thing MTF_EXTRA12 "Hell Hound Afterimage" { +SHADOW -SOLID -SHOOTABLE States{ Spawn: SP11 A 6 Stop } } thing MTF_EXTRA11 : thing MT_SERGEANT "Hell Hound" { Speed 15 FastSpeed 20 Health 200 MeleeRange 72 Ednum 1008 PainSound DMPAIN States{ Spawn: SP11 AB 8 A_Look Loop See: SP11 A 3 Fast A_Chase SP11 A 2 A_Chase SP11 B 3 Fast A_Chase SP11 B 2 A_Chase SP11 C 3 Fast A_Chase SP11 C 2 A_Chase SP11 D 3 Fast A_Chase SP11 D 2 A_Chase SP11 D 0 A_JumpIfTargetCloser (Dash, 200.0) Loop //PreDash: //SP11 D 0 A_JumpIfTargetInSight (Dash, 0.0) Dash: SP11 ABCDABCDABCD 1 { A_SpidRefire A_SpawnObject(MTF_EXTRA12) A_Chase } Goto See Melee: SP11 EF 6 Fast A_FaceTarget SP11 G 6 Fast A_SargAttack Goto See Death: SP11 O 5 A_Scream SP11 P 5 A_Fall SP11 QRSTUV 5 SP11 W -1 Stop Pain: SP11 H 8 A_Pain Goto See Raise: SP11 WVUTSRQPO 5 Goto Spawn } }