name = 'Epic Staff' PLAYERS = game:GetService('Players') ply = PLAYERS.LocalPlayer char = ply.Character pcall(function() char:FindFirstChild("legetdgq"):Remove() end) m = Instance.new("Model",char) m.Name = "beasrt" hop = Instance.new("HopperBin",ply.Backpack) hop.Name = name debris = game:GetService("Debris") cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new floatforce = 196.25 torso,head = char.Torso,char.Head attacking = false rs = torso["Right Shoulder"] ls = torso["Left Shoulder"] rh = torso["Right Hip"] lh = torso["Left Hip"] neck = torso["Neck"] rw,lw = nil,nil rhw,lhw = nil,nil local orgc1 = rs.C1 rarm = char["Right Arm"] larm = char["Left Arm"] rleg = char["Right Leg"] lleg = char["Left Leg"] normposr = cfn(1.5,.5,0) normposl = cfn(-1.5,.5,0) normposl2 = cfn(.5,-1.5,0) normposr2 = cfn(-.5,-1.5,0) normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0) holdpos = normposr*ang(math.pi/2,0,0) holdpos2 = normposl*ang(math.pi/2,0,0) --------UTILITIES START------- function genNew(ClassName, Parent, Properties) local nObj = Instance.new(ClassName, Parent) if Properties["FormFactor"] then nObj["FormFactor"] = Properties["FormFactor"] end for Prop, Value in pairs(Properties) do nObj[Prop] = Value end return nObj end T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee) if typee == 'wedge' then c = Instance.new("WedgePart",m) elseif typee == 'seat' then c = Instance.new("Seat",m) elseif typee == 'vseat' then c = Instance.new("VehicleSeat",m) else c = Instance.new("Part",m) end c.TopSurface,c.BottomSurface = 0,0 c.Locked = true c.formFactor = "Custom" c.Size = Vector3.new(x,y,z) if color ~= "random" then c.BrickColor = BrickColor.new(color) else c.BrickColor = BrickColor:random() end c.Transparency = transparency c.CanCollide = cancollide if anchored ~= nil then c.Anchored = anchored end if parent ~= nil then c.Parent = parent end return c end , ["C"] = function(func) coroutine.resume(coroutine.create(func)) end , ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent) w = Instance.new("Motor",m) if parent ~= nil then w.Parent = parent end w.Part0,w.Part1 = part0,part1 w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) return w end , ["BG"] = function(parent) local c = Instance.new("BodyGyro",parent) c.P = 20e+003 c.cframe = parent.CFrame c.maxTorque = Vector3.new(c.P,c.P,c.P) return c end , ["BP"] = function(parent,position) local bp = Instance.new("BodyPosition",parent) bp.maxForce = Vector3.new()*math.huge bp.position = position return bp end , ["F"] = function(parent,size,heat,color,secondcolor,enabled) f = Instance.new("Fire",parent) f.Size = size f.Heat = heat if enabled ~= nil then f.Enabled = enabled end if color ~= nil then f.Color = BrickColor.new(color).Color end if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end return f end , ["FM"] = function(parent,meshid,x,y,z,meshtexture) if meshid == "cylinder" then mesh = Instance.new("CylinderMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh elseif meshid == 'block' then mesh = Instance.new("BlockMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh end mesh = Instance.new("SpecialMesh",parent) if meshid == 'wedge' then mesh.MeshType = 'Wedge' elseif meshid == 'sphere' then mesh.MeshType = 3 elseif type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else mesh.MeshId = "rbxassetid://"..meshids[meshid] end mesh.Scale = Vector3.new(x,y,z) if meshtexture then if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end end return mesh end, ["Dec"] = function(parent,face,id,transparency) c = Instance.new("Decal",parent) c.Face = face c.Texture = id if transparency then c.Transparency = transparency end return c end, ["S"] = function(id,pitch,volume,parent) cur = nil found = false if type(id) == 'string' then for i,v in pairs(char.Head:children()) do if v:IsA("Sound") and v.Name == id and not found then cur = v if parent then cur = v:Clone() cur.Parent = parent end cur.Pitch = pitch if volume then cur.Volume = volume end cur:Play() found = true return cur end end elseif type(id) == 'number' then local a = char.Head:FindFirstChild('exteo') a.SoundId = 'rbxassetid://'..id a.Pitch = pitch if volume then a.Volume = volume end a:Play() return a end end } function FindHumanoid(a,b) for i,v in pairs(a:children()) do if v:IsA('Humanoid') then if not b then if v.Parent ~= char then return v end else return v end end end end function damage(hit,amount,delay) ---- VAHINKO DAMAGE hum = FindHumanoid(hit) if hum then if delay then local found = CheckTag(hum,'tag') if not found then local a = AddTag(hum,'tag') debris:AddItem(a,delay) hum.Health = hum.Health - amount end else hum.Health = hum.Health - amount end return hum end end rtorso = torso lock = {["R"] = function(a) if a == 1 then rabrick = T.P(1,1,1,"White",1,false,false) rw = T.W(rabrick,rtorso,1.5,.5,0,0,0,0) T.W(rarm,rabrick,0,-.5,0,0,0,0) elseif a == 2 then rlbrick = T.P(1,1,1,"White",1,false,false) rhw = T.W(rlbrick,rtorso,-.5,-1.5,0,0,0,0) T.W(rleg,rlbrick,0,-.5,0,0,0,0) elseif a == 0 then rs.Parent = rtorso rw.Parent = nil rabrick:Destroy() rabrick = nil elseif a == -1 then rhw.Parent = nil rh.Parent = rtorso rlbrick:Destroy() rlbrick = nil end end , ["L"] = function(a) if a == 1 then labrick = T.P(1,1,1,"White",1,false,false) lw = T.W(labrick,rtorso,-1.5,.5,0,0,0,0) T.W(larm,labrick,0,-.5,0,0,0,0) elseif a == 2 then llbrick = T.P(1,1,1,"White",1,false,false) lhw = T.W(llbrick,rtorso,.5,-1.5,0,0,0,0) T.W(lleg,llbrick,0,-.5,0,0,0,0) elseif a == 0 then ls.Parent = rtorso lw.Parent = nil labrick:Destroy() labrick = nil elseif a == -1 then lhw.Parent = nil lh.Parent = rtorso llbrick:Destroy() llbrick = nil end end } function spaas(position,radius,number,number2,color) mode = Instance.new("Model",m) for i = 1,number2 do pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius)) mag = (position-pos).magnitude col = color or 'Toothpaste' local laz = T.P(.1,mag,.1,col,0,false,true,mode) T.FM(laz,'cylinder',.3,1,.3) laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0) cframe = (laz.CFrame*cfn(0,-mag/2,0)).p pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius)) mag2 = (cframe-pos2).magnitude local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode) T.FM(laz2,'cylinder',.3,1,.3) laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0) previo = laz2 for i = 1,number do cframe = (previo.CFrame*cfn(0,-mag/2,0)).p pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius)) mag2 = (cframe-pos2).magnitude local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode) T.FM(laz2,'cylinder',.3,1,.3) laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0) previo = laz2 end end debris:AddItem(mode,.1) return mode end function lightning(startpos,endpos,times,offse,livetime,col,dmg) local curpos = startpos for i = 1,times do mag = (startpos-endpos).magnitude offs = {-offse,offse} offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)]) laz = T.P(.1,.1,mag/times,col,0,false,true,m) if dmg then laz.Touched:connect(function(hit) damage(hit.Parent,dmg[1],dmg[2]) end) end apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset if times == i then mag2 = (curpos-endpos).magnitude laz.Size = v3n(.1,.1,mag2) laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2) else laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2) end curpos = laz.CFrame*cfn(0,0,-mag/times/2).p debris:AddItem(laz,livetime) end end ------MESHIDS--- meshids = {["penguin"] = 15853464, ["ring"] = 3270017, ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557, ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549,['cheese'] = 1090700,["pan"] = 24342877,["ketchup"] = 29690481, ["duck"] = 9419831,["unicorn"]=84003494}---some meshids textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153, ["cheese"] = 1090703} soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455, ['midas'] = 17385513; ['spark'] = 10756118; ['boom'] = 10730819; ['plank'] = 10548112; ['harmonica1'] = 33069371; ['harmonica2'] = 33069412; ['thump'] = 10730819; ['hit'] = 2801263; ['crunch'] = 15047813; } function AddTag(object,tagname) local tag = Instance.new("BoolValue",object) tag.Name = tagname return tag end function CheckTag(object,tagname) local found = object:FindFirstChild(tagname) if found then return found else return _ end end function RemoveTag(object,tagname) local found = CheckTag(object,tagname) if found then found:Remove() end end for i,v in pairs(soundids) do ---Remove sounds for _,q in pairs(char.Head:children()) do if q.Name == i then q:Remove() end end end for i,v in pairs(soundids) do ----Add sounds sound = Instance.new("Sound") sound.SoundId = "http://www.roblox.com/asset/?id="..v sound.Name = i sound.Parent = char.Head end genNew('Sound',char.Head,{ Name = 'slash'; SoundId = 'rbxasset://sounds//swordslash.wav' }) waitbp = function(a,r) while (a.Parent.Position-a.position).magnitude > r do wait() end end M = {["R"] = function(a,b) return math.random(a,b) end, ["Cos"] = function(a) return math.cos(a) end, ["Sin"] = function(a) return math.sin(a) end, ["D"] = function(a) return math.rad(a) end } function findground(position,radius,ignore) if ignore then ig = ignore table.insert(ig,m) else ig = {m} end local ray = Ray.new(position.p,position.p+(position.p-v3n(0,200,0)).unit*radius) local obj,pos2 = Workspace:FindPartOnRayWithIgnoreList(ray,ig) if obj and pos2 then return obj,pos2 else return nil end end rweld = _ faketorso = _ function faketor() if rtorso == torso then torso.Transparency = 1 faketorso = T.P(2,2,1,'White',0,false,false,char) rweld = T.W(faketorso,torso,0,0,0,0,0,0) rtorso = faketorso hw.Part1 = rtorso for i,v in pairs({lh,ls,rh,rs}) do v.Part0 = rtorso end elseif rtorso ~= torso then rtorso = torso for i,v in pairs({lh,ls,rh,rs}) do v.Part0 = rtorso end hw.Part1 = torso faketorso:Remove() rweld:Remove() torso.Transparency = 0 end end function calcp(a,b) --- Direction CFrame return cfn(a,v3n(b.x,a.y,b.z)) end function weldall(q) if q == 1 then a,b = 1,2 else a,b = -1,0 end for i = a,b do lock.R(i) lock.L(i) end end function speak(a,b) game:GetService('Chat'):Chat(p,a,b) end function FindPlayers(a,b,c) --- Finds Players near a part list = {} for _,v in pairs(Workspace:children()) do if v:IsA("Model") then for _,child in pairs(v:children()) do if child:IsA("Humanoid") then if c and child.Parent ~= char then if (a-child.Torso.Position).magnitude < b then table.insert(list,child.Parent) end elseif not c then if (a-child.Torso.Position).magnitude < b then table.insert(list,child.Parent) end end end end end end return list end --------UTILITIES END------- Staff = Instance.new("Model",m) hdl = T.P(.5,4,.5,'White',0,false,false,Staff) T.FM(hdl,'cylinder',1,1,1) hw = T.W(hdl,rtorso,0,0,.75,0,0,M.D(-45)) p = T.P(2,2,2,'Black',0,false,false,Staff) p.Shape = 0 T.W(p,hdl,0,3,0,0,0,0) p2 = T.P(1,1,1,'White',0,false,false,Staff) T.FM(p2,'crown',.9,.9,.9) T.W(p2,hdl,0,2,.2,math.pi,0,0) hat = T.P(1,1,1,'White',0,false,false,Staff) T.FM(hat,49927327,1,1,1,'rainbow') T.W(hat,p,0,1.4,0,0,0,0) hat = T.P(1,1,1,'White',0,false,false,Staff) T.FM(hat,22053998,1.2,1,1,'rainbow') T.W(hat,p,0,.5,-.5,0,0,0) p2 = T.P(.5,1.5,.4,'White',0,false,false,Staff) T.FM(p2,'sphere',1,1,1) T.W(p2,p,0,-1,-.75,0,0,0) mouth = T.P(.5,.1,.1,'Nougat',0,false,false,Staff) mouth_mesh = T.FM(mouth,'sphere',1,1,1) mouth_weld = T.W(mouth,p,0,-.5,-.8,0,0,0) mouth_weld_normal = mouth_weld.C1 equipped = false -----------ZOMBIE MAKER FUNCTION------------ function Exorcism() pos = torso.Position+torso.CFrame.lookVector*3+v3n(0,-3,0) person = Instance.new("Model",Workspace) person.Name = 'Zombie' ----PARTS------- local hed = T.P(1,1,1,'White',0,true,false,person) hed.Name = 'Head' Instance.new("SpecialMesh",hed).Scale = v3n(1.25,1.25,1.25) local tor = T.P(2,2,1,'White',0,true,false,person) tor.Name = 'Torso' local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Left Arm' q = T.W(ar,tor,-.5,0.5,0,0,math.pi/2,0,tor) q.C0 = cfn(1,0.5,0)*ang(0,math.pi/2,0) local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Right Arm' q2 = T.W(ar,tor,.5,0.5,0,0,math.pi/2,0,tor) q2.C0 = cfn(-1,0.5,0)*ang(0,math.pi/2,0) local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Right Leg' T.W(ar,tor,-.5,-2,0,0,0,0,tor) local ar = T.P(1,2,1,'White',0,true,false,person) ar.Name = 'Left Leg' T.W(ar,tor,.5,-2,0,0,0,0,tor) T.W(hed,tor,0,1.5,0,0,0,0,tor) ----PARTS------- q.MaxVelocity = .1 q.DesiredAngle = math.pi/2 q2.MaxVelocity = .1 q2.DesiredAngle = math.pi/2 local hum = Instance.new("Humanoid",person) Instance.new("Skin",person).SkinColor = BrickColor.new('Earth green') tor.CFrame = calcp(torso.Position+torso.CFrame.lookVector*5,torso.Position) shirt = Instance.new('Shirt',person) shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=79001892' pants = Instance.new('Pants',person) pants.PantsTemplate = 'http://www.roblox.com/asset/?id=79001892' crown = T.P(1,1,1,'White',0,false,false) T.FM(crown,1031410,1,1,1,1031417) T.W(crown,hed,-.2,.85,0,0,0,M.D(20)) face = T.Dec(hed,'Front','http://www.roblox.com/asset/?id=65180938') ---DYING--- hum.Died:connect(function() wait(2) hum.Parent:Remove() end) ---DYING--- end -----------ZOMBIE MAKER FUNCTION------------ function Equip() if not equipped then equipped = true hw.Part1 = rarm speak('At your service','Blue') hw.C1 = cfn(0,-1,0)*ang(-math.pi/2,0,0) elseif equipped then equipped = false hw.Part1 = rtorso hw.C1 = cfn(0,0,.75)*ang(0,0,M.D(-45)) end normh = hw.C1 end function Fly(mouse) bp = T.BP(torso,torso.Position) bg = T.BG(torso) holding = true lock.R(1) lock.L(1) lock.R(2) lock.L(2) rw.C1 = normposr*ang(0,0,M.D(30)) lw.C1 = normposl*ang(0,0,M.D(-30)) rhw.C1 = normposr2*ang(0,0,M.D(-30))*cfn(-.4,.1,0) lhw.C1 = normposl2*ang(0,0,M.D(30))*cfn(.4,.1,0) while holding do unit = (torso.Position-mouse.hit.p).unit bp.position = bp.position+unit*-5 bg.cframe = cfn(torso.Position,mouse.hit.p)*ang(-math.pi/2,0,0) wait() end for i = -1,0 do lock.R(i) lock.L(i) end bp:Remove() bg:Remove() end function earthdragon(mouse) local ground,_ = findground(torso.CFrame,10,{char}) local mag = (torso.Position-mouse.hit.p).magnitude if ground then T.C(function() local dragon = Instance.new("Model",m) local main = T.P(1,1,1,'White',1,false,true) local old = main s = 10 T.C(function() while wait() do wait() if #dragon:children() > 0 then old.CFrame = cfn(main.Position,old.Position) for i,v in pairs(dragon:children()) do if i == #dragon:children() then old = v v.CFrame = cfn(old.Position,v.Position)*cfn(0,0,-s) else v.CFrame = cfn(old.Position,v.Position)*cfn(0,0,-s) end old = v end end end end) for i = 1,mag/10 do local cube = genNew('Part',dragon,{ BrickColor = ground.BrickColor; Size = v3n(s,s,s); Anchored = true; TopSurface = ground.TopSurface; BottomSurface = ground.BottomSurface; CanCollide = false; Material = ground.Material; }) cube.CFrame = p.CFrame end local r = mag/2 holding = true local cf = cfn(torso.Position,mouse.hit.p)*cfn(0,0,-r)*ang(0,-math.pi/2,0) for i = 0,360-s,3 do wait() main.CFrame = cf*cfn(M.Cos(M.D(i))*r,M.Sin(M.D(i))*r,0) end dragon:Remove() end) end end neck2 = _ function necko(a) if a == 1 then neck2 = T.W(char.Head,faketorso,0,1.5,0,0,0,0) normposn2 = neck2.C0 elseif a == 0 then neck2:Remove() end end ef = function(a) T.C(function() local p = T.P(1,1,1,'White',0,false,true) p.CFrame = a local msh = T.FM(p,'ring',1,1,1) for i,v in pairs(FindPlayers(p.Position,5)) do damage(v,5,.1) end for i = 1,5 do msh.Scale = v3n(i,i,1) p.Transparency = i/5 wait() end p:Remove() end) end function Punches() faketor() lock.R(1) lock.L(1) hw.Part1 = torso o = 1*.95 for _ = 1,5 do speak('One','Red') T.S('hit',2) for i = 0,1,o do wait() rweld.C1 = cfn()*ang(0,M.D(40*i),0) rw.C1 = normposr*ang(M.D(90*i),0,M.D(40*i)) lw.C1 = normposl*ang(M.D(90*i),0,M.D(40*i)) end ef(rarm.CFrame*cfn(0,-1,0)*ang(math.pi/2,0,0)) for i = 1,0,-o do wait() rweld.C1 = cfn()*ang(0,M.D(40*i),0) rw.C1 = normposr*ang(M.D(90*i),0,M.D(40*i)) lw.C1 = normposl*ang(M.D(90*i),0,M.D(40*i)) end speak('Two','Red') T.S('hit',2) for i = 0,1,o do wait() rweld.C1 = cfn()*ang(0,M.D(-40*i),0) rw.C1 = normposr*ang(M.D(90*i),0,M.D(-40*i)) lw.C1 = normposl*ang(M.D(90*i),0,M.D(-40*i)) end ef(larm.CFrame*cfn(0,-1,0)*ang(math.pi/2,0,0)) for i = 1,0,-o do wait() rweld.C1 = cfn()*ang(0,M.D(-40*i),0) rw.C1 = normposr*ang(M.D(90*i),0,M.D(-40*i)) lw.C1 = normposl*ang(M.D(90*i),0,M.D(-40*i)) end end replics = {'Even my granny punches harder!';'You Weakling!';'Do it H-A-R-D-E-R!';'U gotta do better!';'That wuldnt hurt a fly!';'YOU CANT BE SERIOUS!';'That was WAY TOO SLOW!';'You totally MISSED!';} speak(replics[math.random(#replics)],'Red') rweld.C1 = cfn() faketor() lock.R(0) lock.L(0) end function Kick() faketor() necko(1) weldall(1) local con = lleg.Touched:connect(function(hit) hum = damage(hit.Parent,30,.5) if hum then hum.Sit = true hum.Torso.Velocity = calcp(torso.Position,hum.Torso.Position).lookVector*100+v3n(0,100,0) end end) o = 1/5 for i = 0,1,o do lhw.C1 = normposl2*ang(M.D(-90*i),0,0) rhw.C1 = normposr2*ang(M.D(45*i),0,0) rw.C1 = normposr*ang(M.D(160*i),0,0) lw.C1 = normposl*ang(M.D(160*i),0,0) rweld.C1 = cfn()*ang(M.D(-20*i),0,0) neck2.C0 = normposn2*ang(M.D(20*i),0,0)*cfn(0,0,.3*i) wait() end for i = 1,0,-o do lhw.C1 = normposl2*ang(M.D(-90*i),0,0) rhw.C1 = normposr2*ang(M.D(45*i),0,0) rw.C1 = normposr*ang(M.D(160*i),0,0) lw.C1 = normposl*ang(M.D(160*i),0,0) rweld.C1 = cfn()*ang(M.D(-20*i),0,0) neck2.C0 = normposn2*ang(M.D(20*i),0,0)*cfn(0,0,.3*i) wait() end for i = 0,1,o do rhw.C1 = normposr2*ang(M.D(-45*i),0,0)*cfn(0,0,.4*i) lhw.C1 = normposl2*ang(M.D(80*i),0,0)*cfn(0,-.3*i,-.2*i) rw.C1 = normposr*ang(M.D(-60*i),0,0) lw.C1 = normposl*ang(M.D(-60*i),0,0) rweld.C1 = cfn()*ang(M.D(30*i),0,0) neck2.C0 = normposn2*ang(M.D(-20*i),0,0)*cfn(0,0,-.2*i) wait() end for i = 1,0,-o do rhw.C1 = normposr2*ang(M.D(-45*i),0,0)*cfn(0,0,.4*i) lhw.C1 = normposl2*ang(M.D(80*i),0,0)*cfn(0,-.3*i,-.2*i) rw.C1 = normposr*ang(M.D(-60*i),0,0) lw.C1 = normposl*ang(M.D(-60*i),0,0) rweld.C1 = cfn()*ang(M.D(30*i),0,0) neck2.C0 = normposn2*ang(M.D(-20*i),0,0)*cfn(0,0,-.2*i) wait() end faketor() con:disconnect() weldall(0) end sword = _ function SwordOut() lock.R(1) if not sword then speak('Time for sword training','Blue') for i = 0,1,.1 do rw.C1 = normposr*ang(M.D(90*i),0,0) wait() end for i = 0,1,.2 do rw.C1 = holdpos*ang(M.D(40*i),0,M.D(10*i)) mouth_mesh.Scale = v3n(1,2*i,1) mouth_weld.C1 = mouth_weld_normal*cfn(0,.2*i,-.1*i) wait() end sword = Instance.new("Model",m) sword_hdl = T.P(.1,2,.1,'White',0,false,false,sword) T.FM(sword_hdl,'cylinder',1,1,1) sword_tip = T.P(.3,1,.3,'New Yeller',0,false,false,sword) sword_hdl_wld = T.W(sword_hdl,mouth,0,0,0,math.pi/2,0,0) sword_tip_wld = T.W(sword_tip,sword_hdl,0,-2.5,0,0,0,0) for i = 0,1,.2 do sword_tip.Size = v3n(.3,5*i,.3) sword_tip_wld.Parent,sword_tip_wld.Part1 = m,sword_hdl sword_tip_wld.C1 = cfn(0,3*i,0) sword_hdl_wld.C1 = cfn(0,0,-1.25*i)*ang(-math.pi/2+M.D(90*i),0,M.D(45*i)) wait() end sword_hdl_wld.Part1 = rarm sword_hdl_wld.C1 = cfn(0,-1,0)*ang(-math.pi/2,0,0) npos = sword_hdl_wld.C1 for i = 1,0,-.2 do rw.C1 = holdpos*ang(M.D(40*i),0,M.D(10*i)) mouth_mesh.Scale = v3n(1,(2*i)+1,1) mouth_weld.C1 = mouth_weld_normal*cfn(0,.2*i,-.1*i) wait() end rw.C1 = holdpos lock.R(0) else sword:Remove() sword = nil lock.R(0) end end function Slash() local con = sword_tip.Touched:connect(function(hit) damage(hit.Parent,10,.1) end) lock.R(1) T.S('slash',1) for i = 0,1,1/3 do rw.C1 = holdpos*ang( M.D(30*i),M.D(60*i),M.D(-40*i) ) wait() end old = rw.C1 for i = 0,1,1/3 do rw.C1 = old*ang(M.D(-120*i),0,0) wait() end for i = 1,0,-1/3 do rw.C1 = old*ang(M.D(-120*i),0,0) wait() end for i = 1,0,-1/3 do rw.C1 = holdpos*ang( M.D(30*i),M.D(60*i),M.D(-40*i) ) wait() end lock.R(0) con:disconnect() end function Grab() if not huma then found = _ for i,v in pairs(FindPlayers(torso.Position,10,'')) do if not found then found = v end end if found then huma = found.Humanoid lock.R(1) huma_wld = T.W(huma.Torso,torso,0,.1,-1.1,0,0,0) rw.C1 = holdpos*ang(M.D(30),0,M.D(30)) sword_hdl_wld.C1 = npos*ang(0,0,M.D(90)) huma.PlatformStand = true huma_con = huma.Changed:connect(function(prop) if prop == 'PlatformStand' then huma.PlatformStand = true end end) end else speak('Muahahahaa!','Blue') f = T.F(p,5,3,'Magenta') wait(2) f.Parent = huma.Torso huma.Health = 0 huma = _ huma_wld:Remove() sword_hdl_wld.C1 = npos lock.R(0) end end function Release() if huma then huma_wld:Remove() huma_con:disconnect() huma.PlatformStand = false huma = nil sword_hdl_wld.C1 = npos lock.R(0) end end function Dance() faketor() weldall(1) for _,v in pairs({{0,1,.2},{1,0,-.2}}) do for i = v[1],v[2],v[3] do rweld.C1 = cfn()*ang(0,M.D(90*i),0) rw.C1 = normposr*cfn(-.3*i,.4*i,0)*ang(0,0,M.D(120*i)) lw.C1 = normposl*cfn(.3*i,0,0)*ang(0,0,M.D(-50*i)) wait() end end for _,v in pairs({{0,1,.2},{1,0,-.2}}) do for i = v[1],v[2],v[3] do rweld.C1 = cfn()*ang(0,M.D(-90*i),0) lw.C1 = normposl*cfn(.3*i,0,0)*ang(0,0,M.D(-120*i)) rw.C1 = normposr*cfn(-.3*i,.4*i,0)*ang(0,0,M.D(50*i)) wait() end end faketor() weldall(0) end charge = 0 function Rasengan() lock.R(1) lock.L(1) for i = 0,1,.1 do rw.C1 = normposr*cfn(-.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(-40*i)) lw.C1 = normposl*cfn(.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(40*i)) wait() end local brick = T.P(1,1,1,'Deep blue',.5,false,false) local wld = T.W(brick,larm,0,-1.5,0,0,0,0) local msh = T.FM(brick,'sphere',1,1,1) holding = true T.C(function() while holding do spaas(brick.Position,1,3,5,'New Yeller') wait(.3) end end) while holding do if charge < 5 then charge = charge+1 msh.Scale = v3n(charge,charge,charge) else break end wait(.5) end for i = 1,-.5,-.1 do rw.C1 = normposr*cfn(-.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(-40*i)) lw.C1 = normposl*cfn(.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(40*i)) wait() end char.Humanoid.WalkSpeed = 100 wait(1) for i = -.5,0,1/5 do rw.C1 = normposr*cfn(-.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(-40*i)) lw.C1 = normposl*cfn(.2*i,0,-.3*i)*ang(M.D(90*i),0,M.D(40*i)) wait() end for i = 0,1,1/5 do lw.C1 = normposl*ang(M.D(90*i),0,0) wait() end char.Humanoid.WalkSpeed = 16 wld:Remove() brick.Anchored = true msh.MeshId = "rbxassetid://"..meshids['spikeb'] local cha = charge T.C(function() for i = 0,70,2 do msh.Scale = v3n(cha+i/2,cha+i/2,cha+i/2) brick.Transparency = i/70 wait() end brick:Remove() end) charge = 0 lock.R(0) lock.L(0) end ---GUIS--- udim = function(a,b) return UDim2.new(a,0,b,0) end beans,bar = 3,0 pcall(function() ply.PlayerGui.lol:Remove() end) gui = Instance.new("ScreenGui",ply.PlayerGui) gui.Name = 'lol' mainframe = genNew('Frame',gui,{ Size = udim(.1,.1); Position = udim(0,.5);}) sensuframe = genNew('Frame',mainframe,{ Size = udim(.7,1); Position = udim(0,0);}) refillframe = genNew('Frame',mainframe,{ Size = udim(.3,1); Position = udim(.7,0);}) function update(a) fr,huh,o = _,_,_ if a == 'Beans' then o = 1/3 image = 'http://www.roblox.com/asset/?id=84570235' fr = sensuframe color = 'White' huh = beans tran = 1 elseif a == 'Bar' then o = 1/5 image = '' fr = refillframe color = 'New Yeller' huh = bar tran = 0 end fr:ClearAllChildren() for i = 1-tran,huh do but = genNew('ImageLabel',fr,{ Size = udim(o,1); Position = udim(o*(-1+i),0); Image = image; BackgroundTransparency = tran; BackgroundColor = BrickColor.new(color); }) end end update('Beans') ----------- sitbp = nil function sit() if not sitbp then lock.R(2) lock.L(2) sitbp = T.BP(torso,torso.Position) for i = 0,1,.1 do wait() rhw.C1 = normposr2*ang(M.D(90*i),0,M.D(-30*i)) lhw.C1 = normposl2*ang(M.D(90*i),0,M.D(30*i)) sitbp.position = torso.Position - v3n(0,.9*i,0) end elseif sitbp then for i = 1,0,-.1 do wait() rhw.C1 = normposr2*ang(M.D(90*i),0,M.D(-30*i)) lhw.C1 = normposl2*ang(M.D(90*i),0,M.D(30*i)) sitbp.position = torso.Position - v3n(0,.9*i,0) end lock.R(-1) lock.L(-1) sitbp:Remove() sitbp = nil end end function Eat() if beans > 0 then lock.R(1) for i = 0,1,.1 do rw.C1 = normposr*ang(M.D(120*i),0,M.D(-40*i)) wait() end T.S('crunch',1) beans = beans-1 update('Beans') hum = FindHumanoid(char,'') hum.Health = hum.MaxHealth for i = 1,0,-.1 do rw.C1 = normposr*ang(M.D(120*i),0,M.D(-40*i)) wait() end lock.R(0) else sit() speak('Refilling','Green') while beans < 3 do for i = 1,5 do bar = i update('Bar') wait(1) end beans=beans+1 update('Beans') bar = 0 end bar = 0 refillframe:ClearAllChildren() sit() end end klist = { {'r',function() if sword then Release() else Equip() end end}; {'t',function(a) earthdragon(a) end,''}; {'q',function() Punches() end}; {'e',function() Kick() end}; {'f',function() SwordOut() end}; {'c',function() Rasengan() end,''}; {'z',function() Eat() end}; {'g',function() if sword then Grab() else Dance() end end}; {'j',function() Exorcism() end}; } onButton1Down = function(mouse) if sword then Slash() else Fly(mouse) end end hop.Deselected:connect(function() lock.R(0) lock.L(0) end) hop.Selected:connect(function(mouse) mouse.Button1Up:connect(function() holding = false end) mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end) mouse.KeyDown:connect(function(key) if attacking then return end for i,v in pairs(klist) do if key == v[1] then attacking = true v[2](mouse) attacking = false end end end) mouse.Button1Down:connect(function() if attacking then return end attacking = true onButton1Down(mouse) attacking = false end) end) --mediafire