#define FILTERSCRIPT #include /*Page one*/ new Text:Health; new Text:Armour; new Text:Kill; new Text:Car; new Text:Infernus; new Text:Turismo; new Text:Rancher; new Text:Hotknife; new Text:Taxi; new Text:Police; new Text:Premier; new Text:Weapons; new Text:Music; new Text:NoMusic; new Text:Next; /*Page two*/ new Text:Boat; new Text:Jetmax; new Text:Coastguard; new Text:Predator; new Text:Speeder; new Text:Tropic; new Text:Teleport; new Text:LS; new Text:LV; new Text:SF; new Text:Repair; new Text:Plane; new Text:NOS; new Text:Hyd; new Text:Maverick; new Text:PMaverick; new Text:Sparrow; new Text:Stuntplane; new Text:Shamal; new Text:Hunter; new Text:Back; new Text:Cancel; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Textdraw commands by Marwan"); print(" Version 0.2"); print("--------------------------------------\n"); /*-------------------[Textdraws]-----------------------------*/ /*Page one*/ Health = Text:TextDrawCreate(320.0,30.0,"Health"); TextDrawAlignment(Health, 2); TextDrawLetterSize(Health, 0.900000, 1.822222); TextDrawColor(Health, -1); TextDrawSetOutline(Health, 0); TextDrawSetProportional(Health, 1); TextDrawSetSelectable(Health, true); Armour = TextDrawCreate(320.000000, 70.000000, "Armour"); TextDrawAlignment(Armour, 2); TextDrawLetterSize(Armour, 0.900000, 1.822222); TextDrawColor(Armour, -1); TextDrawSetOutline(Armour, 0); TextDrawSetProportional(Armour, 1); TextDrawSetSelectable(Armour, true); Kill = TextDrawCreate(320.000000, 110.000000, "Suicide"); TextDrawAlignment(Kill, 2); TextDrawLetterSize(Kill, 0.900000, 1.822222); TextDrawColor(Kill, -1); TextDrawSetOutline(Kill, 0); TextDrawSetProportional(Kill, 1); TextDrawSetSelectable(Kill, true); Car = TextDrawCreate(320.000000, 150.000000, "Car"); TextDrawAlignment(Car, 2); TextDrawLetterSize(Car, 0.900000, 1.822222); TextDrawColor(Car, -1); TextDrawSetOutline(Car, 0); TextDrawSetProportional(Car, 1); TextDrawSetSelectable(Car, true); Weapons = TextDrawCreate(320.000000, 190.000000, "Weapon Set"); TextDrawAlignment(Weapons, 2); TextDrawLetterSize(Weapons, 0.900000, 1.822222); TextDrawColor(Weapons, -1); TextDrawSetOutline(Weapons, 0); TextDrawSetProportional(Weapons, 1); TextDrawSetSelectable(Weapons, true); Music = TextDrawCreate(320.000000, 230.000000, "Music"); TextDrawAlignment(Music, 2); TextDrawLetterSize(Music, 0.900000, 1.822222); TextDrawColor(Music, -1); TextDrawSetOutline(Music, 0); TextDrawSetProportional(Music, 1); TextDrawSetSelectable(Music, true); NoMusic = TextDrawCreate(320.000000, 270.000000, "Stop Music"); TextDrawAlignment(NoMusic, 2); TextDrawLetterSize(NoMusic, 0.900000, 1.822222); TextDrawColor(NoMusic, -1); TextDrawSetOutline(NoMusic, 0); TextDrawSetProportional(NoMusic, 1); TextDrawSetSelectable(NoMusic, true); Next = TextDrawCreate(320.000000, 310.000000, "Next Page"); TextDrawAlignment(Next, 2); TextDrawLetterSize(Next, 0.900000, 1.822222); TextDrawColor(Next, -1); TextDrawSetOutline(Next, 0); TextDrawSetProportional(Next, 1); TextDrawSetSelectable(Next, true); Cancel = TextDrawCreate(315.000000, 400.000000, "Cancel"); TextDrawAlignment(Cancel, 2); TextDrawLetterSize(Cancel, 0.900000, 1.822222); TextDrawColor(Cancel, -1); TextDrawSetOutline(Cancel, 0); TextDrawSetProportional(Cancel, 1); TextDrawSetSelectable(Cancel, true); /*--------------------------Cars Textdraws---------------------*/ Infernus = TextDrawCreate(320.000000, 70.000000, "Infernus"); TextDrawAlignment(Infernus, 2); TextDrawLetterSize(Infernus, 0.900000, 1.922222); TextDrawColor(Infernus, -1); TextDrawSetOutline(Infernus, 0); TextDrawSetProportional(Infernus, 1); TextDrawSetSelectable(Infernus, true); Turismo = TextDrawCreate(320.000000, 120.000000, "Turismo"); TextDrawAlignment(Turismo, 2); TextDrawLetterSize(Turismo, 0.900000, 1.9622222); TextDrawColor(Turismo, -1); TextDrawSetOutline(Turismo, 0); TextDrawSetProportional(Turismo, 1); TextDrawSetSelectable(Turismo, true); Rancher = TextDrawCreate(320.000000, 170.000000, "Rancher"); TextDrawAlignment(Rancher, 2); TextDrawLetterSize(Rancher, 0.900000, 1.922222); TextDrawColor(Rancher, -1); TextDrawSetOutline(Rancher, 0); TextDrawSetProportional(Rancher, 1); TextDrawSetSelectable(Rancher, true); Hotknife = TextDrawCreate(320.000000, 220.000000, "Hotknife"); TextDrawAlignment(Hotknife, 2); TextDrawLetterSize(Hotknife, 0.900000, 1.922222); TextDrawColor(Hotknife, -1); TextDrawSetOutline(Hotknife, 0); TextDrawSetProportional(Hotknife, 1); TextDrawSetSelectable(Hotknife, true); Taxi = TextDrawCreate(320.000000, 270.000000, "Taxi"); TextDrawAlignment(Taxi, 2); TextDrawLetterSize(Taxi, 0.900000, 1.922222); TextDrawColor(Taxi, -1); TextDrawSetOutline(Taxi, 0); TextDrawSetProportional(Taxi, 1); TextDrawSetSelectable(Taxi, true); Police = TextDrawCreate(320.000000, 320.000000, "Police Car"); TextDrawAlignment(Police, 2); TextDrawLetterSize(Police, 0.900000, 1.922222); TextDrawColor(Police, -1); TextDrawSetOutline(Police, 0); TextDrawSetProportional(Police, 1); TextDrawSetSelectable(Police, true); Premier = TextDrawCreate(320.000000, 370.000000, "Premier"); TextDrawAlignment(Premier, 2); TextDrawLetterSize(Premier, 0.900000, 1.922222); TextDrawColor(Premier, -1); TextDrawSetOutline(Premier, 0); TextDrawSetProportional(Premier, 1); TextDrawSetSelectable(Premier, true); /*-------------------------------------------------------------------*/ /*Page two*/ Boat = TextDrawCreate(320.000000, 50.000000, "Boat"); TextDrawAlignment(Boat, 2); TextDrawLetterSize(Boat, 0.900000, 1.822222); TextDrawColor(Boat, -1); TextDrawSetOutline(Boat, 0); TextDrawSetProportional(Boat, 1); TextDrawSetSelectable(Boat, true); Plane = TextDrawCreate(320.000000, 100.000000, "Plane"); TextDrawAlignment(Plane, 2); TextDrawLetterSize(Plane, 0.900000, 1.822222); TextDrawColor(Plane, -1); TextDrawSetOutline(Plane, 0); TextDrawSetProportional(Plane, 1); TextDrawSetSelectable(Plane, true); Teleport = TextDrawCreate(320.000000, 150.000000, "Teleport"); TextDrawAlignment(Teleport, 2); TextDrawLetterSize(Teleport, 0.900000, 1.822222); TextDrawColor(Teleport, -1); TextDrawSetOutline(Teleport, 0); TextDrawSetProportional(Teleport, 1); TextDrawSetSelectable(Teleport, true); Repair = TextDrawCreate(320.000000, 200.000000, "Repair Vehicle"); TextDrawAlignment(Repair, 2); TextDrawLetterSize(Repair, 0.900000, 1.822222); TextDrawColor(Repair, -1); TextDrawSetOutline(Repair, 0); TextDrawSetProportional(Repair, 1); TextDrawSetSelectable(Repair, true); NOS = TextDrawCreate(320.000000, 250.000000, "Add NOS"); TextDrawAlignment(NOS, 2); TextDrawLetterSize(NOS, 0.900000, 1.822222); TextDrawColor(NOS, -1); TextDrawSetOutline(NOS, 0); TextDrawSetProportional(NOS, 1); TextDrawSetSelectable(NOS, true); Hyd = TextDrawCreate(320.000000,300.000000, "Add Hyd"); TextDrawAlignment(Hyd, 2); TextDrawLetterSize(Hyd, 0.900000, 1.822222); TextDrawColor(Hyd, -1); TextDrawSetOutline(Hyd, 0); TextDrawSetProportional(Hyd, 1); TextDrawSetSelectable(Hyd, true); Back = TextDrawCreate(320.000000,400.000000, "Back"); TextDrawAlignment(Back, 2); TextDrawLetterSize(Back, 0.900000, 1.822222); TextDrawColor(Back, -1); TextDrawSetOutline(Back, 0); TextDrawSetProportional(Back, 1); TextDrawSetSelectable(Back, true); /*-------------------------------Teleports----------------------------*/ LS = TextDrawCreate(320.000000, 100.000000, "Los Santos"); TextDrawAlignment(LS, 2); TextDrawLetterSize(LS, 0.900000, 1.922222); TextDrawColor(LS, -1); TextDrawSetOutline(LS, 0); TextDrawSetProportional(LS, 1); TextDrawSetSelectable(LS, true); SF = TextDrawCreate(320.000000, 150.000000, "San Fierrero"); TextDrawAlignment(SF, 2); TextDrawLetterSize(SF, 0.900000, 1.922222); TextDrawColor(SF, -1); TextDrawSetOutline(SF, 0); TextDrawSetProportional(SF, 1); TextDrawSetSelectable(SF, true); LV = TextDrawCreate(320.000000, 200.000000, "Las Venturas"); TextDrawAlignment(LV, 2); TextDrawLetterSize(LV, 0.900000, 1.922222); TextDrawColor(LV, -1); TextDrawSetOutline(LV, 0); TextDrawSetProportional(LV, 1); TextDrawSetSelectable(LV, true); /*-------------------------------Boats Textdraws----------------------*/ Jetmax = TextDrawCreate(320.000000, 70.000000, "Jetmax"); TextDrawAlignment(Jetmax, 2); TextDrawLetterSize(Jetmax, 0.900000, 1.922222); TextDrawColor(Jetmax, -1); TextDrawSetOutline(Jetmax, 0); TextDrawSetProportional(Jetmax, 1); TextDrawSetSelectable(Jetmax, true); Coastguard = TextDrawCreate(320.000000, 120.000000, "Coastguard"); TextDrawAlignment(Coastguard, 2); TextDrawLetterSize(Coastguard, 0.900000, 1.922222); TextDrawColor(Coastguard, -1); TextDrawSetOutline(Coastguard, 0); TextDrawSetProportional(Coastguard, 1); TextDrawSetSelectable(Coastguard, true); Predator = TextDrawCreate(320.000000, 170.000000, "Predator"); TextDrawAlignment(Predator, 2); TextDrawLetterSize(Predator, 0.900000, 1.922222); TextDrawColor(Predator, -1); TextDrawSetOutline(Predator, 0); TextDrawSetProportional(Predator, 1); TextDrawSetSelectable(Predator, true); Speeder = TextDrawCreate(320.000000, 220.000000, "Speeder"); TextDrawAlignment(Speeder, 2); TextDrawLetterSize(Speeder, 0.900000, 1.922222); TextDrawColor(Speeder, -1); TextDrawSetOutline(Speeder, 0); TextDrawSetProportional(Speeder, 1); TextDrawSetSelectable(Speeder, true); Tropic = TextDrawCreate(320.000000, 270.000000, "Tropic"); TextDrawAlignment(Tropic, 2); TextDrawLetterSize(Tropic, 0.900000, 1.922222); TextDrawColor(Tropic, -1); TextDrawSetOutline(Tropic, 0); TextDrawSetProportional(Tropic, 1); TextDrawSetSelectable(Tropic, true); /*--------------------------Planes----------------------------*/ Maverick = TextDrawCreate(320.000000, 70.000000, "Maverick"); TextDrawAlignment(Maverick, 2); TextDrawLetterSize(Maverick, 0.900000, 1.922222); TextDrawColor(Maverick, -1); TextDrawSetOutline(Maverick, 0); TextDrawSetProportional(Maverick, 1); TextDrawSetSelectable(Maverick, true); PMaverick = TextDrawCreate(320.000000, 120.000000, "Police Maverick"); TextDrawAlignment(PMaverick, 2); TextDrawLetterSize(PMaverick, 0.900000, 1.922222); TextDrawColor(PMaverick, -1); TextDrawSetOutline(PMaverick, 0); TextDrawSetProportional(PMaverick, 1); TextDrawSetSelectable(PMaverick, true); Sparrow = TextDrawCreate(320.000000, 170.000000, "Sparrow"); TextDrawAlignment(Sparrow, 2); TextDrawLetterSize(Sparrow, 0.900000, 1.922222); TextDrawColor(Sparrow, -1); TextDrawSetOutline(Sparrow, 0); TextDrawSetProportional(Sparrow, 1); TextDrawSetSelectable(Sparrow, true); Stuntplane = TextDrawCreate(320.000000, 220.000000, "Stuntplane"); TextDrawAlignment(Stuntplane, 2); TextDrawLetterSize(Stuntplane, 0.900000, 1.922222); TextDrawColor(Stuntplane, -1); TextDrawSetOutline(Stuntplane, 0); TextDrawSetProportional(Stuntplane, 1); TextDrawSetSelectable(Stuntplane, true); Shamal = TextDrawCreate(320.000000, 270.000000, "Shamal"); TextDrawAlignment(Shamal, 2); TextDrawLetterSize(Shamal, 0.900000, 1.922222); TextDrawColor(Shamal, -1); TextDrawSetOutline(Shamal, 0); TextDrawSetProportional(Shamal, 1); TextDrawSetSelectable(Shamal, true); Hunter = TextDrawCreate(320.000000, 320.000000, "Hunter"); TextDrawAlignment(Hunter, 2); TextDrawLetterSize(Hunter, 0.900000, 1.922222); TextDrawColor(Hunter, -1); TextDrawSetOutline(Hunter, 0); TextDrawSetProportional(Hunter, 1); TextDrawSetSelectable(Hunter, true); return 1; /*---------------------------------------------------------------------*/ } public OnFilterScriptExit() { TextDrawDestroy(Health); TextDrawDestroy(Armour); TextDrawDestroy(Kill); TextDrawDestroy(Car); TextDrawDestroy(Weapons); TextDrawDestroy(Music); TextDrawDestroy(NoMusic); TextDrawDestroy(Cancel); TextDrawDestroy(Infernus); TextDrawDestroy(Turismo); TextDrawDestroy(Hotknife); TextDrawDestroy(Rancher); TextDrawDestroy(Police); TextDrawDestroy(Premier); TextDrawDestroy(Taxi); TextDrawDestroy(Next); TextDrawDestroy(Boat); TextDrawDestroy(Jetmax); TextDrawDestroy(Tropic); TextDrawDestroy(Coastguard); TextDrawDestroy(Speeder); TextDrawDestroy(Predator); TextDrawDestroy(Teleport); TextDrawDestroy(LS); TextDrawDestroy(LV); TextDrawDestroy(SF); TextDrawDestroy(Repair); TextDrawDestroy(NOS); TextDrawDestroy(Hyd); TextDrawDestroy(Plane); TextDrawDestroy(Maverick); TextDrawDestroy(PMaverick); TextDrawDestroy(Sparrow); TextDrawDestroy(Stuntplane); TextDrawDestroy(Shamal); TextDrawDestroy(Hunter); TextDrawDestroy(Back); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/cmds", cmdtext, true, 10) == 0) { TextDrawShowForPlayer(playerid, Health); TextDrawShowForPlayer(playerid, Armour); TextDrawShowForPlayer(playerid, Kill); TextDrawShowForPlayer(playerid, Car); TextDrawShowForPlayer(playerid, Weapons); TextDrawShowForPlayer(playerid, Music); TextDrawShowForPlayer(playerid, NoMusic); TextDrawShowForPlayer(playerid, Next); TextDrawShowForPlayer(playerid, Cancel); SelectTextDraw(playerid,-1); return 1; } return 0; } public OnPlayerClickTextDraw(playerid, Text:clickedid) { /*Page one*/ if(clickedid == Health) { SetPlayerHealth(playerid, 100); TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have filled your {FF0000}Health!***"); } else if(clickedid == Armour) { TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, Cancel); SetPlayerArmour(playerid, 100); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have filled your {FF0000}Armour!***"); } else if(clickedid == Kill) { TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, Cancel); SetPlayerHealth(playerid, 0); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have killed {FF0000}Yourself!***"); } else if(clickedid == Car) { TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Cancel); TextDrawShowForPlayer(playerid, Infernus); TextDrawShowForPlayer(playerid, Turismo); TextDrawShowForPlayer(playerid, Taxi); TextDrawShowForPlayer(playerid, Rancher); TextDrawShowForPlayer(playerid, Hotknife); TextDrawShowForPlayer(playerid, Police); TextDrawShowForPlayer(playerid, Premier); } else if(clickedid == Weapons) { TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); GivePlayerWeapon(playerid, 4, 2); GivePlayerWeapon(playerid, 24, 88888); GivePlayerWeapon(playerid, 25, 88888); GivePlayerWeapon(playerid, 29, 88888); GivePlayerWeapon(playerid, 30, 88888); SendClientMessage(playerid, -1, "***You have recived a {FF0000}Weapon Set!***"); } else if(clickedid == Music) { TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); PlayAudioStreamForPlayer(playerid, "http://uk4.internet-radio.com:8045/listen.pls"); SendClientMessage(playerid, -1, "***You have started the {FF0000}Music Player!***"); } else if(clickedid == NoMusic) { TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); StopAudioStreamForPlayer(playerid); SendClientMessage(playerid, -1, "***You have stopped the {FF0000}Music Player!***"); } else if(clickedid == Next) { TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, Cancel); TextDrawShowForPlayer(playerid, Boat); TextDrawShowForPlayer(playerid, Repair); TextDrawShowForPlayer(playerid, Teleport); TextDrawShowForPlayer(playerid, Hyd); TextDrawShowForPlayer(playerid, NOS); TextDrawShowForPlayer(playerid, Plane); TextDrawShowForPlayer(playerid, Back); } else if(clickedid == Cancel) { TextDrawHideForPlayer(playerid, Health); TextDrawHideForPlayer(playerid, Armour); TextDrawHideForPlayer(playerid, Kill); TextDrawHideForPlayer(playerid, Car); TextDrawHideForPlayer(playerid, Weapons); TextDrawHideForPlayer(playerid, Music); TextDrawHideForPlayer(playerid, NoMusic); TextDrawHideForPlayer(playerid, Next); TextDrawHideForPlayer(playerid, Boat); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have canceled {FF0000}/cmds!***"); } /*Cars*/ else if(clickedid == Infernus) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(411, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Infernus); TextDrawHideForPlayer(playerid, Turismo); TextDrawHideForPlayer(playerid, Taxi); TextDrawHideForPlayer(playerid, Rancher); TextDrawHideForPlayer(playerid, Hotknife); TextDrawHideForPlayer(playerid, Police); TextDrawHideForPlayer(playerid, Premier); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned an {FF0000}Infernus!***"); } else if(clickedid == Turismo) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(451, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Infernus); TextDrawHideForPlayer(playerid, Turismo); TextDrawHideForPlayer(playerid, Taxi); TextDrawHideForPlayer(playerid, Rancher); TextDrawHideForPlayer(playerid, Hotknife); TextDrawHideForPlayer(playerid, Police); TextDrawHideForPlayer(playerid, Premier); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Turismo!***"); } else if(clickedid == Rancher) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(489, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Infernus); TextDrawHideForPlayer(playerid, Turismo); TextDrawHideForPlayer(playerid, Taxi); TextDrawHideForPlayer(playerid, Rancher); TextDrawHideForPlayer(playerid, Hotknife); TextDrawHideForPlayer(playerid, Police); TextDrawHideForPlayer(playerid, Premier); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Rancher!***"); } else if(clickedid == Hotknife) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(434, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Infernus); TextDrawHideForPlayer(playerid, Turismo); TextDrawHideForPlayer(playerid, Taxi); TextDrawHideForPlayer(playerid, Rancher); TextDrawHideForPlayer(playerid, Hotknife); TextDrawHideForPlayer(playerid, Police); TextDrawHideForPlayer(playerid, Premier); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Hotknife!***"); } else if(clickedid == Taxi) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(438, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Infernus); TextDrawHideForPlayer(playerid, Turismo); TextDrawHideForPlayer(playerid, Taxi); TextDrawHideForPlayer(playerid, Rancher); TextDrawHideForPlayer(playerid, Hotknife); TextDrawHideForPlayer(playerid, Police); TextDrawHideForPlayer(playerid, Premier); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Taxi!***"); } else if(clickedid == Police) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(596, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Infernus); TextDrawHideForPlayer(playerid, Turismo); TextDrawHideForPlayer(playerid, Taxi); TextDrawHideForPlayer(playerid, Rancher); TextDrawHideForPlayer(playerid, Hotknife); TextDrawHideForPlayer(playerid, Police); TextDrawHideForPlayer(playerid, Premier); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Police Car!***"); } else if(clickedid == Premier) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(426, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Infernus); TextDrawHideForPlayer(playerid, Turismo); TextDrawHideForPlayer(playerid, Taxi); TextDrawHideForPlayer(playerid, Rancher); TextDrawHideForPlayer(playerid, Hotknife); TextDrawHideForPlayer(playerid, Police); TextDrawHideForPlayer(playerid, Premier); TextDrawHideForPlayer(playerid, Cancel); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Premier!***"); } /*Page two*/ else if(clickedid == Boat) { TextDrawShowForPlayer(playerid, Jetmax); TextDrawShowForPlayer(playerid, Speeder); TextDrawShowForPlayer(playerid, Tropic); TextDrawShowForPlayer(playerid, Coastguard); TextDrawShowForPlayer(playerid, Predator); TextDrawHideForPlayer(playerid, Boat); TextDrawHideForPlayer(playerid, Repair); TextDrawHideForPlayer(playerid, Teleport); TextDrawHideForPlayer(playerid, Hyd); TextDrawHideForPlayer(playerid, NOS); TextDrawHideForPlayer(playerid, Plane); TextDrawHideForPlayer(playerid, Back); } else if(clickedid == Teleport) { TextDrawShowForPlayer(playerid, LS); TextDrawShowForPlayer(playerid, LV); TextDrawShowForPlayer(playerid, SF); TextDrawHideForPlayer(playerid, Teleport); TextDrawHideForPlayer(playerid, Boat); TextDrawHideForPlayer(playerid, Repair); TextDrawHideForPlayer(playerid, Hyd); TextDrawHideForPlayer(playerid, NOS); TextDrawHideForPlayer(playerid, Plane); TextDrawHideForPlayer(playerid, Back); } else if(clickedid == Repair) { TextDrawHideForPlayer(playerid, Teleport); TextDrawHideForPlayer(playerid, Boat); TextDrawHideForPlayer(playerid, Repair); TextDrawHideForPlayer(playerid, Hyd); TextDrawHideForPlayer(playerid, NOS); TextDrawHideForPlayer(playerid, Plane); TextDrawHideForPlayer(playerid, Back); new v = GetPlayerVehicleID(playerid); if (v) RepairVehicle(v); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have repaired your {FF0000}Vehicle!***"); } else if(clickedid == NOS) { TextDrawHideForPlayer(playerid, Teleport); TextDrawHideForPlayer(playerid, Boat); TextDrawHideForPlayer(playerid, Repair); TextDrawHideForPlayer(playerid, Hyd); TextDrawHideForPlayer(playerid, NOS); TextDrawHideForPlayer(playerid, Plane); TextDrawHideForPlayer(playerid, Back); new v = GetPlayerVehicleID(playerid); AddVehicleComponent(v, 1010); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have added NOS to your {FF0000}Vehicle!***"); } else if(clickedid == Hyd) { TextDrawHideForPlayer(playerid, Teleport); TextDrawHideForPlayer(playerid, Boat); TextDrawHideForPlayer(playerid, Repair); TextDrawHideForPlayer(playerid, Hyd); TextDrawHideForPlayer(playerid, NOS); TextDrawHideForPlayer(playerid, Plane); TextDrawHideForPlayer(playerid, Back); new v = GetPlayerVehicleID(playerid); AddVehicleComponent(v, 1087); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have added hydraulics to your {FF0000}Vehicle!***"); } else if(clickedid == Plane) { TextDrawShowForPlayer(playerid, Maverick); TextDrawShowForPlayer(playerid, PMaverick); TextDrawShowForPlayer(playerid, Sparrow); TextDrawShowForPlayer(playerid, Stuntplane); TextDrawShowForPlayer(playerid, Shamal); TextDrawShowForPlayer(playerid, Hunter); TextDrawHideForPlayer(playerid, Boat); TextDrawHideForPlayer(playerid, Repair); TextDrawHideForPlayer(playerid, Teleport); TextDrawHideForPlayer(playerid, Hyd); TextDrawHideForPlayer(playerid, NOS); TextDrawHideForPlayer(playerid, Plane); TextDrawHideForPlayer(playerid, Back); } else if(clickedid == Back) { TextDrawHideForPlayer(playerid, Boat); TextDrawHideForPlayer(playerid, Repair); TextDrawHideForPlayer(playerid, Teleport); TextDrawHideForPlayer(playerid, Hyd); TextDrawHideForPlayer(playerid, NOS); TextDrawHideForPlayer(playerid, Plane); TextDrawHideForPlayer(playerid, Back); TextDrawShowForPlayer(playerid, Health); TextDrawShowForPlayer(playerid, Armour); TextDrawShowForPlayer(playerid, Kill); TextDrawShowForPlayer(playerid, Car); TextDrawShowForPlayer(playerid, Weapons); TextDrawShowForPlayer(playerid, Music); TextDrawShowForPlayer(playerid, NoMusic); TextDrawShowForPlayer(playerid, Next); TextDrawShowForPlayer(playerid, Cancel); } /*Teleports*/ else if(clickedid == LS) { TextDrawHideForPlayer(playerid, LS); TextDrawHideForPlayer(playerid, LV); TextDrawHideForPlayer(playerid, SF); CancelSelectTextDraw(playerid); SetPlayerPos(playerid, 1529.6,-1691.2,13.3); SendClientMessage(playerid, -1, "***You have been sent to {FF0000}Los Santos!***"); } else if(clickedid == LV) { TextDrawHideForPlayer(playerid, LS); TextDrawHideForPlayer(playerid, LV); TextDrawHideForPlayer(playerid, SF); CancelSelectTextDraw(playerid); SetPlayerPos(playerid, 1699.2, 1435.1, 10.7); SendClientMessage(playerid, -1, "***You have been sent to {FF0000}Las Vanturas!***"); } else if(clickedid == SF) { TextDrawHideForPlayer(playerid, LS); TextDrawHideForPlayer(playerid, LV); TextDrawHideForPlayer(playerid, SF); CancelSelectTextDraw(playerid); SetPlayerPos(playerid, -2015.261108, 154.379516, 27.687500); SendClientMessage(playerid, -1, "***You have been sent to {FF0000}San Fierrero!***"); } /*Boats*/ else if(clickedid == Jetmax) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(493, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Jetmax); TextDrawHideForPlayer(playerid, Speeder); TextDrawHideForPlayer(playerid, Tropic); TextDrawHideForPlayer(playerid, Coastguard); TextDrawHideForPlayer(playerid, Predator); TextDrawHideForPlayer(playerid, Boat); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Jetmax!***"); } else if(clickedid == Speeder) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(452, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Jetmax); TextDrawHideForPlayer(playerid, Speeder); TextDrawHideForPlayer(playerid, Tropic); TextDrawHideForPlayer(playerid, Coastguard); TextDrawHideForPlayer(playerid, Predator); TextDrawHideForPlayer(playerid, Boat); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Speeder!***"); } else if(clickedid == Tropic) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(454, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Jetmax); TextDrawHideForPlayer(playerid, Speeder); TextDrawHideForPlayer(playerid, Tropic); TextDrawHideForPlayer(playerid, Coastguard); TextDrawHideForPlayer(playerid, Predator); TextDrawHideForPlayer(playerid, Boat); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Tropic!***"); } else if(clickedid == Coastguard) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(472, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Jetmax); TextDrawHideForPlayer(playerid, Speeder); TextDrawHideForPlayer(playerid, Tropic); TextDrawHideForPlayer(playerid, Coastguard); TextDrawHideForPlayer(playerid, Predator); TextDrawHideForPlayer(playerid, Boat); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Coastguard!***"); } else if(clickedid == Predator) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(430, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Jetmax); TextDrawHideForPlayer(playerid, Speeder); TextDrawHideForPlayer(playerid, Tropic); TextDrawHideForPlayer(playerid, Coastguard); TextDrawHideForPlayer(playerid, Predator); TextDrawHideForPlayer(playerid, Boat); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Predator!***"); } /*Planes*/ else if(clickedid == Maverick) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(487, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Maverick); TextDrawHideForPlayer(playerid, PMaverick); TextDrawHideForPlayer(playerid, Sparrow); TextDrawHideForPlayer(playerid, Stuntplane); TextDrawHideForPlayer(playerid, Shamal); TextDrawHideForPlayer(playerid, Hunter); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Maverick!***"); } else if(clickedid == PMaverick) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(497, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Maverick); TextDrawHideForPlayer(playerid, PMaverick); TextDrawHideForPlayer(playerid, Sparrow); TextDrawHideForPlayer(playerid, Stuntplane); TextDrawHideForPlayer(playerid, Shamal); TextDrawHideForPlayer(playerid, Hunter); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Police Maverick!***"); } else if(clickedid == Sparrow) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(469, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Maverick); TextDrawHideForPlayer(playerid, PMaverick); TextDrawHideForPlayer(playerid, Sparrow); TextDrawHideForPlayer(playerid, Stuntplane); TextDrawHideForPlayer(playerid, Shamal); TextDrawHideForPlayer(playerid, Hunter); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Sparrow!***"); } else if(clickedid == Stuntplane) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(513, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Maverick); TextDrawHideForPlayer(playerid, PMaverick); TextDrawHideForPlayer(playerid, Sparrow); TextDrawHideForPlayer(playerid, Stuntplane); TextDrawHideForPlayer(playerid, Shamal); TextDrawHideForPlayer(playerid, Hunter); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Stuntplane!***"); } else if(clickedid == Shamal) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(519, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Maverick); TextDrawHideForPlayer(playerid, PMaverick); TextDrawHideForPlayer(playerid, Sparrow); TextDrawHideForPlayer(playerid, Stuntplane); TextDrawHideForPlayer(playerid, Shamal); TextDrawHideForPlayer(playerid, Hunter); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Shamal!***"); } else if(clickedid == Hunter) { new Float:x,Float:y,Float:z; new Float:facing; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, facing); CreateVehicle(425, x + 5, y, z, facing, 0, 0, -1); TextDrawHideForPlayer(playerid, Maverick); TextDrawHideForPlayer(playerid, PMaverick); TextDrawHideForPlayer(playerid, Sparrow); TextDrawHideForPlayer(playerid, Stuntplane); TextDrawHideForPlayer(playerid, Shamal); TextDrawHideForPlayer(playerid, Hunter); CancelSelectTextDraw(playerid); SendClientMessage(playerid, -1, "***You have spawned a {FF0000}Hunter!***"); } return 1; }