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- Log uploaded on Saturday, March 10, 2018, 3:03:14 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Rimsenal: (no assemblies)
- Rimsenal - Security pack: (no assemblies)
- Rimsenal - Enhanced Vanilla Pack: (no assemblies)
- Rimsenal - Storyteller pack: (no assemblies)
- EdB Prepare Carefully [中文版] B18: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
- [SS]Advance Body and Clothing: (no assemblies)
- Polarisbloc - Storyteller incidents pack: Vanya_Incidents(1.0.0.0)
- Polarisbloc - Mechenemy: Vanya_Chaser(1.0.0.0)
- Polarisbloc - Core LAB: 0Harmony(1.0.9.1), Vanya_MC(1.0.0.0)
- Polarisbloc - Security Force: Polarisbloc_SecurityForce(1.0.0.0)
- [L]MangaFace: (no assemblies)
- Lolidrop's hairshop: (no assemblies)
- StuffFilter: StuffFilter(2.0.9.97)
- Rimsenal - Rimhair: (no assemblies)
- PowerSwitch: PowerSwitch(0.18.1.0)
- Roppoi hair B18: (no assemblies)
- RT Solar Flare Shield: 0Harmony(1.0.9.1), RT_SolarFlareShield(1.0.0.0)
- SS Lightning Rod: 0Harmony(1.0.9.0), LightningRod(1.1.0.8)
- [SS]Lovely Hair Style: (no assemblies)
- Fast regen B18: (no assemblies)
- 防止混淆人肉食物: (no assemblies)
- 淫乱生活: SexualitySpectrum(1.0.6153.28131)
- Active Harmony patches:
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- HealthCardUtility.DrawMedOperationsTab: PRE: Vanya_MC.CCP_Patch.Prefix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Pawn.Kill: post: Vanya_MC.VanyaCartridgePatch.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- WeatherEvent_LightningStrike.FireEvent: PRE: [0]SSLightningRod.WeatherEvent_LightningRodStrike.Prefix TRANS: SSLightningRod.WeatherEvent_LightningRodStrike.Transpiler
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, Vanya.MC:1.0.9.1, io.github.ratysz.rt_solarflareshield:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.spdskatr.lightningrod.detours:1.0.9.0
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2948 -> priority: 1
- Thread -> id: 2224 -> priority: 1
- Thread -> id: 177c -> priority: 1
- Thread -> id: 2190 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.9065]
- Renderer: NVIDIA GeForce GTX 980 Ti
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.jobString
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularCarbine to match Bullet_ModularCarbine.label
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularLMG to match Bullet_ModularLMG.label
- Def-linked translation error: Found no Verse.ThingDef named Bullet_GrenadeLauncher to match Bullet_GrenadeLauncher.label
- Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
- Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
- Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Blueprint to match MoltenCannon_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Frame to match MoltenCannon_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
- Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
- Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Blueprint to match BarrageCannon_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Frame to match BarrageCannon_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.label
- Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.description
- Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
- Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ChargeCannon to match Bullet_ChargeCannon.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_ChargeCannon to match Gun_ChargeCannon.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_ChargeCannon to match Gun_ChargeCannon.description
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- [StuffFilter] Inject event queued.
- [HugsLib] v4.1.1 initialized StackXXL
- [StackXXL] Loaded
- [StuffFilter] Detour complete.
- SS Lightning Rod Detours: Using Harmony to Prefix and Transpiler patch WeatherEvent_LightningStrike.FireEvent
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 25c0 -> priority: 1
- Thread -> id: 2370 -> priority: 1
- Thread -> id: 261c -> priority: 1
- Thread -> id: 219c -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.9065]
- Renderer: NVIDIA GeForce GTX 980 Ti
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- [Rimworld_dir]\Mods\ZE-淫乱生活\Defs\ThoughtDef/Thoughts_Situation_Special.xml: root element named ThoughtDefs; should be named Defs
- [Rimworld_dir]\Mods\ZE-淫乱生活\Defs\ThoughtDefs/Thoughts_Memory_Social_ROM.xml: root element named ThoughtDefs; should be named Defs
- [Rimworld_dir]\Mods\ZE-淫乱生活\Defs\TraitDefs/Traits_Rom.xml: root element named TraitDefs; should be named Defs
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string Bed_ShowSleeperBody to refer to field bed_showSleeperBody in type RimWorld.BuildingProperties; xml tags are now case-sensitive. XML: <building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building>
- XML error: <Bed_HealTickInterval>2000</Bed_HealTickInterval> doesn't correspond to any field in type BuildingProperties.
- Attempt to use string PathCost to refer to field pathCost in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string LeaveResourcesWhenKilled to refer to field leaveResourcesWhenKilled in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string StaticSunShadowHeight to refer to field staticSunShadowHeight in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string CastEdgeShadows to refer to field castEdgeShadows in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string DrawGUIOverlay to refer to field drawGUIOverlay in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.jobString
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularCarbine to match Bullet_ModularCarbine.label
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularLMG to match Bullet_ModularLMG.label
- Def-linked translation error: Found no Verse.ThingDef named Bullet_GrenadeLauncher to match Bullet_GrenadeLauncher.label
- Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
- Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
- Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Blueprint to match MoltenCannon_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Frame to match MoltenCannon_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
- Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
- Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Blueprint to match BarrageCannon_Blueprint.label
- Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Frame to match BarrageCannon_Frame.label
- Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.label
- Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.description
- Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
- Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
- Def-linked translation error: Found no Verse.ThingDef named Bullet_ChargeCannon to match Bullet_ChargeCannon.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_ChargeCannon to match Gun_ChargeCannon.label
- Def-linked translation error: Found no Verse.ThingDef named Gun_ChargeCannon to match Gun_ChargeCannon.description
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- [StuffFilter] Inject event queued.
- [HugsLib] v4.1.1 initialized StackXXL
- [StackXXL] Loaded
- [StuffFilter] Detour complete.
- SS Lightning Rod Detours: Using Harmony to Prefix and Transpiler patch WeatherEvent_LightningStrike.FireEvent
- Sexuality :: Detours :: Can't find source method 'GiveRandomTraits with bindingflags Static, NonPublic
- SexualitySpectrum failed to get injected properly.
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