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- public static double rotateX(double x,double y,double a){
- a=a % 360;
- a=(a*Math.PI) /180;
- return x*Math.cos(a)+y*Math.sin(a);
- }
- public static double rotateY(double x,double y,double a){
- a=a % 360;
- a=(a*Math.PI) /180;
- return y*Math.cos(a)-x*Math.sin(a);
- }
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