math.randomseed(tick()) local pwn = game:service('Players').LocalPlayer local char = pwn.Character local pk = pwn.Backpack local Human = char.Humanoid local Torso = char.Torso local Head = char.Head local LeftArm = char["Left Arm"] local RightArm = char["Right Arm"] local LeftLeg = char["Left Leg"] local RightLeg = char["Right Leg"] local Neck = char.Torso["Neck"] local RightShoulder = char.Torso["Right Shoulder"] local LeftShoulder = char.Torso["Left Shoulder"] local RightHip = char.Torso["Right Hip"] local LeftHip = char.Torso["Left Hip"] local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0) local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0) local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0) local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0) local Tewl = Instance.new("HopperBin",pk) local Nim = "Time Blast" local disabled = false function ChargeWelds() if Torso.Anchored then Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0) else Torso.Anchored = true Torso.CFrame = Torso.CFrame * CFrame.new(0,5,0) end coroutine.resume(meshInsertion) TiltX = 2 TiltY = 0 TiltZ = 2 RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) TiltX = 2 TiltY = 0 TiltZ = 2 MoveX = 0 MoveY = 0 MoveZ = 0 RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) TiltX = 0.3 TiltY = 0 TiltZ = 0.3 MoveX = 0 MoveY = 0 MoveZ = 0 RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) end function RefreshWelds() Neck.C0 = NeckC0 Neck.C1 = NeckC1 RightShoulder.C0 = RightShoulderC0 RightShoulder.C1 = RightShoulderC1 LeftShoulder.C0 = LeftShoulderC0 LeftShoulder.C1 = LeftShoulderC1 RightHip.C0 = RightHipC0 RightHip.C1 = RightHipC1 LeftHip.C0 = LeftHipC0 LeftHip.C1 = LeftHipC1 end function Welds1() TiltX = 0 TiltY = 0 TiltZ = 1.57 RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ) TiltX = 0.6 TiltY = 0 TiltZ = 0 MoveX = 0 MoveY = 0 MoveZ = -0.3 RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) TiltX = -0.05 TiltY = 0 TiltZ = 0 MoveX = 0 MoveY = 0.1 MoveZ = 0 RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) end function Welds2() TiltX = 100 TiltY = 20 TiltZ = -20 RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) TiltX = 0.6 TiltY = 0 TiltZ = 0 MoveX = 0 MoveY = 0 MoveZ = -0.3 RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) TiltX = 0 TiltY = 0 TiltZ = 0 MoveX = 0 MoveY = 0 MoveZ = 0 RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) end function onButton1Down(mouse) if disabled == true then return end Torso.Anchored = true Human.PlatformStand = true Human.WalkSpeed = 0 disabled = true narb = Instance.new("ForceField",char) noob = narb:clone() noobz = narb:clone() nubz = narb:clone() coroutine.resume(coroutine.create(function() for x = 1,150 do Torso.CFrame = Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-100,100),0) wait() end end)) chargeup() local wow = Instance.new("Part",workspace) wow.Anchored = true wow.CanCollide = false wow.Reflectance = 0.32 wow.formFactor = "Custom" wow.Size = Vector3.new(0.2,0.2,0.2) wow.TopSurface = "Smooth" wow.Transparency = 0 wow.BottomSurface = "Smooth" wow.CFrame = Torso.CFrame wow.BrickColor = BrickColor.new("Really black") local Mesh2 = Instance.new("SpecialMesh",wow) Mesh2.MeshType = "FileMesh" Mesh2.Scale = Vector3.new(4.5,0.5,4.5) Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976" Mesh2.TextureId = "" for i = 1,30 do wow.CFrame = Torso.CFrame * CFrame.new(0,-7.5,0) wait() wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,-6,0) wow.Transparency = wow.Transparency + 0.1 end local p = Instance.new("Part",char) p.Anchored = true p.CanCollide = false p.Transparency = 0 p.Reflectance = 0.3 p.formFactor = "Symmetric" p.Size = Vector3.new(12, 12, 12) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Name = "Sharingan" p.Shape = "Ball" p.CFrame = Torso.CFrame p.BrickColor = BrickColor.new("Lime green") local lol = Instance.new("Explosion",workspace) lol.Position = Torso.Position lol.BlastRadius = 450 lol.BlastPressure = 0 for i = 1,10 do wait() p.Size = p.Size + Vector3.new(3,3,3) p.CFrame = Torso.CFrame p.Transparency = p.Transparency + 0.1 end game.Lighting.TimeOfDay = 6 p:remove() wow:remove() Welds2() wait(0.5) Welds1() wait(0.5) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0.1, 0, 2) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0.1, 0, -2) wait(1) for i = 1,20 do game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random()) wait() end game.Lighting.Ambient = Color3.new(1,1,1) local model = Instance.new("Model",char) local fer = Instance.new("Fire",Torso) fer.Size = 30 fer.Heat = 18 fer.Color = BrickColor.new("Really red").Color fer.SecondaryColor = BrickColor.new("Really black").Color local smk = Instance.new("Smoke",Torso) smk.Opacity = 1 smk.RiseVelocity = 25 smk.Size = 12 smk.Color = BrickColor.new("Really red").Color local O = Instance.new("Part",model) O.Anchored = true O.CanCollide = false O.Transparency = 0 O.Reflectance = 0.3 O.formFactor = "Symmetric" O.Size = Vector3.new(0, 0, 0) O.TopSurface = "Smooth" O.BottomSurface = "Smooth" O.Name = "Sharingan" O.Shape = "Ball" O.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0) O.BrickColor = BrickColor.new("Really red") local Mesh = Instance.new("SpecialMesh") Mesh.Parent = O Mesh.MeshType = "FileMesh" Mesh.Scale = Vector3.new(1.3, 1.3, 1.3) Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" Mesh.TextureId = "" local O2 = Instance.new("Part",model) O2.Anchored = true O2.CanCollide = false O2.Transparency = 0 O2.Reflectance = 0.3 O2.formFactor = "Symmetric" O2.Size = Vector3.new(0, 0, 0) O2.TopSurface = "Smooth" O2.BottomSurface = "Smooth" O2.Name = "Sharingan" O2.Shape = "Ball" O2.CFrame = Torso.CFrame O2.BrickColor = BrickColor.new("Really red") local Mesh3 = Instance.new("SpecialMesh") Mesh3.Parent = O2 Mesh3.MeshType = "FileMesh" Mesh3.Scale = Vector3.new(1, 1, 1) Mesh3.MeshId = "http://www.roblox.com/asset/?id=3270017" Mesh3.TextureId = "" local O3 = Instance.new("Part",model) O3.Anchored = true O3.CanCollide = false O3.Transparency = 0 O3.Reflectance = 0.3 O3.formFactor = "Symmetric" O3.Size = Vector3.new(0, 0, 0) O3.TopSurface = "Smooth" O3.BottomSurface = "Smooth" O3.Name = "Sharingan" O3.Shape = "Ball" O3.CFrame = Torso.CFrame*CFrame.fromEulerAnglesXYZ(1.5, 0, 0) O3.BrickColor = BrickColor.new("Really red") local Mesh4 = Instance.new("SpecialMesh") Mesh4.Parent = O3 Mesh4.MeshType = "FileMesh" Mesh4.Scale = Vector3.new(1.3, 1.3, 1.3) Mesh4.MeshId = "http://www.roblox.com/asset/?id=3270017" Mesh4.TextureId = "" local O4 = Instance.new("Part",model) O4.Anchored = true O4.CanCollide = false O4.Transparency = 0 O4.Reflectance = 0.3 O4.formFactor = "Symmetric" O4.Size = Vector3.new(0, 0, 0) O4.TopSurface = "Smooth" O4.BottomSurface = "Smooth" O4.Name = "Sharingan" O4.Shape = "Ball" O4.CFrame = Torso.CFrame O4.BrickColor = BrickColor.new("Really red") local Mesh5 = Instance.new("SpecialMesh") Mesh5.Parent = O4 Mesh5.MeshType = "FileMesh" Mesh5.Scale = Vector3.new(1, 1, 1) Mesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" Mesh5.TextureId = "" local pro = Instance.new("Part",char) pro.Anchored = true pro.CanCollide = true pro.Transparency = 0.2 pro.Reflectance = 0.3 pro.formFactor = "Symmetric" pro.Size = Vector3.new(1, 1, 1) pro.TopSurface = "Smooth" pro.BottomSurface = "Smooth" pro.Name = "Sharingan" pro.Shape = "Ball" pro.BrickColor = BrickColor.new("White") pro.CFrame = Torso.CFrame pro.Touched:connect(onTouched) local lol = Instance.new("Explosion",workspace) lol.Position = Torso.Position lol.BlastRadius = 65 lol.BlastPressure = 900000 lol.Hit:connect(explhit) local Effect = Instance.new("Part",pro) Effect.Anchored = true Effect.CanCollide = false Effect.Size = Vector3.new(1, 1, 1) Effect.formFactor = "Symmetric" Effect.Transparency = 0.6 Effect.BrickColor = BrickColor.new("Toothpaste") Effect.CFrame = Torso.CFrame Effect.Reflectance = 0.6 Effect.TopSurface = "Smooth" Effect.BottomSurface = "Smooth" local EffectMesh = Instance.new("CylinderMesh",Effect) EffectMesh.Scale = Vector3.new(3, 90000, 3) local effect = Effect:Clone() local effectmesh = EffectMesh:Clone() effect.Parent = pro effectmesh.Parent = effect for i = 1,75 do effect.Reflectance = math.random() Effect.Reflectance = math.random() effectmesh.Scale = effectmesh.Scale + Vector3.new(1,0,1) EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2,0,2) Mesh.Scale = Mesh.Scale + Vector3.new(3, 3, 3) Mesh3.Scale = Mesh.Scale Mesh4.Scale = Mesh.Scale Mesh5.Scale = Mesh.Scale O.CFrame = O.CFrame * CFrame.fromEulerAnglesXYZ(6,0,0) O2.CFrame = O2.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0) O3.CFrame = O3.CFrame * CFrame.fromEulerAnglesXYZ(0,6,6) O4.CFrame = O4.CFrame * CFrame.fromEulerAnglesXYZ(6,0,6) pro.Size = pro.Size + Vector3.new(3,3,3) pro.CFrame = Torso.CFrame O.BrickColor = BrickColor.new("Lime green") O2.BrickColor = BrickColor.new("Lime green") O3.BrickColor = BrickColor.new("Lime green") O4.BrickColor = BrickColor.new("Lime green") pro.BrickColor = BrickColor.new("Really black") wait() end coroutine.resume(core) for i = 1,10 do Effect.Reflectance = 0 + 0.1 effect.Reflectance = 0 + 0.1 EffectMesh.Scale = EffectMesh.Scale - Vector3.new(12,30,12) effectmesh.Scale = effectmesh.Scale - Vector3.new(11,29,11) O.Transparency = O.Transparency + 0.1 O2.Transparency = O2.Transparency + 0.1 O3.Transparency = O3.Transparency + 0.1 O4.Transparency = O4.Transparency + 0.1 pro.Transparency = p.Transparency + 0.01 wait() end Effect:remove() pro:remove() fer:remove() smk:remove() noob:remove() noobz:remove() nubz:remove() narb:remove() RefreshWelds() game.Lighting.TimeOfDay = 14 game.Lighting.Brightness = 0 model:remove() Human.PlatformStand = false Torso.Anchored = false Human.WalkSpeed = 16 wait(10) disabled = false end function lul(mouse) mouse.Icon = "http://www.roblox.com/asset/?id=41672909" mouse.Button1Down:connect(onButton1Down) end function explhit(drumstep) for d,s in pairs (drumstep:children()) do if s.className == "Humanoid" then s:takeDamage(80) end end end function chargeup() Welds1() wait(0.4) ChargeWelds() wait(0.3) StartCharge() wait() MidCharge() wait(0.5) EndCharge() wait(0.4) end function EndCharge() local p = Instance.new("Part",char) p.Anchored = true p.CanCollide = false p.Transparency = 0 p.Reflectance = 0.3 p.formFactor = "Symmetric" p.Size = Vector3.new(12, 12, 12) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Name = "Sharingan" p.Shape = "Ball" p.CFrame = Torso.CFrame p.BrickColor = BrickColor.new("Really black") for i = 1,10 do p.Size = p.Size - Vector3.new(3,3,3) p.CFrame = Torso.CFrame wait() end p:remove() end function MidCharge() local wow = Instance.new("Part",workspace) wow.Anchored = true wow.CanCollide = false wow.Reflectance = 0.32 wow.formFactor = "Custom" wow.Size = Vector3.new(12,12,12) wow.TopSurface = "Smooth" wow.Transparency = 0.5 wow.BottomSurface = "Smooth" wow.CFrame = Torso.CFrame * CFrame.new(0,0,0) wow.BrickColor = BrickColor.new("Really black") local wow2 = Instance.new("Part",workspace) wow2.Anchored = true wow2.CanCollide = false wow2.Reflectance = 0.32 wow2.formFactor = "Custom" wow2.Size = Vector3.new(12,12,12) wow2.TopSurface = "Smooth" wow2.Transparency = 0.5 wow2.BottomSurface = "Smooth" wow2.CFrame = Torso.CFrame * CFrame.new(0,0,0) wow2.BrickColor = BrickColor.new("Lime green") local wow11 = Instance.new("Part",workspace) wow11.Anchored = true wow11.CanCollide = false wow11.Reflectance = 0.32 wow11.formFactor = "Custom" wow11.Size = Vector3.new(12,12,12) wow11.TopSurface = "Smooth" wow11.Transparency = 0.5 wow11.BottomSurface = "Smooth" wow11.CFrame = Torso.CFrame * CFrame.new(0,0,0) wow11.BrickColor = BrickColor.new("Lavender") local wow4 = Instance.new("Part",workspace) wow4.Anchored = true wow4.CanCollide = false wow4.Reflectance = 0.32 wow4.formFactor = "Custom" wow4.Size = Vector3.new(12,12,12) wow4.TopSurface = "Smooth" wow4.Transparency = 0.5 wow4.BottomSurface = "Smooth" wow4.CFrame = Torso.CFrame * CFrame.new(0,0,0) wow4.BrickColor = BrickColor.new("Toothpaste") local Taco = Instance.new("SelectionBox",wow) Taco.Visible = true Taco.Color = BrickColor.new("Lime green") Taco.Adornee = Taco.Parent local Tacoz = Taco:clone() Tacoz.Parent = wow2 Tacoz.Color = BrickColor.new("Really black") Tacoz.Adornee = Tacoz.Parent local Taco5 = Tacoz:clone() Taco5.Parent = wow4 Taco5.Adornee = Taco5.Parent Taco5.Color = BrickColor.new("Lavender") local Tacosh = Tacoz:clone() Tacosh.Parent = wow11 Tacosh.Adornee = Tacosh.Parent Tacosh.Color = BrickColor.new("Toothpaste") for i = 1,20 do wait() wow11.CFrame = wow11.CFrame * CFrame.fromEulerAnglesXYZ(6,6,6) wow4.CFrame = wow4.CFrame * CFrame.fromEulerAnglesXYZ(-6,-6,-6) wow2.CFrame = wow2.CFrame * CFrame.fromEulerAnglesXYZ(-3,2,6) wow.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(5,1,-6) end wow:remove() wow2:remove() wow4:remove() wow11:remove() end function StartCharge() local p = Instance.new("Part",char) p.Anchored = true p.CanCollide = false p.Transparency = 0.6 p.Reflectance = 0.3 p.formFactor = "Symmetric" p.Size = Vector3.new(3,3,3) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Name = "Sharingan" p.Shape = "Ball" p.CFrame = Torso.CFrame p.BrickColor = BrickColor.new("Really black") local O = Instance.new("Part",model) O.Anchored = true O.CanCollide = false O.Transparency = 0 O.Reflectance = 0.3 O.formFactor = "Symmetric" O.Size = Vector3.new(0, 0, 0) O.TopSurface = "Smooth" O.BottomSurface = "Smooth" O.Name = "Sharingan" O.Shape = "Ball" O.CFrame = Torso.CFrame O.BrickColor = BrickColor.new("Lime green") local Mesh = Instance.new("SpecialMesh") Mesh.Parent = O Mesh.MeshType = "FileMesh" Mesh.Scale = Vector3.new(1.3, 1.3, 1.3) Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" Mesh.TextureId = "" for i = 1,10 do p.Size = p.Size + Vector3.new(3,3,3) p.CFrame = Torso.CFrame p.Transparency = p.Transparency + 0.1 O.Transparency = O.Transparency + 0.1 Mesh.Scale = Mesh.Scale + Vector3.new(4, 4, 4) wait() end p:remove() O:remove() end function onTouched(Taco) if Taco.Parent.Name ~= pwn.Name and Taco.Parent.Parent.Name ~= pwn.Name then if Taco.Parent.className == "Model" or Taco.Parent.Parent.className == "Model" then for k,f in pairs(Taco.Parent:children()) do if f.className == "Part" then f.Anchored = false coroutine.resume(coroutine.create(function() f.Velocity = (Head.Position - f.Position).unit * -150 wait(0.4) f.Veclovity = Vector3.new(0,0,0) end)) elseif f.className == "ForceField" then f:remove() elseif f.className == "Hat" then f:remove() end end end end end function shock() local wowz = Instance.new("Part",workspace) wowz.Anchored = true wowz.CanCollide = false wowz.Reflectance = 0.32 wowz.formFactor = "Custom" wowz.Size = Vector3.new(0.2,0.2,0.2) wowz.TopSurface = "Smooth" wowz.Transparency = 0 wowz.BottomSurface = "Smooth" wowz.CFrame = Torso.CFrame * CFrame.new(0,0,0) wowz.BrickColor = BrickColor.new("Really black") local Mesh2 = Instance.new("SpecialMesh",wow) Mesh2.MeshType = "FileMesh" Mesh2.Scale = Vector3.new(6,0.5,6) Mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976" Mesh2.TextureId = "" for i = 1,30 do wowz.CFrame = Torso.CFrame * CFrame.new(0,-2.5,0) wait() wowz.CFrame = wow.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0) wowz.BrickColor = BrickColor.Random() end wowz:remove() end function spinmesh() local wowz = Instance.new("Part",char) wowz.Anchored = true wowz.CanCollide = false wowz.Reflectance = 0.32 wowz.Shape = "Ball" wowz.Transparency = 0 wowz.formFactor = "Custom" wowz.Size = Vector3.new(9,9,9) wowz.TopSurface = "Smooth" wowz.BottomSurface = "Smooth" wowz.CFrame = Torso.CFrame wowz.BrickColor = BrickColor.new("Really black") wait(3) wowz:remove() end meshInsertion = coroutine.create(spinmesh) core = coroutine.create(shock) Tewl.Name = Nim Tewl.Selected:connect(lul)