Sorry for the delays. I totally forgot about Shuffle these days u_u StageData #451. (1.3.21) --Pokémon data-- Duskull, Ghost, Base 40, Dex #322 Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 20800 Moves: 6 Experience: +6 Catch rate: 11% (+10% per every remaining move) Sound track: BGM_STAGE_EASY Pokémon count: 3 (3 elegible) Default Pokémon: Pidgey, Happiny, Azurill This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill 7 random blocks with Metal *Repeat every 3 moves. StageData #452. (1.3.21) --Pokémon data-- Archen, Rock, Base 60, Dex #618 Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 22600 Moves: 20 Experience: +20 Catch rate: 10% (+2% per every remaining move) Sound track: Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Metal,Metal,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,Metal,Metal,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks] *Repeat every 3 moves. StageData #453. (1.3.21) --Pokémon data-- Nincada, Bug, Base 30, Dex #633 Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 20300 Moves: 18 Experience: +18 Catch rate: 12% (+2% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 4 moves, choose an action: -Fill the 3x3 block starting at 1:1 with Ice -Fill the 3x3 block starting at 5:1 with Ice -Fill the 3x3 block starting at 1:2 with Ice -Fill the 3x3 block starting at 5:2 with Ice -Fill the 3x3 block starting at 1:5 with Ice -Fill the 3x3 block starting at 5:5 with Ice -Fill the 3x3 block starting at 1:6 with Ice -Fill the 3x3 block starting at 5:6 with Ice *Repeat every 4 moves. StageData #454. (1.3.21) --Pokémon data-- Bidoof, Normal, Base 30, Dex #625 Ability: Sleep Combo (40%, 60%, 100%, damage, x1.5, Boosts damage done by combos if the foe is asleep.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 29400 Moves: 8 Experience: +8 Catch rate: 10% (+5% per every remaining move) Sound track: BGM_STAGE_FUN Pokémon count: 3 (3 elegible) Default Pokémon: Pidgey, Happiny, Azurill This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill column 1 with Rocks -Fill column 5 with Rocks -Fill column 1 with Rocks -Fill column 5 with Rocks *If HP <= 6000 (~20%) / Damage >= 23400, switch countdown. *Repeat every 3 moves. --Countdown 2-- *After 3 moves, choose an action: -Fill columns 1 and 2 with Rocks -Fill columns 1 and 2 with Rocks *Repeat every 3 moves. StageData #455. (1.3.21) --Pokémon data-- Dusclops, Ghost, Base 60, Dex #323 Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 18700 Moves: 15 Experience: +15 Catch rate: 14% (+6% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 2 moves, choose an action: -Fill row 5 with [Duskull,Duskull,nothing,Duskull,Duskull,Metal] -Fill row 1 with [Metal,Duskull,Duskull,nothing,Duskull,Duskull] -Fill row 5 with [Duskull,Duskull,nothing,Duskull,Duskull,Metal] -Fill row 1 with [Metal,Duskull,Duskull,nothing,Duskull,Duskull] *Repeat every 2 moves. StageData #456. (1.3.21) --Pokémon data-- Ferroseed, Grass, Base 50, Dex #627 Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 22800 Moves: 20 Experience: +20 Catch rate: 10% (+2% per every remaining move) Sound track: Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill column 1 with Rocks -Fill column 5 with Rocks -Fill column 5 with Rocks -Fill column 1 with Rocks -Fill column 1 with Rocks -Fill column 5 with Rocks -Fill column 1 with Rocks -Fill column 5 with Rocks *Repeat every 3 moves. StageData #457. (1.3.21) --Pokémon data-- Shedinja, Bug, Base 30, Dex #635 Ability: Stabilize++ (25%, 50%, 100%, other, Occasionally erases five of the foe's disruptions on the board.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 11900 Moves: 15 Experience: +15 Catch rate: 9% (+3% per every remaining move) Sound track: BGM_STAGE_FUN Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill columns 1 and 2 with [Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing] -Fill columns 1 and 2 with [Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing,Nincada,Nincada,nothing,nothing] *Repeat every 3 moves. StageData #458. (1.3.21) --Pokémon data-- Sableye, Dark, Base 50, Dex #74 Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 14700 Moves: 15 Experience: +15 Catch rate: 19% (+6% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *Repeat every 4 moves. StageData #459. (1.3.21) --Pokémon data-- Flareon, Fire, Base 50, Dex #26 Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 11200 Moves: 6 Experience: +6 Catch rate: 11% (+6% per every remaining move) Sound track: BGM_STAGE_EASY Pokémon count: 3 (3 elegible) Default Pokémon: Pidgey, Happiny, Azurill This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 2 moves, choose an action: -Fill rows 5 and 6 with [nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon] -Fill rows 5 and 6 with [nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon] -Fill rows 1 and 2 with [nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing] -Fill rows 1 and 2 with [nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing] -Fill rows 5 and 6 with [Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing] -Fill rows 5 and 6 with [Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing,Vaporeon,nothing,nothing] *After 1 time, switch countdown. *Repeat every 2 moves. --Countdown 2-- *After 0 moves, choose an action: -Fill rows 5 and 6 with [nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice] -Fill rows 5 and 6 with [nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice] -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing] -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing] -Fill rows 5 and 6 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing] -Fill rows 5 and 6 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice,nothing,nothing] *After 1 time, switch countdown. *Repeat every 0 moves. StageData #460. (1.3.21) --Pokémon data-- Ferrothorn, Grass, Base 60, Dex #628 Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 16100 Moves: 20 Experience: +20 Catch rate: 9% (+5% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill row 1 with Metal *Repeat every 3 moves. StageData #461. (1.3.21) --Pokémon data-- Zorua, Dark, Base 50, Dex #63 Ability: Sinister Power (15%, 40%, 80%, damage, x1.5, Increases damage done by any Dark types in a combo.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 11200 Moves: 12 Experience: +12 Catch rate: 15% (+5% per every remaining move) Sound track: BGM_STAGE_FUN Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 5 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *Repeat every 5 moves. StageData #462. (1.3.21) --Pokémon data-- Beldum, Steel, Base 50, Dex #639 Ability: Blockify (60%, 80%, 100%, other, Occasionally turns one non- Support Pokémon into a block.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 16100 Moves: 20 Experience: +20 Catch rate: 9% (+5% per every remaining move) Sound track: Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill a random 2x2 block with Metal *If HP <= 12000 (~75%) / Damage >= 4100, switch countdown. *Repeat every 3 moves. --Countdown 2-- *After 1 move, choose an action: -Fill rows 1 and 2 with Metal *After 1 time, switch countdown. *Repeat every 1 move. StageData #463. (1.3.21) --Pokémon data-- Vaporeon, Water, Base 50, Dex #24 Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 16100 Moves: 15 Experience: +15 Catch rate: 15% (+5% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing] -Fill the 3x3 block starting at 5:2 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing] -Fill the 3x3 block starting at 1:5 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing] -Fill the 3x3 block starting at 5:6 with [Metal,Jolteon,Metal,Jolteon,nothing,Jolteon,nothing,Jolteon,nothing] *Repeat every 3 moves. StageData #464. (1.3.21) --Pokémon data-- Volbeat, Bug, Base 50, Dex #72 Ability: Crowd Control (20%, 60%, 80%, damage, x50, The more [var]name in the puzzle area, the more damage.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 23600 Moves: 7 Experience: +7 Catch rate: 12% (+6% per every remaining move) Sound track: BGM_STAGE_EASY Pokémon count: 3 (3 elegible) Default Pokémon: Pidgey, Happiny, Azurill Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *When the stage starts, choose an action: -Fill 5 random blocks with Illumise *Repeat every 3 moves. StageData #465. (1.3.21) --Pokémon data-- Zoroark, Dark, Base 70, Dex #64 Ability: Sinister Power (15%, 40%, 80%, damage, x1.5, Increases damage done by any Dark types in a combo.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 17500 Moves: 15 Experience: +15 Catch rate: 10% (+5% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *Repeat every 3 moves. StageData #466. (1.3.21) --Pokémon data-- Metang, Steel, Base 60, Dex #640 Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 18400 Moves: 20 Experience: +20 Catch rate: 1% (+7% per every remaining move) Sound track: Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal] -Fill the 3x3 block starting at 5:2 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal] -Fill the 3x3 block starting at 1:5 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal] -Fill the 3x3 block starting at 5:6 with [Metal,Metang,Metal,Metang,Metal,Metang,Metal,Metang,Metal] -Fill the 3x3 block starting at 1:1 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang] -Fill the 3x3 block starting at 5:2 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang] -Fill the 3x3 block starting at 1:5 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang] -Fill the 3x3 block starting at 5:6 with [Metang,Metal,Metang,Metal,Metal,Metal,Metang,Metal,Metang] *Repeat every 3 moves. StageData #467. (1.3.21) --Pokémon data-- Jolteon, Electric, Base 50, Dex #25 Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 16200 Moves: 15 Experience: +15 Catch rate: 2% (+9% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *If HP <= 8000 (~49%) / Damage >= 8200, switch countdown. *Repeat every 3 moves. --Countdown 2-- *After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *Repeat every 3 moves. StageData #468. (1.3.21) --Pokémon data-- Illumise, Bug, Base 50, Dex #73 Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 22400 Moves: 8 Experience: +8 Catch rate: 10% (+5% per every remaining move) Sound track: BGM_STAGE_EASY Pokémon count: 3 (3 elegible) Default Pokémon: Pidgey, Happiny, Azurill Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *Repeat every 2 moves. StageData #469. (1.3.21) --Pokémon data-- Bibarel, Water, Base 60, Dex #626 Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 22500 Moves: 15 Experience: +15 Catch rate: 2% (+8% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *Repeat every 3 moves. StageData #470. (1.3.21) --Pokémon data-- Metagross, Steel, Base 80, Dex #641 Ability: +-Boost (100%, 100%, 100%, damage, x2, Making a + shaped match deals more damage than usual.) --Stage data-- Area: Graucus Hall Background ID: 7 HP: 29900 Moves: 20 Experience: +20 Catch rate: 10% (+5% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 4 (4 elegible) Default Pokémon: Pidgey, Happiny, Azurill, Pichu This stage has got a predefined layout Coins reward: 100 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *If HP <= 13000 (~43%) / Damage >= 16900, switch countdown. *Repeat every 3 moves. --Countdown 2-- *After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *After 1 time, switch countdown. *Repeat every 3 moves. StageDataExtra #44/43. (1.3.21) --Pokémon data-- Ninjask, Bug, Base 60, Dex #634 Ability: Paralysis Combo (40%, 60%, 100%, damage, x1.5, Boosts damage done by combos if the foe is paralyzed.) --Stage data-- Area: Expert Stages Background ID: 12 HP: 9520 Time: 50 sec Experience: +10 Catch rate: 1% (+6% per every 3 remaining seconds) Sound track: BGM_STAGE_EX Pokémon count: 5 (4 elegible) Default Pokémon: Phanpy, Makuhita, Surskit, Togepi Additional Pokémon (not from countdowns or maps): Nincada This stage has got a predefined layout This stage requires 470 S-Ranks in Normal Stages Coins reward: 300 for the first time, 30 for every repeat --Countdown 1-- *After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 4x2 block starting at 5:1 with [Ninjask,Metal,Ninjask,Metal,Metal,Ninjask,Metal,Ninjask] *Repeat every 2 moves. StageDataEvent #493/32. (1.3.21) --Pokémon data-- Aipom, Normal, Base 50, Dex #609 Ability: L-Boost (100%, 100%, 100%, damage, x2, Making an L-shaped match deals more damage than usual.) --Stage data-- Area: Special Stages Background ID: 4 HP: 3872 Moves: 8 Experience: +5 Catch rate: 8% (+4% per every remaining move) Sound track: BGM_STAGE_FUN Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 5 moves, choose an action: -Fill rows 5 and 6 with [Metal,nothing,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,nothing,Metal] *Repeat every 5 moves. StageDataEvent #494/33. (1.3.21) --Pokémon data-- Ambipom, Normal, Base 60, Dex #610 Ability: Shock Attack (20%, 30%, 80%, damage, x1, Leaves the foe paralyzed.) --Stage data-- Area: Special Stages Background ID: 4 HP: 4840 Moves: 8 Experience: +5 Catch rate: 16% (+5% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 1 move, choose an action: -Fill the 4x1 block starting at 5:1 with [Ambipom,nothing,nothing,Ambipom] *After 1 time, switch countdown. *Repeat every 1 move. --Countdown 2-- *After 2 moves, choose an action: -Fill a random 6x1 block with Metal *After 1 time, switch countdown. *Repeat every 2 moves. StageDataEvent #495/34. (1.3.21) --Pokémon data-- Sewaddle, Bug, Base 50, Dex #611 Ability: Counterattack (25%, 75%, 100%, damage, x20, The more disruptions on the board, the greater the damage.) --Stage data-- Area: Special Stages Background ID: 4 HP: 5808 Moves: 6 Experience: +5 Catch rate: 10% (+5% per every remaining move) Sound track: BGM_STAGE_FUN Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill 7 random blocks (placed together) with Rocks *Repeat every 3 moves. StageDataEvent #496/35. (1.3.21) --Pokémon data-- Swadloon, Bug, Base 60, Dex #612 Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.) --Stage data-- Area: Special Stages Background ID: 4 HP: 10648 Moves: 7 Experience: +5 Catch rate: 13% (+4% per every remaining move) Sound track: BGM_STAGE_NORMAL Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 1 move, choose an action: -Fill the 4x1 block starting at 5:1 with [Swadloon,nothing,nothing,Swadloon] *After 1 time, switch countdown. *Repeat every 1 move. --Countdown 2-- *After 2 moves, choose an action: -Fill the 2x3 block starting at 1:6 with [Rocks,Rocks,Swadloon,Swadloon,Rocks,Rocks] *After 1 time, switch countdown. *Repeat every 2 moves. StageDataEvent #497/36. (1.3.21) --Pokémon data-- Leavanny, Bug, Base 70, Dex #613 Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.) --Stage data-- Area: Special Stages Background ID: 4 HP: 9680 Moves: 9 Experience: +5 Catch rate: 20% (+6% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] *After 1 time, switch countdown. *Repeat every 2 moves. --Countdown 2-- *After 1 move, choose an action: -Fill 1 random block with Coin *After 2 times, switch countdown. *Repeat every 1 move. StageDataEvent #498/37. (1.3.21) --Pokémon data-- Cottonee (Winking), Grass, Base 40, Dex #131 Ability: Crowd Control (20%, 60%, 80%, damage, x50, The more [var]name in the puzzle area, the more damage.) --Stage data-- Area: Special Stages Background ID: 11 HP: 7260 Moves: 6 Experience: +100 Catch rate: 19% (+2% per every remaining move) Sound track: BGM_STAGE_FUN Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 4 moves, choose an action: -Fill the 4x3 block starting at 5:1 with [nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing] *Repeat every 4 moves. StageDataEvent #499/38. (1.3.21) --Pokémon data-- Whimsicott (Winking), Grass, Base 60, Dex #132 Ability: Eject+ (50%, 100%, 100%, other, Sometimes removes three non-Support Pokémon icons.) --Stage data-- Area: Special Stages Background ID: 11 HP: 7986 Moves: 8 Experience: +100 Catch rate: 23% (+3% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 3 (3 elegible) Default Pokémon: Buneary, Happiny, Minccino This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 3 moves, choose an action: -Fill 1 random block with Ice *After 1 time, switch countdown. *Repeat every 3 moves. --Countdown 2-- *After 2 moves, choose an action: -Fill 1 random block with Ice *Repeat every 2 moves. StageDataEvent #500/39. (1.3.21) --Pokémon data-- Mega Beedrill, Poison, Base 60, Dex #425 Ability: Erases Pokémon and disruptions around a spot you tap. Mega-Bar: 15 icons, 12 speedups available --Stage data-- Area: Special Stages Background ID: 12 HP: 1 Moves: 18 Experience: +10 Catch rate: Not catchable Sound track: BGM_STAGE_RANKING Pokémon count: 4 (4 elegible) Default Pokémon: Buneary, Happiny, Minccino, Meowth This stage has got a predefined layout --Countdown 1-- *When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] *Repeat every 3 moves. --Countdown 2-- *After a combo of 2 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] *After 4 times, switch countdown. StageDataEvent #501/41. (1.3.21) --Pokémon data-- Slaking, Normal, Base 80, Dex #597 Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.) --Stage data-- Area: Special Stages Background ID: 12 HP: 11008 Moves: 17 Experience: +5 Catch rate: 20% (+2% per every remaining move) Sound track: BGM_STAGE_HARD Pokémon count: 4 (4 elegible) Default Pokémon: Buneary, Happiny, Minccino, Meowth This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] *After 1 time, switch countdown. *Repeat every 4 moves. --Countdown 2-- *After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] *After 1 time, switch countdown. *Repeat every 0 moves. StageDataEvent #502/48. (1.3.21) --Pokémon data-- Mewtwo, Psychic, Base 80, Dex #158 Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.) --Stage data-- Area: Special Stages Background ID: 12 HP: 8528 Moves: 16 Experience: +5 Catch rate: 16% (+3% per every remaining move) Sound track: BGM_STAGE_LEGEND Pokémon count: 4 (4 elegible) Default Pokémon: Buneary, Happiny, Minccino, Meowth This stage has got a predefined layout Coins reward: 200 for the first time, 30 for every repeat --Countdown 1-- *After 2 moves, choose an action: -Fill a random 3x2 block with Metal *After 1 time, switch countdown. *Repeat every 2 moves. --Countdown 2-- *After a combo of 3 or more lines, choose an action: -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 1:5 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] *After 2 times, switch countdown. StageDataEvent #503/73. (1.3.21) --Pokémon data-- Keldeo (Resolute Form), Fighting, Base 60, Dex #168 Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.) --Stage data-- Area: Special Stages Background ID: 12 HP: 27130 Moves: 16 Experience: +5 Catch rate: Not catchable Sound track: BGM_STAGE_BOSS2 Pokémon count: 5 (4 elegible) Default Pokémon: Keldeo (Resolute Form), Azurill, Pichu, Togepi Additional Pokémon (not from countdowns or maps): Keldeo (Ordinary Form) This stage has got a predefined layout Coins reward: 30 for the first time, 30 for every repeat --Countdown 1-- *After 0 moves, choose an action: -Fill columns 1 and 2 with Ice -Fill 4 random blocks with Rocks *After 2 times, switch countdown. *Repeat every 0 moves. --Countdown 2-- *After 5 moves, choose an action: -Fill columns 1 and 2 with Ice -Fill 4 random blocks with Rocks *After 1 time, switch countdown. *Repeat every 5 moves. EventStage #493/4. (1.3.21) --Event data-- Start date: 2016/9/20 (Tue), 15h JST End date: 2016/10/4 (Tue), 15h JST Type: normal event Stage: StageDataEvent #44 (Dialga) --Event text-- Title 1: Great Challenge Title 2: [var]name Appears Description: Take on the Legendary Pokémon Dialga here! This powerful foe can only be encountered in this stage. Don't let this one pass you by! You'll find this battle easier to take on if you have an ally with the Block Smash skill with you. An Attack Power ↑ could help, too! After catching it, if you retry the stage, it may occasionally drop a Dialga Skill Booster! Event Period: Until 06:00 (UTC) 04/10/2016 EventStage #45/5. (1.3.21) --Event data-- Start date: 2016/9/20 (Tue), 15h JST End date: 2016/10/4 (Tue), 15h JST Type: normal event, free items Stage: StageDataEvent #31 (Wobbuffet) --Event text-- Title 1: Try 'Em Items Stage Title 2: [var]name Appears Description: Wobbuffet's Try 'Em Items Stage is here to try! In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot! Event Period: Until 06:00 (UTC) 04/10/2016 EventStage #411/6. (1.3.21) --Event data-- Start date: 2016/9/20 (Tue), 15h JST End date: 2016/10/4 (Tue), 15h JST Type: normal event Stage: StageDataEvent #337 (Beedrill) --Event text-- Title 1: High-Speed Challenge Title 2: [var]name Appears Description: Beedrill Appears! Can you defeat this powerful foe in a strictly limited amount of time?! We recommend Mega Slowbro! Get Slowbro in main stage 69 and its Mega Stone, Slowbronite, from main stage 45. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop a Beedrill Skill Booster! Event Period: Until 06:00 (UTC) 04/10/2016 EventStage #338/7. (1.3.21) --Event data-- Start date: 2016/9/20 (Tue), 15h JST End date: 2016/10/4 (Tue), 15h JST Type: normal event Stage: StageDataEvent #388 (Zygarde (Complete Forme)) --Event text-- Title 1: Ultra Challenge Title 2: [var]name Appears Description: Zygarde Complete Forme appears! Can you defeat the overwhelming power of this Legendary Pokémon? Gather your strongest team together to take on this fearsome challenge! Consider bringing Dragonite and Haxorus along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop a Zygarde Complete Forme Skill Booster! Event Period: Until 06:00 (UTC) 04/10/2016 EventStage #389/8. (1.3.21) --Event data-- Start date: 2016/9/20 (Tue), 15h JST End date: 2016/10/4 (Tue), 15h JST Type: stage randomly selected 25%: StageDataEvent #493 (Aipom) 13%: StageDataEvent #494 (Ambipom) 30%: StageDataEvent #495 (Sewaddle) 13%: StageDataEvent #496 (Swadloon) 3%: StageDataEvent #497 (Leavanny) 11%: StageDataEvent #498 (Cottonee (Winking)) 5%: StageDataEvent #499 (Whimsicott (Winking)) --Event text-- Title 1: Pokémon Safari Title 2: A New Pokémon Safari! Description: In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Aipom, Sewaddle, Swadloon, Ambipom, Leavanny, Cottonee (Winking) and Whimsicott (Winking)! Though some are harder to meet than others! There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Fire- or Flying-type Pokémon a try? Event Period: Until 06:00 (UTC) 04/10/2016 EventStage #500/12. (1.3.21) --Event data-- Start date: 2016/9/27 (Tue), 15h JST End date: 2016/10/11 (Tue), 15h JST Type: stage depends on the day Monday: StageDataEvent #467 (Druddigon) Tuesday: StageDataEvent #464 (Pachirisu) Wednesday: StageDataEvent #465 (Sigilyph) Thursday: StageDataEvent #466 (Tropius) Friday: StageDataEvent #14 (Farfetch'd) --Event text-- Title 1: The Daily Pokémon (#2) Title 2: Daily Pokémon Are Here! Description: The Daily Pokémon stage has appeared, where you can face different Pokémon each day! After catching the Daily Pokémon, if you retry the stage, it may occasionally drop Coins! Event Period: Until 06:00 (UTC) 11/10/2016 Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays. EventStage #15/13. (1.3.21) --Event data-- Start date: 2016/9/27 (Tue), 15h JST End date: 2016/10/11 (Tue), 15h JST Type: escalation battles Level 1+: StageDataEvent #247 (Keldeo (Resolute Form)) Level 11+: StageDataEvent #248 (Keldeo (Resolute Form)) Level 26+: StageDataEvent #249 (Keldeo (Resolute Form)) Level 30+: StageDataEvent #267 (Keldeo (Resolute Form)) Level 31+: StageDataEvent #250 (Keldeo (Resolute Form)) Level 41+: StageDataEvent #251 (Keldeo (Resolute Form)) Level 50+: StageDataEvent #268 (Keldeo (Resolute Form)) Level 51+: StageDataEvent #252 (Keldeo (Resolute Form)) Level 61+: StageDataEvent #255 (Keldeo (Resolute Form)) Level 71+: StageDataEvent #256 (Keldeo (Resolute Form)) Level 81+: StageDataEvent #258 (Keldeo (Resolute Form)) Level 91+: StageDataEvent #260 (Keldeo (Resolute Form)) Level 100+: StageDataEvent #269 (Keldeo (Resolute Form)) Level 101+: StageDataEvent #261 (Keldeo (Resolute Form)) Level 126+: StageDataEvent #257 (Keldeo (Resolute Form)) Level 141+: StageDataEvent #259 (Keldeo (Resolute Form)) Level 150+: StageDataEvent #503 (Keldeo (Resolute Form)) Level 151+: StageDataEvent #262 (Keldeo (Resolute Form)) Level 176+: StageDataEvent #265 (Keldeo (Resolute Form)) Level 191+: StageDataEvent #266 (Keldeo (Resolute Form)) Level 200+: StageDataEvent #271 (Keldeo (Resolute Form)) Level 201+: StageDataEvent #253 (Keldeo (Resolute Form)) Level 241+: StageDataEvent #254 (Keldeo (Resolute Form)) Level 250+: StageDataEvent #272 (Keldeo (Resolute Form)) Level 251+: StageDataEvent #263 (Keldeo (Resolute Form)) Level 296+: StageDataEvent #264 (Keldeo (Resolute Form)) Level 300+: StageDataEvent #273 (Keldeo (Resolute Form)) Level 301+: StageDataEvent #273 (Keldeo (Resolute Form)) Prize for first beating level 25: 1000 Coins Prize for first beating level 30: 1 Mega Speedup Prize for first beating level 40: 1000 Coins Prize for first beating level 50: 1 Skill Swapper Prize for first beating level 60: 1000 Coins Prize for first beating level 70: 1 Disruption Delay Prize for first beating level 80: 1 Mega Start Prize for first beating level 90: 1000 Coins Prize for first beating level 100: 1 Raise Max Level Prize for first beating level 125: 1 Exp. Booster M Prize for first beating level 150: 1 Mega Speedup Prize for first beating level 175: 1 Exp. Booster M Prize for first beating level 200: 1 Skill Swapper Prize for first beating level 235: 1 Skill Booster S Prize for first beating level 250: 2 Raise Max Level Prize for first beating level 275: 2 Skill Booster S Prize for first beating level 300: 2 Mega Speedup --Event text-- Title 1: Escalation Battle Title 2: Take on Escalation Battles Description: Keldeo Resolute Form is here... but not for long! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1000 Coins Level 30: 1 Mega Speedup Level 40: 1000 Coins Level 50: 1 Skill Swapper Level 60: 1000 Coins Level 70: 1 Disruption Delay Level 80: 1 Mega Start Level 90: 1000 Coins Level 100: 1 Raise Max Level Level 150: 1 Mega Speedup ...and other special rewards! Event Period: Until 06:00 (UTC) 11/10/2016 EventStage #274/15. (1.3.21) --Event data-- Start date: 2016/9/27 (Tue), 15h JST End date: 2016/10/4 (Tue), 15h JST Type: normal event Stage: StageDataEvent #502 (Mewtwo) --Event text-- Title 1: Special Challenge Title 2: [var]name Appears Description: Take on Mewtwo here! Mewtwo, which appears in expert stage 20, can be found in a special stage! Don't miss this chance to defeat and catch this powerful foe. After catching it, if you retry the stage, it may occasionally drop a Mewtwo Skill Booster or Raise Max Level! Strengthen Mewtwo to prepare it for the Mega Beedrill competitive stage! Event Period: Until 06:00 (UTC) 04/10/2016 EventStage #503/16. (1.3.21) --Event data-- Start date: 2016/9/27 (Tue), 15h JST End date: 2016/10/11 (Tue), 15h JST Type: normal event Stage: StageDataEvent #501 (Slaking) --Event text-- Title 1: Great Challenge Title 2: [var]name Appears Description: Take on Slaking here! Don't miss this chance to defeat and catch this powerful foe. Consider bringing Lucario and Mienshao along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! Event Period: Until 06:00 (UTC) 11/10/2016 EventStage #502/17. (1.3.21) --Event data-- Start date: 2016/9/27 (Tue), 15h JST End date: 2016/10/4 (Tue), 14h JST Type: competition Stage: StageDataEvent #500 (Mega Beedrill) Only available for region 1 --Event text-- Title 1: ランキングステージ Title 2: ランキングステージ開催中 Description: 手数制ランキングステージ開催! 【順位に応じたプレゼント】 1位~1000位: スピアナイト & メガスキルアップ 3個 & マックスレベルアップ 3個 1001位~5000位: スピアナイト & メガスキルアップ 2個 & マックスレベルアップ 2個 5001位~25000位: スピアナイト & メガスキルアップ 1個 & マックスレベルアップ 1個 25001位~60000位: スピアナイト & オジャマガード 1個 60001位~80000位: パワーアップ 1個 & オジャマガード 1個 80001位~: パワーアップ 1個 開催期間: 2016/10/04 14:00 JSTまで プレゼント受け取り期間: 2016/10/04 15:00 JST~ 2016/10/11 15:00 JST ※不正行為者は除外する場合があります EventStage #501/18. (1.3.21) --Event data-- Start date: 2016/9/27 (Tue), 15h JST End date: 2016/10/4 (Tue), 14h JST Type: competition Stage: StageDataEvent #500 (Mega Beedrill) Only available for region 2 --Event text-- Title 1: Competitive Stage Title 2: Competitive Stage Now Live! Description: A limited move format competitive stage is available! Prizes by Place: 1–300: 1 Beedrillite, 3 Mega Speedups, and 3 Raise Max Levels 301–1,600: 1 Beedrillite, 2 Mega Speedups, and 2 Raise Max Levels 1,601–8,000: 1 Beedrillite, 1 Mega Speedup, and 1 Raise Max Level 8,001–20,000: 1 Beedrillite and 1 Disruption Delay 20,001–26,000: 1 Attack Power ↑ and 1 Disruption Delay 26,001+ : 1 Attack Power ↑ Event Period: Until 05:00 (UTC) 10/04/2016 Reward Period: From 06:00 (UTC) 10/04/2016 until 06:00 (UTC) 10/11/2016 EventStage #501/19. (1.3.21) --Event data-- Start date: 2016/9/27 (Tue), 15h JST End date: 2016/10/4 (Tue), 14h JST Type: competition Stage: StageDataEvent #500 (Mega Beedrill) Only available for region 3 --Event text-- Title 1: Competitive Stage Title 2: Competitive Stage Now Live! Description: A limited move format competitive stage is available! Prizes by Place: 1–200: 1 Beedrillite, 3 Mega Speedups and 3 Raise Max Levels 201–1,000: 1 Beedrillite, 2 Mega Speedups and 2 Raise Max Levels 1,001–5,000: 1 Beedrillite, 1 Mega Speedup and 1 Raise Max Level 5,001–13,000: 1 Beedrillite and 1 Disruption Delay 13,001–18,000: 1 Attack Power ↑ and 1 Disruption Delay 18,001+ : 1 Attack Power ↑ Event Period: Until 05:00 (UTC) 04/10/2016 Reward Period: From 06:00 (UTC) 04/10/2016 until 06:00 (UTC) 11/10/2016