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- MOAISim.openWindow ( "test", 640, 480 )
- local viewport = MOAIViewport.new ()
- viewport:setSize ( 640, 480 )
- viewport:setScale ( 16, 0 )
- local main_layer = MOAILayer2D.new()
- local menu_layer = MOAILayer2D.new()
- game_layer = MOAILayer2D.new()
- local game_layer = game_layer
- main_layer:insertProp(game_layer)
- main_layer:insertProp(menu_layer)
- game_layer:setViewport ( viewport )
- MOAISim.pushRenderPass ( main_layer )--changing this to game layer works
- local world = MOAIBox2DWorld.new ()
- world:setGravity ( 0, -10 )
- world:setUnitsToMeters ( 2 )
- world:start ()
- game_layer:setBox2DWorld ( world )
- function onCollide() end
- body2 = world:addBody ( MOAIBox2DBody.STATIC )
- fixture2 = body2:addRect ( -5, -5, 5, -3 )
- fixture2:setFilter ( 0x02 )
- fixture2:setCollisionHandler ( onCollide, MOAIBox2DArbiter.BEGIN, 0x00 )
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