Compiling with Crowbar 0.74: "G:\Modele z gmod\Guy\Guy\Model\Po proporcjach\model.qc" ... Compiling "model.qc" ... Output from compiler "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe": StudioMDL.exe (Sep 23 2025) - Garry's Mod Edition Adding filesystem addon 'e:\instalowane programy\steam\steamapps\common\garrysmod\garrysmod\addons\guy' Ad qdir: "g:\modele z gmod\guy\guy\model\po proporcjach\" gamedir: "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\" g_path: "model.qc" Building binary model files... Working on "model.qc" SMD MODEL Head.smd VTA MODEL Head.vta SMD MODEL Pilot cap.smd SMD MODEL Magnet.smd SMD MODEL Backpack.smd SMD MODEL Belt.smd SMD MODEL Shirt.smd SMD MODEL Eyeballs.smd SMD MODEL Pants.smd SMD MODEL Gloves.smd Marking bone tail_1 as a jiggle bone Marking bone tail_2 as a jiggle bone Marking bone tail_3 as a jiggle bone Marking bone tail_4 as a jiggle bone Marking bone LF_ear_1 as a jiggle bone Marking bone RT_ear_1 as a jiggle bone SMD MODEL anims/reference_male.smd SMD MODEL anims/proportions.smd DMX Model g:\modele z gmod\guy\guy\model\po proporcjach\physics.dmx WARNING: model has too many verts (37171/21845), cutting into multiple models WARNING: model has too many verts (109765/21845), cutting into multiple models WARNING: model has too many verts (32846/21845), cutting into multiple models Processing LOD for material: hero_Guy_Body Processing LOD for material: hero_Guy_Head Processing LOD for material: hero_Guy_Limbs Processing LOD for material: hero_Guy_mouth Processing LOD for material: hero_Rivet_eyeshadow Processing LOD for material: hero_Guy_Cowl Processing LOD for material: hero_Guy_Harness_Fabric Processing LOD for material: hero_Guy_Harness Processing LOD for material: hero_Guy_Harness_Emission Processing LOD for material: hero_Backpack_eyeinner Processing LOD for material: gh_glass_green Processing LOD for material: hero_Backpack_head Processing LOD for material: hero_Backpack_limbs Processing LOD for material: hero_Backpack_body Processing LOD for material: hero_Backpack_insides Processing LOD for material: Hero_Guy_Belt_Emission Processing LOD for material: Hero_Guy_Belt Processing LOD for material: sm14_glitch_projector_mapomatic Processing LOD for material: hero_Guy_Shirt Processing LOD for material: hero_Guy_Shirt_Fabric Processing LOD for material: hero_Guy_Tail Processing LOD for material: hero_Guy_eye_RT Processing LOD for material: hero_Guy_eye Processing LOD for material: hero_Guy_Shirt Processing LOD for material: hero_Guy_Pants Processing LOD for material: hero_Guy_Kneepads Processing LOD for material: hero_Guy_Boots Processing LOD for material: hero_Guy_Boots_Emission Processing LOD for material: hero_Guy_Gloves_RT Processing LOD for material: hero_Guy_Gloves_LT Processing LOD for material: hero_Guy_Body Processing LOD for material: hero_Guy_Head Processing LOD for material: hero_Guy_Limbs Processing LOD for material: hero_Guy_mouth Processing LOD for material: hero_Guy_eyeshadow Max flex verts 953 Processing jointed collision model WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Error with convex elements of physics.dmx, building single convex!!!! ValveBiped.Bip01_Pelvis ( 60 verts, 1 convex elements) volume: 425.51 ValveBiped.Bip01_L_Thigh ( 67 verts, 1 convex elements) volume: 438.00 ValveBiped.Bip01_L_Calf ( 53 verts, 1 convex elements) volume: 248.81 ValveBiped.Bip01_L_Foot ( 35 verts, 1 convex elements) volume: 103.87 ValveBiped.Bip01_R_Thigh ( 66 verts, 1 convex elements) volume: 433.82 ValveBiped.Bip01_R_Calf ( 58 verts, 1 convex elements) volume: 252.41 ValveBiped.Bip01_R_Foot ( 33 verts, 1 convex elements) volume: 105.95 ValveBiped.Bip01_Spine4 (105 verts, 1 convex elements) volume: 713.52 ValveBiped.Bip01_Head1 (167 verts, 1 convex elements) volume: 363.44 ValveBiped.Bip01_L_UpperArm ( 71 verts, 1 convex elements) volume: 118.96 ValveBiped.Bip01_L_Forearm ( 62 verts, 1 convex elements) volume: 95.96 ValveBiped.Bip01_L_Hand ( 34 verts, 1 convex elements) volume: 29.24 ValveBiped.Bip01_R_UpperArm ( 75 verts, 1 convex elements) volume: 121.29 ValveBiped.Bip01_R_Forearm ( 65 verts, 1 convex elements) volume: 97.29 ValveBiped.Bip01_R_Hand ( 35 verts, 1 convex elements) volume: 33.78 Collision model completed --------------------- writing E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models/players/guy_rift_apart.mdl bones 35628 bytes (123) animation x y ips angle @reference 0.00 0.00 : 0.00 ( 0.00) 100.0 a_proportions 0.00 0.00 : -nan(ind) ( 0.00) 0.0 @ragdoll 0.00 0.00 : -nan(ind) ( 0.00) 0.0 animations 2668 bytes (3 anims) (103 frames) [1:41] sequences 1140 bytes (3 seq) ik/pose 3008 bytes eyeballs 0 bytes (0 eyeballs) flexes 15308 bytes (3 flexes) textures 1920 bytes keyvalues 0 bytes bone transforms 16792 bytes bone flex driver 0 bytes Collision model volume 3581.83 in^3 collision 0 bytes total 84104 --------------------- writing E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models/players/guy_rift_apart.vvd vertices 1048464 bytes (21843 vertices) vertices 312096 bytes (6502 vertices) vertices 501168 bytes (10441 vertices) vertices 0 bytes (0 vertices) vertices 332688 bytes (6931 vertices) vertices 821088 bytes (17106 vertices) vertices 50784 bytes (1058 vertices) vertices 0 bytes (0 vertices) vertices 644352 bytes (13424 vertices) vertices 762864 bytes (15893 vertices) tangents 349488 bytes (21843 vertices) tangents 104032 bytes (6502 vertices) tangents 167056 bytes (10441 vertices) tangents 0 bytes (0 vertices) tangents 110896 bytes (6931 vertices) tangents 273696 bytes (17106 vertices) tangents 16928 bytes (1058 vertices) tangents 0 bytes (0 vertices) tangents 214784 bytes (13424 vertices) tangents 254288 bytes (15893 vertices) total 5964736 bytes --------------------- Generating optimized mesh "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models/players/guy_rift_apart.dx80.vtx" body parts: 80 bytes models: 280 bytes model LODs: 168 bytes meshes: 315 bytes strip groups: 525 bytes strips: 648 bytes verts: 843831 bytes indices: 997080 bytes bone changes: 1376 bytes everything: 1844171 bytes --------------------- Generating optimized mesh "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models/players/guy_rift_apart.dx90.vtx" body parts: 80 bytes models: 280 bytes model LODs: 168 bytes meshes: 315 bytes strip groups: 525 bytes strips: 567 bytes verts: 840303 bytes indices: 997080 bytes bone changes: 1176 bytes everything: 1840362 bytes Completed "model.qc" CROWBAR: Moved compiled model file "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models\players\guy_rift_apart.dx80.vtx" to "G:\Modele z gmod\Guy\Guy\Model\Po proporcjach\Guy New\models\players" CROWBAR: Moved compiled model file "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models\players\guy_rift_apart.dx90.vtx" to "G:\Modele z gmod\Guy\Guy\Model\Po proporcjach\Guy New\models\players" CROWBAR: Moved compiled model file "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models\players\guy_rift_apart.mdl" to "G:\Modele z gmod\Guy\Guy\Model\Po proporcjach\Guy New\models\players" CROWBAR: Moved compiled model file "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models\players\guy_rift_apart.phy" to "G:\Modele z gmod\Guy\Guy\Model\Po proporcjach\Guy New\models\players" CROWBAR: Moved compiled model file "E:\Instalowane Programy\Steam\steamapps\common\GarrysMod\garrysmod\models\players\guy_rift_apart.vvd" to "G:\Modele z gmod\Guy\Guy\Model\Po proporcjach\Guy New\models\players" ... Compiling "model.qc" finished. Check above for any errors ... Compiling with Crowbar 0.74: "G:\Modele z gmod\Guy\Guy\Model\Po proporcjach\model.qc" finished