/* OnPlayerShootPlayer by CreativityLacker Version BETA */ #include forward OnPlayerShootPlayer(playerid, targetid, weaponid, Float:amount); public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) { switch(weaponid) { case 22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39: { if(issuerid == INVALID_PLAYER_ID) return 0; if(playerid == INVALID_PLAYER_ID) return 0; else CallRemoteFunction("OnPlayerShootPlayer", "iidf",issuerid, playerid, weaponid, amount ); } } return 1; }