package com.client; import java.util.Arrays; public class ModelData extends Renderable { static int[] field2266; static int[] field2267; static int field2243; static int[] ModelData_sine; static int[] ModelData_cosine; int modelId; int verticesCount; int[] verticesX; int[] verticesY; int[] verticesZ; int faceCount; int[] indices1; int[] indices2; int[] indices3; byte[] faceRenderTypes; byte[] faceRenderPriorities; byte[] faceAlphas; byte[] textureCoords; short[] faceColors; short[] faceTextures; byte priority; int textureTriangleCount; byte[] textureRenderTypes; short[] texTriangleX; short[] texTriangleY; short[] texTriangleZ; int[] vertexSkins; int[] faceSkins; int[][] vertexLabels; int[][] faceLabelsAlpha; int[][] animayaGroups; int[][] animayaScales; FaceNormal[] faceNormals; VertexNormal[] vertexNormals; VertexNormal[] vertexVertices; public short ambient; public short contrast; boolean isBoundsCalculated; int field2245; int field2262; int field2241; int field2253; int field2233; private float[] faceTextureUVCoordinates; private int[] vertexNormalsX; private int[] vertexNormalsY; private int[] vertexNormalsZ; static { field2266 = new int[10000]; field2267 = new int[10000]; field2243 = 0; ModelData_sine = Rasterizer.SINE; ModelData_cosine = Rasterizer.COSINE; } ModelData() { this.verticesCount = 0; this.faceCount = 0; this.priority = 0; this.isBoundsCalculated = false; } public ModelData(ModelData[] var1, int var2) { this.verticesCount = 0; this.faceCount = 0; this.priority = 0; this.isBoundsCalculated = false; boolean var3 = false; boolean var4 = false; boolean var5 = false; boolean var6 = false; boolean var7 = false; boolean var8 = false; this.verticesCount = 0; this.faceCount = 0; this.textureTriangleCount = 0; this.priority = -1; int var9; ModelData var10; for (var9 = 0; var9 < var2; ++var9) { var10 = var1[var9]; if (var10 != null) { this.verticesCount += var10.verticesCount; this.faceCount += var10.faceCount; this.textureTriangleCount += var10.textureTriangleCount; if (var10.faceRenderPriorities != null) { var4 = true; } else { if (this.priority == -1) { this.priority = var10.priority; } if (this.priority != var10.priority) { var4 = true; } } var3 |= var10.faceRenderTypes != null; var5 |= var10.faceAlphas != null; var6 |= var10.faceSkins != null; var7 |= var10.faceTextures != null; var8 |= var10.textureCoords != null; } } this.verticesX = new int[this.verticesCount]; this.verticesY = new int[this.verticesCount]; this.verticesZ = new int[this.verticesCount]; this.vertexSkins = new int[this.verticesCount]; this.indices1 = new int[this.faceCount]; this.indices2 = new int[this.faceCount]; this.indices3 = new int[this.faceCount]; if (var3) { this.faceRenderTypes = new byte[this.faceCount]; } if (var4) { this.faceRenderPriorities = new byte[this.faceCount]; } if (var5) { this.faceAlphas = new byte[this.faceCount]; } if (var6) { this.faceSkins = new int[this.faceCount]; } if (var7) { this.faceTextures = new short[this.faceCount]; } if (var8) { this.textureCoords = new byte[this.faceCount]; } this.faceColors = new short[this.faceCount]; if (this.textureTriangleCount > 0) { this.textureRenderTypes = new byte[this.textureTriangleCount]; this.texTriangleX = new short[this.textureTriangleCount]; this.texTriangleY = new short[this.textureTriangleCount]; this.texTriangleZ = new short[this.textureTriangleCount]; } this.verticesCount = 0; this.faceCount = 0; this.textureTriangleCount = 0; for (var9 = 0; var9 < var2; ++var9) { var10 = var1[var9]; if (var10 != null) { int var11; for (var11 = 0; var11 < var10.faceCount; ++var11) { if (var3 && var10.faceRenderTypes != null) { this.faceRenderTypes[this.faceCount] = var10.faceRenderTypes[var11]; } if (var4) { if (var10.faceRenderPriorities != null) { this.faceRenderPriorities[this.faceCount] = var10.faceRenderPriorities[var11]; } else { this.faceRenderPriorities[this.faceCount] = var10.priority; } } if (var5 && var10.faceAlphas != null) { this.faceAlphas[this.faceCount] = var10.faceAlphas[var11]; } if (var6 && var10.faceSkins != null) { this.faceSkins[this.faceCount] = var10.faceSkins[var11]; } if (var7) { if (var10.faceTextures != null) { this.faceTextures[this.faceCount] = var10.faceTextures[var11]; } else { this.faceTextures[this.faceCount] = -1; } } if (var8) { if (var10.textureCoords != null && var10.textureCoords[var11] != -1) { this.textureCoords[this.faceCount] = (byte)(this.textureTriangleCount + var10.textureCoords[var11]); } else { this.textureCoords[this.faceCount] = -1; } } this.faceColors[this.faceCount] = var10.faceColors[var11]; this.indices1[this.faceCount] = this.method3993(var10, var10.indices1[var11]); this.indices2[this.faceCount] = this.method3993(var10, var10.indices2[var11]); this.indices3[this.faceCount] = this.method3993(var10, var10.indices3[var11]); ++this.faceCount; } for (var11 = 0; var11 < var10.textureTriangleCount; ++var11) { byte var12 = this.textureRenderTypes[this.textureTriangleCount] = var10.textureRenderTypes[var11]; if (var12 == 0) { this.texTriangleX[this.textureTriangleCount] = (short)this.method3993(var10, var10.texTriangleX[var11]); this.texTriangleY[this.textureTriangleCount] = (short)this.method3993(var10, var10.texTriangleY[var11]); this.texTriangleZ[this.textureTriangleCount] = (short)this.method3993(var10, var10.texTriangleZ[var11]); } ++this.textureTriangleCount; } } } } ModelData(int modelId, byte[] var1) { this.modelId = modelId; this.verticesCount = 0; this.faceCount = 0; this.priority = 0; this.isBoundsCalculated = false; if (var1[var1.length - 1] == -3 && var1[var1.length - 2] == -1) { this.decodeType3(var1); } else if (var1[var1.length - 1] == -2 && var1[var1.length - 2] == -1) { this.decodeType2(var1); } else if (var1[var1.length - 1] == -1 && var1[var1.length - 2] == -1) { this.decodeType1(var1); } else { this.decodeOldFormat(var1); } if (newModel[modelId]) { scale(4); if (faceRenderPriorities != null) { Arrays.fill(faceRenderPriorities, (byte) 10); } } if (faceTextures != null) { boolean valid = false; for (int index = 0; index < faceTextures.length; index++) { short texture = faceTextures[index]; if (texture < Rasterizer.textureAmount) { valid = true; } else { faceTextures[index] = -1; } } if (!valid) { faceTextures = null; textureCoords = null; textureRenderTypes = null; texTriangleX = null; texTriangleY = null; texTriangleZ = null; textureTriangleCount = 0; } } } public void scale(int factor) { for (int vertexIndex = 0; vertexIndex < verticesCount; vertexIndex++) { verticesX[vertexIndex] = verticesX[vertexIndex] / factor; verticesY[vertexIndex] = verticesY[vertexIndex] / factor; verticesZ[vertexIndex] = verticesZ[vertexIndex] / factor; } } public ModelData(ModelData var1, boolean var2, boolean var3, boolean var4, boolean var5) { this.verticesCount = 0; this.faceCount = 0; this.priority = 0; this.isBoundsCalculated = false; this.verticesCount = var1.verticesCount; this.faceCount = var1.faceCount; this.textureTriangleCount = var1.textureTriangleCount; int var6; if (var2) { this.verticesX = var1.verticesX; this.verticesY = var1.verticesY; this.verticesZ = var1.verticesZ; } else { this.verticesX = new int[this.verticesCount]; this.verticesY = new int[this.verticesCount]; this.verticesZ = new int[this.verticesCount]; for (var6 = 0; var6 < this.verticesCount; ++var6) { this.verticesX[var6] = var1.verticesX[var6]; this.verticesY[var6] = var1.verticesY[var6]; this.verticesZ[var6] = var1.verticesZ[var6]; } } if (var3) { this.faceColors = var1.faceColors; } else { this.faceColors = new short[this.faceCount]; for (var6 = 0; var6 < this.faceCount; ++var6) { this.faceColors[var6] = var1.faceColors[var6]; } } if (!var4 && var1.faceTextures != null) { this.faceTextures = new short[this.faceCount]; for (var6 = 0; var6 < this.faceCount; ++var6) { this.faceTextures[var6] = var1.faceTextures[var6]; } } else { this.faceTextures = var1.faceTextures; } this.faceAlphas = var1.faceAlphas; this.indices1 = var1.indices1; this.indices2 = var1.indices2; this.indices3 = var1.indices3; this.faceRenderTypes = var1.faceRenderTypes; this.faceRenderPriorities = var1.faceRenderPriorities; this.textureCoords = var1.textureCoords; this.priority = var1.priority; this.textureRenderTypes = var1.textureRenderTypes; this.texTriangleX = var1.texTriangleX; this.texTriangleY = var1.texTriangleY; this.texTriangleZ = var1.texTriangleZ; this.vertexSkins = var1.vertexSkins; this.faceSkins = var1.faceSkins; this.vertexLabels = var1.vertexLabels; this.faceLabelsAlpha = var1.faceLabelsAlpha; this.vertexNormals = var1.vertexNormals; this.faceNormals = var1.faceNormals; this.vertexVertices = var1.vertexVertices; this.ambient = var1.ambient; this.contrast = var1.contrast; } void decodeNew(byte[] var1) { Stream var2 = new Stream(var1); Stream var3 = new Stream(var1); Stream var4 = new Stream(var1); Stream var5 = new Stream(var1); Stream var6 = new Stream(var1); Stream var7 = new Stream(var1); Stream var8 = new Stream(var1); var2.currentOffset = var1.length - 23; int var9 = var2.readUShort(); int var10 = var2.readUShort(); int var11 = var2.readUnsignedByte(); int var12 = var2.readUnsignedByte(); boolean bool_26_ = (0x8 & var12) == 8; int format = 0; if (bool_26_) { var2.currentOffset -= 7; format = var2.readUnsignedByte(); var2.currentOffset += 6; } if (format == 15) { newModel[modelId] = true; } int var13 = var2.readUnsignedByte(); int var14 = var2.readUnsignedByte(); int var15 = var2.readUnsignedByte(); int var16 = var2.readUnsignedByte(); int var17 = var2.readUnsignedByte(); int var18 = var2.readUShort(); int var19 = var2.readUShort(); int var20 = var2.readUShort(); int var21 = var2.readUShort(); int var22 = var2.readUShort(); int var23 = 0; int var24 = 0; int var25 = 0; int var26; if (var11 > 0) { this.textureRenderTypes = new byte[var11]; var2.currentOffset = 0; for (var26 = 0; var26 < var11; ++var26) { byte var27 = this.textureRenderTypes[var26] = var2.readSignedByte(); if (var27 == 0) { ++var23; } if (var27 >= 1 && var27 <= 3) { ++var24; } if (var27 == 2) { ++var25; } } } var26 = var11 + var9; int var28 = var26; if (var12 == 1) { var26 += var10; } int var29 = var26; var26 += var10; int var30 = var26; if (var13 == 255) { var26 += var10; } int var31 = var26; if (var15 == 1) { var26 += var10; } int var32 = var26; if (var17 == 1) { var26 += var9; } int var33 = var26; if (var14 == 1) { var26 += var10; } int var34 = var26; var26 += var21; int var35 = var26; if (var16 == 1) { var26 += var10 * 2; } int var36 = var26; var26 += var22; int var37 = var26; var26 += var10 * 2; int var38 = var26; var26 += var18; int var39 = var26; var26 += var19; int var40 = var26; var26 += var20; int var41 = var26; var26 += var23 * 6; int var42 = var26; var26 += var24 * 6; int var43 = var26; var26 += var24 * 6; int var44 = var26; var26 += var24 * 2; int var45 = var26; var26 += var24; int var46 = var26; var26 += var24 * 2 + var25 * 2; this.verticesCount = var9; this.faceCount = var10; this.textureTriangleCount = var11; this.verticesX = new int[var9]; this.verticesY = new int[var9]; this.verticesZ = new int[var9]; this.indices1 = new int[var10]; this.indices2 = new int[var10]; this.indices3 = new int[var10]; if (var17 == 1) { this.vertexSkins = new int[var9]; } if (var12 == 1) { this.faceRenderTypes = new byte[var10]; } if (var13 == 255) { this.faceRenderPriorities = new byte[var10]; } else { this.priority = (byte)var13; } if (var14 == 1) { this.faceAlphas = new byte[var10]; } if (var15 == 1) { this.faceSkins = new int[var10]; } if (var16 == 1) { this.faceTextures = new short[var10]; } if (var16 == 1 && var11 > 0) { this.textureCoords = new byte[var10]; } this.faceColors = new short[var10]; if (var11 > 0) { this.texTriangleX = new short[var11]; this.texTriangleY = new short[var11]; this.texTriangleZ = new short[var11]; } var2.currentOffset = var11; var3.currentOffset = var38; var4.currentOffset = var39; var5.currentOffset = var40; var6.currentOffset = var32; int var48 = 0; int var49 = 0; int var50 = 0; int var51; int var52; int var53; int var54; int var55; for (var51 = 0; var51 < var9; ++var51) { var52 = var2.readUnsignedByte(); var53 = 0; if ((var52 & 1) != 0) { var53 = var3.readShortSmart(); } var54 = 0; if ((var52 & 2) != 0) { var54 = var4.readShortSmart(); } var55 = 0; if ((var52 & 4) != 0) { var55 = var5.readShortSmart(); } this.verticesX[var51] = var48 + var53; this.verticesY[var51] = var49 + var54; this.verticesZ[var51] = var50 + var55; var48 = this.verticesX[var51]; var49 = this.verticesY[var51]; var50 = this.verticesZ[var51]; if (var17 == 1) { this.vertexSkins[var51] = var6.readUnsignedByte(); } } var2.currentOffset = var37; var3.currentOffset = var28; var4.currentOffset = var30; var5.currentOffset = var33; var6.currentOffset = var31; var7.currentOffset = var35; var8.currentOffset = var36; for (var51 = 0; var51 < var10; ++var51) { this.faceColors[var51] = (short)var2.readUShort(); if (var12 == 1) { this.faceRenderTypes[var51] = var3.readSignedByte(); } if (var13 == 255) { this.faceRenderPriorities[var51] = var4.readSignedByte(); } if (var14 == 1) { this.faceAlphas[var51] = var5.readSignedByte(); } if (var15 == 1) { this.faceSkins[var51] = var6.readUnsignedByte(); } if (var16 == 1) { this.faceTextures[var51] = (short)(var7.readUShort() - 1); } if (this.textureCoords != null && this.faceTextures[var51] != -1) { this.textureCoords[var51] = (byte)(var8.readUnsignedByte() - 1); } } var2.currentOffset = var34; var3.currentOffset = var29; var51 = 0; var52 = 0; var53 = 0; var54 = 0; int var56; for (var55 = 0; var55 < var10; ++var55) { var56 = var3.readUnsignedByte(); if (var56 == 1) { var51 = var2.readShortSmart() + var54; var52 = var2.readShortSmart() + var51; var53 = var2.readShortSmart() + var52; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if (var56 == 2) { var52 = var53; var53 = var2.readShortSmart() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if (var56 == 3) { var51 = var53; var53 = var2.readShortSmart() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if (var56 == 4) { int var57 = var51; var51 = var52; var52 = var57; var53 = var2.readShortSmart() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var57; this.indices3[var55] = var53; } } var2.currentOffset = var41; var3.currentOffset = var42; var4.currentOffset = var43; var5.currentOffset = var44; var6.currentOffset = var45; var7.currentOffset = var46; for (var55 = 0; var55 < var11; ++var55) { var56 = this.textureRenderTypes[var55] & 255; if (var56 == 0) { this.texTriangleX[var55] = (short)var2.readUShort(); this.texTriangleY[var55] = (short)var2.readUShort(); this.texTriangleZ[var55] = (short)var2.readUShort(); } } var2.currentOffset = var26; var55 = var2.readUnsignedByte(); if (var55 != 0) { var2.readUShort(); var2.readUShort(); var2.readUShort(); var2.readDWord(); } } public void decodeType3(byte[] var1) { Stream var2 = new Stream(var1); Stream var3 = new Stream(var1); Stream var4 = new Stream(var1); Stream var5 = new Stream(var1); Stream var6 = new Stream(var1); Stream var7 = new Stream(var1); Stream var8 = new Stream(var1); var2.currentOffset = var1.length - 26; int var9 = var2.readUShort(); int var10 = var2.readUShort(); int var11 = var2.readUnsignedByte(); int var12 = var2.readUnsignedByte(); int var13 = var2.readUnsignedByte(); int var14 = var2.readUnsignedByte(); int var15 = var2.readUnsignedByte(); int var16 = var2.readUnsignedByte(); int var17 = var2.readUnsignedByte(); int var18 = var2.readUnsignedByte(); int var19 = var2.readUShort(); int var20 = var2.readUShort(); int var21 = var2.readUShort(); int var22 = var2.readUShort(); int var23 = var2.readUShort(); int var24 = var2.readUShort(); int var25 = 0; int var26 = 0; int var27 = 0; int var28; if (var11 > 0) { this.textureRenderTypes = new byte[var11]; var2.currentOffset = 0; for (var28 = 0; var28 < var11; ++var28) { byte var29 = this.textureRenderTypes[var28] = var2.readSignedByte(); if (var29 == 0) { ++var25; } if (var29 >= 1 && var29 <= 3) { ++var26; } if (var29 == 2) { ++var27; } } } var28 = var11 + var9; int var58 = var28; if (var12 == 1) { var28 += var10; } int var30 = var28; var28 += var10; int var31 = var28; if (var13 == 255) { var28 += var10; } int var32 = var28; if (var15 == 1) { var28 += var10; } int var33 = var28; var28 += var24; int var34 = var28; if (var14 == 1) { var28 += var10; } int var35 = var28; var28 += var22; int var36 = var28; if (var16 == 1) { var28 += var10 * 2; } int var37 = var28; var28 += var23; int var38 = var28; var28 += var10 * 2; int var39 = var28; var28 += var19; int var40 = var28; var28 += var20; int var41 = var28; var28 += var21; int var42 = var28; var28 += var25 * 6; int var43 = var28; var28 += var26 * 6; int var44 = var28; var28 += var26 * 6; int var45 = var28; var28 += var26 * 2; int var46 = var28; var28 += var26; int var47 = var28; var28 = var28 + var26 * 2 + var27 * 2; this.verticesCount = var9; this.faceCount = var10; this.textureTriangleCount = var11; this.verticesX = new int[var9]; this.verticesY = new int[var9]; this.verticesZ = new int[var9]; this.indices1 = new int[var10]; this.indices2 = new int[var10]; this.indices3 = new int[var10]; if (var17 == 1) { this.vertexSkins = new int[var9]; } if (var12 == 1) { this.faceRenderTypes = new byte[var10]; } if (var13 == 255) { this.faceRenderPriorities = new byte[var10]; } else { this.priority = (byte) var13; } if (var14 == 1) { this.faceAlphas = new byte[var10]; } if (var15 == 1) { this.faceSkins = new int[var10]; } if (var16 == 1) { this.faceTextures = new short[var10]; } if (var16 == 1 && var11 > 0) { this.textureCoords = new byte[var10]; } if (var18 == 1) { this.animayaGroups = new int[var9][]; this.animayaScales = new int[var9][]; } this.faceColors = new short[var10]; if (var11 > 0) { this.texTriangleX = new short[var11]; this.texTriangleY = new short[var11]; this.texTriangleZ = new short[var11]; } var2.currentOffset = var11; var3.currentOffset = var39; var4.currentOffset = var40; var5.currentOffset = var41; var6.currentOffset = var33; int var48 = 0; int var49 = 0; int var50 = 0; int var51; int var52; int var53; int var54; int var55; for (var51 = 0; var51 < var9; ++var51) { var52 = var2.readUnsignedByte(); var53 = 0; if ((var52 & 1) != 0) { var53 = var3.readSmart(); } var54 = 0; if ((var52 & 2) != 0) { var54 = var4.readSmart(); } var55 = 0; if ((var52 & 4) != 0) { var55 = var5.readSmart(); } this.verticesX[var51] = var48 + var53; this.verticesY[var51] = var49 + var54; this.verticesZ[var51] = var50 + var55; var48 = this.verticesX[var51]; var49 = this.verticesY[var51]; var50 = this.verticesZ[var51]; if (var17 == 1) { this.vertexSkins[var51] = var6.readUnsignedByte(); } } if (var18 == 1) { for (var51 = 0; var51 < var9; ++var51) { var52 = var6.readUnsignedByte(); this.animayaGroups[var51] = new int[var52]; this.animayaScales[var51] = new int[var52]; for (var53 = 0; var53 < var52; ++var53) { this.animayaGroups[var51][var53] = var6.readUnsignedByte(); this.animayaScales[var51][var53] = var6.readUnsignedByte(); } } } var2.currentOffset = var38; var3.currentOffset = var58; var4.currentOffset = var31; var5.currentOffset = var34; var6.currentOffset = var32; var7.currentOffset = var36; var8.currentOffset = var37; for (var51 = 0; var51 < var10; ++var51) { this.faceColors[var51] = (short) var2.readUShort(); if (var12 == 1) { this.faceRenderTypes[var51] = var3.readSignedByte(); } if (var13 == 255) { this.faceRenderPriorities[var51] = var4.readSignedByte(); } if (var14 == 1) { this.faceAlphas[var51] = var5.readSignedByte(); if (this.faceAlphas[var51] < 0) { this.faceAlphas[var51] = (byte) (256 + this.faceAlphas[var51]); } } if (var15 == 1) { this.faceSkins[var51] = var6.readUnsignedByte(); } if (var16 == 1) { this.faceTextures[var51] = (short) (var7.readUShort() - 1); } if (this.textureCoords != null && this.faceTextures[var51] != -1) { this.textureCoords[var51] = (byte) (var8.readUnsignedByte() - 1); } } var2.currentOffset = var35; var3.currentOffset = var30; var51 = 0; var52 = 0; var53 = 0; var54 = 0; int var56; for (var55 = 0; var55 < var10; ++var55) { var56 = var3.readUnsignedByte(); if (var56 == 1) { var51 = var2.readSmart() + var54; var52 = var2.readSmart() + var51; var53 = var2.readSmart() + var52; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if (var56 == 2) { var52 = var53; var53 = var2.readSmart() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if (var56 == 3) { var51 = var53; var53 = var2.readSmart() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if (var56 == 4) { int var57 = var51; var51 = var52; var52 = var57; var53 = var2.readSmart() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var57; this.indices3[var55] = var53; } } var2.currentOffset = var42; var3.currentOffset = var43; var4.currentOffset = var44; var5.currentOffset = var45; var6.currentOffset = var46; var7.currentOffset = var47; for (var55 = 0; var55 < var11; ++var55) { var56 = this.textureRenderTypes[var55] & 255; if (var56 == 0) { this.texTriangleX[var55] = (short) var2.readUShort(); this.texTriangleY[var55] = (short) var2.readUShort(); this.texTriangleZ[var55] = (short) var2.readUShort(); } } var2.currentOffset = var28; var55 = var2.readUnsignedByte(); if (var55 != 0) { var2.readUShort(); var2.readUShort(); var2.readUShort(); var2.readDWord(); } } public void decodeType2(byte[] var1) { boolean var2 = false; boolean var3 = false; Stream var4 = new Stream(var1); Stream var5 = new Stream(var1); Stream var6 = new Stream(var1); Stream var7 = new Stream(var1); Stream var8 = new Stream(var1); var4.currentOffset = var1.length - 23; int var9 = var4.readUShort(); int var10 = var4.readUShort(); int var11 = var4.readUnsignedByte(); int var12 = var4.readUnsignedByte(); int var13 = var4.readUnsignedByte(); int var14 = var4.readUnsignedByte(); int var15 = var4.readUnsignedByte(); int var16 = var4.readUnsignedByte(); int var17 = var4.readUnsignedByte(); int var18 = var4.readUShort(); int var19 = var4.readUShort(); int var20 = var4.readUShort(); int var21 = var4.readUShort(); int var22 = var4.readUShort(); byte var23 = 0; int var24 = var23 + var9; int var25 = var24; var24 += var10; int var26 = var24; if (var13 == 255) { var24 += var10; } int var27 = var24; if (var15 == 1) { var24 += var10; } int var28 = var24; if (var12 == 1) { var24 += var10; } int var29 = var24; var24 += var22; int var30 = var24; if (var14 == 1) { var24 += var10; } int var31 = var24; var24 += var21; int var32 = var24; var24 += var10 * 2; int var33 = var24; var24 += var11 * 6; int var34 = var24; var24 += var18; int var35 = var24; var24 += var19; int var10000 = var24 + var20; this.verticesCount = var9; this.faceCount = var10; this.textureTriangleCount = var11; this.verticesX = new int[var9]; this.verticesY = new int[var9]; this.verticesZ = new int[var9]; this.indices1 = new int[var10]; this.indices2 = new int[var10]; this.indices3 = new int[var10]; if (var11 > 0) { this.textureRenderTypes = new byte[var11]; this.texTriangleX = new short[var11]; this.texTriangleY = new short[var11]; this.texTriangleZ = new short[var11]; } if (var16 == 1) { this.vertexSkins = new int[var9]; } if (var12 == 1) { this.faceRenderTypes = new byte[var10]; this.textureCoords = new byte[var10]; this.faceTextures = new short[var10]; } if (var13 == 255) { this.faceRenderPriorities = new byte[var10]; } else { this.priority = (byte) var13; } if (var14 == 1) { this.faceAlphas = new byte[var10]; } if (var15 == 1) { this.faceSkins = new int[var10]; } if (var17 == 1) { this.animayaGroups = new int[var9][]; this.animayaScales = new int[var9][]; } this.faceColors = new short[var10]; var4.currentOffset = var23; var5.currentOffset = var34; var6.currentOffset = var35; var7.currentOffset = var24; var8.currentOffset = var29; int var37 = 0; int var38 = 0; int var39 = 0; int var40; int var41; int var42; int var43; int var44; for (var40 = 0; var40 < var9; ++var40) { var41 = var4.readUnsignedByte(); var42 = 0; if ((var41 & 1) != 0) { var42 = var5.readSmart(); } var43 = 0; if ((var41 & 2) != 0) { var43 = var6.readSmart(); } var44 = 0; if ((var41 & 4) != 0) { var44 = var7.readSmart(); } this.verticesX[var40] = var37 + var42; this.verticesY[var40] = var38 + var43; this.verticesZ[var40] = var39 + var44; var37 = this.verticesX[var40]; var38 = this.verticesY[var40]; var39 = this.verticesZ[var40]; if (var16 == 1) { this.vertexSkins[var40] = var8.readUnsignedByte(); } } if (var17 == 1) { for (var40 = 0; var40 < var9; ++var40) { var41 = var8.readUnsignedByte(); this.animayaGroups[var40] = new int[var41]; this.animayaScales[var40] = new int[var41]; for (var42 = 0; var42 < var41; ++var42) { this.animayaGroups[var40][var42] = var8.readUnsignedByte(); this.animayaScales[var40][var42] = var8.readUnsignedByte(); } } } var4.currentOffset = var32; var5.currentOffset = var28; var6.currentOffset = var26; var7.currentOffset = var30; var8.currentOffset = var27; for (var40 = 0; var40 < var10; ++var40) { this.faceColors[var40] = (short) var4.readUShort(); if (var12 == 1) { var41 = var5.readUnsignedByte(); if ((var41 & 1) == 1) { this.faceRenderTypes[var40] = 1; var2 = true; } else { this.faceRenderTypes[var40] = 0; } if ((var41 & 2) == 2) { this.textureCoords[var40] = (byte) (var41 >> 2); this.faceTextures[var40] = this.faceColors[var40]; this.faceColors[var40] = 127; if (this.faceTextures[var40] != -1) { var3 = true; } } else { this.textureCoords[var40] = -1; this.faceTextures[var40] = -1; } } if (var13 == 255) { this.faceRenderPriorities[var40] = var6.readSignedByte(); } if (var14 == 1) { this.faceAlphas[var40] = var7.readSignedByte(); if (this.faceAlphas[var40] < 0) { this.faceAlphas[var40] = (byte) (256 + this.faceAlphas[var40]); } } if (var15 == 1) { this.faceSkins[var40] = var8.readUnsignedByte(); } } var4.currentOffset = var31; var5.currentOffset = var25; var40 = 0; var41 = 0; var42 = 0; var43 = 0; int var45; int var46; for (var44 = 0; var44 < var10; ++var44) { var45 = var5.readUnsignedByte(); if (var45 == 1) { var40 = var4.readSmart() + var43; var41 = var4.readSmart() + var40; var42 = var4.readSmart() + var41; var43 = var42; this.indices1[var44] = var40; this.indices2[var44] = var41; this.indices3[var44] = var42; } if (var45 == 2) { var41 = var42; var42 = var4.readSmart() + var43; var43 = var42; this.indices1[var44] = var40; this.indices2[var44] = var41; this.indices3[var44] = var42; } if (var45 == 3) { var40 = var42; var42 = var4.readSmart() + var43; var43 = var42; this.indices1[var44] = var40; this.indices2[var44] = var41; this.indices3[var44] = var42; } if (var45 == 4) { var46 = var40; var40 = var41; var41 = var46; var42 = var4.readSmart() + var43; var43 = var42; this.indices1[var44] = var40; this.indices2[var44] = var46; this.indices3[var44] = var42; } } var4.currentOffset = var33; for (var44 = 0; var44 < var11; ++var44) { this.textureRenderTypes[var44] = 0; this.texTriangleX[var44] = (short) var4.readUShort(); this.texTriangleY[var44] = (short) var4.readUShort(); this.texTriangleZ[var44] = (short) var4.readUShort(); } if (this.textureCoords != null) { boolean var47 = false; for (var45 = 0; var45 < var10; ++var45) { var46 = this.textureCoords[var45] & 255; if (var46 != 255) { if (this.indices1[var45] == (this.texTriangleX[var46] & '\uffff') && this.indices2[var45] == (this.texTriangleY[var46] & '\uffff') && this.indices3[var45] == (this.texTriangleZ[var46] & '\uffff')) { this.textureCoords[var45] = -1; } else { var47 = true; } } } if (!var47) { this.textureCoords = null; } } if (!var3) { this.faceTextures = null; } if (!var2) { this.faceRenderTypes = null; } } public void decodeType1(byte[] var1) { Stream var2 = new Stream(var1); Stream var3 = new Stream(var1); Stream var4 = new Stream(var1); Stream var5 = new Stream(var1); Stream var6 = new Stream(var1); Stream var7 = new Stream(var1); Stream var8 = new Stream(var1); var2.currentOffset = var1.length - 23; int var9 = var2.readUShort(); int var10 = var2.readUShort(); int var11 = var2.readUnsignedByte(); int var12 = var2.readUnsignedByte(); int var13 = var2.readUnsignedByte(); int var14 = var2.readUnsignedByte(); int var15 = var2.readUnsignedByte(); int var16 = var2.readUnsignedByte(); int var17 = var2.readUnsignedByte(); int var18 = var2.readUShort(); int var19 = var2.readUShort(); int var20 = var2.readUShort(); int var21 = var2.readUShort(); int var22 = var2.readUShort(); int var23 = 0; int var24 = 0; int var25 = 0; int var26; if (var11 > 0) { this.textureRenderTypes = new byte[var11]; var2.currentOffset = 0; for (var26 = 0; var26 < var11; ++var26) { byte var27 = this.textureRenderTypes[var26] = var2.readSignedByte(); if (var27 == 0) { ++var23; } if (var27 >= 1 && var27 <= 3) { ++var24; } if (var27 == 2) { ++var25; } } } var26 = var11 + var9; int var56 = var26; if (var12 == 1) { var26 += var10; } int var28 = var26; var26 += var10; int var29 = var26; if (var13 == 255) { var26 += var10; } int var30 = var26; if (var15 == 1) { var26 += var10; } int var31 = var26; if (var17 == 1) { var26 += var9; } int var32 = var26; if (var14 == 1) { var26 += var10; } int var33 = var26; var26 += var21; int var34 = var26; if (var16 == 1) { var26 += var10 * 2; } int var35 = var26; var26 += var22; int var36 = var26; var26 += var10 * 2; int var37 = var26; var26 += var18; int var38 = var26; var26 += var19; int var39 = var26; var26 += var20; int var40 = var26; var26 += var23 * 6; int var41 = var26; var26 += var24 * 6; int var42 = var26; var26 += var24 * 6; int var43 = var26; var26 += var24 * 2; int var44 = var26; var26 += var24; int var45 = var26; var26 = var26 + var24 * 2 + var25 * 2; this.verticesCount = var9; this.faceCount = var10; this.textureTriangleCount = var11; this.verticesX = new int[var9]; this.verticesY = new int[var9]; this.verticesZ = new int[var9]; this.indices1 = new int[var10]; this.indices2 = new int[var10]; this.indices3 = new int[var10]; if (var17 == 1) { this.vertexSkins = new int[var9]; } if (var12 == 1) { this.faceRenderTypes = new byte[var10]; } if (var13 == 255) { this.faceRenderPriorities = new byte[var10]; } else { this.priority = (byte) var13; } if (var14 == 1) { this.faceAlphas = new byte[var10]; } if (var15 == 1) { this.faceSkins = new int[var10]; } if (var16 == 1) { this.faceTextures = new short[var10]; } if (var16 == 1 && var11 > 0) { this.textureCoords = new byte[var10]; } this.faceColors = new short[var10]; if (var11 > 0) { this.texTriangleX = new short[var11]; this.texTriangleY = new short[var11]; this.texTriangleZ = new short[var11]; } var2.currentOffset = var11; var3.currentOffset = var37; var4.currentOffset = var38; var5.currentOffset = var39; var6.currentOffset = var31; int var46 = 0; int var47 = 0; int var48 = 0; int var49; int var50; int var51; int var52; int var53; for (var49 = 0; var49 < var9; ++var49) { var50 = var2.readUnsignedByte(); var51 = 0; if ((var50 & 1) != 0) { var51 = var3.readSmart(); } var52 = 0; if ((var50 & 2) != 0) { var52 = var4.readSmart(); } var53 = 0; if ((var50 & 4) != 0) { var53 = var5.readSmart(); } this.verticesX[var49] = var46 + var51; this.verticesY[var49] = var47 + var52; this.verticesZ[var49] = var48 + var53; var46 = this.verticesX[var49]; var47 = this.verticesY[var49]; var48 = this.verticesZ[var49]; if (var17 == 1) { this.vertexSkins[var49] = var6.readUnsignedByte(); } } var2.currentOffset = var36; var3.currentOffset = var56; var4.currentOffset = var29; var5.currentOffset = var32; var6.currentOffset = var30; var7.currentOffset = var34; var8.currentOffset = var35; for (var49 = 0; var49 < var10; ++var49) { this.faceColors[var49] = (short) var2.readUShort(); if (var12 == 1) { this.faceRenderTypes[var49] = var3.readSignedByte(); } if (var13 == 255) { this.faceRenderPriorities[var49] = var4.readSignedByte(); } if (var14 == 1) { this.faceAlphas[var49] = var5.readSignedByte(); if (this.faceAlphas[var49] < 0) { this.faceAlphas[var49] = (byte) (256 + this.faceAlphas[var40]); } } if (var15 == 1) { this.faceSkins[var49] = var6.readUnsignedByte(); } if (var16 == 1) { this.faceTextures[var49] = (short) (var7.readUShort() - 1); } if (this.textureCoords != null && this.faceTextures[var49] != -1) { this.textureCoords[var49] = (byte) (var8.readUnsignedByte() - 1); } } var2.currentOffset = var33; var3.currentOffset = var28; var49 = 0; var50 = 0; var51 = 0; var52 = 0; int var54; for (var53 = 0; var53 < var10; ++var53) { var54 = var3.readUnsignedByte(); if (var54 == 1) { var49 = var2.readSmart() + var52; var50 = var2.readSmart() + var49; var51 = var2.readSmart() + var50; var52 = var51; this.indices1[var53] = var49; this.indices2[var53] = var50; this.indices3[var53] = var51; } if (var54 == 2) { var50 = var51; var51 = var2.readSmart() + var52; var52 = var51; this.indices1[var53] = var49; this.indices2[var53] = var50; this.indices3[var53] = var51; } if (var54 == 3) { var49 = var51; var51 = var2.readSmart() + var52; var52 = var51; this.indices1[var53] = var49; this.indices2[var53] = var50; this.indices3[var53] = var51; } if (var54 == 4) { int var55 = var49; var49 = var50; var50 = var55; var51 = var2.readSmart() + var52; var52 = var51; this.indices1[var53] = var49; this.indices2[var53] = var55; this.indices3[var53] = var51; } } var2.currentOffset = var40; var3.currentOffset = var41; var4.currentOffset = var42; var5.currentOffset = var43; var6.currentOffset = var44; var7.currentOffset = var45; for (var53 = 0; var53 < var11; ++var53) { var54 = this.textureRenderTypes[var53] & 255; if (var54 == 0) { this.texTriangleX[var53] = (short) var2.readUShort(); this.texTriangleY[var53] = (short) var2.readUShort(); this.texTriangleZ[var53] = (short) var2.readUShort(); } } var2.currentOffset = var26; var53 = var2.readUnsignedByte(); if (var53 != 0) { var2.readUShort(); var2.readUShort(); var2.readUShort(); var2.readDWord(); } } public void decodeOldFormat(byte[] var1) { boolean var2 = false; boolean var3 = false; Stream var4 = new Stream(var1); Stream var5 = new Stream(var1); Stream var6 = new Stream(var1); Stream var7 = new Stream(var1); Stream var8 = new Stream(var1); var4.currentOffset = var1.length - 18; int var9 = var4.readUShort(); int var10 = var4.readUShort(); int var11 = var4.readUnsignedByte(); int var12 = var4.readUnsignedByte(); int var13 = var4.readUnsignedByte(); int var14 = var4.readUnsignedByte(); int var15 = var4.readUnsignedByte(); int var16 = var4.readUnsignedByte(); int var17 = var4.readUShort(); int var18 = var4.readUShort(); int var19 = var4.readUShort(); int var20 = var4.readUShort(); byte var21 = 0; int var22 = var21 + var9; int var23 = var22; var22 += var10; int var24 = var22; if (var13 == 255) { var22 += var10; } int var25 = var22; if (var15 == 1) { var22 += var10; } int var26 = var22; if (var12 == 1) { var22 += var10; } int var27 = var22; if (var16 == 1) { var22 += var9; } int var28 = var22; if (var14 == 1) { var22 += var10; } int var29 = var22; var22 += var20; int var30 = var22; var22 += var10 * 2; int var31 = var22; var22 += var11 * 6; int var32 = var22; var22 += var17; int var33 = var22; var22 += var18; int var10000 = var22 + var19; this.verticesCount = var9; this.faceCount = var10; this.textureTriangleCount = var11; this.verticesX = new int[var9]; this.verticesY = new int[var9]; this.verticesZ = new int[var9]; this.indices1 = new int[var10]; this.indices2 = new int[var10]; this.indices3 = new int[var10]; if (var11 > 0) { this.faceRenderTypes = new byte[var11]; this.texTriangleX = new short[var11]; this.texTriangleY = new short[var11]; this.texTriangleZ = new short[var11]; } if (var16 == 1) { this.vertexSkins = new int[var9]; } if (var12 == 1) { this.faceRenderTypes = new byte[var10];//int -> byte this.textureCoords = new byte[var10]; this.faceTextures = new short[var10]; } if (var13 == 255) { this.faceRenderPriorities = new byte[var10]; } else { this.priority = (byte) var13; } if (var14 == 1) { this.faceAlphas = new byte[var10];//int -> byte } if (var15 == 1) { this.faceSkins = new int[var10]; } this.faceColors = new short[var10]; var4.currentOffset = var21; var5.currentOffset = var32; var6.currentOffset = var33; var7.currentOffset = var22; var8.currentOffset = var27; int var35 = 0; int var36 = 0; int var37 = 0; int var38; int var39; int var40; int var41; int var42; for (var38 = 0; var38 < var9; ++var38) { var39 = var4.readUnsignedByte(); var40 = 0; if ((var39 & 1) != 0) { var40 = var5.readSmart(); } var41 = 0; if ((var39 & 2) != 0) { var41 = var6.readSmart(); } var42 = 0; if ((var39 & 4) != 0) { var42 = var7.readSmart(); } this.verticesX[var38] = var35 + var40; this.verticesY[var38] = var36 + var41; this.verticesZ[var38] = var37 + var42; var35 = this.verticesX[var38]; var36 = this.verticesY[var38]; var37 = this.verticesZ[var38]; if (var16 == 1) { this.vertexSkins[var38] = var8.readUnsignedByte(); } } var4.currentOffset = var30; var5.currentOffset = var26; var6.currentOffset = var24; var7.currentOffset = var28; var8.currentOffset = var25; for (var38 = 0; var38 < var10; ++var38) { this.faceColors[var38] = (short) var4.readUShort(); if (var12 == 1) { var39 = var5.readUnsignedByte(); if ((var39 & 1) == 1) { this.faceRenderTypes[var38] = 1; var2 = true; } else { this.faceRenderTypes[var38] = 0; } if ((var39 & 2) == 2) { this.textureCoords[var38] = (byte) (var39 >> 2); this.faceTextures[var38] = this.faceColors[var38]; this.faceColors[var38] = 127; if (this.faceTextures[var38] != -1) { var3 = true; } } else { this.textureCoords[var38] = -1; this.faceTextures[var38] = -1; } } if (var13 == 255) { this.faceRenderPriorities[var38] = var6.readSignedByte(); } if (var14 == 1) { this.faceAlphas[var38] = var7.readSignedByte(); if (this.faceAlphas[var38] < 0) { this.faceAlphas[var38] = (byte) (256 + this.faceAlphas[var38]);//-> cast here } } if (var15 == 1) { this.faceSkins[var38] = var8.readUnsignedByte(); } } var4.currentOffset = var29; var5.currentOffset = var23; var38 = 0; var39 = 0; var40 = 0; var41 = 0; int var43; int var44; for (var42 = 0; var42 < var10; ++var42) { var43 = var5.readUnsignedByte(); if (var43 == 1) { var38 = var4.readSmart() + var41; var39 = var4.readSmart() + var38; var40 = var4.readSmart() + var39; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if (var43 == 2) { var39 = var40; var40 = var4.readSmart() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if (var43 == 3) { var38 = var40; var40 = var4.readSmart() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if (var43 == 4) { var44 = var38; var38 = var39; var39 = var44; var40 = var4.readSmart() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var44; this.indices3[var42] = var40; } } var4.currentOffset = var31; for (var42 = 0; var42 < var11; ++var42) { this.textureRenderTypes[var42] = 0; this.texTriangleX[var42] = (short) var4.readUShort(); this.texTriangleY[var42] = (short) var4.readUShort(); this.texTriangleZ[var42] = (short) var4.readUShort(); } if (this.textureCoords != null) { boolean var45 = false; for (var43 = 0; var43 < var10; ++var43) { var44 = this.textureCoords[var43] & 255; if (var44 != 255) { if (this.indices1[var43] == (this.texTriangleX[var44] & '\uffff') && this.indices2[var43] == (this.texTriangleY[var44] & '\uffff') && this.indices3[var43] == (this.texTriangleZ[var44] & '\uffff')) { this.textureCoords[var43] = -1; } else { var45 = true; } } } if (!var45) { this.textureCoords = null; } } if (!var3) { this.faceTextures = null; } if (!var2) { this.faceRenderTypes = null; } } void decodeOld(byte[] var1) { boolean var2 = false; boolean var3 = false; Stream var4 = new Stream(var1); Stream var5 = new Stream(var1); Stream var6 = new Stream(var1); Stream var7 = new Stream(var1); Stream var8 = new Stream(var1); var4.currentOffset = var1.length - 18; int var9 = var4.readUShort(); int var10 = var4.readUShort(); int var11 = var4.readUnsignedByte(); int var12 = var4.readUnsignedByte(); int var13 = var4.readUnsignedByte(); int var14 = var4.readUnsignedByte(); int var15 = var4.readUnsignedByte(); int var16 = var4.readUnsignedByte(); int var17 = var4.readUShort(); int var18 = var4.readUShort(); int var19 = var4.readUShort(); int var20 = var4.readUShort(); byte var21 = 0; int var45 = var21 + var9; int var23 = var45; var45 += var10; int var24 = var45; if (var13 == 255) { var45 += var10; } int var25 = var45; if (var15 == 1) { var45 += var10; } int var26 = var45; if (var12 == 1) { var45 += var10; } int var27 = var45; if (var16 == 1) { var45 += var9; } int var28 = var45; if (var14 == 1) { var45 += var10; } int var29 = var45; var45 += var20; int var30 = var45; var45 += var10 * 2; int var31 = var45; var45 += var11 * 6; int var32 = var45; var45 += var17; int var33 = var45; var45 += var18; int var10000 = var45 + var19; this.verticesCount = var9; this.faceCount = var10; this.textureTriangleCount = var11; this.verticesX = new int[var9]; this.verticesY = new int[var9]; this.verticesZ = new int[var9]; this.indices1 = new int[var10]; this.indices2 = new int[var10]; this.indices3 = new int[var10]; if (var11 > 0) { this.textureRenderTypes = new byte[var11]; this.texTriangleX = new short[var11]; this.texTriangleY = new short[var11]; this.texTriangleZ = new short[var11]; } if (var16 == 1) { this.vertexSkins = new int[var9]; } if (var12 == 1) { this.faceRenderTypes = new byte[var10]; this.textureCoords = new byte[var10]; this.faceTextures = new short[var10]; } if (var13 == 255) { this.faceRenderPriorities = new byte[var10]; } else { this.priority = (byte)var13; } if (var14 == 1) { this.faceAlphas = new byte[var10]; } if (var15 == 1) { this.faceSkins = new int[var10]; } this.faceColors = new short[var10]; var4.currentOffset = var21; var5.currentOffset = var32; var6.currentOffset = var33; var7.currentOffset = var45; var8.currentOffset = var27; int var35 = 0; int var36 = 0; int var37 = 0; int var38; int var39; int var40; int var41; int var42; for (var38 = 0; var38 < var9; ++var38) { var39 = var4.readUnsignedByte(); var40 = 0; if ((var39 & 1) != 0) { var40 = var5.readShortSmart(); } var41 = 0; if ((var39 & 2) != 0) { var41 = var6.readShortSmart(); } var42 = 0; if ((var39 & 4) != 0) { var42 = var7.readShortSmart(); } this.verticesX[var38] = var35 + var40; this.verticesY[var38] = var36 + var41; this.verticesZ[var38] = var37 + var42; var35 = this.verticesX[var38]; var36 = this.verticesY[var38]; var37 = this.verticesZ[var38]; if (var16 == 1) { this.vertexSkins[var38] = var8.readUnsignedByte(); } } var4.currentOffset = var30; var5.currentOffset = var26; var6.currentOffset = var24; var7.currentOffset = var28; var8.currentOffset = var25; for (var38 = 0; var38 < var10; ++var38) { this.faceColors[var38] = (short)var4.readUShort(); if (var12 == 1) { var39 = var5.readUnsignedByte(); if ((var39 & 1) == 1) { this.faceRenderTypes[var38] = 1; var2 = true; } else { this.faceRenderTypes[var38] = 0; } if ((var39 & 2) == 2) { this.textureCoords[var38] = (byte)(var39 >> 2); this.faceTextures[var38] = this.faceColors[var38]; this.faceColors[var38] = 127; if (this.faceTextures[var38] != -1) { var3 = true; } } else { this.textureCoords[var38] = -1; this.faceTextures[var38] = -1; } } if (var13 == 255) { this.faceRenderPriorities[var38] = var6.readSignedByte(); } if (var14 == 1) { this.faceAlphas[var38] = var7.readSignedByte(); } if (var15 == 1) { this.faceSkins[var38] = var8.readUnsignedByte(); } } var4.currentOffset = var29; var5.currentOffset = var23; var38 = 0; var39 = 0; var40 = 0; var41 = 0; int var43; int var44; for (var42 = 0; var42 < var10; ++var42) { var43 = var5.readUnsignedByte(); if (var43 == 1) { var38 = var4.readShortSmart() + var41; var39 = var4.readShortSmart() + var38; var40 = var4.readShortSmart() + var39; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if (var43 == 2) { var39 = var40; var40 = var4.readShortSmart() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if (var43 == 3) { var38 = var40; var40 = var4.readShortSmart() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if (var43 == 4) { var44 = var38; var38 = var39; var39 = var44; var40 = var4.readShortSmart() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var44; this.indices3[var42] = var40; } } var4.currentOffset = var31; for (var42 = 0; var42 < var11; ++var42) { this.textureRenderTypes[var42] = 0; this.texTriangleX[var42] = (short)var4.readUShort(); this.texTriangleY[var42] = (short)var4.readUShort(); this.texTriangleZ[var42] = (short)var4.readUShort(); } if (this.textureCoords != null) { boolean var46 = false; for (var43 = 0; var43 < var10; ++var43) { var44 = this.textureCoords[var43] & 255; if (var44 != 255) { if (this.indices1[var43] == (this.texTriangleX[var44] & '\uffff') && this.indices2[var43] == (this.texTriangleY[var44] & '\uffff') && this.indices3[var43] == (this.texTriangleZ[var44] & '\uffff')) { this.textureCoords[var43] = -1; } else { var46 = true; } } } if (!var46) { this.textureCoords = null; } } if (!var3) { this.faceTextures = null; } if (!var2) { this.faceRenderTypes = null; } } final int method3993(ModelData var1, int var2) { int var3 = -1; int var4 = var1.verticesX[var2]; int var5 = var1.verticesY[var2]; int var6 = var1.verticesZ[var2]; for (int var7 = 0; var7 < this.verticesCount; ++var7) { if (var4 == this.verticesX[var7] && var5 == this.verticesY[var7] && var6 == this.verticesZ[var7]) { var3 = var7; break; } } if (var3 == -1) { this.verticesX[this.verticesCount] = var4; this.verticesY[this.verticesCount] = var5; this.verticesZ[this.verticesCount] = var6; if (var1.vertexSkins != null) { this.vertexSkins[this.verticesCount] = var1.vertexSkins[var2]; } var3 = this.verticesCount++; } return var3; } public ModelData method3957() { ModelData var1 = new ModelData(); if (this.faceRenderTypes != null) { var1.faceRenderTypes = new byte[this.faceCount]; for (int var2 = 0; var2 < this.faceCount; ++var2) { var1.faceRenderTypes[var2] = this.faceRenderTypes[var2]; } } var1.verticesCount = this.verticesCount; var1.faceCount = this.faceCount; var1.textureTriangleCount = this.textureTriangleCount; var1.verticesX = this.verticesX; var1.verticesY = this.verticesY; var1.verticesZ = this.verticesZ; var1.indices1 = this.indices1; var1.indices2 = this.indices2; var1.indices3 = this.indices3; var1.faceRenderPriorities = this.faceRenderPriorities; var1.faceAlphas = this.faceAlphas; var1.textureCoords = this.textureCoords; var1.faceColors = this.faceColors; var1.faceTextures = this.faceTextures; var1.priority = this.priority; var1.textureRenderTypes = this.textureRenderTypes; var1.texTriangleX = this.texTriangleX; var1.texTriangleY = this.texTriangleY; var1.texTriangleZ = this.texTriangleZ; var1.vertexSkins = this.vertexSkins; var1.faceSkins = this.faceSkins; var1.vertexLabels = this.vertexLabels; var1.animayaGroups = this.animayaGroups; var1.animayaScales = this.animayaScales; var1.faceLabelsAlpha = this.faceLabelsAlpha; var1.vertexNormals = this.vertexNormals; var1.faceNormals = this.faceNormals; var1.ambient = this.ambient; var1.contrast = this.contrast; return var1; } public ModelData method3958(int[][] var1, int var2, int var3, int var4, boolean var5, int var6) { this.calculateBounds(); int var7 = var2 + this.field2262; int var8 = var2 + this.field2241; int var9 = var4 + this.field2233; int var10 = var4 + this.field2253; if (var7 >= 0 && var8 + 128 >> 7 < var1.length && var9 >= 0 && var10 + 128 >> 7 < var1[0].length) { var7 >>= 7; var8 = var8 + 127 >> 7; var9 >>= 7; var10 = var10 + 127 >> 7; if (var3 == var1[var7][var9] && var3 == var1[var8][var9] && var3 == var1[var7][var10] && var3 == var1[var8][var10]) { return this; } else { ModelData var11 = new ModelData(); var11.verticesCount = this.verticesCount; var11.faceCount = this.faceCount; var11.textureTriangleCount = this.textureTriangleCount; var11.verticesX = this.verticesX; var11.verticesZ = this.verticesZ; var11.indices1 = this.indices1; var11.indices2 = this.indices2; var11.indices3 = this.indices3; var11.faceRenderTypes = this.faceRenderTypes; var11.faceRenderPriorities = this.faceRenderPriorities; var11.faceAlphas = this.faceAlphas; var11.textureCoords = this.textureCoords; var11.faceColors = this.faceColors; var11.faceTextures = this.faceTextures; var11.priority = this.priority; var11.textureRenderTypes = this.textureRenderTypes; var11.texTriangleX = this.texTriangleX; var11.texTriangleY = this.texTriangleY; var11.texTriangleZ = this.texTriangleZ; var11.vertexSkins = this.vertexSkins; var11.faceSkins = this.faceSkins; var11.vertexLabels = this.vertexLabels; var11.faceLabelsAlpha = this.faceLabelsAlpha; var11.animayaScales = this.animayaScales; var11.animayaGroups = this.animayaGroups; var11.ambient = this.ambient; var11.contrast = this.contrast; var11.verticesY = new int[var11.verticesCount]; int var12; int var13; int var14; int var15; int var16; int var17; int var18; int var19; int var20; int var21; if (var6 == 0) { for (var12 = 0; var12 < var11.verticesCount; ++var12) { var13 = var2 + this.verticesX[var12]; var14 = var4 + this.verticesZ[var12]; var15 = var13 & 127; var16 = var14 & 127; var17 = var13 >> 7; var18 = var14 >> 7; var19 = var1[var17][var18] * (128 - var15) + var1[var17 + 1][var18] * var15 >> 7; var20 = var1[var17][var18 + 1] * (128 - var15) + var15 * var1[var17 + 1][var18 + 1] >> 7; var21 = var19 * (128 - var16) + var20 * var16 >> 7; var11.verticesY[var12] = var21 + this.verticesY[var12] - var3; } } else { for (var12 = 0; var12 < var11.verticesCount; ++var12) { var13 = (-this.verticesY[var12] << 16) / super.modelHeight; if (var13 < var6) { var14 = var2 + this.verticesX[var12]; var15 = var4 + this.verticesZ[var12]; var16 = var14 & 127; var17 = var15 & 127; var18 = var14 >> 7; var19 = var15 >> 7; var20 = var1[var18][var19] * (128 - var16) + var1[var18 + 1][var19] * var16 >> 7; var21 = var1[var18][var19 + 1] * (128 - var16) + var16 * var1[var18 + 1][var19 + 1] >> 7; int var22 = var20 * (128 - var17) + var21 * var17 >> 7; var11.verticesY[var12] = (var6 - var13) * (var22 - var3) / var6 + this.verticesY[var12]; } } } var11.invalidate(); return var11; } } else { return this; } } void method3959() { int[] var1; int var2; int var10002; int var3; int var4; if (this.vertexSkins != null) { var1 = new int[256]; var2 = 0; for (var3 = 0; var3 < this.verticesCount; ++var3) { var4 = this.vertexSkins[var3]; var10002 = var1[var4]++; if (var4 > var2) { var2 = var4; } } this.vertexLabels = new int[var2 + 1][]; for (var3 = 0; var3 <= var2; ++var3) { this.vertexLabels[var3] = new int[var1[var3]]; var1[var3] = 0; } for (var3 = 0; var3 < this.verticesCount; this.vertexLabels[var4][var1[var4]++] = var3++) { var4 = this.vertexSkins[var3]; } this.vertexSkins = null; } if (this.faceSkins != null) { var1 = new int[256]; var2 = 0; for (var3 = 0; var3 < this.faceCount; ++var3) { var4 = this.faceSkins[var3]; var10002 = var1[var4]++; if (var4 > var2) { var2 = var4; } } this.faceLabelsAlpha = new int[var2 + 1][]; for (var3 = 0; var3 <= var2; ++var3) { this.faceLabelsAlpha[var3] = new int[var1[var3]]; var1[var3] = 0; } for (var3 = 0; var3 < this.faceCount; this.faceLabelsAlpha[var4][var1[var4]++] = var3++) { var4 = this.faceSkins[var3]; } this.faceSkins = null; } } public void method3960() { for (int var1 = 0; var1 < this.verticesCount; ++var1) { int var2 = this.verticesX[var1]; this.verticesX[var1] = this.verticesZ[var1]; this.verticesZ[var1] = -var2; } this.invalidate(); } public void method3961() { for (int var1 = 0; var1 < this.verticesCount; ++var1) { this.verticesX[var1] = -this.verticesX[var1]; this.verticesZ[var1] = -this.verticesZ[var1]; } this.invalidate(); } public void method4012() { for (int var1 = 0; var1 < this.verticesCount; ++var1) { int var2 = this.verticesZ[var1]; this.verticesZ[var1] = this.verticesX[var1]; this.verticesX[var1] = -var2; } this.invalidate(); } public void method3963(int var1) { int var2 = ModelData_sine[var1]; int var3 = ModelData_cosine[var1]; for (int var4 = 0; var4 < this.verticesCount; ++var4) { int var5 = var2 * this.verticesZ[var4] + var3 * this.verticesX[var4] >> 16; this.verticesZ[var4] = var3 * this.verticesZ[var4] - var2 * this.verticesX[var4] >> 16; this.verticesX[var4] = var5; } this.invalidate(); } public void changeOffset(int var1, int var2, int var3) { for (int var4 = 0; var4 < this.verticesCount; ++var4) { int[] var10000 = this.verticesX; var10000[var4] += var1; var10000 = this.verticesY; var10000[var4] += var2; var10000 = this.verticesZ; var10000[var4] += var3; } this.invalidate(); } public void recolor(short var1, short var2) { for (int var3 = 0; var3 < this.faceCount; ++var3) { if (this.faceColors[var3] == var1) { this.faceColors[var3] = var2; } } } public void retexture(short var1, short var2) { if (this.faceTextures != null) { for (int var3 = 0; var3 < this.faceCount; ++var3) { if (this.faceTextures[var3] == var1) { this.faceTextures[var3] = var2; } } } } public void method3979() { int var1; for (var1 = 0; var1 < this.verticesCount; ++var1) { this.verticesZ[var1] = -this.verticesZ[var1]; } for (var1 = 0; var1 < this.faceCount; ++var1) { int var2 = this.indices1[var1]; this.indices1[var1] = this.indices3[var1]; this.indices3[var1] = var2; } this.invalidate(); } public void resize(int var1, int var2, int var3) { for (int var4 = 0; var4 < this.verticesCount; ++var4) { this.verticesX[var4] = this.verticesX[var4] * var1 / 128; this.verticesY[var4] = var2 * this.verticesY[var4] / 128; this.verticesZ[var4] = var3 * this.verticesZ[var4] / 128; } this.invalidate(); } public void calculateVertexNormals() { if (this.vertexNormals == null) { this.vertexNormals = new VertexNormal[this.verticesCount]; int var1; for (var1 = 0; var1 < this.verticesCount; ++var1) { this.vertexNormals[var1] = new VertexNormal(); } for (var1 = 0; var1 < this.faceCount; ++var1) { int var2 = this.indices1[var1]; int var3 = this.indices2[var1]; int var4 = this.indices3[var1]; int var5 = this.verticesX[var3] - this.verticesX[var2]; int var6 = this.verticesY[var3] - this.verticesY[var2]; int var7 = this.verticesZ[var3] - this.verticesZ[var2]; int var8 = this.verticesX[var4] - this.verticesX[var2]; int var9 = this.verticesY[var4] - this.verticesY[var2]; int var10 = this.verticesZ[var4] - this.verticesZ[var2]; int var11 = var6 * var10 - var9 * var7; int var12 = var7 * var8 - var10 * var5; int var13; for (var13 = var5 * var9 - var8 * var6; var11 > 8192 || var12 > 8192 || var13 > 8192 || var11 < -8192 || var12 < -8192 || var13 < -8192; var13 >>= 1) { var11 >>= 1; var12 >>= 1; } int var14 = (int)Math.sqrt((double)(var11 * var11 + var12 * var12 + var13 * var13)); if (var14 <= 0) { var14 = 1; } var11 = var11 * 256 / var14; var12 = var12 * 256 / var14; var13 = var13 * 256 / var14; byte var15; if (this.faceRenderTypes == null) { var15 = 0; } else { var15 = this.faceRenderTypes[var1]; } if (var15 == 0) { VertexNormal var16 = this.vertexNormals[var2]; var16.x += var11; var16.y += var12; var16.z += var13; ++var16.magnitude; var16 = this.vertexNormals[var3]; var16.x += var11; var16.y += var12; var16.z += var13; ++var16.magnitude; var16 = this.vertexNormals[var4]; var16.x += var11; var16.y += var12; var16.z += var13; ++var16.magnitude; } else if (var15 == 1) { if (this.faceNormals == null) { this.faceNormals = new FaceNormal[this.faceCount]; } FaceNormal var17 = this.faceNormals[var1] = new FaceNormal(); var17.x = var11; var17.y = var12; var17.z = var13; } } } } void invalidate() { this.vertexNormals = null; this.vertexVertices = null; this.faceNormals = null; this.isBoundsCalculated = false; } void calculateBounds() { if (!this.isBoundsCalculated) { super.setModelHeight(0); this.field2245 = 0; this.field2262 = 999999; this.field2241 = -999999; this.field2253 = -99999; this.field2233 = 99999; for (int var1 = 0; var1 < this.verticesCount; ++var1) { int var2 = this.verticesX[var1]; int var3 = this.verticesY[var1]; int var4 = this.verticesZ[var1]; if (var2 < this.field2262) { this.field2262 = var2; } if (var2 > this.field2241) { this.field2241 = var2; } if (var4 < this.field2233) { this.field2233 = var4; } if (var4 > this.field2253) { this.field2253 = var4; } if (-var3 > super.modelHeight) { super.setModelHeight(-var3); } if (var3 > this.field2245) { this.field2245 = var3; } } this.isBoundsCalculated = true; } } public final Model toModel(int var1, int var2, int var3, int var4, int var5) { this.calculateVertexNormals(); int var6 = (int)Math.sqrt((double)(var5 * var5 + var3 * var3 + var4 * var4)); int var7 = var6 * var2 >> 8; Model var8 = new Model(); var8.faceColors1 = new int[this.faceCount]; var8.faceColors2 = new int[this.faceCount]; var8.faceColors3 = new int[this.faceCount]; if (this.textureTriangleCount > 0 && this.textureCoords != null) { int[] var9 = new int[this.textureTriangleCount]; int var10; for (var10 = 0; var10 < this.faceCount; ++var10) { if (this.textureCoords[var10] != -1) { ++var9[this.textureCoords[var10] & 255]; } } var8.textureTriangleCount = 0; for (var10 = 0; var10 < this.textureTriangleCount; ++var10) { if (var9[var10] > 0 && this.textureRenderTypes[var10] == 0) { ++var8.textureTriangleCount; } } var8.texTriangleX = new int[var8.textureTriangleCount]; var8.texTriangleY = new int[var8.textureTriangleCount]; var8.texTriangleZ = new int[var8.textureTriangleCount]; var10 = 0; int var11; for (var11 = 0; var11 < this.textureTriangleCount; ++var11) { if (var9[var11] > 0 && this.textureRenderTypes[var11] == 0) { var8.texTriangleX[var10] = this.texTriangleX[var11] & '\uffff'; var8.texTriangleY[var10] = this.texTriangleY[var11] & '\uffff'; var8.texTriangleZ[var10] = this.texTriangleZ[var11] & '\uffff'; var9[var11] = var10++; } else { var9[var11] = -1; } } var8.textureCoords = new byte[this.faceCount]; for (var11 = 0; var11 < this.faceCount; ++var11) { if (this.textureCoords[var11] != -1) { var8.textureCoords[var11] = (byte)var9[this.textureCoords[var11] & 255]; } else { var8.textureCoords[var11] = -1; } } } for (int var16 = 0; var16 < this.faceCount; ++var16) { byte var17; if (this.faceRenderTypes == null) { var17 = 0; } else { var17 = this.faceRenderTypes[var16]; } byte var18; if (this.faceAlphas == null) { var18 = 0; } else { var18 = this.faceAlphas[var16]; } short var12; if (this.faceTextures == null) { var12 = -1; } else { var12 = this.faceTextures[var16]; } if (var18 == -2) { var17 = 3; } if (var18 == -1) { var17 = 2; } VertexNormal var13; int var14; FaceNormal var19; if (var12 == -1) { if (var17 != 0) { if (var17 == 1) { var19 = this.faceNormals[var16]; var14 = (var4 * var19.y + var5 * var19.z + var3 * var19.x) / (var7 / 2 + var7) + var1; var8.faceColors1[var16] = method3974(this.faceColors[var16] & '\uffff', var14); var8.faceColors3[var16] = -1; } else if (var17 == 3) { var8.faceColors1[var16] = 128; var8.faceColors3[var16] = -1; } else { var8.faceColors3[var16] = -2; } } else { int var15 = this.faceColors[var16] & '\uffff'; if (this.vertexVertices != null && this.vertexVertices[this.indices1[var16]] != null) { var13 = this.vertexVertices[this.indices1[var16]]; } else { var13 = this.vertexNormals[this.indices1[var16]]; } var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1; var8.faceColors1[var16] = method3974(var15, var14); if (this.vertexVertices != null && this.vertexVertices[this.indices2[var16]] != null) { var13 = this.vertexVertices[this.indices2[var16]]; } else { var13 = this.vertexNormals[this.indices2[var16]]; } var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1; var8.faceColors2[var16] = method3974(var15, var14); if (this.vertexVertices != null && this.vertexVertices[this.indices3[var16]] != null) { var13 = this.vertexVertices[this.indices3[var16]]; } else { var13 = this.vertexNormals[this.indices3[var16]]; } var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1; var8.faceColors3[var16] = method3974(var15, var14); } } else if (var17 != 0) { if (var17 == 1) { var19 = this.faceNormals[var16]; var14 = (var4 * var19.y + var5 * var19.z + var3 * var19.x) / (var7 / 2 + var7) + var1; var8.faceColors1[var16] = method3975(var14); var8.faceColors3[var16] = -1; } else { var8.faceColors3[var16] = -2; } } else { if (this.vertexVertices != null && this.vertexVertices[this.indices1[var16]] != null) { var13 = this.vertexVertices[this.indices1[var16]]; } else { var13 = this.vertexNormals[this.indices1[var16]]; } var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1; var8.faceColors1[var16] = method3975(var14); if (this.vertexVertices != null && this.vertexVertices[this.indices2[var16]] != null) { var13 = this.vertexVertices[this.indices2[var16]]; } else { var13 = this.vertexNormals[this.indices2[var16]]; } var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1; var8.faceColors2[var16] = method3975(var14); if (this.vertexVertices != null && this.vertexVertices[this.indices3[var16]] != null) { var13 = this.vertexVertices[this.indices3[var16]]; } else { var13 = this.vertexNormals[this.indices3[var16]]; } var14 = (var4 * var13.y + var5 * var13.z + var3 * var13.x) / (var7 * var13.magnitude) + var1; var8.faceColors3[var16] = method3975(var14); } } this.method3959(); var8.verticesCount = this.verticesCount; var8.verticesX = this.verticesX; var8.verticesY = this.verticesY; var8.verticesZ = this.verticesZ; var8.indicesCount = this.faceCount; var8.indices1 = this.indices1; var8.indices2 = this.indices2; var8.indices3 = this.indices3; var8.faceRenderPriorities = this.faceRenderPriorities; var8.faceAlphas = this.faceAlphas; var8.priority = this.priority; var8.vertexLabels = this.vertexLabels; var8.faceLabelsAlpha = this.faceLabelsAlpha; var8.faceTextures = this.faceTextures; if (faceTextureUVCoordinates == null) { computeTextureUVCoordinates(); } vertexNormals(); var8.setVertexNormalsX(vertexNormalsX); var8.setVertexNormalsY(vertexNormalsY); var8.setVertexNormalsZ(vertexNormalsZ); var8.setFaceTextureUVCoordinates(faceTextureUVCoordinates); return var8; } public static byte[][] data = new byte[65535][]; public static boolean[] newModel = new boolean[65535]; public static byte[] EMPTY = new byte[0]; public static boolean method463(int i) { if (data == null) { return false; } byte[] class21 = data[i]; if (class21 == null) { Client.instance.provider.method548(i); return false; } else { return true; } } public static ModelData ModelData_get(int modelId) { if (data[modelId] != null && data[modelId] == EMPTY) { return null; } byte[] decompressed = data[modelId]; if (decompressed == null) { Client.instance.provider.method548(modelId); return null; } else { return new ModelData(modelId, decompressed); } } static void method3972(ModelData var0, ModelData var1, int var2, int var3, int var4, boolean var5) { var0.calculateBounds(); var0.calculateVertexNormals(); var1.calculateBounds(); var1.calculateVertexNormals(); ++field2243; int var6 = 0; int[] var7 = var1.verticesX; int var8 = var1.verticesCount; int var9; for (var9 = 0; var9 < var0.verticesCount; ++var9) { VertexNormal var10 = var0.vertexNormals[var9]; if (var10.magnitude != 0) { int var11 = var0.verticesY[var9] - var3; if (var11 <= var1.field2245) { int var12 = var0.verticesX[var9] - var2; if (var12 >= var1.field2262 && var12 <= var1.field2241) { int var13 = var0.verticesZ[var9] - var4; if (var13 >= var1.field2233 && var13 <= var1.field2253) { for (int var14 = 0; var14 < var8; ++var14) { VertexNormal var15 = var1.vertexNormals[var14]; if (var12 == var7[var14] && var13 == var1.verticesZ[var14] && var11 == var1.verticesY[var14] && var15.magnitude != 0) { if (var0.vertexVertices == null) { var0.vertexVertices = new VertexNormal[var0.verticesCount]; } if (var1.vertexVertices == null) { var1.vertexVertices = new VertexNormal[var8]; } VertexNormal var16 = var0.vertexVertices[var9]; if (var16 == null) { var16 = var0.vertexVertices[var9] = new VertexNormal(var10); } VertexNormal var17 = var1.vertexVertices[var14]; if (var17 == null) { var17 = var1.vertexVertices[var14] = new VertexNormal(var15); } var16.x += var15.x; var16.y += var15.y; var16.z += var15.z; var16.magnitude += var15.magnitude; var17.x += var10.x; var17.y += var10.y; var17.z += var10.z; var17.magnitude += var10.magnitude; ++var6; field2266[var9] = field2243; field2267[var14] = field2243; } } } } } } } if (var6 >= 3 && var5) { for (var9 = 0; var9 < var0.faceCount; ++var9) { if (field2266[var0.indices1[var9]] == field2243 && field2266[var0.indices2[var9]] == field2243 && field2266[var0.indices3[var9]] == field2243) { if (var0.faceRenderTypes == null) { var0.faceRenderTypes = new byte[var0.faceCount]; } var0.faceRenderTypes[var9] = 2; } } for (var9 = 0; var9 < var1.faceCount; ++var9) { if (field2243 == field2267[var1.indices1[var9]] && field2243 == field2267[var1.indices2[var9]] && field2243 == field2267[var1.indices3[var9]]) { if (var1.faceRenderTypes == null) { var1.faceRenderTypes = new byte[var1.faceCount]; } var1.faceRenderTypes[var9] = 2; } } } } static final int method3974(int var0, int var1) { var1 = (var0 & 127) * var1 >> 7; if (var1 < 2) { var1 = 2; } else if (var1 > 126) { var1 = 126; } return (var0 & 65408) + var1; } static final int method3975(int var0) { if (var0 < 2) { var0 = 2; } else if (var0 > 126) { var0 = 126; } return var0; } public void vertexNormals() { VertexNormal[] vertexNormals = this.vertexNormals; VertexNormal[] vertexVertices = this.vertexVertices; if (vertexNormals != null && vertexNormalsX == null) { int verticesCount = this.verticesCount; vertexNormalsX = new int[verticesCount]; vertexNormalsY = new int[verticesCount]; vertexNormalsZ = new int[verticesCount]; for (int i = 0; i < verticesCount; ++i) { VertexNormal vertexNormal; if (vertexVertices != null && (vertexNormal = vertexVertices[i]) != null) { vertexNormalsX[i] = vertexNormal.x; vertexNormalsY[i] = vertexNormal.y; vertexNormalsZ[i] = vertexNormal.z; } else if ((vertexNormal = vertexNormals[i]) != null) { vertexNormalsX[i] = vertexNormal.x; vertexNormalsY[i] = vertexNormal.y; vertexNormalsZ[i] = vertexNormal.z; } } } } public void computeTextureUVCoordinates() { final short[] faceTextures = getFaceTextures(); if (faceTextures == null) { return; } final int[] vertexPositionsX = getVertexX(); final int[] vertexPositionsY = getVertexY(); final int[] vertexPositionsZ = getVertexZ(); final int[] trianglePointsX = getTrianglePointsX(); final int[] trianglePointsY = getTrianglePointsY(); final int[] trianglePointsZ = getTrianglePointsZ(); final short[] texTriangleX = getTexTriangleX(); final short[] texTriangleY = getTexTriangleY(); final short[] texTriangleZ = getTexTriangleZ(); final byte[] textureCoords = getTextureCoords(); int faceCount = getTriangleFaceCount(); float[] faceTextureUCoordinates = new float[faceCount * 6]; for (int i = 0; i < faceCount; i++) { int trianglePointX = trianglePointsX[i]; int trianglePointY = trianglePointsY[i]; int trianglePointZ = trianglePointsZ[i]; short textureIdx = faceTextures[i]; if (textureIdx != -1) { int triangleVertexIdx1; int triangleVertexIdx2; int triangleVertexIdx3; if (textureCoords != null && textureCoords[i] != -1) { int textureCoordinate = textureCoords[i] & 255; triangleVertexIdx1 = texTriangleX[textureCoordinate]; triangleVertexIdx2 = texTriangleY[textureCoordinate]; triangleVertexIdx3 = texTriangleZ[textureCoordinate]; } else { triangleVertexIdx1 = trianglePointX; triangleVertexIdx2 = trianglePointY; triangleVertexIdx3 = trianglePointZ; } float triangleX = (float) vertexPositionsX[triangleVertexIdx1]; float triangleY = (float) vertexPositionsY[triangleVertexIdx1]; float triangleZ = (float) vertexPositionsZ[triangleVertexIdx1]; float f_882_ = (float) vertexPositionsX[triangleVertexIdx2] - triangleX; float f_883_ = (float) vertexPositionsY[triangleVertexIdx2] - triangleY; float f_884_ = (float) vertexPositionsZ[triangleVertexIdx2] - triangleZ; float f_885_ = (float) vertexPositionsX[triangleVertexIdx3] - triangleX; float f_886_ = (float) vertexPositionsY[triangleVertexIdx3] - triangleY; float f_887_ = (float) vertexPositionsZ[triangleVertexIdx3] - triangleZ; float f_888_ = (float) vertexPositionsX[trianglePointX] - triangleX; float f_889_ = (float) vertexPositionsY[trianglePointX] - triangleY; float f_890_ = (float) vertexPositionsZ[trianglePointX] - triangleZ; float f_891_ = (float) vertexPositionsX[trianglePointY] - triangleX; float f_892_ = (float) vertexPositionsY[trianglePointY] - triangleY; float f_893_ = (float) vertexPositionsZ[trianglePointY] - triangleZ; float f_894_ = (float) vertexPositionsX[trianglePointZ] - triangleX; float f_895_ = (float) vertexPositionsY[trianglePointZ] - triangleY; float f_896_ = (float) vertexPositionsZ[trianglePointZ] - triangleZ; float f_897_ = f_883_ * f_887_ - f_884_ * f_886_; float f_898_ = f_884_ * f_885_ - f_882_ * f_887_; float f_899_ = f_882_ * f_886_ - f_883_ * f_885_; float f_900_ = f_886_ * f_899_ - f_887_ * f_898_; float f_901_ = f_887_ * f_897_ - f_885_ * f_899_; float f_902_ = f_885_ * f_898_ - f_886_ * f_897_; float f_903_ = 1.0F / (f_900_ * f_882_ + f_901_ * f_883_ + f_902_ * f_884_); float u0 = (f_900_ * f_888_ + f_901_ * f_889_ + f_902_ * f_890_) * f_903_; float u1 = (f_900_ * f_891_ + f_901_ * f_892_ + f_902_ * f_893_) * f_903_; float u2 = (f_900_ * f_894_ + f_901_ * f_895_ + f_902_ * f_896_) * f_903_; f_900_ = f_883_ * f_899_ - f_884_ * f_898_; f_901_ = f_884_ * f_897_ - f_882_ * f_899_; f_902_ = f_882_ * f_898_ - f_883_ * f_897_; f_903_ = 1.0F / (f_900_ * f_885_ + f_901_ * f_886_ + f_902_ * f_887_); float v0 = (f_900_ * f_888_ + f_901_ * f_889_ + f_902_ * f_890_) * f_903_; float v1 = (f_900_ * f_891_ + f_901_ * f_892_ + f_902_ * f_893_) * f_903_; float v2 = (f_900_ * f_894_ + f_901_ * f_895_ + f_902_ * f_896_) * f_903_; int idx = i * 6; faceTextureUCoordinates[idx] = u0; faceTextureUCoordinates[idx + 1] = v0; faceTextureUCoordinates[idx + 2] = u1; faceTextureUCoordinates[idx + 3] = v1; faceTextureUCoordinates[idx + 4] = u2; faceTextureUCoordinates[idx + 5] = v2; } } faceTextureUVCoordinates = faceTextureUCoordinates; } private int getTriangleFaceCount() { return faceCount; } private short[] getFaceTextures() { return faceTextures; } private int[] getVertexX() { return verticesX; } private int[] getVertexY() { return verticesY; } private int[] getVertexZ() { return verticesZ; } private int[] getTrianglePointsX() { return indices1; } private int[] getTrianglePointsY() { return indices2; } private int[] getTrianglePointsZ() { return indices3; } private short[] getTexTriangleX() { return texTriangleX; } private short[] getTexTriangleY() { return texTriangleY; } private short[] getTexTriangleZ() { return texTriangleZ; } private byte[] getTextureCoords() { return textureCoords; } }