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- CreateThread(function()
- while true do
- Wait(0)
- SetEntityInvincible(PlayerPedId(), true)
- SetPedCanRagdoll(PlayerPedId(), false)
- SetPedInfiniteAmmo (PlayerPedId(), true)
- N_0x4759cc730f947c81() -- ped pop enable
- N_0x1ff00db43026b12f() -- veh?
- end
- end)
- CreateThread(function()
- Wait(2500)
- Citizen.InvokeNative(0xfc179d7e8886dadf)
- N_0xac84686c06184b0d("Fade_To_SP", "Load_Menu_Scenes");
- Citizen.InvokeNative(0xc6de040378364798, '/landing')
- DoScreenFadeIn(0)
- SetEntityCoords(PlayerPedId(), 2519.439, -1309.522, 48.98456, 1, 0, 0, 1)
- SetMinimapRevealed(0)
- end)
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- RestorePlayerStamina(PlayerId(), 100.0)
- end
- end)
- CreateThread(function()
- Wait(0)
- ped = PlayerPedId();
- Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_revolver_lemat"), 200, true, 1, false, 0.0)
- end)
- CreateThread(function()
- Wait(0)
- ped = PlayerPedId();
- Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_bow"), 40, true, 1, false, 0.0)
- end)
- CreateThread(function()
- Wait(0)
- ped = PlayerPedId();
- Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_melee_torch"), 1, true, 1, false, 0.0)
- end)
- CreateThread(function()
- Wait(0)
- ped = PlayerPedId();
- Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_thrown_molotov"), 3, true, 1, false, 0.0)
- end)
- CreateThread(function()
- Wait(0)
- ped = PlayerPedId();
- Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_lasso"), 1, true, 1, false, 0.0)
- end)
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