on death of player: if {slay.inprogress} is true: victim is in "killercaptains" attacker is in "killercaptains" if {Killer.KillThem::%attacker%} is set: set {_Player} to victim set {_Team} to {Teams.InTeam::%{_Player}%} remove {_Player} from {Team.%{_Team}%::*} delete {Teams.InTeam::%{_Player}%} command "/scoreboard teams leave %{_Player}%" set {_dead} to victim set {_teamnumber} to {Killer.KillThem::%attacker%} set {Teams.InTeam::%{_dead}%} to {_teamnumber} add {_dead} to {Team.%{_teamnumber}%::*} command "/scoreboard teams join UHC%{_teamnumber}% %{_dead}%" set {ChosenPlayer.Dead::%victim%} to true