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Double Fine Game Club: The Journey Down (part 2)

a guest Sep 29th, 2012 88 Never
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  1. [2012-09-29 11:44:36] -!- SkyGoblinHenrik [4e4f0e6d@hide-B64552F4.mibbit.com] has joined #dfadventure
  2. [2012-09-29 11:44:43] <@Cheeseness> Hi Henrik :)
  3. [2012-09-29 11:44:49] < SkyGoblinHenrik> Ohoy!
  4. [2012-09-29 11:45:49] < SkyGoblinHenrik> Hope my client wont log out this time :P
  5. [2012-09-29 11:46:26] <@Cheeseness> Fingers crossed!
  6. [2012-09-29 11:46:29] < Wonkyth> oh, Hi :P
  7. [2012-09-29 11:46:37] < Wonkyth> hey Henrik
  8. [2012-09-29 11:47:07] < SkyGoblinHenrik> Hey Wonkyth
  9. [2012-09-29 11:47:48] < SkyGoblinHenrik> The will come online soon
  10. [2012-09-29 11:48:10] < SkyGoblinHenrik> At my parents house having an African party. Awesome
  11. [2012-09-29 11:48:27] < SkyGoblinHenrik> Theo will some online soon :P
  12. [2012-09-29 11:48:52] <@Cheeseness> :)
  13. [2012-09-29 11:49:42] < Wonkyth> :D
  14. [2012-09-29 11:49:42] < SkyGoblinHenrik> Have been working all week long with story-boarding of chapter 2 intro movie
  15. [2012-09-29 11:49:47] < Wonkyth> sweet!
  16. [2012-09-29 11:50:00] < Wonkyth> any sneak-info? ;D
  17. [2012-09-29 11:50:21] < SkyGoblinHenrik> ohh, dont know if i can tell any think. Theo might kill me ;)
  18. [2012-09-29 11:50:22] < SkyGoblinHenrik> lol
  19. [2012-09-29 11:50:32] < Wonkyth> lol
  20. [2012-09-29 11:50:41] < Wonkyth> it being his thing and all :3
  21. [2012-09-29 11:50:41] -!- Cheeseness [cheeseness@hide-9D71080F.lns20.hba1.internode.on.net] has quit [Quit: Leaving.]
  22. [2012-09-29 11:50:55] < Wonkyth> well, I guess we just gonna have to wait on him ^_^
  23. [2012-09-29 11:51:03] < Wonkyth> not as if I need to sleep tonight xD
  24. [2012-09-29 11:51:03] < SkyGoblinHenrik> Yhaaa
  25. [2012-09-29 11:51:14] < SkyGoblinHenrik> haha
  26. [2012-09-29 11:51:37] < SkyGoblinHenrik> Wonkyth, No need to sleep ;)
  27. [2012-09-29 11:51:40] < Wonkyth> was about to start playing Planescape: Torment
  28. [2012-09-29 11:51:47] < Wonkyth> yeah, that was my thoughts xD
  29. [2012-09-29 11:51:54] < Wonkyth> been Beta testing Monaco all night
  30. [2012-09-29 11:52:23] < SkyGoblinHenrik> I think we will release some info from chapter 2 soon. We are not good at keeping secrets.
  31. [2012-09-29 11:52:46] < Wonkyth> pretty sure secrets stink :P
  32. [2012-09-29 11:52:57] -!- Cheeseness [76d0e698@hide-50D287EE.mibbit.com] has joined #dfadventure
  33. [2012-09-29 11:53:15] < Cheeseness> Just switching computers ^_^
  34. [2012-09-29 11:53:19] < SkyGoblinHenrik> agree. More fun to show things along the way
  35. [2012-09-29 11:53:36] < SkyGoblinHenrik> Sorry for my bad English by the way
  36. [2012-09-29 11:54:05] < Wonkyth> heh, we don't even speak it here in Australia
  37. [2012-09-29 11:54:13] < SkyGoblinHenrik> haha
  38. [2012-09-29 11:54:16] < Cheeseness> Speak for yourself, Wonkyth :b
  39. [2012-09-29 11:54:17] < Wonkyth> so I'm sure I can let you off ;D
  40. [2012-09-29 11:54:32] < Wonkyth> yeah nah
  41. [2012-09-29 11:54:47] < Cheeseness> So, who's had a chance to play/finish Chapter One of The Journey Down?
  42. [2012-09-29 11:55:23] < Wonkyth> well, I'm not really part of the group, but I'm sure I did it before it was cool ^_^
  43. [2012-09-29 11:55:58] < Cheeseness> Game Club's pretty informal - I wouldn't even say there's a group as such ^_^
  44. [2012-09-29 11:56:25] < Cheeseness> (Informal, but for some reason, I still give it capitalisation lol)
  45. [2012-09-29 11:56:34] < Wonkyth> lol
  46. [2012-09-29 11:56:49] < Wonkyth> who knows, mebbe I'll even go regular :P
  47. [2012-09-29 11:56:57] < SkyGoblinHenrik> DFAdventure01
  48. [2012-09-29 11:56:58] < Wonkyth> been needing an excuse to play more of my games anyways
  49. [2012-09-29 11:56:58] < SkyGoblinHenrik> DFAdventure02
  50. [2012-09-29 11:57:02] < SkyGoblinHenrik> DFAdventure03
  51. [2012-09-29 11:57:18] < SkyGoblinHenrik> https://secure.desura.com/cart/gifts/activate
  52. [2012-09-29 11:57:30] < SkyGoblinHenrik> 3 codes if anyone wants to play
  53. [2012-09-29 11:58:19] < Cheeseness> You're more than welcome, Wonkyth (it's always nice to have fellow early rising Aussies) :)
  54. [2012-09-29 11:58:44] < Cheeseness> Oooher, I didn't realise that Desura let you do custom keys. That's pretty neat
  55. [2012-09-29 11:59:12] < Wonkyth> heh, early rising... >_>
  56. [2012-09-29 11:59:21]  * Wonkyth TOTALLY just got up. yep
  57. [2012-09-29 11:59:26] < Cheeseness> lol
  58. [2012-09-29 11:59:28] -!- theo [5eeaaa53@hide-6C77D8AA.mibbit.com] has joined #dfadventure
  59. [2012-09-29 11:59:30] < Cheeseness> I got up an hour ago
  60. [2012-09-29 11:59:33] < Cheeseness> Hey theo :)
  61. [2012-09-29 11:59:36] < SkyGoblinHenrik> Hey theo!
  62. [2012-09-29 11:59:39] < theo> yo!
  63. [2012-09-29 11:59:40] < Wonkyth> I've been beta testing all night :3
  64. [2012-09-29 11:59:44] < theo> tjena henrik
  65. [2012-09-29 11:59:47] < theo> hur va afropartyt?`
  66. [2012-09-29 11:59:52] < SkyGoblinHenrik> Tjenare theo!
  67. [2012-09-29 11:59:53] < SkyGoblinHenrik> Jo det är najs"
  68. [2012-09-29 11:59:53] < Cheeseness> Wonkyth testing anything exciting?
  69. [2012-09-29 11:59:54] < Wonkyth> coordinating with people around the globe tends to be a pain in the arse :P
  70. [2012-09-29 12:00:00] < Wonkyth> Monaco, so HELLS YEAH!
  71. [2012-09-29 12:00:02] < theo> lol är du mitt i afroparty nu eller?
  72. [2012-09-29 12:00:10] < theo> slår vad om att du har fet burka på dig.
  73. [2012-09-29 12:00:10] < Wonkyth> also Theo \:D
  74. [2012-09-29 12:00:14] < theo> ok lol sorry
  75. [2012-09-29 12:00:19] < Wonkyth> xD
  76. [2012-09-29 12:00:21] < SkyGoblinHenrik> Massa afrikansk musik och jag har en afrikansk folkdress. Size xxxxl
  77. [2012-09-29 12:00:21] < theo> just communicating with henrik a lil'
  78. [2012-09-29 12:00:27] < theo> fan va royalle!
  79. [2012-09-29 12:00:34] < theo> ta bild. lägg upp genast!
  80. [2012-09-29 12:00:55] < theo> How y'all doin' ?
  81. [2012-09-29 12:00:56] -!- Wonkyth [7cab60f6@hide-50D287EE.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
  82. [2012-09-29 12:01:08] < Cheeseness> For anybody who isn't aware, SkyGoblinHenrik and theo are two members of the development team behind The Journey Down, and are hard at work on chapter 2 at the moment :D
  83. [2012-09-29 12:01:11] -!- Wonkyth [7cab60f6@hide-BF4D4B18.mibbit.com] has joined #dfadventure
  84. [2012-09-29 12:01:13] < SkyGoblinHenrik> Theo, did you get any cheese today theo??
  85. [2012-09-29 12:01:15] < Wonkyth> asdf my internet >_<
  86. [2012-09-29 12:01:28]  * Wonkyth gets Cheeseness
  87. [2012-09-29 12:01:35] < Cheeseness> Wonkyth: Blame telstra. I would.
  88. [2012-09-29 12:01:41] < theo> yes I had prästost for breakfast, then some mozarella for my lunch. No more tho. :/
  89. [2012-09-29 12:01:50] < theo> Good to see you here wonkyth!
  90. [2012-09-29 12:02:51] < Cheeseness> Oops. Time to start the stream
  91. [2012-09-29 12:03:00] < SkyGoblinHenrik> how lovely!!
  92. [2012-09-29 12:03:00] < Wonkyth> yus plx :D
  93. [2012-09-29 12:03:05] < theo> time to GET NAKED!
  94. [2012-09-29 12:03:11] -!- Syd [4c1a5b0b@hide-50D287EE.mibbit.com] has joined #dfadventure
  95. [2012-09-29 12:03:27] < SkyGoblinHenrik> Wish i had some cheese over here
  96. [2012-09-29 12:03:28] < Cheeseness> Alriughty, let me work out that echo
  97. [2012-09-29 12:03:32] -!- Wonkyth [7cab60f6@hide-BF4D4B18.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
  98. [2012-09-29 12:03:35] < Cheeseness> Sorry guys
  99. [2012-09-29 12:03:55] -!- Wonkyth [7cab60f6@hide-50D287EE.mibbit.com] has joined #dfadventure
  100. [2012-09-29 12:04:22] < Cheeseness> That did have Oh wait
  101. [2012-09-29 12:04:26] < Cheeseness> Did that have an echo?
  102. [2012-09-29 12:04:39] < theo> I never heard an echo.
  103. [2012-09-29 12:04:45] < Cheeseness> Just realised I had the stream open in two tabs >_<
  104. [2012-09-29 12:04:52] < Cheeseness> Let's try that again :D
  105. [2012-09-29 12:04:56] -!- GameClubFan_494368 [1807124a@hide-50D287EE.mibbit.com] has joined #dfadventure
  106. [2012-09-29 12:05:04] < Wonkyth> xD
  107. [2012-09-29 12:05:25] < Peder> Wonkyth, why you not in #AGS? :(
  108. [2012-09-29 12:05:53] < Wonkyth> dat jazz :3
  109. [2012-09-29 12:05:58] < Cheeseness> :D
  110. [2012-09-29 12:06:14] < Cheeseness> The music for this game is so good
  111. [2012-09-29 12:06:30] < theo> This music was one of the last tracks we put into the game.
  112. [2012-09-29 12:06:38] < Cheeseness> It's one of the best
  113. [2012-09-29 12:06:42] < Wonkyth> ^
  114. [2012-09-29 12:06:44] < theo> We had a nice free loop earlier but simon decided he wanted his own music instead.
  115. [2012-09-29 12:06:51] < theo> totally agree with that choice.
  116. [2012-09-29 12:06:59] < Cheeseness> Definitely :)
  117. [2012-09-29 12:06:59] < Wonkyth> haha, fair enough xD
  118. [2012-09-29 12:07:11] < theo> Ahhhhh our fav character to work with.
  119. [2012-09-29 12:07:16] < SkyGoblinHenrik> the animation of sabo was a nightmare
  120. [2012-09-29 12:07:20] < theo> lol
  121. [2012-09-29 12:07:26] < SkyGoblinHenrik> haha
  122. [2012-09-29 12:07:36] < theo> cutting and editing sabos' speech was horrible.
  123. [2012-09-29 12:07:36] < SkyGoblinHenrik> Totally love and hate that dude
  124. [2012-09-29 12:07:38] < theo> that voice!
  125. [2012-09-29 12:07:45] < theo> same here.
  126. [2012-09-29 12:07:49] < Wonkyth> love his nose :D
  127. [2012-09-29 12:07:58] < Wonkyth> how it bends :3
  128. [2012-09-29 12:08:02] < Cheeseness> So, will we see (m)any of the side characters from Chapter One in subsequent chapters?
  129. [2012-09-29 12:08:22] < Cheeseness> The world needs more Sabo
  130. [2012-09-29 12:08:26] < Wonkyth> hope so :o
  131. [2012-09-29 12:08:26] < theo> A couple. But not nearly as many as we should.
  132. [2012-09-29 12:08:34] < Wonkyth> moar, theo, moar
  133. [2012-09-29 12:08:42] < theo> Doing episodic games in a financially viable way is all about reusing assets.
  134. [2012-09-29 12:08:46] < theo> And we refuse to do that. :P
  135. [2012-09-29 12:08:52] < Wonkyth> xD
  136. [2012-09-29 12:08:55] < SkyGoblinHenrik> haha
  137. [2012-09-29 12:08:56] < Cheeseness> >_<
  138. [2012-09-29 12:08:57] < theo> That's not how we roll.
  139. [2012-09-29 12:09:20] < theo> But we do plan to revisit some of these characters along the line. But wont give anything away:p
  140. [2012-09-29 12:09:25] < SkyGoblinHenrik> Its hard to get a good feeling when re-using content to much
  141. [2012-09-29 12:09:49] < Wonkyth> theo: what, nothing? D:
  142. [2012-09-29 12:09:51] < Cheeseness> I feel like Sabo and Makena have some more story to tell
  143. [2012-09-29 12:10:03] < Wonkyth> yeah, same
  144. [2012-09-29 12:10:04] < theo> maybe they do:P
  145. [2012-09-29 12:10:15] < theo> This is one of the rooms that wasn't in the original.
  146. [2012-09-29 12:10:23] < Cheeseness> Oh?
  147. [2012-09-29 12:10:26] < theo> Bwana just walked in and out without you seeing the room and came out with ginger.
  148. [2012-09-29 12:10:31] < Wonkyth> "laurence's deep-friend chocolates" hope they turn up again! :P
  149. [2012-09-29 12:10:44] < theo> they're from one of ben304's games.
  150. [2012-09-29 12:10:52] < theo> well, he never had any chocolates.
  151. [2012-09-29 12:10:55] < Wonkyth> which one? o.O
  152. [2012-09-29 12:10:57] < theo> but laurence deepfried just about anything.
  153. [2012-09-29 12:11:06] < theo> I forgot the name. he makes so many games lol
  154. [2012-09-29 12:11:10] < Wonkyth> oh, derp
  155. [2012-09-29 12:11:16] < theo> I loved the laurence character anyhow. :D
  156. [2012-09-29 12:11:21] < Wonkyth> I fought the law and the law one
  157. [2012-09-29 12:11:23] < Wonkyth> airwave
  158. [2012-09-29 12:11:24] < Wonkyth> that one
  159. [2012-09-29 12:11:40] < theo> Yeah could have been airwave.
  160. [2012-09-29 12:11:56] < theo> I liked that game tons. Not from a gameplay perspective, but everthing else was awesome, heh.
  161. [2012-09-29 12:12:05] < Wonkyth> heh, yeah :P
  162. [2012-09-29 12:12:26] -!- GameClubFan_082716 [3264a147@hide-6C77D8AA.mibbit.com] has joined #dfadventure
  163. [2012-09-29 12:12:29] < Cheeseness> What were the two items I said I had to remember to get at the end of the last stream?
  164. [2012-09-29 12:12:36] -!- GameClubFan_494368 [1807124a@hide-50D287EE.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
  165. [2012-09-29 12:12:37] < Wonkyth> that said, I'm kinda first in line for president of the 304club... >_>
  166. [2012-09-29 12:12:40] < theo> hehe :D
  167. [2012-09-29 12:12:57] < Wonkyth> Cheeseness: no idea! :P
  168. [2012-09-29 12:13:05] < Cheeseness> The wrench was one
  169. [2012-09-29 12:13:13] < Cheeseness> No idea about the other >_<
  170. [2012-09-29 12:13:15] < theo> I love 304's stuff. He's insanely talented.
  171. [2012-09-29 12:13:23] < Wonkyth> ^
  172. [2012-09-29 12:13:42] < Wonkyth> hoping he'll get over to Melbourne for PAX
  173. [2012-09-29 12:13:45] -!- GameClubFan_219416 [5696648a@hide-50D287EE.mibbit.com] has joined #dfadventure
  174. [2012-09-29 12:13:52] < Wonkyth> assming I get there myself
  175. [2012-09-29 12:14:00] < Cheeseness> PAX is going to be in Melbourne? I didn't think the location had been announced
  176. [2012-09-29 12:14:00] -!- GameClubFan_219416 [5696648a@hide-50D287EE.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
  177. [2012-09-29 12:14:12] < Wonkyth> yeah, was announced a few days ago
  178. [2012-09-29 12:14:21] < Wonkyth> where you based, Cheese?
  179. [2012-09-29 12:14:24] < Cheeseness> Sweet :)
  180. [2012-09-29 12:14:35] < Cheeseness> I live in Tassie, but I'm from Sydney originally
  181. [2012-09-29 12:14:42] -!- theo [5eeaaa53@hide-6C77D8AA.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
  182. [2012-09-29 12:14:48] -!- theo [5eeaaa53@hide-BF4D4B18.mibbit.com] has joined #dfadventure
  183. [2012-09-29 12:15:05] < theo> Makena's voice actor - I forgot her name... but she's done work on several AGS games before. Some of 304's as well I think.
  184. [2012-09-29 12:15:10] < Wonkyth> Oooh Ooh, Theo, you totally should finish off TJD with a Deus Ex Makina xD
  185. [2012-09-29 12:15:20] < theo> lol
  186. [2012-09-29 12:15:22] < Cheeseness> >_<
  187. [2012-09-29 12:15:29] < Cheeseness> It took me forever to find the book
  188. [2012-09-29 12:15:36] < Cheeseness> On my first playthrough
  189. [2012-09-29 12:15:58] < Wonkyth> yeah, think it took me a while :P
  190. [2012-09-29 12:16:12] < SkyGoblinHenrik> theo, party party at my place https://www.dropbox.com/s/4y595sd63fr1g4d/IMG_0637.JPG
  191. [2012-09-29 12:16:21] < theo> hah, it's by far the biggest hotspot in the room. :P
  192. [2012-09-29 12:16:29] < theo> ooyeah wish I was there.
  193. [2012-09-29 12:16:43] < Cheeseness> I felt silly for not remembering that I'd clicked on it at the beginning of the game
  194. [2012-09-29 12:16:59] < SkyGoblinHenrik> How to leave now. Or my visitors will get sad on me
  195. [2012-09-29 12:17:01] < theo> heh it's a well planted clue.
  196. [2012-09-29 12:17:06] < Cheeseness> :)
  197. [2012-09-29 12:17:06] -!- e6r6i6c [IceChat77@hide-7FD1B3E.chello.nl] has quit [Ping timeout]
  198. [2012-09-29 12:17:09] < theo> hehe see you around henrik
  199. [2012-09-29 12:17:17] < Cheeseness> Thanks for coming Henrik!
  200. [2012-09-29 12:17:29] < Wonkyth> cya :D/
  201. [2012-09-29 12:17:30] < SkyGoblinHenrik> See u in the office on monday! Take care!
  202. [2012-09-29 12:17:47] < theo> peace
  203. [2012-09-29 12:18:08] < Cheeseness> D:
  204. [2012-09-29 12:18:25] < theo> lol he's such a sadist.
  205. [2012-09-29 12:18:30] -!- SkyGoblinHenrik [4e4f0e6d@hide-B64552F4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
  206. [2012-09-29 12:18:57] < Wonkyth> continuing the adventure-gaming tradition of murdering to futher ends :)
  207. [2012-09-29 12:19:03] < Cheeseness> I love the way he spins that spice thingy around  in his hand
  208. [2012-09-29 12:19:08] < Cheeseness> lol, the crate sign :D
  209. [2012-09-29 12:19:27] < theo> I never actually intended Sardinha to record that, heh. It just kinda happened.
  210. [2012-09-29 12:19:30] < Wonkyth> ?
  211. [2012-09-29 12:19:39] < Wonkyth> sorry cat
  212. [2012-09-29 12:19:43] < Wonkyth> ignore that :P
  213. [2012-09-29 12:19:57] < theo> He recorded all sorts of weird proxy lines that were never supposed to be in the script.
  214. [2012-09-29 12:20:05] < Cheeseness> Awesome :)
  215. [2012-09-29 12:20:10] -!- e6r6i6c [IceChat77@hide-7FD1B3E.chello.nl] has joined #dfadventure
  216. [2012-09-29 12:20:20] < theo> My favorite is when Bwana says "Din mamma luktar curry!"
  217. [2012-09-29 12:20:31] < hng> oh that poor bird. -_-
  218. [2012-09-29 12:20:35] < Wonkyth> I must say, if there's one thing that's been awesome in recent adventure games, it's been the VA talent ;)
  219. [2012-09-29 12:20:47] < Cheeseness> hng: I know, right :(
  220. [2012-09-29 12:20:53] < theo> Agreed, there's a lot of talent out there.
  221. [2012-09-29 12:20:58] < theo> And many of them work for free.
  222. [2012-09-29 12:21:01] < theo> Out of sheer passion. :)
  223. [2012-09-29 12:21:07] < Wonkyth> :D
  224. [2012-09-29 12:21:21] < theo> The only people we actually wound up paying for their voice talent were bwana, kito and lina.
  225. [2012-09-29 12:21:25] < Cheeseness> :)
  226. [2012-09-29 12:21:28] < theo> I would have loved to pay the rest of 'em tho.
  227. [2012-09-29 12:21:59] < theo> This was such a weird puzzle
  228. [2012-09-29 12:22:02] < Wonkyth> in a perfect world... :P
  229. [2012-09-29 12:22:08] < theo> we were really close to cutting this room entirely.
  230. [2012-09-29 12:22:18] < Wonkyth> good thing you didn't
  231. [2012-09-29 12:22:23] < Wonkyth> one of my favourite puzzles
  232. [2012-09-29 12:22:26] < theo> Yeah it turned out good after a lot of hard work.
  233. [2012-09-29 12:22:27] < Cheeseness> theo: It's nice to have an obtuse puzzle or two
  234. [2012-09-29 12:22:38] < Wonkyth> has the right amount of randomness, without being silly
  235. [2012-09-29 12:22:46] < Cheeseness> theo: Will you be getting much of the chapter 1 cast back for chapter 2?
  236. [2012-09-29 12:22:46] < theo> hehe well the original was not just obtuse it was completely bonkers. but we reworked it so we could keep the character and location.
  237. [2012-09-29 12:23:14] < Cheeseness> How was the original puzzle structured?
  238. [2012-09-29 12:23:22] < theo> the main cast, certainly. Apart from that, we've got a couple of them doing new stuff but the majority of them will not do more voice work for us.
  239. [2012-09-29 12:23:22] < Cheeseness> "Work like crazy"
  240. [2012-09-29 12:23:31] < theo> :D
  241. [2012-09-29 12:23:42] < Cheeseness> Great :)
  242. [2012-09-29 12:23:50] < theo> The original puzzle was a lot more convoluted. In a bad way.
  243. [2012-09-29 12:23:59] < Cheeseness> Hopefully chapter 2 pulls in enough money to let you pay them all ^_^
  244. [2012-09-29 12:24:06] < Wonkyth> ^_^
  245. [2012-09-29 12:24:14] < theo> Well we've still got hopes for chapter one, money wise.
  246. [2012-09-29 12:24:31] < Cheeseness> :)
  247. [2012-09-29 12:24:31] < theo> We'll keep on pushing it on more stores as well as do our iOS release.
  248. [2012-09-29 12:24:42] < Cheeseness> Are you guys on Greenlight?
  249. [2012-09-29 12:24:43] < theo> Aiming for a November release for chapter one iOS.
  250. [2012-09-29 12:24:52] < theo> Nope.
  251. [2012-09-29 12:24:57] < Cheeseness> Considering it?
  252. [2012-09-29 12:25:11] < theo> Nope.
  253. [2012-09-29 12:25:17] < Cheeseness> "Recycling stuff rocks!" :D
  254. [2012-09-29 12:25:38] < Wonkyth> arbitrarybluecupwin? :D
  255. [2012-09-29 12:25:59] < theo> gotta love the blue cup!
  256. [2012-09-29 12:26:06] < Cheeseness> :D
  257. [2012-09-29 12:26:12] < Cheeseness> I hope the blue cup makes a return
  258. [2012-09-29 12:26:23] < theo> I'm a huge AGS fan and can't hide it. :)
  259. [2012-09-29 12:26:28] < theo> AGS rulz.
  260. [2012-09-29 12:26:30] < Cheeseness> :)
  261. [2012-09-29 12:26:30] < Wonkyth> :)
  262. [2012-09-29 12:26:41] < theo> WHAT ARE YOU MAD I CHOP YOU TO SMALL PIECES
  263. [2012-09-29 12:26:50] < theo> I love that line and I love the way he says it.
  264. [2012-09-29 12:26:57] < theo> He's an awesome voice actor.
  265. [2012-09-29 12:27:08] < theo> He's the main guy in that cool upcoming iOS puzzle adventure.
  266. [2012-09-29 12:27:15] < theo> I forgot its name. hmm.
  267. [2012-09-29 12:27:42] < theo> His name is Edwyn tiong anyhow.
  268. [2012-09-29 12:27:48] < theo> I loved working with him.
  269. [2012-09-29 12:28:04] < Wonkyth> :D
  270. [2012-09-29 12:28:07] < theo> It's equally important that the voice actor is easy to work with as is his/her talent.
  271. [2012-09-29 12:28:15] < Wonkyth> also dat toast, mon xD
  272. [2012-09-29 12:28:17] < theo> I had fun with that animation :D
  273. [2012-09-29 12:28:31] < theo> Really wanted it to feel like a toaster.
  274. [2012-09-29 12:28:31] < Wonkyth> reminds me of when I used to make toast with my hair-drier
  275. [2012-09-29 12:28:37] < theo> yum :D
  276. [2012-09-29 12:28:40] < Cheeseness> I still want to know more about the original propeller puzzle
  277. [2012-09-29 12:28:45] < Wonkyth> not really xD
  278. [2012-09-29 12:28:50] < Cheeseness> (If you're willing to share some of the refinement process)
  279. [2012-09-29 12:29:22] < theo> It served another purpose back then, when you trolled the welder she bent a plug and then threw the bent plug over the edge.
  280. [2012-09-29 12:29:35] < Cheeseness> Ahhhh
  281. [2012-09-29 12:29:36] < theo> Then you had to catch that bent plug with the net in order to make the hook for your fishing rod.
  282. [2012-09-29 12:29:46] < theo> The whole thing was very convoluted and didn't make any sense.
  283. [2012-09-29 12:30:07] < Cheeseness> Fair enough :)
  284. [2012-09-29 12:30:19] < theo> We wound up never finding a good place for the hook - which resulted in us kind of making our own little joke about the whole thing by just sticking it in a trash can.
  285. [2012-09-29 12:30:26] < theo> Bit of an in-joke there.
  286. [2012-09-29 12:30:27] < Wonkyth> aww yeah, arpeggiate dat sax
  287. [2012-09-29 12:30:43] < Cheeseness> How do you go about identifying when a puzzle is too convoluted?
  288. [2012-09-29 12:30:55] < theo> testing, testing, testing, testing, testing, testing, testing, testing,
  289. [2012-09-29 12:30:56] < theo> testing, testing, testing, testing, testing, testing, testing, testing,
  290. [2012-09-29 12:30:57] < theo> testing, testing, testing, testing, testing, testing, testing, testing, testing, testing,
  291. [2012-09-29 12:30:59] < theo> testing, testing, testing, testing, testing, testing, testing, testing, testing, testing,
  292. [2012-09-29 12:30:59] < Wonkyth> ^ xD
  293. [2012-09-29 12:31:02] < theo> and then some more
  294. [2012-09-29 12:31:02] < Cheeseness> :)
  295. [2012-09-29 12:31:03] < theo> testing, testing, testing, testing, testing, testing,
  296. [2012-09-29 12:31:07] < theo> It's that easy.
  297. [2012-09-29 12:31:10] < Wonkyth> so much testing
  298. [2012-09-29 12:31:13] < theo> test it on shitloads of people shitloads of times.
  299. [2012-09-29 12:31:15] < Cheeseness> Your own testing, or bringing in outside perspectives?
  300. [2012-09-29 12:31:33] < theo> our own at first but we had tons of outside testers
  301. [2012-09-29 12:31:49] < theo> You can't build a good game without testing the hell out of it.
  302. [2012-09-29 12:31:58] < Wonkyth> Q&A ftw
  303. [2012-09-29 12:32:02] < Cheeseness> It's amazing how many people think they can get by without it :/
  304. [2012-09-29 12:32:11] < theo> And you can't test the hell out of it yourself. Someone with a fres perspective will do a billion times better a job of it. Every single time.
  305. [2012-09-29 12:32:16] < Wonkyth> also the reason why I'm still awake atm ._.
  306. [2012-09-29 12:32:17] < theo> Yeah it blows my mind.
  307. [2012-09-29 12:32:26] < theo> People don't understand that the magic lies in the tweaks.
  308. [2012-09-29 12:32:33] < Cheeseness> The captain's friend looks so lonely
  309. [2012-09-29 12:32:33] < theo> Iterative development is the only way.
  310. [2012-09-29 12:32:58] < theo> build, test, re-build, build, test, re-build, build, test, re-build, build, test, re-build, build, test, re-build,
  311. [2012-09-29 12:33:11] < theo> ok enough rantning about that but yes... testing is important.
  312. [2012-09-29 12:33:19] < Wonkyth> xD
  313. [2012-09-29 12:33:24] < Cheeseness> I love this
  314. [2012-09-29 12:33:28] < Cheeseness> "Captain's orders"
  315. [2012-09-29 12:33:35] < theo> I love what a douchebag he is.
  316. [2012-09-29 12:33:39] < theo> Very happy with that voice actor.
  317. [2012-09-29 12:33:51] < theo> small role well pulled off.
  318. [2012-09-29 12:34:08] < Wonkyth> hah, the classic broom in the pocket :D
  319. [2012-09-29 12:34:25] < Cheeseness> :D
  320. [2012-09-29 12:34:46] < Cheeseness> It's a shame lietu isn't here
  321. [2012-09-29 12:34:50] < Cheeseness> He hates watching people do these
  322. [2012-09-29 12:34:59] < Wonkyth> xD
  323. [2012-09-29 12:35:02] < theo> lol I love this puzzle since it's so easy.
  324. [2012-09-29 12:35:19] < theo> I hate it when puzzles make me feel stupid, lol.
  325. [2012-09-29 12:35:26] < theo> So I always make 'em easy. :P
  326. [2012-09-29 12:35:59] < Cheeseness> It's a pretty easy one :)
  327. [2012-09-29 12:36:04] < Cheeseness> Feel free to get more challenging
  328. [2012-09-29 12:36:06] < Cheeseness> I love them :D
  329. [2012-09-29 12:36:08] < theo> we had an idea about complicating the whole engine-with-crane-onto-plane thing by making a puzzle about the actual crane part as well.
  330. [2012-09-29 12:36:12] < theo> But we had to cut it.
  331. [2012-09-29 12:36:25] < theo> Chapter two will be ramped up a step in difficulty. At least we hope so.
  332. [2012-09-29 12:36:31] < Cheeseness> I kinda like the cutting of that sequence
  333. [2012-09-29 12:36:39] < theo> We wanted chapter one to have good flow rather than good challenge.
  334. [2012-09-29 12:36:51] < Cheeseness> :)
  335. [2012-09-29 12:37:12] < hng> I like easy puzzles, they make me feel good about myself.  :D
  336. [2012-09-29 12:37:15] < Cheeseness> Whoops. Didn't realise I already had the wheel
  337. [2012-09-29 12:37:25] < Cheeseness> It's a tough balance
  338. [2012-09-29 12:37:42] < Cheeseness> Too easy and they don't feel that rewarding
  339. [2012-09-29 12:37:49] < Cheeseness> Too hard and it can be offputting for some
  340. [2012-09-29 12:37:50] < hng> Story is rewarding!
  341. [2012-09-29 12:37:53] < theo> Yeah it's all about tweaking. :)
  342. [2012-09-29 12:38:00] < Cheeseness> Story is rewarding too!
  343. [2012-09-29 12:38:05] < Cheeseness> Bass >_<
  344. [2012-09-29 12:38:06] < theo> I love these comments between lina and bwana.
  345. [2012-09-29 12:38:12] < theo> very happy with how they worked out
  346. [2012-09-29 12:38:16] < theo> that's simon!
  347. [2012-09-29 12:38:21] < theo> Simon D'souza's voice. :D
  348. [2012-09-29 12:38:23] < Wonkyth> :D
  349. [2012-09-29 12:38:26] < Wonkyth> so smexy
  350. [2012-09-29 12:38:26] < theo> the jazzician
  351. [2012-09-29 12:38:30] < theo> this isnät simon though
  352. [2012-09-29 12:38:33] < theo> it's another guy
  353. [2012-09-29 12:38:35] < Cheeseness> Oh, he said "gas" properly
  354. [2012-09-29 12:38:39] < Cheeseness> Ha, but he doesn't
  355. [2012-09-29 12:38:40] < theo> this is anthony speaking. bwana.
  356. [2012-09-29 12:39:07] < theo> Anthony Sardinha does the voice of both the goons as well as Bwana.
  357. [2012-09-29 12:39:13] < theo> Sardinha fucking rocks.
  358. [2012-09-29 12:39:22] < Cheeseness> :)
  359. [2012-09-29 12:39:30] < theo> So does David Dixon, the guy who does Kito,
  360. [2012-09-29 12:39:33] < Wonkyth> :P
  361. [2012-09-29 12:39:37] < theo> I loved working with him too.
  362. [2012-09-29 12:39:43] < theo> Ohh Kito's theme!
  363. [2012-09-29 12:39:47] < Cheeseness> Cacti rule
  364. [2012-09-29 12:39:55] < Wonkyth> loved that addition, the winch thing
  365. [2012-09-29 12:39:55] < hng> Love the trumpet.
  366. [2012-09-29 12:40:03] < theo> thanks wonkyth.
  367. [2012-09-29 12:40:21] < theo> It was kind of desperate but really worked in the end.
  368. [2012-09-29 12:40:30] < Cheeseness> Yeah, it's awesome to have this extra puzzle after you think the plane is ready
  369. [2012-09-29 12:40:35] < Wonkyth> yeah
  370. [2012-09-29 12:40:37] < theo> :)
  371. [2012-09-29 12:40:52] < Wonkyth> it really gives you a feel that you've got one last look at the world
  372. [2012-09-29 12:40:56] < theo> We really felt we still had stuff we wanted to tell - so had to keep the plane from taking off. heh.
  373. [2012-09-29 12:41:01] < Wonkyth> before going over the edge ;)
  374. [2012-09-29 12:41:05] < Cheeseness> :)
  375. [2012-09-29 12:41:33] < Cheeseness> She's going to kill me D:
  376. [2012-09-29 12:41:48] < theo> So this whole thing - everything after we fix the three plane parts - was not in the free original.
  377. [2012-09-29 12:41:54] < Wonkyth> *hinthinthint*
  378. [2012-09-29 12:42:04] < Wonkyth> yeah
  379. [2012-09-29 12:42:07] < theo> hehe hammer that hint into player brain!!!
  380. [2012-09-29 12:42:32] < Wonkyth> dat coffeesludge == win :D
  381. [2012-09-29 12:42:32] < theo> That's me talking!
  382. [2012-09-29 12:42:38] < theo> Shitty acting with a shitty mic!
  383. [2012-09-29 12:42:39] < Wonkyth> seaking of which, I might go make some soonish
  384. [2012-09-29 12:42:48] < Wonkyth> since I'm not sleeping or anything >_>
  385. [2012-09-29 12:43:11] < theo> Hoping to do more voice recoridng cameos in chapter two. :D
  386. [2012-09-29 12:43:22] < Cheeseness> Is that the only voice you have in this episode?
  387. [2012-09-29 12:43:27] < Wonkyth> your voice = smexy too :3
  388. [2012-09-29 12:43:30] < theo> yep.
  389. [2012-09-29 12:43:34] < Cheeseness> :)
  390. [2012-09-29 12:43:37] < theo> hehe I'm a smexy kind of guy-
  391. [2012-09-29 12:43:57] < Cheeseness> "Small, itsy bitsy cup"
  392. [2012-09-29 12:43:58] < Cheeseness> lol
  393. [2012-09-29 12:44:03] < theo> haha I had a lot of fun recording those.
  394. [2012-09-29 12:44:19] < theo> yeah that's so weird, then he takes the whole thing.
  395. [2012-09-29 12:44:34] < Cheeseness> I love it
  396. [2012-09-29 12:44:53] < hng> yes.. it is.
  397. [2012-09-29 12:45:03] < theo> I'm very happy with how the geography turned out.
  398. [2012-09-29 12:45:10] < Wonkyth> Jah <- tell more on this? :D
  399. [2012-09-29 12:45:25] < theo> before the very last minute, you still walked to the ship via left of the charter, and not via the street scene.
  400. [2012-09-29 12:45:42] < theo> and then my buddy kask made me redraw the whole area to make it more sense geographically.
  401. [2012-09-29 12:45:46] < theo> it was a genius edit.
  402. [2012-09-29 12:45:56] < Wonkyth> 0
  403. [2012-09-29 12:46:00] < Wonkyth> ;*:D
  404. [2012-09-29 12:46:01] < Cheeseness> It was a good call
  405. [2012-09-29 12:46:11] < theo> yes. it really worked out great and tied everything together very well
  406. [2012-09-29 12:46:25] < Cheeseness> How old is Bwana meant to be?
  407. [2012-09-29 12:46:26] < theo> in the previous version you didn't even see the charter from the street scene. everything was very.. disconnected.
  408. [2012-09-29 12:46:34] < theo> I think he's in his twenties.
  409. [2012-09-29 12:46:37] < theo> lower twenties.
  410. [2012-09-29 12:46:51] < theo> but not sure really? heh I bet I've got it written down somewhere.
  411. [2012-09-29 12:47:05] < theo> Those bleeps are hot.
  412. [2012-09-29 12:47:06] < Wonkyth> that security thing is so cyberpunk :D
  413. [2012-09-29 12:47:12] < Cheeseness> I love those beeps
  414. [2012-09-29 12:47:24] < theo> :D yeah It feels soo blade-runnery-retro-scifi-ey!
  415. [2012-09-29 12:47:35] < theo> That's what I was after. Glad you liked it. :D
  416. [2012-09-29 12:47:39] < Cheeseness> :D
  417. [2012-09-29 12:47:52] < hng> you nailed it.  :D
  418. [2012-09-29 12:47:52] < theo> OHHHH MY FAV SCENE
  419. [2012-09-29 12:48:06] < Wonkyth> heh, this elevator bit, so much flashback to Grim Fandango
  420. [2012-09-29 12:48:12] < theo> That scene was basically me and simon d'souza having sex.
  421. [2012-09-29 12:48:26] < Wonkyth> :D
  422. [2012-09-29 12:48:36] < theo> The whole sax-thing and my train and city.... ooohhh-
  423. [2012-09-29 12:49:17] < theo> This background music gets real funky if you let it roll for a while.
  424. [2012-09-29 12:49:27] < Wonkyth> hard to play with all the jizz on the screen :/
  425. [2012-09-29 12:49:36] < theo> haha yes
  426. [2012-09-29 12:49:43] < hng> this voice actor is so chill.
  427. [2012-09-29 12:49:45] < Cheeseness> One thing, if Bwana is so young, why are people much older than him taken in by stories of how dangerous the underworld is?
  428. [2012-09-29 12:49:57] < Cheeseness> Yet he seems to remember when it wasn't such a big deal
  429. [2012-09-29 12:50:21] < Wonkyth> nostalgia effect ;D
  430. [2012-09-29 12:50:37] < theo> haha I'm not sure, I bet there's some clever reason somewhere in my gigantic pile of story-notes.
  431. [2012-09-29 12:50:52] < Cheeseness> If you ever find it, let me know. It's bugging me :D
  432. [2012-09-29 12:50:59] < hng> 'puttin the good in the goods,' love it.  : )
  433. [2012-09-29 12:51:07] < Cheeseness> Yeah, this guy is great ^_^
  434. [2012-09-29 12:51:08] < theo> hehe maybe we'll explain it some day. :)
  435. [2012-09-29 12:51:16] < theo> yeah he adds some great ambiance.
  436. [2012-09-29 12:51:21] < Cheeseness> Maybe they're all in on it :O
  437. [2012-09-29 12:51:22] < theo> Perfect smooth voice for this room
  438. [2012-09-29 12:51:26] < Cheeseness> Wow, mibbit smileys
  439. [2012-09-29 12:51:54] < Wonkyth> ikr T_T
  440. [2012-09-29 12:52:38] < theo> We rebuilt this elevator a billion times, lol
  441. [2012-09-29 12:53:12] < theo> people kept having a hard time noticing is as well as saying it was too difficult to stop it no matter what we did and then suddenly all testers thought it was way too easy.
  442. [2012-09-29 12:53:23] < theo> we went through a lot of iterations of the elevator, in short.
  443. [2012-09-29 12:53:39] < Cheeseness> Once you realise you can stop it, it's pretty obvious
  444. [2012-09-29 12:53:48] < theo> yeah :)
  445. [2012-09-29 12:53:55] < Cheeseness> It took me a little while to realise
  446. [2012-09-29 12:53:57] < theo> It seems to have wound up at an OK difficulty level.
  447. [2012-09-29 12:54:06] < Cheeseness> Yeah, it's not too bad
  448. [2012-09-29 12:54:49] < theo> lol
  449. [2012-09-29 12:54:50] < Cheeseness> Sorry, I have to click on the cacti every time I walk past ^_^
  450. [2012-09-29 12:55:03] < hng> cacti rule. /sunglasses
  451. [2012-09-29 12:55:12] < Wonkyth> ^
  452. [2012-09-29 12:55:19] < theo> This fucking movie.
  453. [2012-09-29 12:55:32] < Cheeseness> Took a bit of work?
  454. [2012-09-29 12:55:59] < theo> It was intense. We reaaallllllyyy had to get the damn game out no matter what.
  455. [2012-09-29 12:56:16] < theo> we had to pull so many uggly tricks to pull it together it's insane.
  456. [2012-09-29 12:56:16] < Cheeseness> Are you happy with how it came out?
  457. [2012-09-29 12:56:27] < Wonkyth> Kito sounds so excited when he says "They're chasing us!" xD
  458. [2012-09-29 12:56:34] < Cheeseness> :D
  459. [2012-09-29 12:56:45] < theo> Compared to how little time we had? Yes, I'm incredibly proud of our effort! We did an amazing job on this whole thing.
  460. [2012-09-29 12:56:58] < Cheeseness> theo: I think that's normal - even in real stuff, questionable stuff happens off set to make things look right
  461. [2012-09-29 12:57:00] < theo> I see errors and missed opportunities everywhere though
  462. [2012-09-29 12:57:09] < Cheeseness> It looks pretty good to me
  463. [2012-09-29 12:57:15] < Cheeseness> I love that shot of the plane and the moon
  464. [2012-09-29 12:57:16] < theo> hehe glad to hear it cheeseness.
  465. [2012-09-29 12:57:26] < theo> yeah that's one of my fav shots too. :D
  466. [2012-09-29 12:57:33] < Cheeseness> It's easier to see flaws in your own work ;)
  467. [2012-09-29 12:57:50] < Wonkyth> full as bananas :D
  468. [2012-09-29 12:57:58] < theo> uh oh
  469. [2012-09-29 12:58:02] < Cheeseness> ^_^
  470. [2012-09-29 12:58:03] < theo> I love the dive.
  471. [2012-09-29 12:58:09] < Cheeseness> Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
  472. [2012-09-29 12:58:10] < Cheeseness> lol
  473. [2012-09-29 12:58:14] < theo> this bwana scream rocks
  474. [2012-09-29 12:58:27] < Wonkyth> xD
  475. [2012-09-29 12:58:31] < theo> hah I love that ending. It still cracks me up
  476. [2012-09-29 12:58:35] < theo> that was a last minute thing too
  477. [2012-09-29 12:58:43] < Cheeseness> It works well
  478. [2012-09-29 12:58:56] < theo> When cutting the movie it just happened to be that way and we loved how bwana's screem cuts off into echoed silence.
  479. [2012-09-29 12:59:00] < theo> it's so... final.
  480. [2012-09-29 12:59:13] < Cheeseness> Perfect ending for an intro episode ;)
  481. [2012-09-29 12:59:15] < Wonkyth> yeah :P
  482. [2012-09-29 12:59:22] < theo> Thanks guys. :)
  483. [2012-09-29 12:59:34] < theo> Man i love that movie but oh boy do I wish we had more resources to polish it up.
  484. [2012-09-29 12:59:44] < Cheeseness> What would you change?
  485. [2012-09-29 12:59:57] < theo> Polish. mostly. there are so many shots that are sub-par.
  486. [2012-09-29 13:00:06] < Cheeseness> In terms of animation?
  487. [2012-09-29 13:00:17] < theo> Especially when the goons arrive at the charter. That whole bit is super-scratchy.
  488. [2012-09-29 13:00:20] < Wonkyth> meh, near enough is good enough :3
  489. [2012-09-29 13:00:28] -!- Cheeseness1 [~cheesenes@hide-9D71080F.lns20.hba1.internode.on.net] has joined #dfadventure
  490. [2012-09-29 13:00:41] -!- Cheeseness is now known as Cheeseness_netbook
  491. [2012-09-29 13:00:49] -!- Cheeseness1 is now known as Cheeseness
  492. [2012-09-29 13:00:50] < theo> the animation is OK i'd say but the composite work and rendering in many of the scenes is sort of.. off the mark.
  493. [2012-09-29 13:00:53] < theo> Not coherent
  494. [2012-09-29 13:01:09] < Cheeseness_netbook> Fair enough
  495. [2012-09-29 13:01:23] < Wonkyth> if it makes you feel any better, I sure as hell see nothing wrong with it ;)
  496. [2012-09-29 13:01:29] < theo> Again, I'm very proud of the result and happy with how it turned out so I'm not griping. :)
  497. [2012-09-29 13:01:33] < theo> hehe thanks.
  498. [2012-09-29 13:01:34] < Cheeseness_netbook> Note to self: Save the log this time ^_^
  499. [2012-09-29 13:02:10] < theo> As an independent dev you need to be cold-hearted with your baby and often understand that you haven't got a choice but to cut stuff down.
  500. [2012-09-29 13:02:18] < Cheeseness> If anybody's not aware, there's also a thread on the Desura The Journey Down forums covering some of the Chapter Two work
  501. [2012-09-29 13:02:36] < theo> Yeah man we need to get better at updating that thread.
  502. [2012-09-29 13:02:38] < Wonkyth> cheeseness_netbook: http://pastebin.com/H9nJSPQT
  503. [2012-09-29 13:02:41] < Cheeseness> http://www.desura.com/games/the-journey-down-chapter-one/forum/thread/henrik-englund-work-in-progress-chapter-2
  504. [2012-09-29 13:02:46] < theo> We have tons of stuff to show off, we're just too lazy to do so.
  505. [2012-09-29 13:02:53] < theo> And too busy:P
  506. [2012-09-29 13:03:02] < Wonkyth> dat feel :P
  507. [2012-09-29 13:03:03] < Cheeseness> Wonkyth: It's all good ^_^
  508. [2012-09-29 13:03:06] < Cheeseness> I'll grab it a bit later
  509. [2012-09-29 13:03:11] < Wonkyth> k
  510. [2012-09-29 13:03:20] < Cheeseness> theo: I know that feeling :(
  511. [2012-09-29 13:03:33] < theo> hehe I guess everyone has to deal with it in one way or another,.
  512. [2012-09-29 13:04:03] < Wonkyth> Well, I'mma go chug some coffee
  513. [2012-09-29 13:04:19] < theo> yum. go for it
  514. [2012-09-29 13:04:19] < Wonkyth> think I've got a Matinee(sp) to attend today... o.O
  515. [2012-09-29 13:04:21] < Cheeseness> Any idea when you guys might have a chance to show off some more chapter two stuff, theo?
  516. [2012-09-29 13:04:33] < Cheeseness> Matinee is right :)
  517. [2012-09-29 13:04:38] < Wonkyth> yay
  518. [2012-09-29 13:04:53] < theo> Not sure. Maybe we can squeeze somethig out next weke.
  519. [2012-09-29 13:04:55] < theo> week
  520. [2012-09-29 13:05:03] -!- Wonkyth is now known as Wonkyoffee
  521. [2012-09-29 13:05:06] < theo> We're just busy, is all. :)
  522. [2012-09-29 13:05:19] < Cheeseness> Awesome. I'll make sure to mention it in the Double Fine forum thread when you do :)
  523. [2012-09-29 13:05:30] < theo> We keep getting derailed with other stuff though so when we're finally focusing it's good to stay focused on devving and nothing else. :D
  524. [2012-09-29 13:05:43] < theo> Great! Always good to keep on spamming.
  525. [2012-09-29 13:05:53] < Cheeseness> I envy you ^_^
  526. [2012-09-29 13:05:57] < Cheeseness> I've had to put a lot of my projects on hold
  527. [2012-09-29 13:06:05] < theo> That sucks.
  528. [2012-09-29 13:06:09] < Cheeseness> Yeah
  529. [2012-09-29 13:06:20] < Cheeseness> Hopefully I'll be able to get back into game dev by the end of the year
  530. [2012-09-29 13:06:33] < theo> I hope you will! What you building?
  531. [2012-09-29 13:07:18] < Cheeseness> A few bits and pieces. I want to tidy up the 7DFPS game I worked on a bit more, and I've also got a non-aggressive multiplayer puzzle platformer that I've been prototyping for a little while
  532. [2012-09-29 13:07:40] < Cheeseness> And a top down shooter/RPG that I've been doing preliminary designwork on
  533. [2012-09-29 13:08:10] < theo> heheh a lot of things going then it sounds like.
  534. [2012-09-29 13:08:15] < theo> Focusing is difficult, I know. :)
  535. [2012-09-29 13:08:26] < Cheeseness> That's me. I always have lots of stuff on :)
  536. [2012-09-29 13:08:35] < theo> Very tempting to skip between projects every time you run into a wall.
  537. [2012-09-29 13:08:45] < theo> I know all about it.
  538. [2012-09-29 13:09:34] < Cheeseness> I think that's an important part of how I work - being able to have a main project and a side project helps me be more productive for longer periods, and taking a break from one often gives me insights into hurdles I'm facing
  539. [2012-09-29 13:11:10] < theo> Yeah that's a good point. :) I've had tons of side projects during TJD. Haven't finished a single one of them though.
  540. [2012-09-29 13:11:44] < Cheeseness> Hopefully after chapter two ^_^
  541. [2012-09-29 13:11:57] < Cheeseness> How many chapters is The Journey Down expected to be all up?
  542. [2012-09-29 13:13:26] < theo> It's written as four chapters but we are on and off toying with the idea of slamming three and four together as one giant chapter.
  543. [2012-09-29 13:13:48] < theo> From a story-perspective it makes sense. If it also makes sense from a marketing/sales perspective, then that's the path we'll go.
  544. [2012-09-29 13:14:30] < theo> We won't have to decide until work on chapter three starts, anwyays so that's a question for the future. :)
  545. [2012-09-29 13:14:31] < Cheeseness> Whatever doesn't compromise the game itself
  546. [2012-09-29 13:15:04] < Cheeseness> It's always good to be agile and react to whatever the best situation is at the time - design insights often come far beyond what the traditional design phase is meant to be
  547. [2012-09-29 13:16:36] < theo> yeah, being agile makes all the difference in just.. well.. surviving in this business. :)
  548. [2012-09-29 13:16:55] < Cheeseness> And life in general, I suppose :)
  549. [2012-09-29 13:18:59] < theo> Ain't that the truth!
  550. [2012-09-29 13:19:08] < theo> I'm logging off.
  551. [2012-09-29 13:19:12] < theo> Nice chatting again. :)
  552. [2012-09-29 13:19:14] < Cheeseness> Alrighty
  553. [2012-09-29 13:19:16] < Cheeseness> Thanks for joining in
  554. [2012-09-29 13:19:22] < Cheeseness> You guys are always welcome :D
  555. [2012-09-29 13:19:24] < theo> Take care and best of luck getting back to doing some devwork!
  556. [2012-09-29 13:19:37] < Cheeseness> Cheers. It hurts to put stuff on hold, but it needs to be done
  557. [2012-09-29 13:19:49] < theo> :)
  558. [2012-09-29 13:19:50] < theo> peace
  559. [2012-09-29 13:24:18] < hng> thanks for being chatting and showing us the game.  : )
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