// Client Rates sm_cvar sv_minrate 786432 sm_cvar sv_maxrate 786432 sm_cvar sv_minupdaterate 128 sm_cvar sv_maxupdaterate 128 sm_cvar sv_mincmdrate 128 sm_cvar sv_maxcmdrate 128 sm_cva rsv_client_cmdrate_difference 1 sm_cvar sv_client_predict 1 sm_cvar sv_client_min_interp_ratio 1 sm_cvar sv_client_max_interp_ratio 2 // Misc sm_cvar sv_delta_entity_full_buffer_size 262144 // Disable Hibernation sv_hibernate_when_empty 0 sv_hibernate_ms 0 sv_hibernate_ms_vgui 0 sv_hibernate_postgame_delay 0 sv_hibernate_punt_tv_clients 0 // Ragdolls / Props sm_cvar g_ragdoll_important_maxcount 1 sm_cvar g_ragdoll_maxcount 1 sm_cvar phys_enable_experimental_optimizations 1 sm_cvar prop_active_gib_limit 1 sm_cvar prop_active_gib_max_fade_time 1 sm_cvar sv_turbophysics 0 // CPU Tweaks sm_cvar fps_max 0 sm_cvar host_framerate 0 sm_cvar host_syncfps 0 sm_cvar sv_force_transmit_ents 0 sm_cvar sv_force_transmit_players 0 sm_cvar sv_forcepreload 1 sm_cvar sv_stats 0 sm_cvar sv_parallel_packentities 1 sm_cvar sv_multiplayer_maxtempentities 1 sm_cvar mat_powersavingsmode 0 sm_cvar mat_queue_mode 0 sm_cvar mat_queue_mode_force_allow 0 sm_cvar net_queued_packet_thread 1 sm_cvar pvs_min_player_distance 1 // Network / Throughput sm_cvar sv_parallel_sendsnapshot 1 sm_cvar sv_enable_delta_packing 1 sm_cvar sv_maxunlag 0.1 sm_cvar net_maxcleartime 0.001 sm_cvar net_minroutable 1000 sm_cvar net_earliertempents 1 sm_cvar net_compresspackets 0 // Experimental Async / MultiThreading sm_cvar occlusion_test_async 1 sm_cvar host_threaded_sound 1 sm_cvar host_thread_mode 2 sm_cvar sv_threaded_init 1 sm_cvar mod_load_anims_async 1 sm_cvar mod_load_mesh_async 1 sm_cvar mod_load_vcollide_async 1 sm_cvar g_ai_threadedgraphbuild 1