--made by coolallball :> local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local root = char.HumanoidRootPart local tool = script.Parent chat = game:GetService("Chat") LS = torso["Left Shoulder"] LH = torso["Left Hip"] RS = torso["Right Shoulder"] RH = torso["Right Hip"] Neck = torso.Neck RootPart = char.HumanoidRootPart RootJoint = RootPart.RootJoint ismad = false miku = false leeking = true wait(.2) RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(90))) local leekmain = Instance.new("Part", char) leekmain.BrickColor = BrickColor.new("Pearl") leekmain.Size = Vector3.new(2,.2,2) leekmain.Shape = "Cylinder" leekmain.BottomSurface = Enum.SurfaceType.Smooth leekmain.TopSurface = Enum.SurfaceType.Smooth leekmain.Anchored = false leekmain.CanCollide = false local leekgreen1 = Instance.new("Part", char) leekgreen1.Size = Vector3.new(.25,1,.25) leekgreen1.BrickColor = BrickColor.new("Sea green") leekgreen1.Anchored = false leekgreen1.CanCollide = false leekgreen1.TopSurface = Enum.SurfaceType.Smooth leekgreen1.BottomSurface = Enum.SurfaceType.Smooth leekgreen1.CFrame = torso.CFrame local leekgreen2 = leekgreen1:Clone() leekgreen2.BrickColor = BrickColor.new("Sea green") leekgreen2.Parent = char leekgreen1.CFrame = leekmain.CFrame*CFrame.new(0,1.13,.2) leekgreen1.CFrame = leekgreen1.CFrame*CFrame.Angles(math.rad(45),0,0) leekgreen2.CFrame = leekmain.CFrame*CFrame.new(0,1.13,-.2) leekgreen2.CFrame = leekgreen2.CFrame*CFrame.Angles(math.rad(-45),0,0) leekmain.CFrame = leekmain.CFrame*CFrame.Angles(0,0,(math.rad(0))) local leekmarm = Instance.new("Weld", char["Right Arm"]) leekmarm.Part0 = char["Right Arm"] leekmarm.Part1 = leekmain local leek1arm=Instance.new("Weld", char["Right Arm"]) leek1arm.Part0 = leekmain leek1arm.Part1 = leekgreen1 local leek2arm = Instance.new("Weld", char["Right Arm"]) leek2arm.Part0 = leekmain leek2arm.Part1 = leekgreen2 leekmarm.C0 = CFrame.new(0,-1,-.2)*CFrame.Angles(0,(math.rad(90)),0) leek1arm.C0 = CFrame.new(1.13,0,.3)*CFrame.Angles(0,(math.rad(-45)),(math.rad(90))) leek2arm.C0 = CFrame.new(1.13,0,-.3)*CFrame.Angles(0,(math.rad(45)),(math.rad(90))) wait() spawn(function() while true do for i =1,5 do wait() leekmarm.C0 = leekmarm.C0*CFrame.Angles(0,(math.rad(18)),0) end end end) local function trail() local trail = Instance.new("Part", leekgreen2) trail.Size = Vector3.new(0,0,.4) trail.Transparency = .5 trail.Anchored = true trail.CFrame = leekgreen2.CFrame*CFrame.new(0,-.5,0) trail.CanCollide = false for i =0,5,.2 do trail.Transparency = i wait() end trail:Destroy() end spawn(function() while leeking == true do spawn(function() trail() end) wait() end end) music = Instance.new("Sound", char) music.SoundId = "http://www.roblox.com/asset/?id=284819869" music.Looped = true music.Volume = 1 music:Play() mouse.KeyDown:connect(function(key) if key == "x" then if ismad == false then ismad = true music:Stop() music.SoundId = "http://www.roblox.com/asset/?id=596220347" music:Play() local ball = Instance.new("Part", workspace) ball.Shape = "Ball" ball.Anchored = true ball.CanCollide = false ball.Size = Vector3.new(1,1,1) ball.CFrame = torso.CFrame ball.BrickColor = BrickColor.new("Really red") ball.Material = "Neon" leekmain.BrickColor = BrickColor.new("Really black") leekgreen1.BrickColor = BrickColor.new("Really red") leekgreen2.BrickColor = BrickColor.new("Really red") leekgreen1.Material = "Neon" leekgreen2.Material = "Neon" for i = 0,1,0.05 do ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5) ball.Transparency = i ball.CFrame = torso.CFrame wait() end ball:Destroy() elseif ismad == true then ismad = false music:Stop() music.SoundId = "http://www.roblox.com/asset/?id=284819869" music:Play() local ball = Instance.new("Part", workspace) ball.Shape = "Ball" ball.Anchored = true ball.CanCollide = false ball.Size = Vector3.new(1,1,1) ball.CFrame = torso.CFrame ball.BrickColor = BrickColor.new("Lime green") ball.Material = "Neon" leekmain.BrickColor = BrickColor.new("Pearl") leekgreen1.BrickColor = BrickColor.new("Sea green") leekgreen2.BrickColor = BrickColor.new("Sea green") leekgreen1.Material = "SmoothPlastic" leekgreen2.Material = "SmoothPlastic" for i = 0,1,0.05 do ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5) ball.Transparency = i ball.CFrame = torso.CFrame wait() end ball:Destroy() end end end) mouse.KeyDown:connect(function(key) if key == "c" then if miku == false then miku = true music:Stop() music.SoundId = "http://www.roblox.com/asset/?id=146943635" music:Play() local ball = Instance.new("Part", workspace) ball.Shape = "Ball" ball.Anchored = true ball.CanCollide = false ball.Size = Vector3.new(1,1,1) ball.CFrame = torso.CFrame ball.BrickColor = BrickColor.new("Cyan") ball.Material = "Neon" leekmain.BrickColor = BrickColor.new("Really black") leekgreen1.BrickColor = BrickColor.new("Cyan") leekgreen2.BrickColor = BrickColor.new("Cyan") leekgreen1.Material = "Neon" leekgreen2.Material = "Neon" for i = 0,1,0.05 do ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5) ball.Transparency = i ball.CFrame = torso.CFrame wait() end ball:Destroy() elseif miku == true then miku = false music:Stop() music.SoundId = "http://www.roblox.com/asset/?id=284819869" music:Play() local ball = Instance.new("Part", workspace) ball.Shape = "Ball" ball.Anchored = true ball.CanCollide = false ball.Size = Vector3.new(1,1,1) ball.CFrame = torso.CFrame ball.BrickColor = BrickColor.new("Lime green") ball.Material = "Neon" leekmain.BrickColor = BrickColor.new("Pearl") leekgreen1.BrickColor = BrickColor.new("Sea green") leekgreen2.BrickColor = BrickColor.new("Sea green") leekgreen1.Material = "SmoothPlastic" leekgreen2.Material = "SmoothPlastic" for i = 0,1,0.05 do ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5) ball.Transparency = i ball.CFrame = torso.CFrame wait() end ball:Destroy() end end end) mouse.KeyDown:connect(function(key) if key == "l" then music:Stop() local function rising() local holder = Instance.new("Part", char) holder.Size = Vector3.new(1,1,1) holder.CFrame = torso.CFrame holder.Transparency = .5 holder.Anchored = true holder.CanCollide = false holder.BrickColor = BrickColor.new("Br. yellowish orange") holder.Material = "Neon" holder.TopSurface = Enum.SurfaceType.Smooth holder.BottomSurface = Enum.SurfaceType.Smooth holder.CFrame = holder.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10))*CFrame.new(math.random(3),math.random(3),math.random(3)) local fire = Instance.new("Fire", holder) fire.Color = Color3.new(236/255, 193/255, 36/255) fire.SecondaryColor = Color3.new(236/255, 193/255, 36/255) fire.Size = 1 for i = 1,10,.1 do holder.CFrame = holder.CFrame*CFrame.new(0,.5,0) wait() end fire:Destroy() holder:Destroy() end spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) spawn(function() rising() end) local ball = Instance.new("Part", workspace) ball.Shape = "Ball" ball.Anchored = true ball.CanCollide = false ball.Size = Vector3.new(1,1,1) ball.CFrame = torso.CFrame ball.BrickColor = BrickColor.new("Br. yellowish orange") ball.Material = "Neon" leekmain.BrickColor = BrickColor.new("Pearl") leekgreen1.BrickColor = BrickColor.new("Br. yellowish orange") leekgreen2.BrickColor = BrickColor.new("Br. yellowish orange") leekgreen1.Material = "Neon" leekgreen2.Material = "Neon" for i = 0,1,0.05 do ball.Size = ball.Size+Vector3.new(0.5,0.5,0.5) ball.Transparency = i ball.CFrame = torso.CFrame wait() end ball:Destroy() music.SoundId = "http://www.roblox.com/asset/?id=284819869" music:Play() end end) mouse.KeyDown:connect(function(key) if key == "p" and miku == false and ismad == false then music:Stop() music.SoundId = "http://www.roblox.com/asset/?id=364338573" music:Play() chat:Chat(char.Head,"Yaa tsu tsup ari dik ari dol lan") wait(2.5) chat:Chat(char.Head,"dit ari diddle lan") wait(2.1) chat:Chat(char.Head,"dits dan doh") end end) mouse.KeyDown:connect(function(key) if key == "v" then leeking = false --transform hum.WalkSpeed = 0 RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ((math.rad(-90)),0,0) LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(-90))) LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ((math.rad(-90)),0,0) music:Stop() wait(.5) leekgreen1:Destroy() leekgreen2:Destroy() leekmain:Destroy() leekmarm:Destroy() leek1arm:Destroy() leek2arm:Destroy() local fhx = Instance.new("Part", char) fhx.Size = Vector3.new(0,0,0) fhx.Anchored = false fhx.CanCollide = false fhx.Transparency = 1 local whx = Instance.new("Weld", char["Right Arm"]) whx.Part0 = fhx whx.Part1 = char["Right Arm"] whx.C0 = whx.C0*CFrame.new(0,1,0) local function fx() local fx1 = Instance.new("Part", whx) fx1.Size = Vector3.new(2,2,2) fx1.CFrame = fhx.CFrame fx1.Anchored = true fx1.CanCollide = false fx1.Material = "Neon" fx1.BrickColor = BrickColor.new("Lime green") local fx2 = Instance.new("Part", whx) fx2.Size = Vector3.new(2,2,2) fx2.CFrame = fhx.CFrame fx2.Anchored = true fx2.CanCollide = false fx2.Material = "Neon" fx2.BrickColor = BrickColor.new("Really black") fx2.CFrame = fx2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) fx1.CFrame = fx1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) spawn(function() for i =0,5,.2 do fx2.Size = fx2.Size+Vector3.new(.2,.2,.2) fx2.CFrame = fx2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) fx2.Transparency = i wait() end fx2:Destroy() end) spawn(function() for i =0,5,.2 do fx1.Size = fx1.Size+Vector3.new(.2,.2,.2) fx1.CFrame = fx1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) fx1.Transparency = i wait() end fx1:Destroy() end) end for i = 1,10,.5 do wait(.1) fx() end local bp = Instance.new("BodyPosition",torso) bp.position = torso.Position+Vector3.new(0,10,0) bp.maxForce = Vector3.new(100000000, 100000000, 100000000) local function fx3() local rh1 = Instance.new("Part", char) rh1.Size = Vector3.new(0,0,0) rh1.CFrame = torso.CFrame rh1.Transparency = .5 rh1.CanCollide = false rh1.BrickColor = BrickColor.new("Lime green") rh1.Anchored = true local rh2 = rh1:Clone() rh2.Parent = char rh2.BrickColor = BrickColor.new("Really black") local rng = Instance.new("SpecialMesh", rh1) rng.MeshId = "http://www.roblox.com/asset/?id=3270017" rng.Scale = Vector3.new(3,3,3) local rng2 = rng:Clone() rng2.Parent = rh2 rh1.CFrame = rh1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) rh2.CFrame = rh2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) for i =1,10,.5 do rng.Scale = rng.Scale+Vector3.new(2,2,2) rng2.Scale = rng.Scale+Vector3.new(2,2,2) wait() end rh1:Destroy() rh2:Destroy() end local function fx2() local fx1 = Instance.new("Part", whx) fx1.Size = Vector3.new(6,6,6) fx1.CFrame = torso.CFrame fx1.Anchored = true fx1.CanCollide = false fx1.Material = "Neon" fx1.BrickColor = BrickColor.new("Lime green") local fx2 = Instance.new("Part", whx) fx2.Size = Vector3.new(6,6,6) fx2.CFrame = torso.CFrame fx2.Anchored = true fx2.CanCollide = false fx2.Material = "Neon" fx2.BrickColor = BrickColor.new("Really black") fx2.CFrame = fx2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) fx1.CFrame = fx1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) spawn(function() for i =0,5,.2 do fx2.Size = fx2.Size+Vector3.new(.2,.2,.2) fx2.CFrame = fx2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) fx2.Transparency = i wait() end fx2:Destroy() end) spawn(function() for i =0,5,.2 do fx1.Size = fx1.Size+Vector3.new(.2,.2,.2) fx1.CFrame = fx1.CFrame*CFrame.fromEulerAnglesXYZ(math.random(10),math.random(10),math.random(10)) fx1.Transparency = i wait() end fx1:Destroy() end) end wait(.5) spawn(function() for i = 1,10,.25 do wait(.2) fx2() end end) local groundprt = Instance.new("Part", char) groundprt.Anchored = true groundprt.CanCollide = false groundprt.BrickColor = BrickColor.new("Lime green") groundprt.Transparency = 0.5 groundprt.CFrame = torso.CFrame groundprt.CFrame =groundprt.CFrame*CFrame.new(0,-2.5,0) local crown = Instance.new("SpecialMesh", groundprt) crown.MeshId = "http://www.roblox.com/asset/?id=20329976" crown.Scale = Vector3.new(20,2,20) spawn(function() wait() for i =1,20,.1 do groundprt.CFrame = groundprt.CFrame * CFrame.Angles(0,-math.rad(15 + i),0) wait() end groundprt:Destroy() end) for i =1,10 do fx3() wait() end local sphere = Instance.new("Part", char) sphere.CFrame = torso.CFrame sphere.Anchored = true sphere.CanCollide = false sphere.Transparency = .2 sphere.Size = Vector3.new(30,30,30) sphere.Shape = "Ball" sphere.TopSurface = Enum.SurfaceType.Smooth sphere.BottomSurface = Enum.SurfaceType.Smooth sphere.BrickColor = BrickColor.new("Lime green") LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ((math.rad(90)),0,0) LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(90))) RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ((math.rad(90)),0,0) RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(-90))) --sumon for i =1,10,.2 do sphere.Size = sphere.Size+Vector3.new(2,2,2) sphere.CFrame = torso.CFrame wait() end bp.Parent = nil bp:Destroy() sphere:Destroy() hum.WalkSpeed = 20 end end) mouse.KeyDown:connect(function(key) if key == "m" then game.Players.LocalPlayer.Character.Animate:Destroy() --LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ((math.rad(90)),0,0) --LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(90))) --RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ((math.rad(90)),0,0) leekgreen1:Destroy() leekgreen2:Destroy() leekmain:Destroy() leekmarm:Destroy() leek1arm:Destroy() leek2arm:Destroy() RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(-90))) music:Stop() ------------------------------------------------------------ LS.C0 = LS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(-180))) RS.C0 = RS.C0*CFrame.fromEulerAnglesXYZ(0,0,(math.rad(180))) local leekmain = Instance.new("Part", char) leekmain.BrickColor = BrickColor.new("Pearl") leekmain.Size = Vector3.new(20,2,20) leekmain.Shape = "Cylinder" leekmain.BottomSurface = Enum.SurfaceType.Smooth leekmain.TopSurface = Enum.SurfaceType.Smooth leekmain.Anchored = false leekmain.CanCollide = false local leekgreen1 = Instance.new("Part", char) leekgreen1.Size = Vector3.new(2.5,10,2.5) leekgreen1.BrickColor = BrickColor.new("Sea green") leekgreen1.Anchored = false leekgreen1.CanCollide = false leekgreen1.TopSurface = Enum.SurfaceType.Smooth leekgreen1.BottomSurface = Enum.SurfaceType.Smooth leekgreen1.CFrame = torso.CFrame local leekgreen2 = leekgreen1:Clone() leekgreen2.Parent = char leekgreen1.CFrame = leekmain.CFrame*CFrame.new(0,1.13,.2) leekgreen1.CFrame = leekgreen1.CFrame*CFrame.Angles(math.rad(45),0,0) leekgreen2.CFrame = leekmain.CFrame*CFrame.new(0,1.13,-.2) leekgreen2.CFrame = leekgreen2.CFrame*CFrame.Angles(math.rad(-45),0,0) leekmain.CFrame = leekmain.CFrame*CFrame.Angles(0,0,(math.rad(0))) local leekmarm = Instance.new("Weld", char["Right Arm"]) leekmarm.Part0 = char["Right Arm"] leekmarm.Part1 = leekmain local leek1arm=Instance.new("Weld", char["Right Arm"]) leek1arm.Part0 = leekmain leek1arm.Part1 = leekgreen1 local leek2arm = Instance.new("Weld", char["Right Arm"]) leek2arm.Part0 = leekmain leek2arm.Part1 = leekgreen2 leekmarm.C0 = CFrame.new(0,-2,0)*CFrame.Angles(0,0,0) leek1arm.C0 = CFrame.new(1.13,-2,.3)*CFrame.Angles(0,(math.rad(-45)),(math.rad(90))) leek2arm.C0 = CFrame.new(1.13,-2,-.3)*CFrame.Angles(0,(math.rad(45)),(math.rad(90))) --leekmain.Size = leekmain.Size+Vector3.new(10,1,10) end end)