-- This script has been converted to FE by StarzoZero if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code by StarzoZero") print("The Murderer v2 made by FloweyTheFlower on Pastebin") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end -- The Murderer -- Created by Nebula_Zorua -- Youtube channel: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA -- Discord account: Nebula the Zorua#6666 -- Credit to Shackluster for the inspiration for this -- I might update this in the future. --[[ CONTROLS: Left Mouse Button Click - Attack Left Mouse Button Click - Get knife back once thrown (You must be near the thrown knife) T - Throw (You cant attack until you get it back with the above control) ; - Machete TO BECOME BLOODLUSTFUL: Kill 12 people/dummies quickly. You must keep killing to keep the bloodlust. Once you're bloodlustful, you charge forward when you attack ]] --[[ TO EDITORS/RESKINNERS: You can edit BloodColor, BloodMaterial, and BloodlustBlood to change the color of the blood, material of the blood, and the number of blood you need to become bloodlustful. You get 30 blood with each kill. ]] wait() script.Parent = nil local S = setmetatable({},{ __index = function(self,index) local service = game:GetService(index) if(service)then self[index] = service return service end end }) plr=owner chr=plr.Character CV="Bright red" local txt = Instance.new("BillboardGui", chr) txt.Adornee = chr.Head txt.Name = "_status" txt.Size = UDim2.new(4, 0, 2.5, 0) txt.StudsOffset = Vector3.new(-4, 2, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(3, 0, 0.5, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Antique" text.TextStrokeColor3 = Color3.new(255,0,0) text.Text = "tHe mURdEreR" local plr = owner local char = plr.Character local hum = char.Humanoid local rarm = char["Right Arm"] local larm= char["Left Arm"] local rleg= char["Right Leg"] local lleg = char["Left Leg"] local root = char:FindFirstChild'HumanoidRootPart' local torso = char.Torso local head = char.Head local sine = 0; local lastTwitch = 0; local combo = 1; local ThrownKnife = false local KnifePosition = CFrame.new(0,0,0) local lastClick = time() local change = 1; local runService = S.RunService local Attack = false local neutralAnims = true local WalkSine = 0 local Debounces = {Debounces={}} local Hit = {} local BloodPuddles = {} local Bloodied = 0 local Teamed = {} local WalkSpeed = 50 hum.WalkSpeed = WalkSpeed local BloodColor = BrickColor.new'Bright red' local BloodMaterial = Enum.Material.Neon local BloodTime = time() local Twitch = false local BloodlustBlood = 100 hum.DisplayDistanceType = "None" hum.MaxHealth = "inf" hum.Health = "inf" function Debounces:New(name,cooldown) local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0} setmetatable(aaaaa,{__index = Debounces}) Debounces.Debounces[name] = aaaaa return aaaaa end function Debounces:Use(overrideUsable) assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") if(self.Usable or overrideUsable)then self.Usable = false self.CoolingDown = true local LastUse = time() self.LastUse = LastUse delay(self.Cooldown or 2,function() if(self.LastUse == LastUse)then self.CoolingDown = false self.Usable = true end end) end end function Debounces:Get(name) assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name))) for i,v in next, Debounces.Debounces do if(i == name)then return v; end end end function Debounces:GetProgressPercentage() assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") if(self.CoolingDown and not self.Usable)then return math.max( math.floor( ( (time()-self.LastUse)/self.Cooldown or 2 )*100 ) ) else return 100 end end local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} local V3 = {N=Vector3.new} local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge} local Hold = CF.N(0,-1,-1)*CF.A(M.R(-90),M.R(90),0) local BeheadHold = CF.A(0,0,0) local Effects,Sounds = {},{}; --Stop animations for _,v in next, hum:GetPlayingAnimationTracks() do v:Stop(); end pcall(game.Destroy,char:FindFirstChild'Animate') pcall(game.Destroy,hum:FindFirstChild'Animator') -- Sounds Sounds['Wet'] = {Id=256738023,Loop=false,Pitch=1} Sounds['Swoosh1'] = {Id=320557353,Loop=false,Pitch=1,Volume=6} Sounds['Swoosh2'] = {Id=320557382,Loop=false,Pitch=1,Volume=6} Sounds['Swoosh3'] = {Id=320557413,Loop=false,Pitch=1,Volume=6} Sounds['Swoosh4'] = {Id=320557453,Loop=false,Pitch=1,Volume=6} Sounds['Swoosh5'] = {Id=320557487,Loop=false,Pitch=1,Volume=6} Sounds['Swoosh6'] = {Id=320557537,Loop=false,Pitch=1,Volume=6} Sounds['Swoosh7'] = {Id=320557563,Loop=false,Pitch=1,Volume=6} Sounds['Swoosh8'] = {Id=320557518,Loop=false,Pitch=1,Volume=6} Sounds['SmallBoom'] = {Id=341336485,Loop=false,Volume=5,Pitch=1} Sounds['ChaosBuster'] = {Id=333534812,Loop=false,Volume=5,Pitch=0.75} Sounds['Magic'] = {Id=315743350,Loop=false,Volume=5,Pitch=1} Sounds['ShrekRemix'] = {Id=163306929,Loop=true,Pitch=1,Volume = 4} Sounds['CreoDimension'] = {Id=927529620,Loop=true,Pitch=1,Volume=4} Sounds['BlackBlizzard'] = {Id=657626121,Loop=true,Pitch=1,Volume=4} Sounds['ColbreakzFantasy'] = {Id=876981900,Loop=true,Pitch=1,Volume=4} Sounds['NeflCrystals'] = {Id=340106355,Loop=true,Pitch=1,Volume=4} Sounds['EvilMortyRemix'] = {Id=1057401232,Loop=true,Pitch=1,Volume=10} Sounds['Psycho'] = {Id=156879167,Loop=true,Pitch=1,Volume=10} -- Functions local NewInstance = function(instance,parent,properties) local inst = Instance.new(instance,parent) if(properties)then for i,v in next, properties do pcall(function() inst[i] = v end) end end return inst; end ArtificialHB = NewInstance("BindableEvent", script,{ Parent = script, Name = "Heartbeat", }) script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function clerp(startCF,endCF,alpha) return startCF:lerp(endCF, alpha) end local sndFromData = function(data,parent) assert(typeof(data) == 'table',"sndFromData's first argument must be a table!") local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://407749940",Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1}) return snd; end local FX = function(ID,vol,pitch,parent) local snd = NewInstance("Sound",parent or torso, {Pitch=pitch or 1, Volume = vol or 1,SoundId = "rbxassetid://"..ID}) snd:Play() repeat wait() until snd.IsLoaded and snd.IsPlaying delay(snd.TimePosition+.5,function() snd:Stop() snd:Destroy() end) end function UnbindLoops() pcall(runService.UnbindFromRenderStep,runService,"N_Effects") pcall(runService.UnbindFromRenderStep,runService,"N_Animations") end; UnbindLoops() -- Just so if the loops already exist from previously running a script using this template, there's no errors -- Model local Music = sndFromData(Sounds.Psycho,torso) Music:Play() Music.MaxDistance = 500 local Handle = NewInstance('Part',char,{CanCollide=false,Size=V3.N(0.46,3.82,0.37),Name='Handle'}) local Mesh = NewInstance('SpecialMesh',Handle,{MeshId='rbxassetid://471401475',TextureId='rbxassetid://471401476',Scale=V3.N(.01,.01,.01)}) local Decal = NewInstance('Decal',Handle,{Transparency=1,Texture='rbxassetid://116830967'}) -- Joints and Lerp local LS = NewInstance('Motor',char,{Part0=torso,Part1=larm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)}) local RS = NewInstance('Motor',char,{Part0=torso,Part1=rarm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)}) local NK = NewInstance('Motor',char,{Part0=torso,Part1=head,C0 = CF.N(0,1.5,0)}) local LH = NewInstance('Motor',char,{Part0=torso,Part1=lleg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)}) local RH = NewInstance('Motor',char,{Part0=torso,Part1=rleg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)}) local RJ = NewInstance('Motor',char,{Part0=root,Part1=torso}) local HW = NewInstance('Motor',char,{Part0=rarm,Part1=Handle,C0 = CF.N(0,-1,-1)*CF.A(M.R(-90),M.R(90),0)}) -- watevr -- Default C0s local LSD=LS.C0 local RSD=RS.C0 local HD=NK.C0 local TD=RJ.C0 local LHD=LH.C0 local RHD=RH.C0 -- Check State function CheckState(rPart) if(rPart.Velocity.y > .35 and hum:GetState() == Enum.HumanoidStateType.Freefall)then return 'Jump'; elseif(rPart.Velocity.y < -.35 and hum:GetState() == Enum.HumanoidStateType.Freefall)then return 'Fall'; elseif(math.abs(rPart.Velocity.x) > 2 or math.abs(rPart.Velocity.z) > 2 and hum:GetState() ~= Enum.HumanoidStateType.Freefall)then return 'Walk'; end return 'Idle'; end -- Effect Functions function SphereFX(duration,color,scale,pos,endScale) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "Sphere" rngm.Scale = scale table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos}) return rng end function BlastFX(duration,color,scale,pos,endScale) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = "FileMesh" rngm.MeshId = 'rbxassetid://20329976' rngm.Scale = scale table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos}) return rng end function BlockFX(duration,color,scale,pos,endScale) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("BlockMesh", rng) rngm.Scale = scale table.insert(Effects, {Frame = 0, Effect="Block", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos}) return rng end function LaserFX(duration,color,cframe,scale,endScale) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Material = Enum.Material.Neon rng.Name = "Laser" rng.Size = Vector3.new(.5,.5,.5) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = cframe local rngm = Instance.new("CylinderMesh", rng) rngm.Scale = scale table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = cframe}) return rng end function BloodDrop(pos,dir,maxsize) local owo = NewInstance("Part",char,{Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.25,.25,.25), CanCollide = false}) owo.CFrame=CF.N(pos,dir) local bv = Instance.new("BodyVelocity",owo) bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15 bv.Name = "MOVE" game:service'Debris':AddItem(bv,0.05) local touch touch = owo.Touched:connect(function(hit) if(hit.Anchored==true)then touch:disconnect() BloodPuddle(owo.Position+V3.N(0,1,0),10,maxsize,owo) owo:destroy() end end) end function BloodPuddle(position,range,maxSize,where) local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new( position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range ),{where,char},false,true) if(hit)then if(BloodPuddles[hit])then BloodPuddles[hit].Frame = 0 if(hit:FindFirstChild'CylinderMesh' and hit.CylinderMesh.Scale.Z < BloodPuddles[hit].MaxSize)then hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1) end else local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'}) local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'}) BloodPuddles[Puddle] = {MaxSize=maxSize or 7,Frame=0} end end end function ShatterFX(duration,color,scale,cframe) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = cframe * CF.fEA(M.RNG(-50, 50), M.RNG(-50, 50), M.RNG(-50, 50)) local rngm = Instance.new("SpecialMesh", rng) rngm.Scale = scale rngm.MeshType = "Sphere" table.insert(Effects, {Frame = 0, Effect="Shatter", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale,Position=rng.CFrame}) end function RingFX(duration,color,scale,pos,endScale) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "rbxassetid://3270017" rngm.Scale = scale table.insert(Effects, {Frame = 0, Effect="Sphere", Duration = duration or 30, Part=rng, Mesh = rngm, Scale = scale, EndScale = endScale or scale*2, Position = pos}) return rng end function Shoot(StartCF,EndCF,Spread,Speed,Num,Color,Drop,MinDamage,MaxDamage) local Spread = V3.N(M.RNG(-Spread,Spread),M.RNG(-Spread,Spread),M.RNG(-Spread,Spread)) local Start = StartCF.p local End = EndCF.p local SpreadPos = End + Spread local Look = CF.N((Start + SpreadPos) / 2, SpreadPos) local Count = Num spawn(function() repeat wait() local hit, pos = workspace:findPartOnRay(Ray.new( Start,(Look.lookVector).unit * Speed ),char,false,true) local dist = (Start-pos).magnitude local yScale = dist * (Speed / (Speed/2)) local aa = CF.N((Start + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) LaserFX(25,Color,aa,Vector3.new(1,yScale,1),Vector3.new(-1,yScale,-1)) Start = Start + Look.lookVector * Speed Look = Look * CF.A(M.R(Drop or -1),0,0) Count = Count - 1 if(hit)then Count = 0 MagniDamage(pos,10,MinDamage,MaxDamage,0,'Normal') end if(Count <= 0)then local sphere = SphereFX(25,Color,Vector3.new(5,5,5),CF.N(pos),Vector3.new(15,15,15)) local ring = RingFX(25,Color,Vector3.new(6,6,6),CF.N(pos) * CF.A(0,M.R(90),0) * CF.A(M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360))),Vector3.new(16,16,16)) end until Count <= 0 end) end -- Effect Loop runService:BindToRenderStep("N_Effects",Enum.RenderPriority.Character.Value + 2,function() for _,data in next, Effects do local frame,effect,duration = data.Frame,data.Effect,data.Duration local transparency = (frame / duration) local opacity = 1 - transparency if(frame > duration)then Effects[_] = nil end frame = frame + 1 data.Frame = frame if(effect == 'Sphere')then local Part,Mesh,Scale,CF,eScale = data.Part,data.Mesh,data.Scale,data.Position,data.EndScale Mesh.Scale = Mesh.Scale:lerp(eScale, transparency/6) Part.Transparency = transparency if(frame > duration)then Part:destroy() end elseif(effect == 'Shatter')then local Part,Mesh,Scale,Position,Thingie,Thingie2,Inc = data.Part, data.Mesh, data.Scale, data.Position, (data.Thingie or 0), (data.Thingie2 or M.RNG(50, 100) / 100), (data.Inc or M.RNG() - M.RNG()) Part.Transparency = transparency Position = Position * CF.N(0,Thingie2,0) Part.CFrame = Position * CF.fEA(Thingie,0,0) Thingie = Thingie + Inc data.Position = Position data.Thingie = Thingie data.Thingie2 = Thingie2 data.Inc = Inc elseif(effect == 'Block')then local Part,Mesh,Scale,CF,eScale = data.Part,data.Mesh,data.Scale,data.Position,data.EndScale Mesh.Scale = Mesh.Scale:lerp(eScale, transparency/6) Part.Transparency = transparency Part.CFrame = CF * CFrame.Angles(M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360)),M.R(M.RNG(-360,360))) if(frame > duration)then Part:destroy() end end end for puddle,data in next, BloodPuddles do if(puddle.Transparency > 0.9)then BloodPuddles[puddle] = nil puddle:destroy() end data.Frame = data.Frame + 1 if(data.Frame > 105)then local trans = (data.Frame-105)/30 puddle.Transparency = trans if(puddle:FindFirstChild'CylinderMesh' and puddle.CylinderMesh.Scale.Z > 0)then puddle.CylinderMesh.Scale = puddle.CylinderMesh.Scale-V3.N(.1,0,.1) end else puddle.Transparency = 0 end end end) -- Nametag local naeeym2 = Instance.new("BillboardGui",char) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,35) naeeym2.StudsOffset = Vector3.new(0,1,0) naeeym2.Adornee = head naeeym2.Name = "Name" naeeym2.PlayerToHideFrom = plr local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "The-Box" tecks2.Font = "Antique" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(0.8,0,0) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 coroutine.wrap(function() while true do swait(15) hum.Health = hum.Health + 15 local chance = 200 if(Bloodied/4 > 25)then chance = Bloodied/4 elseif(Bloodied/2 ~= 0)then chance = 25 end local name = M.RNG(1,45) if(name == 1)then tecks2.Text = "T@#-!ox" elseif(name == 2)then tecks2.Text = "The-Box" elseif(name == 3)then tecks2.Text = "The-Boxxxxx" elseif(M.RNG(1,chance) == math.ceil(chance/2))then tecks2.Text = "Heh Heh" else tecks2.Text = "The-Box" end if(tecks2.Text~="Hahahaahahhahahahahahahahaaha")then if(Bloodied > BloodlustBlood)then tecks2.Text = "Bloodlustful "..tecks2.Text else tecks2.Text = "Psychopathic "..tecks2.Text end end if(Twitch)then tecks2.Text = tecks2.Text:gsub("",string.char(M.RNG(1,127))) end end end)() -- Animation Loop runService:BindToRenderStep("N_Animations",Enum.RenderPriority.Character.Value + 1,function() sine=sine+change if(not ThrownKnife)then Decal.Transparency = 1-(Bloodied/150) end local twitchVal = M.RNG(1,400) if(Bloodied >= BloodlustBlood)then local twitchVal = M.RNG(1,100) end if(twitchVal == 1 and not Twitch and time()-lastTwitch > 1.5)then Twitch = true lastTwitch = time() end if(time()-lastTwitch > M.RNG(50,100)/100)then Twitch = false end if(Decal.Transparency <= 0.7)then if(time()-BloodTime > .25)then if(not ThrownKnife)then BloodDrop((Handle.CFrame*CF.N(0,1.5,0)).p,(CF.N(Handle.CFrame.p)*CF.N(0,-25,0)).p,8) BloodTime = time() Bloodied = Bloodied-1 end end end if(Bloodied > BloodlustBlood)then if(not Twitch)then Music.Pitch = 0.85 end WalkSpeed = 50 else if(not Twitch)then Music.Pitch = 1 end WalkSpeed = 50 end hum.WalkSpeed = WalkSpeed if(Twitch)then Music.Pitch = 0.65 NK.C1 = clerp(NK.C1,CF.A(-M.R(15+M.RNG(0,25)),-M.R(25+M.RNG(-15,15)/15),0),.5) else NK.C1 = clerp(NK.C1,CF.N(),.3) end local wsVal = 5 / (hum.WalkSpeed / 50) if(CheckState(root) == 'Walk')then -- Walk anim change = 2/3 RH.C1 = clerp(RH.C1,CF.N(0,.975-.1*M.S(sine/wsVal),-.1*M.C(sine/9)) *CF.A(M.R(25+35*M.C(sine/wsVal)),0,0),.6) LH.C1 = clerp(LH.C1,CF.N(0,.975+.1*M.S(sine/wsVal),.1*M.C(sine/9))*CF.A(M.R(25+35*-M.C(sine/wsVal)),0,0),.6) else RH.C1 = clerp(RH.C1,CF.N(0,1,0),.3) LH.C1 = clerp(LH.C1,CF.N(0,1,0),.3) end if(neutralAnims)then if(CheckState(root) == 'Idle')then -- Idle anim NK.C0 = clerp(NK.C0,HD*CF.N(0,.1,-.25)*CF.A(M.R(-25),0,0),.1) RH.C0 = clerp(RH.C0,CF.N(.5,-1-.1*M.C(time()),0),.1) LH.C0 = clerp(LH.C0,CF.N(-.5,-1-.1*M.C(time()),0),.1) RJ.C0 = clerp(RJ.C0,CF.N(0,0+.1*M.C(time()),0),.1) LS.C0 = clerp(LS.C0,CF.N(-1.5,.5,0)*CF.A(0,0,M.R(-12)-.1*M.C(time())),.1) RS.C0 = clerp(RS.C0,CF.N(1.5,.5,0)*CF.A(0,0,M.R(6+6*M.C(time()))),.1) elseif(CheckState(root) == 'Walk')then NK.C0 = clerp(NK.C0,HD*CF.N(0,.1,-.25)*CF.A(M.R(-25),0,0),.1) RJ.C0 = clerp(RJ.C0,CF.N(0,0+.1*M.C(sine/(wsVal/2)),0),.3) RH.C0 = clerp(RH.C0,RHD*CF.N(0,0-.1*M.C(sine/(wsVal/2)),0),.3) LH.C0 = clerp(LH.C0,LHD*CF.N(0,0-.1*M.C(sine/(wsVal/2)),0),.3) RS.C0 = clerp(RS.C0,RSD*CF.A(M.R(0+25*M.C(sine/wsVal)),0,0),.3) LS.C0 = clerp(LS.C0,LSD*CF.A(M.R(0+25*-M.C(sine/wsVal)),0,0),.3) elseif(CheckState(root) == 'Jump')then RJ.C0 = clerp(RJ.C0,CFrame.new(3.20309751e-13, 0.00628912123, 1.38760515e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),0.1) LH.C0 = clerp(LH.C0,CFrame.new(-0.496501386, -0.990816772, 0.0216115266, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),0.1) RH.C0 = clerp(RH.C0,CFrame.new(0.951985836, -0.878642321, 0.00768248737, 0.807899356, 0.589113057, 0.0156119959, -0.58925271, 0.80792439, 0.0062854127, -0.0089104902, -0.0142773949, 0.999858022),0.1) LS.C0 = clerp(LS.C0,CFrame.new(-1.46314824, 0.504732132, -0.0780580789, 0.996319413, 0.084279716, 0.0156119959, -0.0843861476, 0.996413291, 0.0062854127, -0.0150262676, -0.00757971918, 0.999858022),0.1) RS.C0 = clerp(RS.C0,CFrame.new(1.41746354, 0.490631759, 0.0355827622, 0.983217537, -0.181765735, 0.0156119959, 0.181687862, 0.98333621, 0.0062854127, -0.0164943133, -0.0033434222, 0.999858022),0.1) NK.C0 = clerp(NK.C0,HD*CF.N(0,.1,-.25)*CF.A(M.R(-25),0,0),.1) elseif(CheckState(root) == 'Fall')then RJ.C0 = clerp(RJ.C0,CFrame.new(3.20309751e-13, 0.00628912123, 1.38760515e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),0.1) LH.C0 = clerp(LH.C0,CFrame.new(-0.496501386, -0.990816772, 0.0216115266, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),0.1) RH.C0 = clerp(RH.C0,CFrame.new(0.951985836, -0.878642321, 0.00768248737, 0.807899356, 0.589113057, 0.0156119959, -0.58925271, 0.80792439, 0.0062854127, -0.0089104902, -0.0142773949, 0.999858022),0.1) LS.C0 = clerp(LS.C0,CFrame.new(-1.39294851, 0.589963198, 0.0808894783, 0.976439953, 0.21526964, 0.0149493031, -0.210034028, 0.932227492, 0.294682175, 0.0494999699, -0.29087922, 0.955478072),0.1) RS.C0 = clerp(RS.C0,CFrame.new(1.29713261, 0.551729858, 0.0523524433, 0.920970082, -0.389345646, 0.0149465948, 0.368037164, 0.88187921, 0.294682831, -0.127914533, -0.265893161, 0.955477953),0.1) NK.C0 = clerp(NK.C0,HD*CF.N(0,.1,-.25)*CF.A(M.R(-25),0,0),.1) end end end) -- Died event hum.Died:connect(function() -- When the player dies UnbindLoops() -- Unbind all of the loops used end) -- Everything else function GetTorso(char) return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' end function Projectile(what) what.Archivable = true local projectile = what:Clone() projectile.Parent = char projectile.Transparency = 0 projectile.Name = "Projectile" projectile.CFrame = CFrame.new(head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-90)) projectile.Anchored = true projectile.Velocity = Vector3.new(0,0,0) projectile.RotVelocity = Vector3.new(0,0,0) projectile.Anchored = false --character.Head.Position).unit local Velocity = (mouse.Hit.p-head.CFrame.p).unit projectile.Velocity = Velocity*160 local force = Instance.new("BodyForce") force.force = Vector3.new(0, 196.2, 0) * projectile:GetMass() * .8 force.Parent = projectile local touchie coroutine.wrap(function() repeat wait() KnifePosition = projectile.CFrame until not projectile or not projectile.Parent or not ThrownKnife projectile:destroy() print'knifu' ThrownKnife = false Attack = false Handle.Transparency = 0 KnifePosition = CF.N(0,0,0) end)() touchie = projectile.Touched:connect(function(h) if(not char:IsAncestorOf(h))then force:destroy() projectile.Velocity = V3.N(0,0,0) touchie:disconnect() local rag = Ragdoll(h.Parent) swait() local name = (h.Name == 'Head' and 'FakeHead' or h.Name) local asd = CF.N((projectile.CFrame.p + h.CFrame.p) * .5) if(not h.Parent and rag and rag:FindFirstChild(name,true))then h = rag:FindFirstChild(name,true) end local C0 = projectile.CFrame:inverse() * asd if(not h.Anchored)then local w = NewInstance('Weld',char,{Part0=projectile,Part1=h,C0 = C0,C1=h.CFrame:inverse() * asd}) else projectile.Anchored = true end if(rag)then Bloodied = Bloodied + 30 local bloodie = NewInstance('Part',rag,{Anchored = false,CanCollide=false,Size=V3.N(.02,.02,.02),Transparency=1}) local w = NewInstance('Weld',rag,{Part0=bloodie,Part1=h,C0 = C0,C1=h.CFrame:inverse() * asd}) coroutine.wrap(function() repeat wait(M.RNG(2,10)/100) local spread = V3.N(M.RNG(-85,85)/100,M.RNG(-85,85)/100,M.RNG(-85,85)/100) BloodDrop(bloodie.CFrame*CF.N(0,.02,0).p,bloodie.CFrame * CF.N(0,100,0).p+spread,10) until not bloodie or not bloodie.Parent or not rag or not rag.Parent end)() repeat wait() until not ThrownKnife delay(5, function() if(rag)then rag:destroy() end end) end end end) end function Decapitate(target) if(target and target ~= char and GetTorso(target) and target:FindFirstChildOfClass'Humanoid' and target:FindFirstChildOfClass'Humanoid'.Name ~= 'Corpse' and target:FindFirstChildOfClass'Humanoid'.Health > 0 and target:FindFirstChild'Head')then --BloodPuddle(start,direction,range,maxSize) Bloodied = Bloodied + 60 target.Archivable = true local Clone = target:Clone() target:destroy() Clone.Parent = workspace local FakeHead = Clone.Head:Clone() Clone.Head:destroy() Clone:FindFirstChildOfClass'Humanoid'.PlatformStand = true Clone.Name = 'Ragdoll of '..target.Name FakeHead.Name = 'FakeHead' FakeHead.Parent = Clone Clone:FindFirstChildOfClass'Humanoid'.Name = 'Corpse' local head = FakeHead local torso = GetTorso(Clone) local cut = FX(756072587) local bv = Instance.new("BodyVelocity",torso) bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF.N(Handle.Position,torso.Position).lookVector*20 bv.Name = "MOVE" game:service'Debris':AddItem(bv,0.2) local bv = Instance.new("BodyVelocity",FakeHead) bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF.N(Handle.Position,FakeHead.Position).lookVector*20 bv.Name = "MOVE" game:service'Debris':AddItem(bv,0.2) game:service'Debris':AddItem(Clone,10) for i = 1, 500 do wait(M.RNG(2,10)/100) BloodDrop(torso.CFrame * CF.N(0,torso.Size.Y/2,0).p,(torso.CFrame * CF.N(0,torso.Size.Y,0)).p,10) BloodDrop(head.CFrame * CF.N(0,-.25,0).p,(head.CFrame * CF.N(0,-.7,0)).p,5) if not head or not torso or not Clone or not Clone.Parent or not Clone.Parent.Parent then break end end end end function Ragdoll(target,bloodPos) if(target and target ~= char and GetTorso(target) and target:FindFirstChildOfClass'Humanoid' and target:FindFirstChildOfClass'Humanoid'.Name ~= 'Corpse' and target:FindFirstChildOfClass'Humanoid'.Health > 0 and target:FindFirstChild'Head')then --BloodPuddle(start,direction,range,maxSize) target.Archivable = true local Clone = target:Clone() local torso = GetTorso(Clone) target:destroy() Clone.Parent = workspace Clone:FindFirstChildOfClass'Humanoid'.PlatformStand = true Clone.Name = 'Ragdoll of '..target.Name Clone:FindFirstChildOfClass'Humanoid'.Name = 'Corpse' local fHead = Clone.Head:Clone() Clone.Head:destroy() fHead.Name = 'FakeHead' fHead.Parent = Clone NewInstance("Motor6D",torso,{Name='Neck',Part0=torso,Part1=fHead,C0 = HD}) return Clone; end end function DealDamage(who,minDam,maxDam,Knock,Type) if(who)then local hum = who:FindFirstChildOfClass'Humanoid' local Damage = M.RNG(minDam,maxDam) local canHit = true if(hum)then for _, p in pairs(Hit) do if p[1] == hum then if(time() - p[2] < 0.1) then canHit = false else Hit[_] = nil end end end if(canHit)then if(hum.Health >= math.huge)then who:BreakJoints() else local player = S.Players:GetPlayerFromCharacter(who) if(not player or not Teamed[player])then if(Type == "Fire")then --idk.. else local c = Instance.new("ObjectValue",hum) c.Name = "creator" c.Value = plr game:service'Debris':AddItem(c,0.35) hum.Health = hum.Health - Damage if(Type == 'Knockback' and GetTorso(who))then local angle = GetTorso(who).Position - root.Position + Vector3.new(0, 0, 0).unit local body = NewInstance('BodyVelocity',GetTorso(who),{ P = 500, maxForce = V3.N(math.huge,0,math.huge), velocity = root.CFrame.lookVector * Knock + root.Velocity / 1.05 }) game:service'Debris':AddItem(body,.5) elseif(Type == 'Knockdown' and GetTorso(who))then local rek = GetTorso(who) print(rek) hum.PlatformStand = true delay(1,function() hum.PlatformStand = false end) local angle = (GetTorso(who).Position - (root.Position + Vector3.new(0, 0, 0))).unit local bodvol = NewInstance("BodyVelocity",rek,{ velocity = angle * Knock, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), }) local rl = NewInstance("BodyAngularVelocity",rek,{ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), }) game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) end end end end table.insert(Hit,{hum,time()}) end end end end function MagniDamage(pos,radius,mindamage,maxdamage,knockback,damagetype) local Recursive Recursive = function(whom) for _,c in next, whom:children() do local hum = c:FindFirstChildOfClass'Humanoid' local hed = c:FindFirstChild'Torso' or c:FindFirstChild'UpperTorso' or c:FindFirstChild'LowerTorso' if(hum and hed)then local mag = (hed.CFrame.p - pos).magnitude if(mag <= radius and c ~= char)then DealDamage(c,mindamage,maxdamage,knockback,damagetype) end end Recursive(c) end end Recursive(workspace) end function MagniHeal(pos,radius,heal,needsTeamed) for _,v in next, workspace:GetDescendants() do local player = S.Players:GetPlayerFromCharacter(v) local hum = v:FindFirstChildOfClass'Humanoid' if(hum and v:IsA'Model')then if(not needsTeamed or player and (not plr.Neutral and player.TeamColor == plr.TeamColor))then local pp = v.PrimaryPart or v:FindFirstChild'Torso' or v:FindFirstChild'UpperTorso' or v:FindFirstChild'LowerTorso' if(pp and (pp.CFrame.p-pos).magnitude <= radius)then hum.Health = hum.Health + heal end end end end end Debounces:New('how2use',1) -- name, cooldown function TestDebounce() if(Debounces:Get('how2use').Usable)then -- code Debounces:Get('how2use'):Use() -- use it up end end function Throw() Attack = true neutralAnims = false for i = 0, 0.5, 0.01 do swait() RJ.C0 = clerp(RJ.C0,CFrame.new(3.20297608e-13, 0.00628888281, 1.38610631e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),i) LH.C0 = clerp(LH.C0,CFrame.new(-0.496501386, -0.990817726, 0.0216115303, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),i) RH.C0 = clerp(RH.C0,CFrame.new(0.498532087, -0.990986288, 0.0154690417, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),i) LS.C0 = clerp(LS.C0,CFrame.new(-1.46255744, 0.505245924, -0.00366198737, 0.996415496, 0.083136864, 0.0156119959, -0.0832431838, 0.996509492, 0.0062854127, -0.0150349522, -0.007562479, 0.999858022),i) RS.C0 = clerp(RS.C0,CFrame.new(1.45461845, 0.798322797, -0.0251020491, 0.992853343, 0.114112578, -0.0349269882, 0.119324632, -0.944872856, 0.304921478, 0.00179381669, -0.306909949, -0.951736629),i) NK.C0 = clerp(NK.C0,HD*CF.N(0,.1,-.25)*CF.A(M.R(-25),0,0),i) end wait(.25) for i = 0, 0.5, 0.1 do swait() RJ.C0 = clerp(RJ.C0,CFrame.new(3.20297608e-13, 0.00628888281, 1.38610631e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),i) LH.C0 = clerp(LH.C0,CFrame.new(-0.496501386, -0.990817726, 0.0216115303, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),i) RH.C0 = clerp(RH.C0,CFrame.new(0.498532087, -0.990986288, 0.0154690417, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),i) LS.C0 = clerp(LS.C0,CFrame.new(-1.46255744, 0.505245924, -0.00366198737, 0.996415496, 0.083136864, 0.0156119959, -0.0832431838, 0.996509492, 0.0062854127, -0.0150349522, -0.007562479, 0.999858022),i) RS.C0 = clerp(RS.C0,CFrame.new(1.47101879, 0.662136793, -0.0487503409, 0.99285394, -0.0636505187, 0.100939959, 0.119318806, 0.516643643, -0.847845852, 0.00181584992, 0.853831172, 0.520546317),i) NK.C0 = clerp(NK.C0,HD*CF.N(0,.1,-.25)*CF.A(M.R(-25),0,0),i) end ThrownKnife = true Handle.Transparency = 1 Projectile(Handle) Decal.Transparency = 1 wait(.5) neutralAnims = true end function ClickCombo() Attack = true neutralAnims = false for i = 0, 1, 0.1 do swait() RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0288643427, 0.00628663553, 0.0650177076, 0.795387626, -0.00380940945, -0.606089413, 0, 0.99998033, -0.0062851035, 0.606101394, 0.00499909231, 0.79537189),0.3) LH.C0 = clerp(LH.C0,CFrame.new(-0.636930108, -0.990812421, 0.0222794991, 0.785828114, 0, 0.618445039, -0.00388699071, 0.99998033, 0.00493901037, -0.61843282, -0.0062851035, 0.785812557),0.3) RH.C0 = clerp(RH.C0,CFrame.new(0.52050519, -0.991459012, -0.0594233908, 0.785828114, 0, 0.618445039, -0.00388699071, 0.99998033, 0.00493901037, -0.61843282, -0.0062851035, 0.785812557),0.3) LS.C0 = clerp(LS.C0,CFrame.new(-1.3529017, 0.445256352, -0.140841246, 0.946949303, 0.32137382, 0.00244083256, -0.0499903522, 0.154793665, -0.986681402, -0.317471415, 0.934215069, 0.162647352),0.3) RS.C0 = clerp(RS.C0,CFrame.new(1.27564776, 0.466243029, 0.284559131, 0.129886121, -0.885094404, -0.446920156, 0.991494656, 0.112184346, 0.0659796819, -0.00826080143, -0.451688766, 0.892137289),0.3) NK.C0 = clerp(NK.C0,CFrame.new(-0.0194674022, 1.49851632, -0.0826113448, 0.795387626, -0.0348471925, 0.605098784, -0.00380940945, 0.998038769, 0.0624837019, -0.606089413, -0.0520038158, 0.793694794),0.3) end local swoosh = coroutine.wrap(FX)(1306070008,1,M.RNG(95,125)/100) Handle.CanCollide = true local touched = Handle.Touched:connect(function(t) Decapitate(t.Parent) end) for i = 0, 1, 0.05 do swait() if((root.Velocity * V3.N(1, 0, 1)).magnitude > 0.3 and WalkSpeed == 16)then root.CFrame = root.CFrame*CF.N(0,0,-1) end RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0220096968, 0.00628673984, -0.0231647622, 0.894043028, 0.00281593157, 0.447972536, 0, 0.99998033, -0.00628582342, -0.447981387, 0.00561979692, 0.894025445),0.3) LH.C0 = clerp(LH.C0,CFrame.new(-0.526260316, -0.99155879, -0.0964359194, 0.900927901, 0, -0.433968931, 0.00272785197, 0.99998033, 0.00566307362, 0.433960348, -0.00628582342, 0.900910139),0.3) RH.C0 = clerp(RH.C0,CFrame.new(0.494664222, -0.99110806, -0.00358221633, 0.900927901, 0, -0.433968931, 0.00272785197, 0.99998033, 0.00566307362, 0.433960348, -0.00628582342, 0.900910139),0.3) LS.C0 = clerp(LS.C0,CFrame.new(-1.35400736, 0.608840644, 0.230960667, 0.920430303, 0.226487458, 0.318608999, -0.244053409, 0.969633698, 0.0157693904, -0.305362433, -0.092272222, 0.947755098),0.3) RS.C0 = clerp(RS.C0,CFrame.new(1.13865554, 0.477464586, -0.481917799, 0.129889846, 0.658138037, 0.7416085, 0.99149406, -0.0799742565, -0.102683425, -0.0082702823, 0.748637795, -0.662927747),0.3) NK.C0 = clerp(NK.C0,CFrame.new(0.0115462095, 1.49914026, 0.0166844055, 0.894043028, 0.0257562418, -0.447240323, 0.00281593157, 0.998003125, 0.0631033778, 0.447972536, -0.0576765276, 0.892185211),0.3) HW.C0 = clerp(HW.C0,CFrame.new(0.0201188885, -1.41869056, -0.559928358, -1.8030405e-06, -3.1888485e-06, 1.00000012, -0.698006153, -0.716091871, -3.54647636e-06, 0.716091871, -0.698006153, -9.38773155e-07)*BeheadHold,0.3) end wait(.1) Handle.CanCollide = false touched:disconnect() coroutine.wrap(function() for i = 0, 1, 0.1 do swait() HW.C0 = Hold end end)() neutralAnims = true Attack = false end function AttemptGetKnife() if((torso.CFrame.p-KnifePosition.p).magnitude < 6)then ThrownKnife = false end end mouse.Button1Down:connect(function() if(not ThrownKnife)then if(Attack)then return end ClickCombo() else AttemptGetKnife() end end) mouse.KeyDown:connect(function(k) if(Attack)then return end if(k == "e")then Throw() elseif(k == 'm')then if(Music.Volume ~= 0)then Music.Volume =0 else Music.Volume = Sounds.Psycho.Volume end elseif(k == 'q')then if(Mesh.MeshId ~= 'http://www.roblox.com/asset/?id=123248347')then Mesh.MeshId = 'http://www.roblox.com/asset/?id=123248347' Mesh.TextureId = 'http://www.roblox.com/asset/?id=123248449' Mesh.Scale = V3.N(.4,.4,.4) Hold = CF.N(0,-1,-1.35)*CF.A(M.R(-90),0,0) BeheadHold = CF.N(0,.5,0)*CF.A(0,M.R(-90),0) else Mesh.MeshId='rbxassetid://471401475' Mesh.TextureId='rbxassetid://471401476' Mesh.Scale = V3.N(.01,.01,.01) Hold = CF.N(0,-1,-1)*CF.A(M.R(-90),M.R(90),0) BeheadHold = CF.A(0,0,0) end HW.C0 = Hold end end)