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  1. Brush 1525: FloatPlane: bad normal
  2. Side 1
  3. Texture: GLASS/COMBINEPODGLASS001A
  4.  
  5.  
  6. ** Executing...
  7. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  8. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Confidentbottle\Documents\Hammer maps\ACF Maps\gm_volo"
  9.  
  10. Valve Software - vvis.exe (May 15 2014)
  11. 8 threads
  12. reading c:\users\confidentbottle\documents\hammer maps\acf maps\gm_volo.bsp
  13. reading c:\users\confidentbottle\documents\hammer maps\acf maps\gm_volo.prt
  14. LoadPortals: couldn't read c:\users\confidentbottle\documents\hammer maps\acf maps\gm_volo.prt
  15.  
  16.  
  17. ** Executing...
  18. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  19. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Confidentbottle\Documents\Hammer maps\ACF Maps\gm_volo"
  20.  
  21. Valve Software - vrad.exe SSE (May 15 2014)
  22.  
  23. Valve Radiosity Simulator
  24. 8 threads
  25. [Reading texlights from 'lights.rad']
  26. [48 texlights parsed from 'lights.rad']
  27.  
  28. Loading c:\users\confidentbottle\documents\hammer maps\acf maps\gm_volo.bsp
  29. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  30. 2510 faces
  31. 26317824 square feet [3789766656.00 square inches]
  32. 0 Displacements
  33. 0 Square Feet [0.00 Square Inches]
  34. 2510 patches before subdivision
  35. 12462 patches after subdivision
  36. 0 direct lights
  37. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  38. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  39. transfers 828865, max 326
  40. transfer lists: 6.3 megs
  41. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  42. Bounce #1 added RGB(0, 0, 0)
  43. Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
  44. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  45. FinalLightFace Done
  46. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  47. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
  48. Writing leaf ambient...done
  49. Ready to Finish
  50.  
  51. Object names Objects/Maxobjs Memory / Maxmem Fullness
  52. ------------ --------------- --------------- --------
  53. models 1/1024 48/49152 ( 0.1%)
  54. brushes 23/8192 276/98304 ( 0.3%)
  55. brushsides 138/65536 1104/524288 ( 0.2%)
  56. planes 220/65536 4400/1310720 ( 0.3%)
  57. vertexes 2539/65536 30468/786432 ( 3.9%)
  58. nodes 3409/65536 109088/2097152 ( 5.2%)
  59. texinfos 7/12288 504/884736 ( 0.1%)
  60. texdata 5/2048 160/65536 ( 0.2%)
  61. dispinfos 0/0 0/0 ( 0.0%)
  62. disp_verts 0/0 0/0 ( 0.0%)
  63. disp_tris 0/0 0/0 ( 0.0%)
  64. disp_lmsamples 0/0 0/0 ( 0.0%)
  65. faces 2510/65536 140560/3670016 ( 3.8%)
  66. hdr faces 0/65536 0/3670016 ( 0.0%)
  67. origfaces 68/65536 3808/3670016 ( 0.1%)
  68. leaves 3411/65536 109152/2097152 ( 5.2%)
  69. leaffaces 2526/65536 5052/131072 ( 3.9%)
  70. leafbrushes 2230/65536 4460/131072 ( 3.4%)
  71. areas 2/256 16/2048 ( 0.8%)
  72. surfedges 10468/512000 41872/2048000 ( 2.0%)
  73. edges 5363/256000 21452/1024000 ( 2.1%)
  74. LDR worldlights 0/8192 0/720896 ( 0.0%)
  75. HDR worldlights 0/8192 0/720896 ( 0.0%)
  76. leafwaterdata 0/32768 0/393216 ( 0.0%)
  77. waterstrips 28/32768 280/327680 ( 0.1%)
  78. waterverts 0/65536 0/786432 ( 0.0%)
  79. waterindices 360/65536 720/131072 ( 0.5%)
  80. cubemapsamples 0/1024 0/16384 ( 0.0%)
  81. overlays 0/512 0/180224 ( 0.0%)
  82. LDR lightdata [variable] 250824/0 ( 0.0%)
  83. HDR lightdata [variable] 0/0 ( 0.0%)
  84. visdata [variable] 14/16777216 ( 0.0%)
  85. entdata [variable] 2683/393216 ( 0.7%)
  86. LDR ambient table 3411/65536 13644/262144 ( 5.2%)
  87. HDR ambient table 3411/65536 13644/262144 ( 5.2%)
  88. LDR leaf ambient 1092/65536 30576/1835008 ( 1.7%)
  89. HDR leaf ambient 3411/65536 95508/1835008 ( 5.2%)
  90. occluders 0/0 0/0 ( 0.0%)
  91. occluder polygons 0/0 0/0 ( 0.0%)
  92. occluder vert ind 0/0 0/0 ( 0.0%)
  93. detail props [variable] 1/12 ( 8.3%)
  94. static props [variable] 1/12 ( 8.3%)
  95. pakfile [variable] 105659/0 ( 0.0%)
  96. physics [variable] 8089/4194304 ( 0.2%)
  97. physics terrain [variable] 2/1048576 ( 0.0%)
  98.  
  99. Level flags = 0
  100.  
  101. Total triangle count: 5176
  102. Writing c:\users\confidentbottle\documents\hammer maps\acf maps\gm_volo.bsp
  103. 9 seconds elapsed
  104.  
  105. ** Executing...
  106. ** Command: Copy File
  107. ** Parameters: "C:\Users\Confidentbottle\Documents\Hammer maps\ACF Maps\gm_volo.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\gm_volo.bsp"
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