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Mar 27th, 2017
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  1. #include "..\..\script_macros.hpp"
  2. /*
  3. File: fn_hudUpdate.sqf
  4. Author: Daniel Stuart
  5.  
  6. Description:
  7. Updates the HUD when it needs to.
  8. */
  9. disableSerialization;
  10.  
  11. _Temperature = player getVariable "MCF_Temp";
  12. if (isNull LIFEdisplay) then {[] call life_fnc_hudSetup;};
  13. LIFEctrl(2200) progressSetPosition (life_hunger / 100);
  14. LIFEctrl(2201) progressSetPosition (1 - (damage player));
  15. LIFEctrl(2202) progressSetPosition (life_thirst / 100);
  16. switch (true) do {
  17. case (_Temperature >= 35.5 && _Temperature <= 36.9): {
  18. LIFEctrl(2203) ctrlSetStructuredText parseText format["<t size='1px' color='#0AD2FA'>%1°</t>",_Temperature];
  19. };
  20. case (_Temperature >= 37 && _Temperature <= 37.9): {
  21. LIFEctrl(2203) ctrlSetStructuredText parseText format["<t size='1px' color='#12CD2B'>%1°</t>",_Temperature];
  22. };
  23. case (_Temperature >= 38 && _Temperature < 38.99): {
  24. LIFEctrl(2203) ctrlSetStructuredText parseText format["<t size='1px' color='#F07407'>%1°</t>",_Temperature];
  25. };
  26. case (_Temperature >= 39 && _Temperature <= 41): {
  27. LIFEctrl(2203) ctrlSetStructuredText parseText format["<t size='1px' color='#FE0101'>%1°</t>",_Temperature];
  28. };
  29. };
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