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- [ hell: STANDALONE & MOUSE_EVENT CHEAT DESIGNED FOR LEAGUES ]
- Settings;
- sensitivity = # in-game sensitivity ( aimbot smoothing is based on in-game sensitivity ),
- [ GROUP: Default Aimkey ]
- aimbot.enabled = # ( true/false ) - Enable/Disable aimbot.
- aimbot.aimkey = # Virtual key code for aimbot ( integeral ).
- aimbot.mode = # ( lock/assist ) - Assist requires mouse movement.
- aimbot.target = # ( enemy/both ) - Targets only enemy team or both.
- aimbot.vischeck = # Check if target is visible before applying aim.
- aimbot.fovfactor = # Area of activation around target bone(s) in Source Engine units ( decimeters ).
- aimbot.recoilfactor = # Recoil Control System strength factor.
- aimbot.bonelist = # Bones for the specified hitbox ( eg. head|neck|chest|body ).
- aimbot.randomizedbone = # Bones for the specified hitbox ( eg. head|neck|chest|body ).
- [ GROUP: TriggerBot ]
- triggerbot.enabled = # ( true/false ) - Enable/Disable triggerbot.
- triggerbot.aimkey = # Virtual key code for triggerbot ( integeral ).
- triggerbot.delay = # Millisecounds to wait before applying trigger after last input/keypress etc.
- triggerbot.overburst = # set the sleeps between your mouse_click events; when hitbox is in the trigger area (true/false/random).
- [ GROUP: Secound Aimkey ]
- aimbot.enabled = # ( true/false ) - Enable/Disable aimbot.
- aimbot.doublekey = # Requires aimkey + mouse 1 to be pressed.
- aimbot.aimkey = # Virtual key code for aimbot ( integeral ).
- aimbot.mode = # ( lock/assist ) - Assist requires mouse movement.
- aimbot.target = # ( enemy/both ) - Targets only enemy team or both.
- aimbot.vischeck = # Check if target is visible before applying aim.
- aimbot.fovfactor = # Area of activation around target bone(s) in Source Engine units ( decimeters ).
- aimbot.recoilfactor = # Recoil Control System strength factor.
- aimbot.bonelist = # Bones for the specified hitbox ( eg. head|neck|chest|body ).
- aimbot.randomizedbone = # Bones for the specified hitbox ( eg. head|neck|chest|body ).
- [ GROUP: Misc ]
- Crosshair = # ( true/false ) External dot crosshair.
- BhopScript = # ( true/false ) Bunnyhop script that spammps +jump.
- BhopScriptDelay = # Millisecounds to wait before applying bhop after last input/keypress etc.
- RecoilControlSystem = # Standalone Recoil Control System.
- RecoilControlFactor = # Standalone Recoil Control System strength factor.
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