///////////////////////////////////////////////////////////////////// CMD:repup( playerid, params[] ) { if( PlayerInfo[ playerid ][ xAdmin ] < 1336) return GRESKA( playerid, "Ne ste ovlasten za koristenje na ovaa komanda!"); if( !AdminDuty[ playerid ] ) return GRESKA( playerid, "Mora da ste na dolznost!" ); new targetid; if(sscanf(params,"u", targetid)) return SendUsageMessage(playerid, "(cmd): /repup (playerid)."); if(!IsPlayerConnected(targetid)) return GRESKA( playerid, "Pogresen ID." ); PlayerInfo[ targetid ][ xRep ]++; SavePlayer( targetid ); SendInfoMessage( targetid, "Dobivte repup od administrator %s.", ImeIgraca( playerid ) ); SendInfoMessage( targetid, "Sega imate %d/10 reputacii.", PlayerInfo[ targetid ][ xRep ] ); new message_string[111+49+5]; format(message_string , sizeof( message_string ), "{FF0000}|| REPUP || {C0C0C0}%s {FFFFFF}mu dade reputacija na {C0C0C0}%s {FFFFFF} sega toj ima {C0C0C0}%d/10 REP", ImeIgraca(playerid), ImeIgraca(targetid), PlayerInfo[ targetid ][ xRep ]); AdminPoruka( -1, message_string ); LogSave( "Ostalo/LogRepUP.log", message_string ); return (true); } CMD:repdown( playerid, params[] ) { if( PlayerInfo[ playerid ][ xAdmin ] < 1336) return GRESKA( playerid, "Ne ste ovlasten za koristenje na ovaa komanda!"); if( !AdminDuty[ playerid ] ) return GRESKA( playerid, "Mora da ste na dolznost!" ); new targetid; if(sscanf(params,"u", targetid)) return SendUsageMessage(playerid, "(cmd): /repdown (playerid)."); if(!IsPlayerConnected(targetid)) return GRESKA( playerid, "Pogresen ID." ); PlayerInfo[ targetid ][ xRep ]--; SendInfoMessage( targetid, "Dobivte repdown od administrator %s [%d/10].", ImeIgraca(playerid), PlayerInfo[ targetid ][ xRep ]); SendInfoMessage( playerid, "Zemavte reputacija na %s, sega toj ima %d/10 reputacii", ImeIgraca( targetid ), PlayerInfo[ targetid ][ xRep ] ); new message_string[113+49+5]; format(message_string , sizeof( message_string ), "{FF0000}|| REPDOWN || {C0C0C0}%s {FFFFFF}mu zede reputacija na {C0C0C0}%s {FFFFFF} sega toj ima {C0C0C0}%d/10 REP", ImeIgraca( playerid ), ImeIgraca( targetid ), PlayerInfo[ targetid ][ xRep ] ); AdminPoruka( -1, message_string ); LogSave( "Ostalo/LogRepDOWN.log", message_string ); return (true); }