Name Kit Level 4 Class Monk Paragon N/A Race Flarei Size Medium Age 20 Gender Female Height 5'5 Weight 98 lbs Alignment Unaligned Deity Total XP 3976 Initiative ========================================================= +5 (+3 Dex, +2 half level) Ability Scores ===================================================== Strength...... 12 (+3) (+1 bonus + half level) Constitution.. 19 (+6) (+4 bonus + half level) Dexterity.....17 (+5) (+3 bonus + half level) Intelligence..10 (+2) (+0 bonus + half level) Wisdom........8 (+1) (-1 bonus + half level) Charisma...... 14 (+4) (+2 bonus + half level) Defenses =========================================================== AC 17 (10 base, +2 half level, +2 armor, +0 class, +0 misc, +0 feat, +3 Dex) Fort 17 (10 base, +2 half level, +4 Con, +1 class, +0 misc, +0 feat) Ref 16 (10 base, +2 half level, +3 Dex, +1 class, +0 misc, +0 feat) Will 15 (10 base, +2 half level, +2 Cha, +1 class, +0 misc, +0 feat) Hit Points ========================================================= Max HP 45 Bloodied 22 (half HP) Surge value 11 (quarter HP) Surges/day 13 Resistances, Weaknesses, Current Effects Movement =========================================================== Speed 6 squares (base 6, armor -0) Senses ============================================================= Passive Insight 10 (10 base, Skill +0) Passive Perception 10 (10 base, Skill +0) Race Features ====================================================== Volcanoborn: You are immune to the effects of extreme heat. You may also touch lava without dying, however, you take an non-reduceable ongoing 5 Fire damage for as long as you remain touching it. Guts: When inflicted with a status condition, you gain a +5 to attack and damage rolls. Lava Plume: You may use the Lava Plume racial power Lava Plume - Flarei Racial Power ‘You summon the strength of a volcano’s fire and unleash it at your foe.’ Encounter - Fire Standard Ranged 5 Targets: One creature Attack: Con vs. Fort Hit: 1d8 + con mod damage, and the opponent takes ongoing 5 Fire damage. Increase to 2d8 + Con mod and ongoing 10 Fire damage at the 11th level, and increase to 3d8 + Con mod and ongoing 15 Fire damage at the 21st level. Class/Path/Destiny Features ======================================== Desert Wind Flurry of Blows Monk Feature A successful attack ignites your mind's power, causing lambent flames to dance across your body and sear your enemies. At-Will + Elemental, Fire, Psionic No Action Melee 1 Trigger: You hit with an attack during your turn. Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes 2 + your Charisma modifier fire damage. If the target wasn't targeted by the triggering attack, it also takes a -2 penalty to attack rolls for any attack that includes you as a target until the end of your next turn. You can then shift 1 square. Special: You can use this power only once per round. Skills ============================================================= Acrobatics +5 (+3 Dex/half-level) Arcana +2 (+0 Int/half-level) Athletics +5 (+1 Str/half-level) (racial) Bluff +9 (+2 Cha/half-level) (trained) Diplomacy +6 (+2 Cha/half-level) Dungeoneering +1 (-1 Wis/half-level) Endurance +15 (+4 Con/half-level) (trained) (feat) (racial) Heal +1 (-1 Wis/half-level) History +2 (+0 Int/half-level) Insight +1 (-1 Wis/half-level) Intimidate +6 (+2 Cha/half-level) (feat) Nature +1 (-1 Wis/half-level) Perception +1 (-1 Wis/half-level) Religion +2 (+0 Int/half-level) Stealth +5 (+3 Dex/half-level) Streetwise +9 (+2 Cha/half-level) (trained) Thievery +10 (+3 Dex/half-level) (trained) Feats ============================================================== Born of the Elements Power flows up from the Elemental Chaos and through you, attuning your soul to its destructive energy. The influence of the Plane Below manifests itself in your sometimes harsh and jarring demeanor and your preternatural resilience to environmental dangers. Furthermore, you have an instinctive knowledge of the elemental tongue and can communicate with creatures hailing from that plane. Prerequisite: Elemental origin or training in Arcana Benefit: You gain a +2 feat bonus to Endurance checks and Intimidate checks. In addition, you can speak, read, and write Primordial. Child of Fire Elemental fire burns in your breast. These flames are eager to escape. Should your control ever slip, they rush free to scorch your foe. Prerequisite: Born of the Elements feat Benefit: Whenever an attack bloodies you or knocks you unconscious, one enemy of your choice within 2 squares of you takes fire damage equal to your Constitution modifier. Elemental Companion [Elemental Companion) You fashion a companion from raw elemental substance. The companion aids you in your endeavors when called. (See page 146 for a selection of elemental companions.) Prerequisite: Born of the Elements feat, must not have the Arcane Familiar feat Benefit: You gain an elemental companion. For each elemental companion feat you have beyond this one, your elemental companion gains a + 1 bonus to all defenses. Crysmalite Elemental Companion Small elemental magical beast (spider) HP 1; a missed attack never damages the companion Defenses your defenses, not including any temporary bonuses or penalties Speed 6, climb 3 (spider climb) Uncanny Senses and Grip You gain a +2 power bonus to Perception checks, and you gain a +2 bonus to Athletics checks to climb. IN41ijii:li}I4Aig ( F; ee Action + Encounter Triaaer: You make a blast or burst attack, and the crysmalite is in the area of effect. Effect: Enemies adjacent to the crysmalite take a -2 penalty to attack rolls until the end of your next turn. Power Index ======================================================== Check the box when the power is used. Clear the box when the power renews. At-Will Powers Blistering Flourish Monk Attack 1 Executing movements in a complex pattern brings forth elemental fire to aid the next attack you make. At-Will + Elemental, Fire, Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 1 d8 + Dexterity modifier damage. Until the end of your next turn, your melee attacks deal extra fire damage equal to your Charisma modifier. Level21: 2d8 +Dexterity modifier damage. Movement Technique Move Action Personal Effect: You move up to your speed. Enemies that hit you with opportunity attacks provoked by this movement take fire damage equal to 2 + your Charisma modifier. Crane's Wings Monk Attack 1 You leap across the battlefield and kick your foe, sending it staggering backward. At-Will. Full Discipline. Implement. Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1 d10 + Dexterity modifier damage, and you push the target 1 square_ Level 11: 2dl 0 + Dexterity modifier damage. Movement Technique Move Action Personal Effect: You make an Athletics check to jump with a +S power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed. Encounter Powers Awaken the Slumbering Hurt Monk Attack 1 Your foes' wounds allow you to dodge at just the right angles to foil the enemies' attacks. When you attack.you focus on a single enemy's injuries and find the perfect place to strike. Encounter. Full Discipline. Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 2d8 + Dexterity modifier damage. If the target is bloodied, it takes extra damage from both this attack and your next attack against it before the end of your next turn. The extra damage equals your Strength modifier. Movement Technique Move Action Personal Effect; You move your speed. During this movement, bloodied enemies can't attack you with opportunity actions or immediate actions. Burning Brand Monk Attack 3 Your strike leaves behind a fiery imprint that explodes the next time the target is struck. Wielding fire in this way wreathes you in concealing smoke. Encounter+ Elemental, Fire, Full Discipline, Implement, Psionic Attack Technique Standard Action Melee touch Target: One creature Attack: Dexterity vs. Reflex Hit: 2d8 + Dexterity modifier damage. The first time the target takes damage from an attack before the start of your next turn, the target and each of your enemies adjacent to it take fire damage equal to 3 + your Charisma modifier. Movement Technique Move Action Personal Effect: You move up to your speed + 2. You have partial concealment during this movement. Frozen Moment The Eternal Tide Daily powers Risen Sun Monk Attack 1 Your wrath ignites your thoughts and causes them to erupt into liquid flames that rush out and incinerate anything near you. Daily + Aura, Elemental, Fire, Implement, Psionic Standard Action Close blast 3 Target: Each enemy in the blast Attack: Dexterity vs. Reflex Hit: 2d6 + Dexterity modifier damage, and ongoing 5 fire damage (save ends). Each Failed Saving Throw: You can slide the target 1 square as a free action. Effect: You activate an aura 1 that lasts until the end of your next turn. Any enemy that enters the aura or ends its turn there takes fire damage equal to your Dexterity modifier. A creature can take this damage only once per turn. Utility powers Cat and Mouse Monk Utility 2 You step into your enemy's blind spot after a succesiful attack and leave it casting about to find you. Encounter + Psionic Free Action Personal Trigger: You hit an enemy with a melee attack. Effect: You shift up to 3 squares to a square adjacent to the enemy. Until the start of your next turn or until you take damage from an attack, you have total concealment against that enemy. Equipment ========================================================== Adventurer's Kit Journeybread Captain Hammer outfit (+1 Flowform Armor) Coins and Other Wealth ============================================= 160 gold pieces Languages Known ==================================================== Common, Dwarven, Primordial Rituals ============================================================ [name]: [effect]