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- //**************************************************
- //Joystick configuration for XBOX 360 controllers
- //**************************************************
- joy_name "Xbox360 controller"
- joy_advanced 1
- joy_advaxisx 3
- joy_advaxisy 1
- joy_advaxisz 0
- joy_advaxisr 2
- joy_advaxisu 4
- joy_advaxisv 0
- joy_forwardsensitivity -1
- joy_sidesensitivity 1
- joy_pitchsensitivity 1.0
- joy_yawsensitivity -1.25
- joy_autoaimdampenrange 0.85
- joy_autoaimdampen 0.5
- joy_lowend 0.65
- joy_lowmap 0.15
- joy_accelscale 1.4
- joy_response_move 5
- joy_response_look 1
- joyadvancedupdate
- crosshair 0
- hud_draw_fixed_reticle 1
- +jlook
- //**************************************************
- //Half-Life 2 (NOTE: Gamepad control options are
- //EXTREMELY LIMITED in this game! Bumpers are used
- //for attack due to lack of support for analog
- //triggers as buttons
- //**************************************************
- bind "JOY1" "+jump"
- bind "JOY2" "+reload"
- bind "JOY3" "+use"
- bind "JOY4" "impulse 100"
- bind "AUX5" "+attack2"
- bind "AUX6" "+attack"
- bind "AUX7" "impulse 50"
- bind "AUX10" "+zoom"
- bind "AUX9" "toggle_duck"
- bind "AUX8" "pause"
- bind "AUX29" "phys_swap" //switch to gravity gun
- bind "AUX30" "invnext" //switch to next weapon
- bind "AUX31" "lastinv" //switch to last used weapon
- bind "AUX32" "invprev" //switch to previous weapon
- joystick 1
- sk_autoaim_mode 2
- hud_fastswitch 0
- //**************************************************
- //Half-Life 2: Episode One specific settings
- //**************************************************
- bind "Z AXIS POS" "+attack2"
- bind "Z AXIS NEG" "+attack"
- bind "JOY1" "+jump"
- bind "JOY2" "+reload"
- bind "JOY3" "+use"
- bind "JOY4" "impulse 100"
- bind "AUX5" "+speed"
- bind "AUX6" "phys_swap"
- bind "AUX7" "impulse 50"
- bind "AUX10" "+zoom"
- bind "AUX9" "toggle_duck"
- bind "AUX8" "pause"
- bind "AUX29" "slot1"
- bind "AUX30" "slot2"
- bind "AUX31" "slot3"
- bind "AUX32" "slot4"
- joystick 1
- sk_autoaim_mode 2
- hud_fastswitch 2
- player_limit_jump_speed 0
- //**************************************************
- //Half-Life 2: Episode Two/Portal specific settings
- //**************************************************
- bind "Z AXIS POS" "+attack2"
- bind "Z AXIS NEG" "+attack"
- bind "JOY1" "+jump"
- bind "JOY2" "+reload"
- bind "JOY3" "+use"
- bind "JOY4" "impulse 100"
- bind "JOY5" "+speed"
- bind "JOY6" "phys_swap"
- bind "JOY7" "impulse 50"
- bind "JOY10" "+zoom"
- bind "JOY9" "toggle_duck"
- bind "JOY8" "pause"
- bind "POV_UP" "slot1"
- bind "POV_RIGHT" "slot2"
- bind "POV_DOWN" "slot3"
- bind "POV_LEFT" "slot4"
- joystick 1
- sk_autoaim_mode 2
- hud_fastswitch 2
- player_limit_jump_speed 0
- //**************************************************
- //Team Fortress 2 specific settings
- //**************************************************
- tf_build_menu_controller_mode 1
- tf_disguise_menu_controller_mode 1
- bind "Z AXIS POS" "+attack2" // L TRIGGER
- bind "Z AXIS NEG" "+attack" // R TRIGGER
- bind "JOY1" "+jump" // A
- bind "JOY2" "+reload" // B
- bind "JOY3" "taunt" // X
- bind "JOY4" "togglescores" // Y
- bind "JOY5" "invprev" // L SHOULDER
- bind "JOY6" "invnext" // R SHOULDER
- bind "JOY7" "changeclass" // BACK
- bind "JOY8" "pause" // START
- bind "JOY10" "voicemenu 0 0" // Right Stick Down
- bind "JOY9" "+duck" // Left Stick Down
- bind "POV_UP" "slot1"
- bind "POV_RIGHT" "slot2"
- bind "POV_DOWN" "slot3"
- bind "POV_LEFT" "slot4"
- //**************************************************
- //END
- //**************************************************
- The following can be used for undoing interface changes in Half-Life 2 and Half-Life 2: Episode 1, which do not have an undo360controller.cfg
- //**************************************************
- //Configuration to undo interface changes from 360
- //controller configurations
- //**************************************************
- crosshair 1
- hud_draw_fixed_reticle 0
- joystick 0
- sk_autoaim_mode 1
- hud_fastswitch 0
- hud_quickinfo 1
- //**************************************************
- //END
- //**************************************************
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