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Hero Legends Patchnotes

a guest Oct 23rd, 2019 115 Never
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  1. [Patchnotes]
  2.  
  3. Release - V1.00
  4. Added:
  5.     [Characters]
  6.     (Wizard) HP: 75, Mana: 125, Primary Attack: Melee, Secondary Attack: Punch
  7.     (Knight) HP: 125, Mana: 75, Primary Attack: Melee, Secondary Attack: Punch
  8.     (Archer) HP: 100, Mana: 100, Primary Attack: Melee, Secondary Attack: Punch
  9.  
  10.     [Attacks]
  11.     (Melee) Damage: 25, Mana Cost: 0
  12.     (Punch) Damage: 25, Mana Cost: 0
  13.    
  14.     [Monsters]
  15.     (Monsters) HP: 50 or 75, Damage: 4 to 8
  16.     (Bosses) HP: 125, Damage: 4 to 8
  17.        
  18.     [Settings]
  19.     (Auto Save) Feature to Automatically Save Game on Exit
  20.    
  21.     [Cool Features]
  22.     (Escape Battle) Chance: 25%
  23.     (Chests) Rewarded on Clearing Level: Contain Coins and Possible Gems
  24.  
  25. Bug Fixes & Balancing - V1.01
  26. Fixed:
  27.     Negative Coins Issue
  28.     Mana Issue
  29. Buffed:
  30.     [Character HP]
  31.     (Wizard) Previous: 75HP - New: 125HP
  32.     (Knight) Previous: 125HP - New: 175HP
  33.     (Archer) Previous: 100HP - New: 150HP
  34.  
  35. Added Attacks & More - V1.02
  36. Removed:
  37.     (Punch) Attack
  38. Nerfed:
  39.     (Melee) Damage: 20
  40. Added:
  41.     Monsters & Bosses Have a Chance to Miss Thier Attack
  42.     (Wizard) Fireball Attack: 30 Damage, 10 Mana Cost
  43.     (Knight) Spear Attack: 30 Damage, 10 Mana Cost
  44.     (Archer) Arrow Attack: 30 Damage, 10 Mana Cost
  45.  
  46. Bug Fixes & New Implementations - V1.03
  47. Fixed:
  48.     Monster / Boss Info Not Displaying After Killed
  49.     After Chest is Rewarded, Player Info is Saved
  50. Added:
  51.     Secondary Attacks
  52.         (Knight) Sword Attack: 40 Damage, 15 Mana Cost
  53.         (Archer) Crossbow Attack: 40 Damage, 15 Mana Cost
  54.     Wizard Attack Change
  55.         Primary Attack - Snowball: 30 Damage, 15 Mana Cost
  56.         Secondary Attack - Fireball: 40 Damage, 15 Mana Cost
  57.  
  58. XP System & Bug Fix - V1.10
  59. Fixed:
  60.     Monster Attacking After Death
  61. Added:
  62.     [XP | Leveling | Prestiging]
  63.         XP Given After Death of Monster & Boss
  64.         (Monster) 5XP
  65.         (Boss) 10XP
  66.         Level-Up After Reaching Required XP Count
  67.         Prestige After Hitting 100 Levels
  68.  
  69. Bug Fixes & Upgrade Table - V1.21
  70. Fixed:
  71.     Max Xp Required to Level Up Not Being Updated
  72.     Level Up Not Showing On Xp Screen
  73.     After Attacking, Every Thing Loads Smoothly and Slowly to Allow Users to Read Clearly
  74.     Fixed Mana Cost: 0 Appearing, Now Doesn't Display Mana Cost if it's Equal to 0
  75. Added:
  76.     [Upgrade Table]
  77.     Every 5 Levels, You Receive an Upgrade Token to Spend at an Upgrade Table
  78.     Skills Have Not Been Implemented Yet!
  79.  
  80. Shop & Guest Access - V1.3
  81. Added:
  82.     [Guest Access]
  83.     Now added guest access for one time users who do not want to fork the project, everything works similarly but not allowed to save progress or toggle auto-save
  84.     [Shop]
  85.     Work In Progress - Will be used to sell items for coins in the future
  86.     [Upgrade Table]
  87.     Added 4 Categories: Health Cap, Mana Cap, Coin Boost, Gem Boost
  88.     Still Not Functional - Will be implemented soon
  89. Nerfed:
  90.     Timings to wait for the attack to process - should be faster
  91.  
  92. Upgrade Table - V1.31
  93. Developed:
  94.     [Upgrade Table]
  95.     The Upgrade Table is finally finished and is no longer "WIP"
  96.     You can upgrade a couple things in there
  97.     You get upgrade tokens every 5 levels to use in the Upgrade Table
  98.     If you feel like the prices don't make sense, please leave a comment
  99.  
  100. New Additions & Efficient Tweaks - V1.32
  101. Added:
  102.     Shop: New Food Items - Still not purchasable
  103.     Gambling: WIP - Can not gamble
  104. Efficient Tweaks:
  105.     Now storing coins and gems in the player class
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