local TeleportService = game:GetService("TeleportService") local VIP = 64418164 local WinsSave = game:GetService("DataStoreService"):GetDataStore("Wins") game.Players.PlayerAdded:Connect(function(player) local previousData = WinsSave:GetAsync(player.UserId) -- Returns a number value. local Wins if previousData ~= nil then Wins = previousData else Wins = 0 WinsSave:SetAsync(player.UserId, 0) end local WinsValue = Instance.new("IntValue", player) WinsValue.Name = "Wins" WinsValue.Value = Wins end) game:BindToClose(function() -- Runs whenver the server is about to shut down/stop. print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Wins.Value WinsSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Wins.Value if value ~= nil then print("Found data to save for "..player.Name.."!") WinsSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local RoundsStoreService = game:GetService("DataStoreService"):GetOrderedDataStore("Rounds") local LivesSave = game:GetService("DataStoreService"):GetDataStore("Lives") game.Players.PlayerAdded:Connect(function(player) local previousData = LivesSave:GetAsync(player.UserId) -- Returns a number value. local Lives if previousData ~= nil then Lives = previousData else Lives = 0 LivesSave:SetAsync(player.UserId, 0) end local LivesValue = Instance.new("IntValue", player) LivesValue.Name = "Lives" LivesValue.Value = Lives end) game:BindToClose(function() -- Runs whenver the server is about to shut down/stop. print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Lives.Value LivesSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Lives.Value if value ~= nil then print("Found data to save for "..player.Name.."!") LivesSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local CoinsSave = game:GetService("DataStoreService"):GetDataStore("Coins") game.Players.PlayerAdded:Connect(function(player) local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value. local Coins if previousData ~= nil then Coins = previousData else Coins = 0 CoinsSave:SetAsync(player.UserId, 0) end if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIP) then player.Coins.Value = player.Coins.Value * 2 end end) game:BindToClose(function() -- Runs whenver the server is about to shut down/stop. print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Coins.Value CoinsSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Coins.Value if value ~= nil then print("Found data to save for "..player.Name.."!") CoinsSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local SaveRoles = game:GetService("DataStoreService"):GetDataStore("Role") game.Players.PlayerAdded:Connect(function(player) local Role = Instance.new("StringValue", player) Role.Name = "Role" Role.Value = player.Role.Value end) game:BindToClose(function() for i,player in pairs(game.Players:GetPlayers()) do local value = player.Role.Value SaveRoles:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Role.Value if value ~= nil then print("Found data to save for "..player.Name.."!") SaveRoles:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(Char) Char.Humanoid.Died:Connect(function() RoundsStoreService:IncrementAsync(player.UserId, 1) end) end) end)