#include #include #include #include "core.h" /*void color(int col = 0) { //STILL WIP HANDLE h = GetStdHandle( STD_OUTPUT_HANDLE ); CONSOLE_SCREEN_BUFFER_INFO *ConsoleInfo = new CONSOLE_SCREEN_BUFFER_INFO(); GetConsoleScreenBufferInfo(h, ConsoleInfo); WORD OriginalColors = ConsoleInfo->wAttributes; if (col == 1) SetConsoleTextAttribute(h, FOREGROUND_RED | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), OriginalColors); }*/ //Display an awesome Banner with menu! void WriteMenu() { std::cout << " __ " << std::endl; std::cout << " ( ) " << std::endl; std::cout << " || " << std::endl; std::cout << " || ___ __ _______ " << std::endl; std::cout << " ___|\"\"|__.._ / _ \\___ / /________/_ __(_)_ _ ___ " << std::endl; std::cout << " /____________\\ / , _/ -_) __/ __/ _ \\/ / / / ' \\/ -_)" << std::endl; std::cout << " \\____________/~~~ /_/|_|\\__/\\__/_/ \\___/_/ /_/_/_/_/\\__/ " << std::endl; std::cout << std::endl; std::cout << " #========================================================#" << std::endl; std::cout << " # #" << std::endl; std::cout << " # 1. Play Game #" << std::endl; std::cout << " # 2. Options #" << std::endl; std::cout << " # 3. Quit RetroTime #" << std::endl; std::cout << " # #" << std::endl; std::cout << " #========================================================#" << std::endl; std::cout << std::endl; std::cout << " Choose the number: "; std::cin.clear(); std::cin.sync(); } //Typing effect void type(std::string s, double x = 0.05) { for (size_t i = 0; i < s.length(); i++) { if (s[i] == '\'' && s[i + 1] == 'n') { i += 2; continue; } std::cout << s[i]; Sleep(x*1000); } std::cin.clear(); std::cin.sync(); } //Cheats management void cheats() { std::string code; std::cout << "\n $ "; std::cin >> code; if (code == "I#LIKE#IT") { std::cout << code << "ACITVATED!" << std::endl; } else if (code == "IMAGHOST") { std::cout << code << "ACITVATED!" << std::endl; } else type(":( 0110010101110010011100100110111101110010"); } void game() { } int main() { bool passMenu; int choice; //Show menu do { system("cls"); passMenu = true; WriteMenu(); std::cin >> choice; switch (choice) { case 1: //Start The Game break; case 2: //Show options break; case 3: //Exit system("cls"); type("\n Thanks for playing!\n If you liked that, leave a star on github page ^^!"); Sleep(4000); return 0; break; case 1337: //Cheats cheats(); Sleep(2000); passMenu = false; break; default: //Otherwise type("\n Invalid choice! [Type the number 1-3]"); Sleep(2000); passMenu = false; break; } } while (passMenu == false); std::cin.clear(); std::cin.sync(); system("pause > nul"); return 0; } #==================================== #pragma once #include class findme { private: int level; public: findme(int level); void createNet(); }; findme::findme(int level) { this->level = level; } void findme::createNet() { if (level == 0) else if (level == 1) }