local spamming = false local player = game.Players.LocalPlayer local char = player.Character repeat wait() char = player.Character until char char.Archivable = true local old = char:Clone() local framee local verify = player.Character local cooldown = 11 local tillCD = 0 wait(5) function chat(string) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(string,"All") end function reset(player) local charr = player.Character local framer = char:FindFirstChild("HumanoidRootPart") local frame if framer then frame = framer.CFrame end if charr then local new = old:Clone() if new then new.Parent = workspace char:Remove() player.Character = new char = player.Character workspace.CurrentCamera.CameraSubject = new:WaitForChild("Humanoid") player.Character:SetPrimaryPartCFrame(frame) end end end function spam1() spamming = true while wait(1.3) do local start = tick() if spamming == true then local start = tick() repeat wait() until player.Character:FindFirstChildOfClass("Accessory")~=nil or tick()-start>=5 chat("b l o c k s") tillCD = tillCD+1 if tillCD<= cooldown then verify = game.Players.LocalPlayer.Character if framee then workspace.CurrentCamera.CFrame= framee end for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("SpecialMesh") then v:Destroy() end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then v.Parent = game.Workspace v.Handle.CanCollide = true end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Part") then v.CanCollide = false v.Parent = game.Workspace repeat wait() v.Parent = workspace until v.Parent == workspace end end --reset(player) framee = workspace.CurrentCamera.CFrame game.Players.LocalPlayer.Character.Humanoid.Health = 0 repeat wait() local hum = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") until hum~=nil and hum.Health>0 --game.ReplicatedStorage.Events.RefreshChar:FireServer(framee) else tillCD = 0 chat("did you like my b l o c k s ... ?") spam2() break end else break end end end function spam2() spamming = true while wait(game.Players.RespawnTime/4) do local start = tick() if spamming == true then local start = tick() repeat wait() until player.Character:FindFirstChildOfClass("Accessory")~=nil or tick()-start>=5 chat("b l o c k s") tillCD = tillCD+1 if tillCD<= cooldown then verify = game.Players.LocalPlayer.Character if framee then workspace.CurrentCamera.CFrame= framee end for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("SpecialMesh") then v:Destroy() end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then v.Parent = game.Workspace v.Handle.CanCollide = true end end for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Part") then v.CanCollide = false v.Parent = game.Workspace repeat wait() v.Parent = workspace until v.Parent == workspace end end --reset(player) framee = workspace.CurrentCamera.CFrame game.Players.LocalPlayer.Character.Humanoid.Health = 0 repeat wait() local hum = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") until hum~=nil and hum.Health>0 --game.ReplicatedStorage.Events.RefreshChar:FireServer(framee) else tillCD = 0 chat("did you like my b l o c k s ... ?") spam1() break end else break end end end local mouse = player:GetMouse() if mouse then warn("Loaded brickspam with cool yellow text") mouse.KeyDown:Connect(function(key) if key:lower() == "q" then if spamming == false then spam1() else if spamming == true then spamming = false end end end end) end