-18 : status of actor -0c: status of target 5DDC10 Hitvar:= -1 5DDC17 if 0x1 on Unknown Var then Hitvar:= 255; 5DDC31 if unknownvar = 99 then HitVar:= 255; 5DDC4B if TargetStatus is Death, Sleep, Confusion, Stop, Petrify, Manip, Paralysis then Begin if TargetStatus = Sleep then Set 0x4 on Unknown Var if TargetStatus = Confusion then Set 0x40 on Unknown Var if TargetStatus = Manip then Set 0x400000 on Unknown Var HitVar:= 255 End; 5DDCF7 if 0x20 on unknownvar then HitVar:= 255 5DDD11 [edx+00000260] = Attack% ebp[-28] = (Attacker's Dex / 4) + Attack%. ebp[-20] = attacker's defence rate ebp[-1c] = target's defence rate 5DDD78 if HitVar <> 255 then begin HitVar = (Attacker's Dex / 4) + Attack% + ( Attacker's Df% - Target's Df%) FuryCheck end 5DDD99 if HitVar < 1 then Hitvar:= 1 5DDDA6 RandomVar:= Random (0..99) 5DDDB5 [Lucky Hit] If RandomVar < Luck /4 then HitVar = 255. Skips the Lucky Evade check. 5DDDEF [Lucky Evade. Ally only.] if user is enemy and target is ally then if RandomVar < Luck /4 then HitVar is 0. 005DDE29 RandomVar2 (1..100). Unknown mechanism. 5DDE31 : if Randomvar2 < HitVar then unknown else Set Miss flag.