Excadrill @ Assault Vest Ability: Mold Breaker Level: 50 EVs: 108 HP / 156 Atk / 244 SpD Adamant Nature - Drill Run - Rock Slide - Iron Head - Earthquake Mold Breaker for the common Rotom variants, Assault Vest to give it some survivability against modest Chandelure's Overheat/Heat Wave. Moveset has pretty much perfect neutral and mostly SE against the entire format. I'm debating a similar spread with a groundium-z to ohko kartana with EQ. Basically park it next to Togetic and win. Togetic @ Eviolite Ability: Serene Grace Level: 50 EVs: 252 HP / 100 Def / 156 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Tri Attack - Tailwind - After You - Follow Me Outslows everything that isn't named torkoal, or some unevolved pokemon and uses After You in Trick Room. Otherwise sets up Tailwind for speed control. Basically I can underslow any Muk or Marowak variant and guarantee that mine move first in Trick Room, even outslows p2. Kartana @ Focus Sash Ability: Beast Boost Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Sacred Sword - Smart Strike - Leaf Blade - Detect I don't think I need to explain this. Marowak-Alola @ Thick Club Ability: Lightning Rod Level: 50 EVs: 236 HP / 124 Atk / 132 Def / 12 SpD / 4 Spe Adamant Nature - Flare Blitz - Shadow Bone - Bonemerang - Detect I know I have a reason behind this spread, I just can't remember. It has something to do with Muk's Knock Off if I recall. Muk-Alola @ Figy Berry Ability: Gluttony Level: 50 EVs: 252 HP / 212 Atk / 40 Def / 4 SpD Adamant Nature - Poison Jab - Knock Off - Taunt - Protect Needed something with Taunt, Knock Off for Eviolite users, and a way to ohko azumarills.