LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: InvocationList[ CurFunctionIndex ] != InDelegate [File:G:\UE5\UE_5.0\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h] [Line: 556] LogOutputDevice: Error: Stack: LogOutputDevice: Error: [Callstack] 0x00007ffcc13eb4ed UnrealEditor-Verona.dll!TMulticastScriptDelegate::Add() [G:\UE5\UE_5.0\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:327] LogOutputDevice: Error: [Callstack] 0x00007ffcc14058ff UnrealEditor-Verona.dll!AVrnAIControllerBase::UpdatePawnSettingsInternal() [G:\Source\Verona\Source\Verona\AI\VrnAiControllerBase.cpp:119] LogOutputDevice: Error: [Callstack] 0x00007ffcfea8bc07 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] LogOutputDevice: Error: [Callstack] 0x00007ffcfec9d8e7 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb0273 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2f31 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] LogOutputDevice: Error: [Callstack] 0x00007ffcfec8934e UnrealEditor-CoreUObject.dll!ProcessScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2b1f UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb0273 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2f31 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] LogOutputDevice: Error: [Callstack] 0x00007ffcfec8934e UnrealEditor-CoreUObject.dll!ProcessScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2b1f UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2f31 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] LogOutputDevice: Error: [Callstack] 0x00007ffcfec8934e UnrealEditor-CoreUObject.dll!ProcessScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2b1f UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2f31 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] LogOutputDevice: Error: [Callstack] 0x00007ffcfec8934e UnrealEditor-CoreUObject.dll!ProcessScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2b1f UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2f31 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb2244 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170] LogOutputDevice: Error: [Callstack] 0x00007ffcfea8bc07 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] LogOutputDevice: Error: [Callstack] 0x00007ffcfecb1837 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003] LogOutputDevice: Error: [Callstack] 0x00007ffcd76e03f4 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030] LogOutputDevice: Error: [Callstack] 0x00007ffcd76aa066 UnrealEditor-Engine.dll!AActor::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3909] LogOutputDevice: Error: [Callstack] 0x00007ffcd76b4fef UnrealEditor-Engine.dll!AActor::DispatchBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3849] LogOutputDevice: Error: [Callstack] 0x00007ffcd94acae2 UnrealEditor-Engine.dll!AWorldSettings::NotifyBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:283] LogOutputDevice: Error: [Callstack] 0x00007ffcd7fe9d11 UnrealEditor-Engine.dll!AGameStateBase::HandleBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205] LogOutputDevice: Error: [Callstack] 0x00007ffcc1402593 UnrealEditor-Verona.dll!AVrnGameMode::StartPlay() [G:\Source\Verona\Source\Verona\Gamemodes\VrnGameMode.cpp:19] LogOutputDevice: Error: [Callstack] 0x00007ffcd93d6298 UnrealEditor-Engine.dll!UWorld::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4908] LogOutputDevice: Error: [Callstack] 0x00007ffcd9299fe7 UnrealEditor-Engine.dll!UEngine::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14230] LogOutputDevice: Error: [Callstack] 0x00007ffcd923d9d6 UnrealEditor-Engine.dll!UEngine::Browse() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13412] LogOutputDevice: Error: [Callstack] 0x00007ffcd92be71b UnrealEditor-Engine.dll!UEngine::TickWorldTravel() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13610] LogOutputDevice: Error: [Callstack] 0x00007ffce073e042 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1751] LogOutputDevice: Error: [Callstack] 0x00007ffce10caac6 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] LogOutputDevice: Error: [Callstack] 0x00007ff72feb82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] LogOutputDevice: Error: [Callstack] 0x00007ff72fed0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] LogOutputDevice: Error: [Callstack] 0x00007ff72fed0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] LogOutputDevice: Error: [Callstack] 0x00007ff72fed3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] LogOutputDevice: Error: [Callstack] 0x00007ff72fee5564 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] LogOutputDevice: Error: [Callstack] 0x00007ff72fee8736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogOutputDevice: Error: [Callstack] 0x00007ffd77a974b4 KERNEL32.DLL!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x00007ffd786426a1 ntdll.dll!UnknownFunction []