[TAS] Mega Man X8 100% in 1:11:41.018 # of Frames: 257803 rerecords: 48186 Finishing Mega Man X8 while collecting all rare metals and light capsules in 1:11:41.018 (257803 frames in 59.94 fps). The number of rerecords is really a lot since I was also dealing with desyncs. But anyway, at last, this 100% is finished. This TAS was really hard to do due to desyncs and frame drops but still manageable if given some time and patience. I actually enjoyed it since this was one of the first games I played in PS2. Tricks and glitches: /* Dash Cancelling */ - This is pretty common but just a quick note. Dashes should be cancelled after 8 frames only if you're dashing in a relatively short space like when you're already near a door or like just 20 - 30 pixels away from a certain point, any longer than that, the cancelling will take up more frames than it saves. So, 12 frames (14 frames for X, 10 frames for Axl) dashes is used in a longer space so the cancelling animation won't hinder in saving frames. - For Zero, after 12 frames, the dash starts to become slower - For X, after 14 frames, the dash starts to become slower - For Axl, after 12 frames, the dash starts to become slower... However, his dash is really slow compared to the two so cancelling it early is better, which is after 10 frames /* Rasetsusen glitch */ - By pushing up and down simultaneously (or up and then down when not in TAS) after performing Rasetsusen, Zero will go upward. You can also press either left or right button in conjunction with up so Zero can go sidewards upward. /* Zero's i-frames */ - There are a lot of actions where you can have i-frames with Zero. Here are the used ones in this TAS: # Zero's attack animation: While in attacking animation with Zero he can have i-frames until the animation is finished. The i-frame duration is quite inconsistent though, as seen on Gigavolt Man-O-War fight in his DM while Zero is hacking away on the sidewalls. D Glaive and Z Saber has the same duration of i-frame and has longer i-frame duration than when using K Knuckles. K Knuckles has approximately half as short as the D Glaive's and Z Saber's i-frame duration. This is useful when you need to escape an attack from an enemy and you need to avoid the hit animation delay. Also good for dealing with lasers and explosions when you're tight with HP. Note: This is independent of Rekkyoudan # Special Moves: Youdantotsu (or Renyoudan when equipped with D Glaive) - I just discovered this while on Jakob's Elevator so i haven't used this much, and saw no use (yet) other than making some TAS moves to make the TAS enjoyable Rasetsusen - Has a really short i-frame duration for like 5 or 6 frames and you can just use Rasetsusen to take damage but at least avoid the hit animation delay Hyouryuushou - Inconsistent i-frame and used for making the TAS flashy Enkoujin - The same as Hyouryuushou but most of the i-frames are from the start-up animation of the attack Raikousen - Has apparent i-frames and long duration but really slow animation to use in speed away in a platforming game. But could make the TAS flashy, especially with K Knuckles equipped (although the i-frame is removed) /* Move Cancelling */ - Most attacks can be cancelled with a jump or dash, like cancelling Youdantotsu or any of X's special attacks. Useful with X when the special attack has delay like Shining Ray or Crystal Wall, you can cancel on the right time and the move will still connect. - Some attacks can be cancelled with a jump or dash: ~ Juuhazan is uncancellable ~ Reikyoudan can't be cancelled by both but can be cancelled with Hyouryuushou ~ Enkoujin can be cancelled with a jump but not by a dash ~ Tenshouha is uncancellable ~ Any special attack of X that can be performed while moving can only be cancelled with a jump ~ X's Laser attack can't be cancelled /* Triple Air Attack with Zero */ - You can make 3 attacks connect mid-air with Zero with Rasetsusen. The first slash will be cancelled the double jump then connect with the second slash. The second slash will be cancelled with a Rasetsusen in one frame then in the next frame, push the attack button to connect the third slash. The Rasetsusen-cancel is faster than the double jump cancel by 10 frames at most, so it's better to use this if you need to connect only two attacks mid-air.