wait(0.1) local Event = game:GetService("ReplicatedStorage").remotes.changeStartValue Event:FireServer() wait(0.1) local Dungeon = workspace:WaitForChild("dungeon") local Player = game.Players.LocalPlayer Player.Character.Humanoid.WalkSpeed = 100 spawn(function() while wait(0.1) do for index, value in next, Dungeon:GetDescendants() do if (value.Name == "barrier") then value:Destroy() end if (value:FindFirstChildOfClass("Humanoid") and value ~= Player.Character) then if (value.Name ~= Boss) then value.Humanoid.Health = 0 end end end end end) local Player = game.Players.LocalPlayer Player.Character.Humanoid.WalkSpeed = 100 while wait(0.1) do for index, value in next, workspace:GetDescendants() do if (value:FindFirstChildOfClass("Humanoid") and value ~= Player.Character) then value.Humanoid.Health = 0-1 end end end