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  1. class CarShops {
  2. /*
  3. * ARRAY FORMAT:
  4. * 0: STRING (Classname)
  5. * 1: STRING (Condition)
  6. * FORMAT:
  7. * STRING (Conditions) - Must return boolean :
  8. * String can contain any amount of conditions, aslong as the entire
  9. * string returns a boolean. This allows you to check any levels, licenses etc,
  10. * in any combination. For example:
  11. * "call life_coplevel && license_civ_someLicense"
  12. * This will also let you call any other function.
  13. *
  14. * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
  15. * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
  16. * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
  17. * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
  18. */
  19. class civ_car {
  20. side = "civ";
  21. conditions = "";
  22. vehicles[] = {
  23. { "B_Quadbike_01_F", "" },
  24. { "C_Hatchback_01_F", "" },
  25. { "C_Offroad_01_F", "" },
  26. { "C_SUV_01_F", "" },
  27. { "C_Hatchback_01_sport_F", "" },
  28. { "C_Van_01_transport_F", "" },
  29. { "C_Offroad_02_unarmed_F", "" } //Apex DLC
  30. };
  31. };
  32.  
  33. class kart_shop {
  34. side = "civ";
  35. conditions = "";
  36. vehicles[] = {
  37. { "C_Kart_01_Blu_F", "" },
  38. { "C_Kart_01_Fuel_F", "" },
  39. { "C_Kart_01_Red_F", "" },
  40. { "C_Kart_01_Vrana_F", "" }
  41. };
  42. };
  43.  
  44. class civ_truck {
  45. side = "civ";
  46. conditions = "";
  47. vehicles[] = {
  48. { "C_Van_01_fuel_F", "" },
  49. { "C_Van_01_box_F", "" },
  50. //{ "C_Van_02_vehicle_F", "" },
  51. //{ "C_Van_02_transport_F", "" },
  52. { "I_Truck_02_transport_F", "" },
  53. { "I_Truck_02_fuel_F", "" },
  54. { "I_Truck_02_covered_F", "" },
  55. { "O_Truck_03_transport_F", "" },
  56. { "O_Truck_03_fuel_F", "" },
  57. { "O_Truck_03_covered_F", "" },
  58. { "B_Truck_01_transport_F", "" },
  59. { "B_Truck_01_fuel_F", "" },
  60. { "B_Truck_01_box_F", "" },
  61. { "O_Truck_03_device_F", "" }
  62. };
  63. };
  64.  
  65. class civ_air {
  66. side = "civ";
  67. conditions = "";
  68. vehicles[] = {
  69. { "C_Heli_Light_01_civil_F", "" },
  70. { "B_Heli_Light_01_F", "" },
  71. { "O_Heli_Light_02_unarmed_F", "" },
  72. { "C_Plane_Civil_01_F", "" } //Apex DLC
  73. };
  74. };
  75.  
  76. class civ_ship {
  77. side = "civ";
  78. conditions = "";
  79. vehicles[] = {
  80. { "C_Rubberboat", "" },
  81. { "C_Boat_Civil_01_F", "" },
  82. { "B_SDV_01_F", "" },
  83. { "C_Boat_Transport_02_F", "" }, //Apex DLC
  84. { "C_Scooter_Transport_01_F", "" } //Apex DLC
  85. };
  86. };
  87.  
  88. class reb_car {
  89. side = "civ";
  90. conditions = "";
  91. vehicles[] = {
  92. { "B_Quadbike_01_F", "" },
  93. { "B_G_Offroad_01_F", "" },
  94. { "O_T_LSV_02_unarmed_F", "" },
  95. { "B_T_LSV_01_unarmed_F", "" },
  96. { "O_MRAP_02_F", "" },
  97. { "O_LSV_02_armed_F", "" },
  98. //{ "I_C_Offroad_02_LMG_F", "" },
  99. { "B_G_Offroad_01_armed_F", "" },
  100. { "B_Heli_Light_01_F", "" },
  101. //{ "I_Heli_light_03_unarmed_F", "" },
  102. { "O_Heli_Light_02_unarmed_F", "" },
  103. //{ "O_Heli_Transport_04_F", "" },
  104. //{ "O_Heli_Transport_04_bench_F", "" }
  105. };
  106. };
  107.  
  108. class med_shop {
  109. side = "med";
  110. conditions = "";
  111. vehicles[] = {
  112. { "C_Offroad_01_F", "" },
  113. { "I_Truck_02_medical_F", "" },
  114. { "O_Truck_03_medical_F", "" },
  115. { "B_Truck_01_medical_F", "" }
  116. };
  117. };
  118.  
  119. class med_air_hs {
  120. side = "med";
  121. conditions = "";
  122. vehicles[] = {
  123. { "B_Heli_Light_01_F", "" },
  124. { "O_Heli_Light_02_unarmed_F", "" }
  125. };
  126. };
  127.  
  128. class cop_car {
  129. side = "cop";
  130. conditions = "";
  131. vehicles[] = {
  132. { "B_Quadbike_01_F", "" },
  133. { "C_Offroad_01_F", "" },
  134. { "C_SUV_01_F", "call life_coplevel >= 2" },
  135. { "C_Hatchback_01_sport_F", "call life_coplevel >= 2" },
  136. { "B_MRAP_01_F", "call life_coplevel >= 4" },
  137. { "B_MRAP_01_hmg_F", "call life_coplevel >= 4" }
  138. };
  139. };
  140.  
  141. class cop_air {
  142. side = "cop";
  143. conditions = "call life_coplevel >= 3";
  144. vehicles[] = {
  145. { "B_Heli_Light_01_F", "call life_coplevel >= 3" },
  146. { "B_Heli_Transport_01_F", "call life_coplevel >= 5" }
  147. };
  148. };
  149.  
  150. class cop_ship {
  151. side = "cop";
  152. conditions = "";
  153. vehicles[] = {
  154. { "B_Boat_Transport_01_F", "" },
  155. { "C_Boat_Civil_01_police_F", "" },
  156. { "C_Boat_Transport_02_F", "" }, //Apex DLC
  157. { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 5" },
  158. { "B_SDV_01_F", "" }
  159. };
  160. };
  161. };
  162.  
  163. class LifeCfgVehicles {
  164. /*
  165. * Vehicle Configs (Contains textures and other stuff)
  166. *
  167. * "price" is the price before any multipliers set in Master_Config are applied.
  168. *
  169. * Default Multiplier Values & Calculations:
  170. * Civilian [Purchase, Sell]: [1.0, 0.5]
  171. * Cop [Purchase, Sell]: [0.5, 0.5]
  172. * Medic [Purchase, Sell]: [0.75, 0.5]
  173. * ChopShop: Payout = price * 0.25
  174. * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
  175. * Cop Impound: Payout = price * 0.1
  176. * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
  177. * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
  178. *
  179. * 1: STRING (Condition)
  180. * Textures config follows { Texture Name, side, {texture(s)path}, Condition}
  181. * Texture(s)path follows this format:
  182. * INDEX 0: Texture Layer 0
  183. * INDEX 1: Texture Layer 1
  184. * INDEX 2: Texture Layer 2
  185. * etc etc etc
  186. *
  187. */
  188.  
  189. class Default {
  190. vItemSpace = -1;
  191. conditions = "";
  192. price = -1;
  193. textures[] = {};
  194. };
  195.  
  196. // Apex DLC
  197. class C_Boat_Transport_02_F {
  198. vItemSpace = 100;
  199. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  200. price = 22000;
  201. textures[] = {
  202. { "Civilian", "civ", {
  203. "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa"
  204. }, "" },
  205. { "Black", "cop", {
  206. "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa"
  207. }, "" }
  208. };
  209. };
  210.  
  211. // Apex DLC
  212. class C_Offroad_02_unarmed_F {
  213. vItemSpace = 150;
  214. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  215. price = 3500;
  216. textures[] = {
  217. { "Black", "civ", {
  218. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa"
  219. }, "" },
  220. { "Blue", "civ", {
  221. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa"
  222. }, "" },
  223. { "Green", "civ", {
  224. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa"
  225. }, "" },
  226. { "Orange", "civ", {
  227. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa"
  228. }, "" },
  229. { "Red", "civ", {
  230. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa"
  231. }, "" },
  232. { "White", "civ", {
  233. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa"
  234. }, "" }
  235. };
  236. };
  237.  
  238. // Apex DLC
  239. class C_Plane_Civil_01_F {
  240. vItemSpace = 75;
  241. conditions = "license_civ_pilot || {!(playerSide isEqualTo civilian)}";
  242. price = 150000;
  243. textures[] = {
  244. { "Racing (Tan Interior)", "civ", {
  245. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  246. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  247. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  248. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  249. }, "" },
  250. { "Racing", "civ", {
  251. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  252. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  253. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  254. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  255. }, "" },
  256. { "Red Line (Tan Interior)", "civ", {
  257. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  258. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  259. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  260. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  261. }, "" },
  262. { "Red Line", "civ", {
  263. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  264. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  265. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  266. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  267. }, "" },
  268. { "Tribal (Tan Interior)", "civ", {
  269. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  270. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  271. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  272. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  273. }, "" },
  274. { "Tribal", "civ", {
  275. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  276. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  277. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  278. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  279. }, "" },
  280. { "Blue Wave (Tan Interior)", "civ", {
  281. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  282. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  283. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  284. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  285. }, "" },
  286. { "Blue Wave", "civ", {
  287. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  288. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  289. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  290. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  291. }, "" }
  292. };
  293. };
  294.  
  295. // Apex DLC
  296. class C_Scooter_Transport_01_F {
  297. vItemSpace = 30;
  298. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  299. price = 2500;
  300. textures[] = {
  301. { "Black", "civ", {
  302. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Black_CO.paa",
  303. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Black_CO.paa"
  304. }, "" },
  305. { "Blue", "civ", {
  306. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa",
  307. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"
  308. }, "" },
  309. { "Grey", "civ", {
  310. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa",
  311. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"
  312. }, "" },
  313. { "Green", "civ", {
  314. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa",
  315. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"
  316. }, "" },
  317. { "Red", "civ", {
  318. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa",
  319. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
  320. }, "" },
  321. { "White", "civ", {
  322. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa",
  323. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
  324. }, "" },
  325. { "Yellow", "civ", {
  326. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa",
  327. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"
  328. }, "" }
  329. };
  330. };
  331.  
  332. // Apex DLC
  333. class O_T_LSV_02_unarmed_F {
  334. vItemSpace = 100;
  335. conditions = "";
  336. price = 16000;
  337. textures[] = {
  338. { "Arid", "reb", {
  339. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa",
  340. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa",
  341. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"
  342. }, "" },
  343. { "Black", "reb", {
  344. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa",
  345. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa",
  346. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa"
  347. }, "" },
  348. { "Green Hex", "reb", {
  349. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa",
  350. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa",
  351. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"
  352. }, "" }
  353. };
  354. };
  355.  
  356. class B_T_LSV_01_unarmed_F {
  357. vItemSpace = 100;
  358. conditions = "";
  359. price = 16000;
  360. textures[] = {
  361. { "Olive", "reb", {
  362. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa",
  363. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa",
  364. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa",
  365. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa"
  366. }, "" },
  367. { "Sand", "reb", {
  368. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa",
  369. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa",
  370. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa"
  371. }, "" },
  372. { "Black", "reb", {
  373. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa",
  374. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa",
  375. "\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa"
  376. }, "" }
  377. };
  378. };
  379.  
  380. class O_LSV_02_armed_F {
  381. vItemSpace = 100;
  382. conditions = "";
  383. price = 150000;
  384. textures[] = {
  385. { "Arid", "reb", {
  386. "\a3\soft_f_exp\lsv_02\data\csat_lsv_01_arid_co.paa",
  387. "\a3\soft_f_exp\lsv_02\data\csat_lsv_02_arid_co.paa",
  388. "\a3\soft_f_exp\lsv_02\data\csat_lsv_03_arid_co.paa"
  389. }, "" },
  390. { "Ghex", "reb", {
  391. "\a3\soft_f_exp\lsv_02\data\csat_lsv_01_ghex_co.paa",
  392. "\a3\soft_f_exp\lsv_02\data\csat_lsv_02_ghex_co.paa",
  393. "\a3\soft_f_exp\lsv_02\data\csat_lsv_03_ghex_co.paa"
  394. }, "" },
  395. { "Black", "reb", {
  396. "\a3\soft_f_exp\lsv_02\data\csat_lsv_01_black_co.paa",
  397. "\a3\soft_f_exp\lsv_02\data\csat_lsv_02_black_co.paa",
  398. "\a3\soft_f_exp\lsv_02\data\csat_lsv_03_black_co.paa"
  399. }, "" }
  400. };
  401. };
  402.  
  403. class I_C_Offroad_02_LMG_F {
  404. vItemSpace = 100;
  405. conditions = "";
  406. price = 50000;
  407. textures[] = {
  408. { "Arid", "reb", {
  409. "\a3\soft_f_exp\lsv_02\data\csat_lsv_01_arid_co.paa",
  410. "\a3\soft_f_exp\lsv_02\data\csat_lsv_02_arid_co.paa",
  411. "\a3\soft_f_exp\lsv_02\data\csat_lsv_03_arid_co.paa"
  412. }, "" },
  413. { "Ghex", "reb", {
  414. "\a3\soft_f_exp\lsv_02\data\csat_lsv_01_ghex_co.paa",
  415. "\a3\soft_f_exp\lsv_02\data\csat_lsv_02_ghex_co.paa",
  416. "\a3\soft_f_exp\lsv_02\data\csat_lsv_03_ghex_co.paa"
  417. }, "" },
  418. { "Black", "reb", {
  419. "\a3\soft_f_exp\lsv_02\data\csat_lsv_01_black_co.paa",
  420. "\a3\soft_f_exp\lsv_02\data\csat_lsv_02_black_co.paa",
  421. "\a3\soft_f_exp\lsv_02\data\csat_lsv_03_black_co.paa"
  422. }, "" }
  423. };
  424. };
  425.  
  426. class I_Truck_02_medical_F {
  427. vItemSpace = 150;
  428. conditions = "";
  429. price = 25000;
  430. textures[] = {};
  431. };
  432.  
  433. class O_Truck_03_medical_F {
  434. vItemSpace = 200;
  435. conditions = "";
  436. price = 45000;
  437. textures[] = {};
  438. };
  439.  
  440. class B_Truck_01_medical_F {
  441. vItemSpace = 250;
  442. conditions = "";
  443. price = 60000;
  444. textures[] = {};
  445. };
  446.  
  447. class C_Rubberboat {
  448. vItemSpace = 45;
  449. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  450. price = 5000;
  451. textures[] = { };
  452. };
  453.  
  454. class B_Heli_Transport_01_F {
  455. vItemSpace = 200;
  456. conditions = "license_cop_cAir || {!(playerSide isEqualTo west)}";
  457. price = 200000;
  458. textures[] = {};
  459. };
  460.  
  461. class B_MRAP_01_hmg_F {
  462. vItemSpace = 100;
  463. conditions = "";
  464. price = 750000;
  465. textures[] = {
  466. { "Black", "cop", {
  467. "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
  468. "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
  469. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  470. }, "" }
  471. };
  472. };
  473.  
  474. class B_Boat_Armed_01_minigun_F {
  475. vItemSpace = 175;
  476. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  477. price = 75000;
  478. textures[] = { };
  479. };
  480.  
  481. class B_Boat_Transport_01_F {
  482. vItemSpace = 45;
  483. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  484. price = 3000;
  485. textures[] = { };
  486. };
  487.  
  488. class O_Truck_03_transport_F {
  489. vItemSpace = 550;
  490. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  491. price = 115000;
  492. textures[] = { };
  493. };
  494.  
  495. class O_Truck_03_device_F {
  496. vItemSpace = 900;
  497. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  498. price = 430000;
  499. textures[] = { };
  500. };
  501.  
  502. class Land_CargoBox_V1_F {
  503. vItemSpace = 5000;
  504. conditions = "";
  505. price = -1;
  506. textures[] = {};
  507. };
  508.  
  509. class Box_IND_Grenades_F {
  510. vItemSpace = 350;
  511. conditions = "";
  512. price = -1;
  513. textures[] = {};
  514. };
  515.  
  516. class B_supplyCrate_F {
  517. vItemSpace = 700;
  518. conditions = "";
  519. price = -1;
  520. textures[] = {};
  521. };
  522.  
  523. class B_G_Offroad_01_F {
  524. vItemSpace = 65;
  525. conditions = "";
  526. price = 12500;
  527. textures[] = { };
  528. };
  529.  
  530. class B_G_Offroad_01_armed_F {
  531. vItemSpace = 65;
  532. conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}";
  533. price = 150000;
  534. textures[] = { };
  535. };
  536.  
  537. class C_Boat_Civil_01_F {
  538. vItemSpace = 85;
  539. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  540. price = 10000;
  541. textures[] = { };
  542. };
  543.  
  544. class C_Boat_Civil_01_police_F {
  545. vItemSpace = 85;
  546. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  547. price = 20000;
  548. textures[] = { };
  549. };
  550.  
  551. class B_Truck_01_box_F {
  552. vItemSpace = 1000;
  553. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  554. price = 280000;
  555. textures[] = { };
  556. };
  557.  
  558. class B_Truck_01_transport_F {
  559. vItemSpace = 850;
  560. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  561. price = 200000;
  562. textures[] = { };
  563. };
  564.  
  565. class O_MRAP_02_F {
  566. vItemSpace = 60;
  567. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  568. price = 97500;
  569. textures[] = { };
  570. };
  571.  
  572. class C_Offroad_01_F {
  573. vItemSpace = 150;
  574. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  575. price = 3000;
  576. textures[] = {
  577. { "Red", "civ", {
  578. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
  579. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
  580. }, "" },
  581. { "Yellow", "civ", {
  582. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
  583. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
  584. }, "" },
  585. { "White", "civ", {
  586. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
  587. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
  588. }, "" },
  589. { "Blue", "civ", {
  590. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
  591. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
  592. }, "" },
  593. { "Dark Red", "civ", {
  594. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
  595. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
  596. }, "" },
  597. { "Blue / White", "civ", {
  598. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
  599. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
  600. }, "" },
  601. { "Taxi", "civ", {
  602. "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
  603. }, "" },
  604. { "Police", "cop", {
  605. "#(ai,64,64,1)Fresnel(1.3,7)"
  606. }, "" }
  607. };
  608. };
  609.  
  610. class C_Kart_01_Blu_F {
  611. vItemSpace = 20;
  612. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  613. price = 15000;
  614. textures[] = {};
  615. };
  616. /*
  617. To edit another information in this classes you can use this exemple.
  618. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
  619. vItemSpace = 40;
  620. price = ;
  621. };
  622.  
  623. will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
  624. */
  625. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
  626. class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
  627. class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
  628.  
  629. class C_Hatchback_01_sport_F {
  630. vItemSpace = 100;
  631. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  632. price = 5000;
  633. textures[] = {
  634. { "Red", "civ", {
  635. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
  636. }, "" },
  637. { "Dark Blue", "civ", {
  638. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
  639. }, "" },
  640. { "Orange", "civ", {
  641. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
  642. }, "" },
  643. { "Black / White", "civ", {
  644. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
  645. }, "" },
  646. { "Beige", "civ", {
  647. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
  648. }, "" },
  649. { "Green", "civ", {
  650. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
  651. }, "" },
  652. { "Police", "cop", {
  653. "#(ai,64,64,1)Fresnel(1.3,7)"
  654. }, "" }
  655. };
  656. };
  657.  
  658. class B_Quadbike_01_F {
  659. vItemSpace = 50;
  660. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  661. price = 200;
  662. dlc = 0;
  663. textures[] = {
  664. { "Brown", "cop", {
  665. "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
  666. }, "" },
  667. { "Digi Desert", "reb", {
  668. "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
  669. }, "" },
  670. { "Black", "civ", {
  671. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
  672. }, "" },
  673. { "Blue", "civ", {
  674. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
  675. }, "" },
  676. { "Red", "civ", {
  677. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
  678. }, "" },
  679. { "White", "civ", {
  680. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
  681. }, "" },
  682. { "Digi Green", "civ", {
  683. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
  684. }, "" },
  685. { "Hunter Camo", "civ", {
  686. "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
  687. }, "" },
  688. { "Rebel Camo", "reb", {
  689. "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
  690. }, "" }
  691. };
  692. };
  693.  
  694. class I_Truck_02_covered_F {
  695. vItemSpace = 500;
  696. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  697. price = 95000;
  698. textures[] = {
  699. { "Orange", "civ", {
  700. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  701. "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
  702. }, "" },
  703. { "Black", "cop", {
  704. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  705. }, "" }
  706. };
  707. };
  708.  
  709. class I_Truck_02_transport_F {
  710. vItemSpace = 450;
  711. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  712. price = 55000;
  713. textures[] = {
  714. { "Orange", "civ", {
  715. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  716. "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
  717. }, "" },
  718. { "Black", "cop", {
  719. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  720. }, "" }
  721. };
  722. };
  723.  
  724. class O_Truck_03_covered_F {
  725. vItemSpace = 650;
  726. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  727. price = 150000;
  728. textures[] = {};
  729. };
  730.  
  731. class O_Truck_03_fuel_F {
  732. vItemSpace = 600;
  733. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  734. price = 125000;
  735. textures[] = {};
  736. };
  737.  
  738. class C_Hatchback_01_F {
  739. vItemSpace = 100;
  740. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  741. price = 1000;
  742. textures[] = {
  743. { "Beige", "civ", {
  744. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
  745. }, "" },
  746. { "Green", "civ", {
  747. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
  748. }, "" },
  749. { "Blue", "civ", {
  750. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
  751. }, "" },
  752. { "Dark Blue", "civ", {
  753. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
  754. }, "" },
  755. { "Yellow", "civ", {
  756. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
  757. }, "" },
  758. { "White", "civ", {
  759. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
  760. }, "" },
  761. { "Grey", "civ", {
  762. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
  763. }, "" },
  764. { "Black", "civ", {
  765. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
  766. }, "" }
  767. };
  768. };
  769.  
  770. class C_SUV_01_F {
  771. vItemSpace = 125;
  772. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  773. price = 4000;
  774. textures[] = {
  775. { "Dark Red", "civ", {
  776. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
  777. }, "" },
  778. { "Silver", "civ", {
  779. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
  780. }, "" },
  781. { "Orange", "civ", {
  782. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
  783. }, "" },
  784. { "Police", "cop", {
  785. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
  786. }, "" }
  787. };
  788. };
  789.  
  790. class C_Van_01_transport_F {
  791. vItemSpace = 250;
  792. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  793. price = 10000;
  794. textures[] = {
  795. { "White", "civ", {
  796. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
  797. }, "" },
  798. { "Red", "civ", {
  799. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
  800. }, "" }
  801. };
  802. };
  803.  
  804. class C_Van_01_box_F {
  805. vItemSpace = 402;
  806. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  807. price = 25000;
  808. textures[] = {
  809. { "White", "civ", {
  810. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
  811. }, "" },
  812. { "Red", "civ", {
  813. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
  814. }, "" }
  815. };
  816. };
  817.  
  818. class C_Van_02_vehicle_F {
  819. vItemSpace = 400;
  820. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  821. price = 12000;
  822. textures[] = {
  823. { "White", "civ", {
  824. "\a3\soft_f_orange\van_02\data\van_body_CO.paa"
  825. }, "" }
  826. };
  827. };
  828.  
  829. class C_Van_02_transport_F {
  830. vItemSpace = 400;
  831. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  832. price = 12000;
  833. textures[] = {
  834. { "White", "civ", {
  835. "\a3\soft_f_orange\van_02\data\van_body_white_CO.paa"
  836. }, "" }
  837. };
  838. };
  839.  
  840.  
  841.  
  842.  
  843. class B_MRAP_01_F {
  844. vItemSpace = 65;
  845. conditions = "";
  846. price = 30000;
  847. textures[] = {
  848. { "Black", "cop", {
  849. "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
  850. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  851. }, "" }
  852. };
  853. };
  854.  
  855.  
  856.  
  857. class B_Heli_Light_01_F {
  858. vItemSpace = 90;
  859. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  860. price = 70000;
  861. textures[] = {
  862. { "Police", "cop", {
  863. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
  864. }, "" },
  865. { "Sheriff", "civ", {
  866. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
  867. }, "" },
  868. { "Civ Blue", "civ", {
  869. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
  870. }, "" },
  871. { "Civ Red", "civ", {
  872. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
  873. }, "" },
  874. { "Blueline", "civ", {
  875. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
  876. }, "" },
  877. { "Elliptical", "civ", {
  878. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
  879. }, "" },
  880. { "Furious", "civ", {
  881. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
  882. }, "" },
  883. { "Jeans Blue", "civ", {
  884. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
  885. }, "" },
  886. { "Speedy Redline", "civ", {
  887. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
  888. }, "" },
  889. { "Sunset", "civ", {
  890. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
  891. }, "" },
  892. { "Vrana", "civ", {
  893. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
  894. }, "" },
  895. { "Waves Blue", "civ", {
  896. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
  897. }, "" },
  898. { "Rebel Digital", "reb", {
  899. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
  900. }, "" },
  901. { "Digi Green", "reb", {
  902. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
  903. }, "" },
  904. { "EMS White", "med", {
  905. "#(argb,8,8,3)color(1,1,1,0.8)"
  906. }, "" }
  907. };
  908. };
  909.  
  910. class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
  911. vItemSpace = 75;
  912. price = 245000;
  913. };
  914.  
  915. class O_Heli_Light_02_unarmed_F {
  916. vItemSpace = 210;
  917. conditions = "license_civ_pilot || {license_med_mAir} || {(playerSide isEqualTo west)}";
  918. price = 90000;
  919. textures[] = {
  920. { "Black", "cop", {
  921. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
  922. }, "" },
  923. { "White / Blue", "civ", {
  924. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
  925. }, "" },
  926. { "Digi Green", "civ", {
  927. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
  928. }, "" },
  929. { "Desert Digi", "reb", {
  930. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
  931. }, "" },
  932. { "EMS White", "med", {
  933. "#(argb,8,8,3)color(1,1,1,0.8)"
  934. }, "" }
  935. };
  936. };
  937.  
  938. class B_SDV_01_F {
  939. vItemSpace = 50;
  940. conditions = "license_civ_boat || {license_cop_cg} || {(playerSide isEqualTo independent)}";
  941. price = 150000;
  942. textures[] = {};
  943. };
  944.  
  945. class C_Van_01_fuel_F {
  946. vItemSpace = 350;
  947. vFuelSpace = 5500;
  948. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  949. price = 23000;
  950. textures[] = {
  951. { "White", "civ", {
  952. "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
  953. "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
  954. }, "" },
  955. { "Red", "civ", {
  956. "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
  957. "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
  958. }, "" }
  959. };
  960. };
  961.  
  962. class I_Truck_02_fuel_F {
  963. vItemSpace = 450;
  964. vFuelSpace = 9000;
  965. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  966. price = 75000;
  967. textures[] = {
  968. { "White", "civ", {
  969. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  970. "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
  971. }, "" }
  972. };
  973. };
  974.  
  975. class B_Truck_01_fuel_F {
  976. vItemSpace = 900;
  977. vFuelSpace = 50000;
  978. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  979. price = 240000;
  980. textures[] = {};
  981. };
  982. };
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