--- Sungmingamerpro13 -- Services PlayerService = game:GetService('Players') TweenService = game:GetService('TweenService') -- Variables DefaultMessageDelayTime = 4 LetterInvertal = 0.05 MessageWaitSigns = {',', '?', '.'} MessageWaitSignDelay = 1 MessageValue = game.ReplicatedStorage.Message ImageValue = game.ReplicatedStorage.Message.SpeakerImage SpeakerValue = game.ReplicatedStorage.Message.SpeakerName PlayerImageValue = game.ReplicatedStorage.Message.PlayerImage PlayerNameValue = game.ReplicatedStorage.Message.PlayerName HideDialogueEvent = game.ReplicatedStorage.Message.HideDialogueEvent -- randomPlayer or NPC local randomPlayer PlayerImages = {} function MakePlayerImage(Player) local Image = '' local Success,Error = pcall(function() local ID = PlayerService:GetUserIdFromNameAsync(Player.Name)or '' local PlayerImage, IsReady = PlayerService:GetUserThumbnailAsync(ID, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size420x420) if IsReady == true then -- Ready to use image Image = tostring(PlayerImage) else -- Use alternative picture Image = ("http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username=%s"):format(Player.Name) end end) if Success == true then -- Successful else Image = ("http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username=%s"):format(Player.Name) end PlayerImages[Player.Name] = Image end game.Players.PlayerAdded:Connect(function(Player) MakePlayerImage(Player) end) for _, Player in pairs(game.Players:GetChildren()) do MakePlayerImage(Player) -- This is cause dosent rly activate PlayerAdded event on play testing end -- Functions function BroadCastMessage(Text, MessageDelayTime) for i = 1,#Text,1 do MessageValue.Value = string.sub(Text,1,i) for _, L in pairs(MessageWaitSigns) do if string.sub(Text,i,i) == L then wait(MessageWaitSignDelay) end end wait(LetterInvertal) end if tonumber(MessageDelayTime) ~= nil then wait(MessageDelayTime) else wait(DefaultMessageDelayTime) end end function HideCastMessage() HideDialogueEvent:FireAllClients() end function SetMessagePlayer(Name) if Name == "Random" then randomPlayer = game.Players:GetChildren()[math.random(1,#game.Players:GetChildren())] Name = randomPlayer.Name end PlayerImageValue.Value = PlayerImages[Name] PlayerNameValue.Value = Name end function SetMessageSpeaker(Name, Model) ImageValue.Value = Model SpeakerValue.Value = Name end function ChangeTime(ToTime, TweenDuration) local Lightning = game.Lighting local TI = TweenInfo.new(TweenDuration,Enum.EasingStyle.Linear) local Tween = TweenService:Create(Lightning, TI, {ClockTime = ToTime}) Tween:Play() end function ChangeFogend(ChangeTo, TweenDuration,ColourOrNone) if ColourOrNone ~= 'None' then game.Lighting.FogColor = ColourOrNone end local FogendValue = Instance.new('IntValue') FogendValue.Value = game.Lighting.FogEnd FogendValue:GetPropertyChangedSignal('Value'):Connect(function() game.Lighting.FogEnd = FogendValue.Value end) local TI = TweenInfo.new(TweenDuration,Enum.EasingStyle.Linear) local Tween = TweenService:Create(FogendValue, TI, {Value = ChangeTo}) Tween:Play() spawn(function() Tween.Completed:Connect(function() FogendValue:Destroy() end) end) end function teleportPlayers(partCFrame) local players = game.Players:getPlayers() for _,player in pairs(players) do if player.Character then if player.Character.HumanoidRootPart.Anchored == false then player.Character.Humanoid.Jump = true end end end wait(.5) for _,player in pairs(players) do if player.Character then if player.Character.HumanoidRootPart.Anchored == false then player.Character:SetPrimaryPartCFrame(partCFrame) end end end end function TransitionScreen() for _, player in pairs(game.Players:GetPlayers()) do spawn(function() local NewGui = game.ServerStorage.Assets.TransitionScreen:Clone() NewGui.Parent = player.PlayerGui end) end end --- MainScript ---