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  1. Log uploaded on Saturday, March 10, 2018, 3:03:14 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. Rimsenal: (no assemblies)
  6. Rimsenal - Security pack: (no assemblies)
  7. Rimsenal - Enhanced Vanilla Pack: (no assemblies)
  8. Rimsenal - Storyteller pack: (no assemblies)
  9. EdB Prepare Carefully [中文版] B18: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  10. Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
  11. [SS]Advance Body and Clothing: (no assemblies)
  12. Polarisbloc - Storyteller incidents pack: Vanya_Incidents(1.0.0.0)
  13. Polarisbloc - Mechenemy: Vanya_Chaser(1.0.0.0)
  14. Polarisbloc - Core LAB: 0Harmony(1.0.9.1), Vanya_MC(1.0.0.0)
  15. Polarisbloc - Security Force: Polarisbloc_SecurityForce(1.0.0.0)
  16. [L]MangaFace: (no assemblies)
  17. Lolidrop's hairshop: (no assemblies)
  18. StuffFilter: StuffFilter(2.0.9.97)
  19. Rimsenal - Rimhair: (no assemblies)
  20. PowerSwitch: PowerSwitch(0.18.1.0)
  21. Roppoi hair B18: (no assemblies)
  22. RT Solar Flare Shield: 0Harmony(1.0.9.1), RT_SolarFlareShield(1.0.0.0)
  23. SS Lightning Rod: 0Harmony(1.0.9.0), LightningRod(1.1.0.8)
  24. [SS]Lovely Hair Style: (no assemblies)
  25. Fast regen B18: (no assemblies)
  26. 防止混淆人肉食物: (no assemblies)
  27. 淫乱生活: SexualitySpectrum(1.0.6153.28131)
  28.  
  29. Active Harmony patches:
  30. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  31. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  32. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  33. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  34. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  35. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  36. HealthCardUtility.DrawMedOperationsTab: PRE: Vanya_MC.CCP_Patch.Prefix
  37. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  38. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  39. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  40. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  41. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  42. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  43. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  44. Pawn.Kill: post: Vanya_MC.VanyaCartridgePatch.Postfix
  45. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  46. PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
  47. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  48. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  49. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  50. WeatherEvent_LightningStrike.FireEvent: PRE: [0]SSLightningRod.WeatherEvent_LightningRodStrike.Prefix TRANS: SSLightningRod.WeatherEvent_LightningRodStrike.Transpiler
  51. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, Vanya.MC:1.0.9.1, io.github.ratysz.rt_solarflareshield:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.spdskatr.lightningrod.detours:1.0.9.0
  52.  
  53. Platform information: (hidden, hold Shift while publishing to include)
  54.  
  55. Log file contents:
  56. Initialize engine version: 5.6.3p1 (9c92e827232b)
  57. GfxDevice: [Renderer information redacted]
  58. Begin MonoManager ReloadAssembly
  59. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  60. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  61. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  62. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  63. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  64. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  65. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  66. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  67. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  68. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  69. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  70. RimWorld 0.18.1722 rev1198
  71.  
  72. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  73. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  74. Full XML text:
  75.  
  76. <RitualChild78>
  77. <title>仪式儿童</title>
  78. <titleShort>祭品</titleShort>
  79. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  80.  
  81.  
  82. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  83. </RitualChild78>
  84.  
  85. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  86. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  87. Full XML text:
  88.  
  89. <TransferStudent56>
  90. <title>转学生</title>
  91. <titleShort>学生</titleShort>
  92. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  93. </TransferStudent56>
  94.  
  95. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  96. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  97. Full XML text:
  98.  
  99. <Politician83>
  100. <title>政客</title>
  101. <titleShort>政客</titleShort>
  102. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  103. </Politician83>
  104.  
  105. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  106. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  107. Full XML text:
  108.  
  109. <ApprenticeOracle14>
  110. <title>学徒先知</title>
  111. <titleShort>先知</titleShort>
  112. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  113. </ApprenticeOracle14>
  114.  
  115. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  116. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  117. Full XML text:
  118.  
  119. <CasketBuilder46>
  120. <title>休眠舱建造师</title>
  121. <titleShort>建造师</titleShort>
  122. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  123. </CasketBuilder46>
  124.  
  125. Setting up 4 worker threads for Enlighten.
  126. Thread -> id: 2948 -> priority: 1
  127. Thread -> id: 2224 -> priority: 1
  128. Thread -> id: 177c -> priority: 1
  129. Thread -> id: 2190 -> priority: 1
  130. Initialize engine version: 5.6.3p1 (9c92e827232b)
  131. GfxDevice: creating device client; threaded=1
  132. Direct3D:
  133. Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.9065]
  134. Renderer: NVIDIA GeForce GTX 980 Ti
  135. Vendor: NVIDIA
  136. VRAM: 3072 MB (via DXGI)
  137. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  138. Begin MonoManager ReloadAssembly
  139. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  140. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  141. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  142. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  143. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  144. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  145. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  146. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  147. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  148. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  149. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  150. RimWorld 0.18.1722 rev1198
  151.  
  152. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.label
  153.  
  154. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.description
  155.  
  156. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.jobString
  157.  
  158. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.label
  159.  
  160. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.description
  161.  
  162. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.jobString
  163.  
  164. Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.label
  165.  
  166. Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.description
  167.  
  168. Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.jobString
  169.  
  170. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.label
  171.  
  172. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.description
  173.  
  174. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.jobString
  175.  
  176. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.label
  177.  
  178. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.description
  179.  
  180. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.jobString
  181.  
  182. Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularCarbine to match Bullet_ModularCarbine.label
  183.  
  184. Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularLMG to match Bullet_ModularLMG.label
  185.  
  186. Def-linked translation error: Found no Verse.ThingDef named Bullet_GrenadeLauncher to match Bullet_GrenadeLauncher.label
  187.  
  188. Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
  189.  
  190. Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
  191.  
  192. Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Blueprint to match MoltenCannon_Blueprint.label
  193.  
  194. Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Frame to match MoltenCannon_Frame.label
  195.  
  196. Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
  197.  
  198. Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
  199.  
  200. Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Blueprint to match BarrageCannon_Blueprint.label
  201.  
  202. Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Frame to match BarrageCannon_Frame.label
  203.  
  204. Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.label
  205.  
  206. Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.description
  207.  
  208. Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
  209.  
  210. Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
  211.  
  212. Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
  213.  
  214. Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
  215.  
  216. Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
  217.  
  218. Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
  219.  
  220. Def-linked translation error: Found no Verse.ThingDef named Bullet_ChargeCannon to match Bullet_ChargeCannon.label
  221.  
  222. Def-linked translation error: Found no Verse.ThingDef named Gun_ChargeCannon to match Gun_ChargeCannon.label
  223.  
  224. Def-linked translation error: Found no Verse.ThingDef named Gun_ChargeCannon to match Gun_ChargeCannon.description
  225.  
  226. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  227. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  228. Full XML text:
  229.  
  230. <RitualChild78>
  231. <title>仪式儿童</title>
  232. <titleShort>祭品</titleShort>
  233. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  234.  
  235.  
  236. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  237. </RitualChild78>
  238.  
  239. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  240. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  241. Full XML text:
  242.  
  243. <TransferStudent56>
  244. <title>转学生</title>
  245. <titleShort>学生</titleShort>
  246. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  247. </TransferStudent56>
  248.  
  249. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  250. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  251. Full XML text:
  252.  
  253. <Politician83>
  254. <title>政客</title>
  255. <titleShort>政客</titleShort>
  256. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  257. </Politician83>
  258.  
  259. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  260. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  261. Full XML text:
  262.  
  263. <ApprenticeOracle14>
  264. <title>学徒先知</title>
  265. <titleShort>先知</titleShort>
  266. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  267. </ApprenticeOracle14>
  268.  
  269. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  270. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  271. Full XML text:
  272.  
  273. <CasketBuilder46>
  274. <title>休眠舱建造师</title>
  275. <titleShort>建造师</titleShort>
  276. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  277. </CasketBuilder46>
  278.  
  279. [StuffFilter] Inject event queued.
  280.  
  281. [HugsLib] v4.1.1 initialized StackXXL
  282.  
  283. [StackXXL] Loaded
  284.  
  285. [StuffFilter] Detour complete.
  286.  
  287. SS Lightning Rod Detours: Using Harmony to Prefix and Transpiler patch WeatherEvent_LightningStrike.FireEvent
  288.  
  289. Setting up 4 worker threads for Enlighten.
  290. Thread -> id: 25c0 -> priority: 1
  291. Thread -> id: 2370 -> priority: 1
  292. Thread -> id: 261c -> priority: 1
  293. Thread -> id: 219c -> priority: 1
  294. Initialize engine version: 5.6.3p1 (9c92e827232b)
  295. GfxDevice: creating device client; threaded=1
  296. Direct3D:
  297. Version: Direct3D 9.0c [nvd3dum.dll 23.21.13.9065]
  298. Renderer: NVIDIA GeForce GTX 980 Ti
  299. Vendor: NVIDIA
  300. VRAM: 3072 MB (via DXGI)
  301. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  302. Begin MonoManager ReloadAssembly
  303. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  304. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  305. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  306. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  307. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  308. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  309. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  310. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  311. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  312. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  313. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  314. RimWorld 0.18.1722 rev1198
  315.  
  316. [Rimworld_dir]\Mods\ZE-淫乱生活\Defs\ThoughtDef/Thoughts_Situation_Special.xml: root element named ThoughtDefs; should be named Defs
  317.  
  318. [Rimworld_dir]\Mods\ZE-淫乱生活\Defs\ThoughtDefs/Thoughts_Memory_Social_ROM.xml: root element named ThoughtDefs; should be named Defs
  319.  
  320. [Rimworld_dir]\Mods\ZE-淫乱生活\Defs\TraitDefs/Traits_Rom.xml: root element named TraitDefs; should be named Defs
  321.  
  322. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  323.  
  324. Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  325.  
  326. Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  327.  
  328. Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  329.  
  330. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  331.  
  332. Attempt to use string Bed_ShowSleeperBody to refer to field bed_showSleeperBody in type RimWorld.BuildingProperties; xml tags are now case-sensitive. XML: <building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building>
  333.  
  334. XML error: <Bed_HealTickInterval>2000</Bed_HealTickInterval> doesn't correspond to any field in type BuildingProperties.
  335.  
  336. Attempt to use string PathCost to refer to field pathCost in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  337.  
  338. Attempt to use string LeaveResourcesWhenKilled to refer to field leaveResourcesWhenKilled in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  339.  
  340. Attempt to use string StaticSunShadowHeight to refer to field staticSunShadowHeight in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  341.  
  342. Attempt to use string CastEdgeShadows to refer to field castEdgeShadows in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  343.  
  344. Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  345.  
  346. Attempt to use string DrawGUIOverlay to refer to field drawGUIOverlay in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>110</MaxHitPoints><Flammability>1.0</Flammability><WorkToMake>6000</WorkToMake><Beauty>15</Beauty><BedRestEffectiveness>1.85</BedRestEffectiveness><Comfort>1.50</Comfort><ImmunityGainSpeedFactor>1.4</ImmunityGainSpeedFactor></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li></comps><inspectorTabs><li>ITab_Art</li></inspectorTabs><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><defName>yinluan</defName><label>快活床</label><Description>一个高档舒适的,能睡4个人的嗨皮床</Description><ThingClass>Building_Bed</ThingClass><graphicData><texPath>goodnight/233</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><rect>(0,0.05,2,1.95)</rect></damageData></graphicData><AltitudeLayer>Building</AltitudeLayer><Size>(4,2)</Size><costList><Steel>50</Steel><Cloth>20</Cloth></costList><building><Bed_ShowSleeperBody>False</Bed_ShowSleeperBody><Bed_HealTickInterval>2000</Bed_HealTickInterval></building><fillPercent>0.4</fillPercent><PathCost>60</PathCost><LeaveResourcesWhenKilled>True</LeaveResourcesWhenKilled><StaticSunShadowHeight>0.17</StaticSunShadowHeight><CastEdgeShadows>True</CastEdgeShadows><Passability>PassThroughOnly</Passability><DrawGUIOverlay>True</DrawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
  347.  
  348. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.label
  349.  
  350. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.description
  351.  
  352. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_TacticalPistol to match Make_GD_TacticalPistol.jobString
  353.  
  354. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.label
  355.  
  356. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.description
  357.  
  358. Def-linked translation error: Found no Verse.RecipeDef named Make_GD_HVSMG to match Make_GD_HVSMG.jobString
  359.  
  360. Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.label
  361.  
  362. Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.description
  363.  
  364. Def-linked translation error: Found no Verse.RecipeDef named Make_SalvoPack to match Make_SalvoPack.jobString
  365.  
  366. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.label
  367.  
  368. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.description
  369.  
  370. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_ChargeCannon to match Make_Gun_ChargeCannon.jobString
  371.  
  372. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.label
  373.  
  374. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.description
  375.  
  376. Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_PistolRevolver to match Make_Gun_PistolRevolver.jobString
  377.  
  378. Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularCarbine to match Bullet_ModularCarbine.label
  379.  
  380. Def-linked translation error: Found no Verse.ThingDef named Bullet_ModularLMG to match Bullet_ModularLMG.label
  381.  
  382. Def-linked translation error: Found no Verse.ThingDef named Bullet_GrenadeLauncher to match Bullet_GrenadeLauncher.label
  383.  
  384. Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
  385.  
  386. Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
  387.  
  388. Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Blueprint to match MoltenCannon_Blueprint.label
  389.  
  390. Def-linked translation error: Found no Verse.ThingDef named MoltenCannon_Frame to match MoltenCannon_Frame.label
  391.  
  392. Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
  393.  
  394. Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
  395.  
  396. Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Blueprint to match BarrageCannon_Blueprint.label
  397.  
  398. Def-linked translation error: Found no Verse.ThingDef named BarrageCannon_Frame to match BarrageCannon_Frame.label
  399.  
  400. Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.label
  401.  
  402. Def-linked translation error: Found no Verse.ThingDef named SalvoPack to match SalvoPack.description
  403.  
  404. Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
  405.  
  406. Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
  407.  
  408. Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
  409.  
  410. Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
  411.  
  412. Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
  413.  
  414. Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
  415.  
  416. Def-linked translation error: Found no Verse.ThingDef named Bullet_ChargeCannon to match Bullet_ChargeCannon.label
  417.  
  418. Def-linked translation error: Found no Verse.ThingDef named Gun_ChargeCannon to match Gun_ChargeCannon.label
  419.  
  420. Def-linked translation error: Found no Verse.ThingDef named Gun_ChargeCannon to match Gun_ChargeCannon.description
  421.  
  422. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  423. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  424. Full XML text:
  425.  
  426. <RitualChild78>
  427. <title>仪式儿童</title>
  428. <titleShort>祭品</titleShort>
  429. <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
  430.  
  431.  
  432. HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
  433. </RitualChild78>
  434.  
  435. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  436. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  437. Full XML text:
  438.  
  439. <TransferStudent56>
  440. <title>转学生</title>
  441. <titleShort>学生</titleShort>
  442. <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
  443. </TransferStudent56>
  444.  
  445. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  446. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  447. Full XML text:
  448.  
  449. <Politician83>
  450. <title>政客</title>
  451. <titleShort>政客</titleShort>
  452. <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
  453. </Politician83>
  454.  
  455. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  456. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  457. Full XML text:
  458.  
  459. <ApprenticeOracle14>
  460. <title>学徒先知</title>
  461. <titleShort>先知</titleShort>
  462. <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
  463. </ApprenticeOracle14>
  464.  
  465. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  466. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  467. Full XML text:
  468.  
  469. <CasketBuilder46>
  470. <title>休眠舱建造师</title>
  471. <titleShort>建造师</titleShort>
  472. <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
  473. </CasketBuilder46>
  474.  
  475. [StuffFilter] Inject event queued.
  476.  
  477. [HugsLib] v4.1.1 initialized StackXXL
  478.  
  479. [StackXXL] Loaded
  480.  
  481. [StuffFilter] Detour complete.
  482.  
  483. SS Lightning Rod Detours: Using Harmony to Prefix and Transpiler patch WeatherEvent_LightningStrike.FireEvent
  484.  
  485. Sexuality :: Detours :: Can't find source method 'GiveRandomTraits with bindingflags Static, NonPublic
  486.  
  487. SexualitySpectrum failed to get injected properly.
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