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Sep 22nd, 2017
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  1.  
  2.      MOAISim.openWindow ( "test", 640, 480 )
  3.  
  4.      local viewport = MOAIViewport.new ()
  5.      viewport:setSize ( 640, 480 )
  6.      viewport:setScale ( 16, 0 )
  7.      local main_layer = MOAILayer2D.new()
  8.      local menu_layer = MOAILayer2D.new()
  9.      game_layer = MOAILayer2D.new()
  10.  
  11.      local game_layer = game_layer
  12.      main_layer:insertProp(game_layer)
  13.      main_layer:insertProp(menu_layer)
  14.      game_layer:setViewport ( viewport )
  15.      MOAISim.pushRenderPass ( main_layer )--changing this to game layer works
  16.  
  17.  
  18.      local world = MOAIBox2DWorld.new ()
  19.      world:setGravity ( 0, -10 )
  20.      world:setUnitsToMeters ( 2 )
  21.      world:start ()
  22.      game_layer:setBox2DWorld ( world )
  23.      function onCollide() end
  24.      body2 = world:addBody ( MOAIBox2DBody.STATIC )
  25.      fixture2 = body2:addRect ( -5, -5, 5, -3 )
  26.      fixture2:setFilter ( 0x02 )
  27.      fixture2:setCollisionHandler ( onCollide, MOAIBox2DArbiter.BEGIN, 0x00 )
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