#ifdef CONFIG_TOP #include "proffieboard_v2_config.h" #define NUM_BLADES 2 #define NUM_BUTTONS 2 #define VOLUME 1500 const unsigned int maxLedsPerStrip = 144; #define CLASH_THRESHOLD_G 4.0 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define ENABLE_ALL_EDIT_OPTIONS #define COLOR_CHANGE_DIRECT #define DISABLE_DIAGNOSTIC_COMMANDS #define DISABLE_BASIC_PARSER_STYLES #define NO_REPEAT_RANDOM #define FETT263_DUAL_MODE_SOUND #define FETT263_BATTLE_MODE #define FETT263_LOCKUP_DELAY 200 #define FETT263_TWIST_OFF #define FETT263_STAB_ON #define FETT263_STAB_ON_NO_BM #define MOTION_TIMEOUT 60 * 15 * 1000 #define FETT263_MULTI_PHASE #define FETT263_HOLD_BUTTON_OFF #endif #ifdef CONFIG_PROP #include "../props/saber_fett263_buttons.h" #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "Chosen;common", "Chosen/tracks/Chosen.wav", /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade OS6.7 v4.017 Single Style Interactive Path to the Dark Side Default: Hyper Responsive Rotoscope (Original Trilogy) 1: Hyper Responsive Rotoscope (Original Trilogy) Base Color: Rgb<255,0,0> (0) Each Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, only by calming your mind and body can you return to the Light. (hold blade still for approx 6 seconds) --Effects Included-- Preon Effect: Erratic (PreOn Color) Ignition Effect: SparkTip Ignition Retraction Effect: SparkTip Retraction PostOff Effect: Emitter Cool Off (Emitter Size) Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Intensity Melt Stab Effect: AudioFlicker Stab Blast Effect: Blast Wave (Random) Clash Effect: Real Clash V1 */ StylePtr,EffectPulseF>,ThresholdPulseF,Int<500>>,Int<32000>>,Sum,EffectPulseF,ThresholdPulseF,Int<18000>>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale,Int<2000>,Int<8000>>>,Int<3000>,Int<10000>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,IgnitionTime<0>>,TrWipeInSparkTipX>,RetractionTime<0>>,Black>,TransitionEffectL,WavLen>,5>,AlphaL>,Int<100>>,SmoothStep,Int<-4000>>>,TrBoingX,WavLen>,3>,Black,TrBoingX,WavLen>,3>,AlphaL>,Int<200>>,SmoothStep,IntArg>,Int<-4000>>>,TrBoingX,WavLen>,3>>,EFFECT_PREON>,TransitionEffectL,Int<-4000>>>,TrFadeX,Int<200>>,WavLen,Int<4000>>,Int<10923>>>,AlphaL,Int<-4000>>>,TrFadeX,Int<200>>,WavLen,Int<4000>>,Int<10923>>>,AlphaL,Int<-2000>>>,TrFadeX,Int<200>>,WavLen,Int<4000>>,Int<10923>>>>,EFFECT_POSTOFF>>>(), /* copyright Fett263 CustomBlade (Quillion / Secondary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade OS6.7 v4.017 Single Style Interactive Path to the Dark Side Default: Hyper Responsive Rotoscope (Original Trilogy) 1: Hyper Responsive Rotoscope (Original Trilogy) Base Color: Rgb<255,0,0> (0) Each Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, only by calming your mind and body can you return to the Light. (hold blade still for approx 6 seconds) --Effects Included-- Preon Effect: Faulty Ignition (Base Color) Ignition Effect: Standard Ignition Retraction Effect: Standard Retraction PostOff Effect: Emitter Cool Off (Emitter Size) Blast Effect: Blast Wave Up (Sound Based) Clash Effect: Real Clash V1 Up */ StylePtr,EffectPulseF>,ThresholdPulseF,Int<500>>,Int<32000>>,Sum,EffectPulseF,ThresholdPulseF,Int<18000>>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale,Int<2000>,Int<8000>>>,Int<3000>,Int<10000>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL>>,InOutTrL>,TrWipeInX>,Black>,TransitionEffectL>,Black>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelayX>>,EFFECT_PREON>>>(), }, { "RogueVader;common", "Hallway/tracks/Hallway.wav", StylePtr,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,MultiTransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat>,Int<0>>,TrSelect,Int<20000>>,Int<1>,Int<0>>,TrWaveX>,Scale,Int<50>,Int<400>>,Int<100>,Scale,Int<500>,Int<300>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1200,-3600,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,Int<30>,Scale,SwingSpeed<600>>,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Father;common", "Father/tracks/Father.wav", StylePtr,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,MultiTransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat>,Int<0>>,TrSelect,Int<20000>>,Int<1>,Int<0>>,TrWaveX>,Scale,Int<50>,Int<400>>,Int<100>,Scale,Int<500>,Int<300>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1200,-3600,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,Int<30>,Scale,SwingSpeed<600>>,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Inquisitor;common", "Inquisitor/tracks/Inquisitor.wav", StylePtr,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,MultiTransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat>,Int<0>>,TrSelect,Int<20000>>,Int<1>,Int<0>>,TrWaveX>,Scale,Int<50>,Int<400>>,Int<100>,Scale,Int<500>,Int<300>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1200,-3600,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,Int<30>,Scale,SwingSpeed<600>>,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Second;common", "Secondtracks/Second.wav", StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,MultiTransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat>,Int<0>>,TrSelect,Int<20000>>,Int<1>,Int<0>>,TrWaveX>,Scale,Int<50>,Int<400>>,Int<100>,Scale,Int<500>,Int<300>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1200,-3600,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,Int<30>,Scale,SwingSpeed<600>>,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Third;common", "Third/tracks/Third.wav", StylePtr>,RandomFlicker>,Mix,Black,RgbArg>>>,RandomFlicker>,Stripes<9000,-900,RgbArg>,Mix,Black,RgbArg>>>>>,AlphaL>,SmoothStep,Int<-6000>>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>,TransitionEffectL,TrConcat,WavLen>,5>,AlphaL>,Int<100>>,SmoothStep,Int<-4000>>>,TrBoingX,WavLen>,3>,Black,TrBoingX,WavLen>,3>,AlphaL>,Int<200>>,SmoothStep,IntArg>,Int<-4000>>>,TrBoingX,WavLen>,3>>,TrConcat>,Black>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelayX>>>,EFFECT_PREON>,TransitionEffectL,TrConcat>,TrJoin,TrInstant>,AlphaL>,SmoothStep,Int<-2000>>>,TrSmoothFadeX,Int<200>>,WavLen,Int<4000>>>>,TrConcat>,Int<30>>,SmoothStep>,IntArg,Sum,Int<3000>>>,Int<-4000>>>,TrDelayX,Int<200>>,WavLen,Int<4000>>>>>,EFFECT_POSTOFF>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Maultpm;common", "Maultpm/tracks/DOTF.wav", StylePtr,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,MultiTransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat>,Int<0>>,TrSelect,Int<20000>>,Int<1>,Int<0>>,TrWaveX>,Scale,Int<50>,Int<400>>,Int<100>,Scale,Int<500>,Int<300>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1200,-3600,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,Int<30>,Scale,SwingSpeed<600>>,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "DUKE;common", "DUKE/tracks/DUKE.wav", StylePtr,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,MultiTransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat>,Int<0>>,TrSelect,Int<20000>>,Int<1>,Int<0>>,TrWaveX>,Scale,Int<50>,Int<400>>,Int<100>,Scale,Int<500>,Int<300>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1200,-3600,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,Int<30>,Scale,SwingSpeed<600>>,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,IgnitionTime<300>>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Ventress;common", "Ventress/tracks/Ventress.wav", StylePtr,TrInstant,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,Mix>,Int<18000>>,Int<0>,Int<32768>>,RgbArg>,Stripes<12000,-800,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RandomFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,IgnitionTime<0>>,TrConcat,Int<16384>>>,TrWipeInX,Int<16384>>>>,Mix>,Black,RgbArg>>,TrWipeInX,Int<16384>>>>,Black>,TransitionEffectL,Int<8192>>>,AlphaL,SmoothStep,Int<-2000>>>,TrFadeX,Int<8192>>>,AlphaL,SmoothStep,Int<-3000>>>,TrFadeX,Int<8192>>>,AlphaL,SmoothStep,Int<-4000>>>,TrFadeX,Int<8192>>>>,EFFECT_PREON>,TransitionEffectL>,Int<30>>,SmoothStep>,IntArg,Sum,Int<3000>>>,Int<-4000>>>,TrDelayX,Int<200>>,WavLen,Int<4000>>>>,EFFECT_POSTOFF>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Emperor;common", "Emperor/tracks/Palp.wav", StylePtr,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,MultiTransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,TrConcat,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat>,Int<0>>,TrSelect,Int<20000>>,Int<1>,Int<0>>,TrWaveX>,Scale,Int<50>,Int<400>>,Int<100>,Scale,Int<500>,Int<300>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1200,-3600,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,Int<30>,Scale,SwingSpeed<600>>,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Kylo;common", "Kylo/tracks/Kylo.wav", StylePtr>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>,300>,Mix,Black,RgbArg>>,0,6,10,1000,2>,MultiTransitionEffectL,TrInstant>,RgbArg>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Bandit;common", "Bandit/tracks/Bandit.wav", StylePtr,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,MultiTransitionEffectL,TrInstant>,RgbArg>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL,TrInstant>,RgbArg>,TrFade<300>>,EFFECT_CLASH>,LockupTrL>>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Mara Jade;common", "Mara Jade/tracks/Mara Jade.wav", StylePtr,EffectPulseF>,ThresholdPulseF,Int<500>>,Int<32000>>,Sum,EffectPulseF,ThresholdPulseF,Int<18000>>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale,Int<2000>,Int<8000>>>,Int<3000>,Int<10000>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,StaticFire>,Mix,Black,RgbArg>>,0,1,0,3000,2>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,AlphaL>>,LockupTrL>>,TrConcat>,TrFade<400>>,TrSparkX,Stripes<1200,-3600,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,Int<30>,Scale,SwingSpeed<600>>,Int<100>,Int<400>>,Int<16384>>,SaberBase::LOCKUP_NORMAL>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,TrWipeSparkTipX>,IgnitionTime<0>>,TrWipeX>>,TrWipeInSparkTipX>,RetractionTime<0>>,Black>,TransitionEffectL>,Int<30>>,SmoothStep>,IntArg,Sum,Int<4000>>>,Int<-2000>>>,TrDelayX>>,EFFECT_PREON>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Tie Leader;common", "Tie Leader/tracks/Tie Leader.wav", StylePtr,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker>,Black,100>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>,Mix,RgbArg>,White>,Mix,Black,RgbArg>>>,Mix,Black,RgbArg>>,0,5,3,3000,0>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,IgnitionTime<0>>,TrWipeInSparkTipX>,RetractionTime<0>>,Black>,TransitionEffectL>,Int<30>>,SmoothStep>,IntArg,Sum,Int<4000>>>,Int<-2000>>>,TrDelayX>>,EFFECT_PREON>,TransitionEffectL>,TrJoin,TrInstant>,AlphaL>,SmoothStep,Int<-2000>>>,TrSmoothFadeX,Int<200>>,WavLen,Int<4000>>>>,EFFECT_POSTOFF>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Ronin;common", "Ronin/tracks/Ronin.wav", StylePtr>,Mix,Black,RgbArg>>>,RgbArg>,50>,MultiTransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Empress;common", "Empress/tracks/Empress.wav", StylePtr,TrInstant,StaticFire>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>,300>,Mix,Black,RgbArg>>,0,6,10,1000,2>,StripesX,Scale>,Int<-3000>,Int<-5000>>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>>>,AlphaL>>,SmoothStep,Int<-6000>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInX>,Black>,TransitionEffectL>,Int<30>>,SmoothStep>,IntArg,Sum,Int<3000>>>,Int<-4000>>>,TrDelayX,Int<200>>,WavLen,Int<4000>>>>,EFFECT_POSTOFF>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Int<0>>,EFFECT_CLASH>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_BEGIN>,TransitionEffectL>,SmoothStep,Int<-4000>>>,TrFadeX,Int<100>,Int<300>>>>,EFFECT_LOCKUP_END>,LockupTrL>,AudioFlicker>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), }, { "Battery", "tracks/Battery.wav", &style_charging, StyleNormalPtr(), "Battery\nLevel"} }; BladeConfig blades[] = { { 0, WS281XBladePtr<123, bladePin, Color8::GRB, PowerPINS >(), WS281XBladePtr<1, blade2Pin, Color8::GRB, PowerPINS >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); Button AuxButton(BUTTON_AUX, auxPin, "aux"); #endif