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Nov 12th, 2019
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  1. CreateThread(function()
  2. while true do
  3. Wait(0)
  4. SetEntityInvincible(PlayerPedId(), true)
  5. SetPedCanRagdoll(PlayerPedId(), false)
  6. SetPedInfiniteAmmo (PlayerPedId(), true)
  7.  
  8. N_0x4759cc730f947c81() -- ped pop enable
  9. N_0x1ff00db43026b12f() -- veh?
  10. end
  11. end)
  12.  
  13. CreateThread(function()
  14. Wait(2500)
  15. Citizen.InvokeNative(0xfc179d7e8886dadf)
  16. N_0xac84686c06184b0d("Fade_To_SP", "Load_Menu_Scenes");
  17. Citizen.InvokeNative(0xc6de040378364798, '/landing')
  18. DoScreenFadeIn(0)
  19. SetEntityCoords(PlayerPedId(), 2519.439, -1309.522, 48.98456, 1, 0, 0, 1)
  20. SetMinimapRevealed(0)
  21. end)
  22.  
  23. Citizen.CreateThread(function()
  24. while true do
  25. Citizen.Wait(0)
  26. RestorePlayerStamina(PlayerId(), 100.0)
  27. end
  28. end)
  29.  
  30. CreateThread(function()
  31. Wait(0)
  32. ped = PlayerPedId();
  33. Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_revolver_lemat"), 200, true, 1, false, 0.0)
  34. end)
  35.  
  36. CreateThread(function()
  37. Wait(0)
  38. ped = PlayerPedId();
  39. Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_bow"), 40, true, 1, false, 0.0)
  40. end)
  41.  
  42. CreateThread(function()
  43. Wait(0)
  44. ped = PlayerPedId();
  45. Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_melee_torch"), 1, true, 1, false, 0.0)
  46. end)
  47.  
  48. CreateThread(function()
  49. Wait(0)
  50. ped = PlayerPedId();
  51. Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_thrown_molotov"), 3, true, 1, false, 0.0)
  52. end)
  53.  
  54. CreateThread(function()
  55. Wait(0)
  56. ped = PlayerPedId();
  57. Citizen.InvokeNative(0x5E3BDDBCB83F3D84, ped, GetHashKey("weapon_lasso"), 1, true, 1, false, 0.0)
  58. end)
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