if game.CoreGui:FindFirstChild('YourMom') ~= nil then game.CoreGui.YourMom:Destroy() end wait(0.1) game:GetObjects('http://www.roblox.com/asset/?id=288994927')[1].Parent = game.CoreGui game.CoreGui.YourMom.GUI.Visible = false wait(0.1) Player = game.Players.LocalPlayer Mouse = Player:GetMouse() local YourMom = game.CoreGui.YourMom local Open = YourMom.Open Open:TweenPosition(UDim2.new(0, 0, 0, 250), 'Out', 'Quad', 0.5, true) local GUI = YourMom.GUI local Exit = GUI.Exit local Tabs = GUI.Tabs local InTabs = GUI.InTabs local Selected = GUI.Selected local Server = Tabs.Server local LocalPlayer = Tabs.LocalPlayer local Toys = Tabs.Toys local Players = Tabs.Players local Settings = Tabs.Settings local ServerPage = InTabs.Server local ServerPage1 = InTabs.Server.Page1 local ServerPage2 = InTabs.Server.Page2 local LocalPlayerPage = InTabs.LocalPlayer local LocalPlayerPage1 = InTabs.LocalPlayer.Page1 local LocalPlayerPage2 = InTabs.LocalPlayer.Page2 local ToysPage1 = InTabs.Toys local PlayersPage = InTabs.Players local HatsPage = InTabs.Hats local InHatsPage = HatsPage.InHatsPage local SettingsPage = InTabs.Settings --Page Toggles-- local LocalPlayerPageToggle = InTabs.LocalPlayer.PageToggle local LocalPlayerPage1Toggle = InTabs.LocalPlayer.PageToggle.Page1 local LocalPlayerPage2Toggle = InTabs.LocalPlayer.PageToggle.Page2 local ServerPageToggle = InTabs.Server.PageToggle local ServerPage1Toggle = InTabs.Server.PageToggle.Page1 local ServerPage2Toggle = InTabs.Server.PageToggle.Page2 GUI.Position = UDim2.new(0, 550, 0, 1000) -- DATA -- local DATA = game:GetObjects('http://www.roblox.com/asset/?id=291560220')[1] DATA.Parent = game.ContextActionService local GunGui = DATA.Guis:Clone() GunGui.Parent = game.Lighting --Outlines-- if game.Lighting.Outlines == true then SettingsPage.Set.OutlinesTrue.Visible = true SettingsPage.Set.OutlinesFalse.Visible = false end if game.Lighting.Outlines == false then SettingsPage.Set.OutlinesTrue.Visible = false SettingsPage.Set.OutlinesFalse.Visible = true end --Visble Settings-- Open.MouseButton1Down:connect(function () Open:TweenPosition(UDim2.new(0, -50, 0, 250), 'Out', 'Quad', 0.5, true) GUI:TweenPosition(UDim2.new(0, 550, 0, 250), 'Out', 'Quad', 0.5, true) GUI.Visible = true Open.Active = false GUI.Active = true end) Exit.MouseButton1Down:connect(function () Open.Visible = true GUI:TweenPosition(UDim2.new(0, 550, 0, 1000), 'Out', 'Quad', 0.5, true) Open:TweenPosition(UDim2.new(0, 0, 0, 250), 'Out', 'Quad', 0.5, true) Open.Active = true GUI.Active = false end) Tabs.Server.MouseButton1Down:connect(function () ServerPage.Visible = true ServerPage1.Visible = true LocalPlayerPage.Visible = false PlayersPage.Visible = false ToysPage1.Visible = false HatsPage.Visible = false ServerPageToggle.Visible = true ServerPage2.Visible = false SettingsPage.Visible = false Selected:TweenPosition(UDim2.new(0, 105, 0, 45), 'Out', 'Quad', 0.2, true) end) Tabs.LocalPlayer.MouseButton1Down:connect(function () ServerPage1.Visible = false LocalPlayerPage.Visible = true LocalPlayerPage1.Visible = true LocalPlayerPage2.Visible = false PlayersPage.Visible = false ToysPage1.Visible = false HatsPage.Visible = true HatsPage.Hats.Visible = true HatsPage.GoBack.Visible = false InHatsPage.Visible = false ServerPageToggle.Visible = false ServerPage2.Visible = false SettingsPage.Visible = false Selected:TweenPosition(UDim2.new(0, 105, 0, 75), 'Out', 'Quad', 0.2, true) end) Tabs.Players.MouseButton1Down:connect(function () ServerPage1.Visible = false LocalPlayerPage.Visible = false PlayersPage.Visible = true ToysPage1.Visible = false HatsPage.Visible = false ServerPageToggle.Visible = false ServerPage2.Visible = false SettingsPage.Visible = false Selected:TweenPosition(UDim2.new(0, 105, 0, 135), 'Out', 'Quad', 0.2, true) end) Tabs.Toys.MouseButton1Down:connect(function () ServerPage1.Visible = false LocalPlayerPage.Visible = false PlayersPage.Visible = false ToysPage1.Visible = true HatsPage.Visible = false ServerPageToggle.Visible = false ServerPage2.Visible = false SettingsPage.Visible = false Selected:TweenPosition(UDim2.new(0, 105, 0, 105), 'Out', 'Quad', 0.2, true) end) HatsPage.Hats.MouseButton1Down:connect(function () ServerPage1.Visible = false LocalPlayerPage.Visible = false PlayersPage.Visible = false ToysPage1.Visible = false HatsPage.Visible = true HatsPage.Hats.Visible = false HatsPage.GoBack.Visible = true InHatsPage.Visible = true ServerPageToggle.Visible = false ServerPage2.Visible = false end) HatsPage.GoBack.MouseButton1Down:connect(function () ServerPage1.Visible = false LocalPlayerPage.Visible = true LocalPlayerPage1.Visible = true LocalPlayerPage2.Visible = false PlayersPage.Visible = false ToysPage1.Visible = false HatsPage.Visible = true HatsPage.Hats.Visible = true HatsPage.GoBack.Visible = false InHatsPage.Visible = false ServerPageToggle.Visible = false ServerPage2.Visible = false end) ServerPage1Toggle.MouseButton1Down:connect(function () ServerPage1.Visible = true ServerPage2.Visible = false end) ServerPage2Toggle.MouseButton1Down:connect(function () ServerPage1.Visible = false ServerPage2.Visible = true end) LocalPlayerPage1Toggle.MouseButton1Down:connect(function () LocalPlayerPage1.Visible = true LocalPlayerPage2.Visible = false end) LocalPlayerPage2Toggle.MouseButton1Down:connect(function () LocalPlayerPage1.Visible = false LocalPlayerPage2.Visible = true end) Settings.MouseButton1Down:connect(function () ServerPage1.Visible = false LocalPlayerPage.Visible = false PlayersPage.Visible = false ToysPage1.Visible = false HatsPage.Visible = false HatsPage.Hats.Visible = false HatsPage.GoBack.Visible = false InHatsPage.Visible = false ServerPageToggle.Visible = false ServerPage2.Visible = false SettingsPage.Visible = true Selected:TweenPosition(UDim2.new(0, 105, 0, 165), 'Out', 'Quad', 0.2, true) end) --Server Page 1-- ServerPage1.KillAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character:BreakJoints() end end) ServerPage1.FireAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do Instance.new('Fire', v.Character.Torso) end end) ServerPage1.SmokeAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do Instance.new('Smoke', v.Character.Torso) end end) ServerPage1.KickAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v:Destroy() end end) ServerPage1.SparklesAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do Instance.new('Sparkles', v.Character.Torso) end end) ServerPage1.FlingAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do local Force1 local Force2 repeat Force1 = math.random(-92999,92999) until math.abs(Force1) >= 5555 repeat Force2 = math.random(-92999,92999) until math.abs(Force2) >= 5555 v.Character.Humanoid.PlatformStand = true v.Character.Torso.Velocity = Vector3.new(0,0,0) local Fling = Instance.new('BodyForce', v.Character.Torso) Fling.Name = 'Flung' Fling.force = Vector3.new(Force1*4,9999*5,Force2*4) end end) ServerPage1.Dark.MouseButton1Down:connect(function () game.Lighting.TimeOfDay = 24 game.Lighting.Ambient = Color3.new(0,0,0) game.Lighting.Brightness = -1000 game.Lighting.GlobalShadows = false end) ServerPage1.Bright.MouseButton1Down:connect(function () game.Lighting.TimeOfDay = 10 game.Lighting.Ambient = Color3.new(255,255,255) game.Lighting.Brightness = 1000 game.Lighting.GlobalShadows = true end) ServerPage1.BoxAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do Instance.new('SelectionBox', v.Character).Adornee = v.Character end end) ServerPage1.BToolsAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do Instance.new('HopperBin', v.Backpack).BinType = 2 Instance.new('HopperBin', v.Backpack).BinType = 3 Instance.new('HopperBin', v.Backpack).BinType = 4 end end) ServerPage1.FFAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do Instance.new('ForceField', v.Character) end end) ServerPage1.GodAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.MaxHealth = math.huge end end) ServerPage1.ExplodeAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do Instance.new('Explosion', v.Character.Torso).Position = v.Character.Torso.Position end end) ServerPage1.InvisAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Head.Transparency = 1 v.Character.Torso.Transparency = 1 v.Character['Left Arm'].Transparency = 1 v.Character['Right Arm'].Transparency = 1 v.Character['Left Leg'].Transparency = 1 v.Character['Right Leg'].Transparency = 1 v.Character.Head.face.Transparency = 1 end end) ServerPage1.VisAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Head.Transparency = 0 v.Character.Torso.Transparency = 0 v.Character['Left Arm'].Transparency = 0 v.Character['Right Arm'].Transparency = 0 v.Character['Left Leg'].Transparency = 0 v.Character['Right Leg'].Transparency = 0 v.Character.Head.face.Transparency = 0 end end) ServerPage1.TPAllMe.MouseButton1Down:connect(function () for _,v in pairs (game.Players:GetChildren()) do if Player.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild('HumanoidRootPart') then v.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame end end end) ServerPage1.PlusWSAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.WalkSpeed = v.Character.Humanoid.WalkSpeed + 5 end end) ServerPage1.SubtractWSAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.WalkSpeed = v.Character.Humanoid.WalkSpeed - 5 end end) ServerPage1.Noob.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId=0' if v.Character:FindFirstChild('Head') then v.Character.Head:Destroy() end end end) ServerPage1.Guest.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId=1' if v.Character:FindFirstChild('Head') then v.Character.Head:Destroy() end end end) ServerPage1.Day.MouseButton1Down:connect(function () game.Lighting.TimeOfDay = 14 end) ServerPage1.Night.MouseButton1Down:connect(function () game.Lighting.TimeOfDay = 24 end) ServerPage1.GlowParts.MouseButton1Down:connect(function () Unlock = function(Instance) for i,v in pairs(Instance:GetChildren()) do if v:IsA('BasePart') then v.Material = 'Neon' end Unlock(v) end end Unlock(workspace) end) ServerPage1.GhostParts.MouseButton1Down:connect(function () Unlock = function(Instance) for i,v in pairs(Instance:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0.5 end Unlock(v) end end Unlock(workspace) end) ServerPage1.FixLighting.MouseButton1Down:connect(function () game.Lighting.Ambient = Color3.new(0.5,0.5,0.5) game.Lighting.Brightness = 1 game.Lighting.GlobalShadows = true game.Lighting.Outlines = false game.Lighting.TimeOfDay = 14 game.Lighting.FogEnd = 100000 end) ServerPage1.UnAnchor.MouseButton1Down:connect(function () local function UnAnchor(Instance) for i,v in pairs(Instance:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end UnAnchor(v) end end UnAnchor(workspace) end) ServerPage1.UnLock.MouseButton1Down:connect(function () local function UnLock(Instance) for i,v in pairs(Instance:GetChildren()) do if v:IsA('BasePart') then v.Locked = false end UnLock(v) end end UnLock(workspace) end) ServerPage1.BombAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do local Bomb = Instance.new('Part') Bomb.Parent = game.Workspace Bomb.Size = Vector3.new(2,2,2) Bomb.Material = 'Neon' Bomb.BrickColor = BrickColor.new('Really black') Bomb.Position = v.Character.Head.Position Bomb.Shape = 'Ball' Bomb.TopSurface = 'Smooth' Bomb.BottomSurface = 'Smooth' Bomb.Locked = true wait(3) local Explosion = Instance.new('Explosion') Explosion.Parent = game.Workspace Explosion.Position = Bomb.Position Explosion.BlastRadius = 10 Explosion.BlastPressure = 1000000 Bomb:Destroy() end end) ServerPage1.PunishAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Parent = game.Debris end end) ServerPage1.UnPunishAll.MouseButton1Down:connect(function () for _,v in pairs(game.Debris:GetChildren()) do if v:IsA('Model') then v.Parent = game.Workspace v:MakeJoints() end end end) ServerPage1.JumpAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Jump = true end end) ServerPage1.SitAll.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Sit = true end end) --Server Page 2-- ServerPage2.Reverse.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.WalkSpeed = -16 end end) ServerPage2.Normal.MouseButton1Down:connect(function () for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.WalkSpeed = 16 end end) ServerPage2.Map.MouseButton1Down:connect(function () pcall(function() for i,v in pairs(game.Workspace:GetChildren()) do if v.Name~='Camera' and v.Name~='Terrain' then v:Destroy() end end workspace.Terrain:Clear() for i,v in pairs(game.Players:GetChildren()) do local Plr = v local Part = Instance.new('Model', game.Workspace) Instance.new('Part', Part).Name = 'Torso' Instance.new('Part', Part).Name = 'Head' Instance.new('Humanoid', Part).Name = 'Humanoid' Plr.Character = Part end local Load = game:GetObjects('http://www.roblox.com/asset/?id=296400126')[1] Load.Parent = game.Workspace Load:MakeJoints() end) end) --LocalPlayer Page 1-- local Clip = true LocalPlayerPage1.NoClip.MouseButton1Down:connect(function (NC) Clip = false local Name = Player.Name game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function () delay(0, function() if NC.Name == 'NC' then NC:Destroy() end end) end) game:GetService('RunService').Stepped:connect(function () game.Workspace[Name].Torso.CanCollide = Clip game.Workspace[Name].Head.CanCollide = Clip end) game.Workspace[Name].Torso.Changed:connect(function () game.Workspace[Name].Torso.CanCollide = Clip game.Workspace[Name].Head.CanCollide = Clip end) end) LocalPlayerPage1.Reset.MouseButton1Down:connect(function () Player.Character:BreakJoints() end) LocalPlayerPage1.Fire.MouseButton1Down:connect(function () Instance.new('Fire', Player.Character.Torso) end) LocalPlayerPage1.Smoke.MouseButton1Down:connect(function () Instance.new('Smoke', Player.Character.Torso) end) LocalPlayerPage1.Sparkles.MouseButton1Down:connect(function () Instance.new('Sparkles', Player.Character.Torso) end) LocalPlayerPage1.Box.MouseButton1Down:connect(function () Instance.new('SelectionBox', Player.Character).Adornee = Player.Character end) LocalPlayerPage1.BTools.MouseButton1Down:connect(function () Instance.new('HopperBin', Player.Backpack).BinType = 2 Instance.new('HopperBin', Player.Backpack).BinType = 3 Instance.new('HopperBin', Player.Backpack).BinType = 4 end) LocalPlayerPage1.FF.MouseButton1Down:connect(function () Instance.new('ForceField', Player.Character) end) LocalPlayerPage1.God.MouseButton1Down:connect(function () Player.Character.Humanoid.MaxHealth = math.huge end) LocalPlayerPage1.Explode.MouseButton1Down:connect(function () Instance.new('Explosion', Player.Character.Torso).Position = Player.Character.Torso.Position end) LocalPlayerPage1.Invis.MouseButton1Down:connect(function () Player.Character.Head.Transparency = 1 Player.Character.Torso.Transparency = 1 Player.Character['Left Arm'].Transparency = 1 Player.Character['Right Arm'].Transparency = 1 Player.Character['Left Leg'].Transparency = 1 Player.Character['Right Leg'].Transparency = 1 Player.Character.Head.face.Transparency = 1 end) LocalPlayerPage1.Vis.MouseButton1Down:connect(function () Player.Character.Head.Transparency = 0 Player.Character.Torso.Transparency = 0 Player.Character['Left Arm'].Transparency = 0 Player.Character['Right Arm'].Transparency = 0 Player.Character['Left Leg'].Transparency = 0 Player.Character['Right Leg'].Transparency = 0 Player.Character.Head.face.Transparency = 0 end) LocalPlayerPage1.PlusWS.MouseButton1Down:connect(function () Player.Character.Humanoid.WalkSpeed = Player.Character.Humanoid.WalkSpeed + 5 end) LocalPlayerPage1.SubractWS.MouseButton1Down:connect(function () Player.Character.Humanoid.WalkSpeed = Player.Character.Humanoid.WalkSpeed - 5 end) LocalPlayerPage1.Noob.MouseButton1Down:connect(function () Player.CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId=0' if Player.Character:FindFirstChild('Head') then Player.Character.Head:Destroy() end end) LocalPlayerPage1.Guest.MouseButton1Down:connect(function () Player.CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId=1' if Player.Character:FindFirstChild('Head') then Player.Character.Head:Destroy() end end) LocalPlayerPage1.Clip.MouseButton1Down:connect(function () Clip = true end) LocalPlayerPage1.Ghost.MouseButton1Down:connect(function () Player.Character.Head.Transparency = 0.5 Player.Character.Torso.Transparency = 0.5 Player.Character['Left Arm'].Transparency = 0.5 Player.Character['Right Arm'].Transparency = 0.5 Player.Character['Left Leg'].Transparency = 0.5 Player.Character['Right Leg'].Transparency = 0.5 Player.Character.Head.face.Transparency = 0.5 end) LocalPlayerPage1.Bomb.MouseButton1Down:connect(function () local Bomb = Instance.new('Part') Bomb.Parent = game.Workspace Bomb.Size = Vector3.new(2,2,2) Bomb.Material = 'Neon' Bomb.BrickColor = BrickColor.new('Really black') Bomb.Position = Player.Character.Head.Position Bomb.Shape = 'Ball' Bomb.TopSurface = 'Smooth' Bomb.BottomSurface = 'Smooth' Bomb.Locked = true wait(3) local Explosion = Instance.new('Explosion') Explosion.Parent = game.Workspace Explosion.Position = Bomb.Position Explosion.BlastRadius = 10 Explosion.BlastPressure = 1000000 Bomb:Destroy() end) LocalPlayerPage1.Sit.MouseButton1Down:connect(function () Player.Character.Humanoid.Sit = true end) LocalPlayerPage1.Sphere.MouseButton1Down:connect(function () local Sphere = Instance.new('SelectionSphere', Player.Character) Sphere.Adornee = Sphere.Parent end) LocalPlayerPage1.PlayerSphere.MouseButton1Down:connect(function () local Head = Player.Character.Head local Torso = Player.Character.Torso local LLeg = Player.Character['Left Leg'] local RLeg = Player.Character['Right Leg'] local LArm = Player.Character['Left Arm'] local RArm = Player.Character['Right Arm'] Head.Transparency = 1 Torso.Transparency = 1 LLeg.Transparency = 1 RLeg.Transparency = 1 LArm.Transparency = 1 RArm.Transparency = 1 local H = Instance.new('SelectionSphere', Head) H.Adornee = H.Parent local T = Instance.new('SelectionSphere', Torso) T.Adornee = T.Parent local LL = Instance.new('SelectionSphere', LLeg) LL.Adornee = LL.Parent local RL = Instance.new('SelectionSphere', RLeg) RL.Adornee = RL.Parent local LA = Instance.new('SelectionSphere', LArm) LA.Adornee = LA.Parent local RA = Instance.new('SelectionSphere', RArm) RA.Adornee = RA.Parent end) LocalPlayerPage1.BoxHead.MouseButton1Down:connect(function () for _,v in pairs(Player.Character:GetChildren()) do if v:IsA('Hat') then v:Destroy() end end Player.Character.Head.Size = Vector3.new(2,2,2) Player.Character.Head.Transparency = 1 Player.Character.Head.face.Transparency = 1 local SB = Instance.new('SelectionBox', Player.Character.Head) SB.Adornee = SB.Parent end) LocalPlayerPage1.BigHead.MouseButton1Down:connect(function () Player.Character.Head.Mesh.Scale = Vector3.new(3.75,3.75,3.75) Player.Character.Head.Mesh.Offset = Vector3.new(0,1.25,0) end) LocalPlayerPage1.SmallHead.MouseButton1Down:connect(function () Player.Character.Head.Mesh.Scale = Vector3.new(.75,.75,.75) Player.Character.Head.Mesh.Offset = Vector3.new(0,-.2,0) end) LocalPlayerPage1.FireHead.MouseButton1Down:connect(function () Player.Character.Head.Transparency = 1 Player.Character.Head.face.Transparency = 1 Instance.new('Fire', Player.Character.Head) end) LocalPlayerPage1.FixHead.MouseButton1Down:connect(function () Player.Character.Head.Mesh.Scale = Vector3.new(1.25,1.25,1.25) Player.Character.Head.Mesh.Offset = Vector3.new(0,0,0) Player.Character.Head.Transparency = 0 Player.Character.Head.face.Transparency = 0 Player.Character.Head.Size = Vector3.new(2,1,1) end) LocalPlayerPage1.Purge.MouseButton1Down:connect(function () for _,v in pairs(Player.Character:GetChildren()) do if v:IsA('Hat') then v:Destroy() end end if Player.Character:FindFirstChild('Shirt') ~= nil then Player.Character.Shirt:Destroy() end if Player.Character:FindFirstChild('Pants') ~= nil then Player.Character.Pants:Destroy() end if Player.Character:FindFirstChild('Shirt Graphic') ~= nil then Player.Character['Shirt Graphic'].Graphic = '' end local Shirt = Instance.new('Shirt', Player.Character) Shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=291066914' Shirt.Name = 'Shirt' local Pants = Instance.new('Pants', Player.Character) Pants.PantsTemplate = 'http://www.roblox.com/asset/?id=291067029' Pants.Name = 'Pants' game:GetObjects('http://www.roblox.com/asset/?id=32278814')[1].Parent = Player.Character game:GetObjects('http://www.roblox.com/asset/?id=20418416')[1].Parent = Player.Character local Shotgun = game:GetService('InsertService'):LoadAsset(94233344) --Shotgun for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do for _,j in pairs(Shotgun:GetChildren()) do if j:IsA('Tool') then j.Parent = Player.Backpack end end end local Knife = game:GetService('InsertService'):LoadAsset(170897263) --Knife for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do for _,j in pairs(Knife:GetChildren()) do if j:IsA('Tool') then j.Parent = Player.Backpack end end end local TimmyGun = game:GetService('InsertService'):LoadAsset(116693764) --Timmy Gun for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do for _,j in pairs(TimmyGun:GetChildren()) do if j:IsA('Tool') then j.Parent = Player.Backpack end end end local Missle = game:GetService('InsertService'):LoadAsset(67747912) --Missle Launcher for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do for _,j in pairs(Missle:GetChildren()) do if j:IsA('Tool') then j.Parent = Player.Backpack end end end end) LocalPlayerPage1.WP.MouseButton1Down:connect(function () for a, mod in pairs(Player.Character:GetChildren()) do if mod:FindFirstChild('NameTagger') then Player.Character.Head.Transparency = 0 mod:Destroy() end end local Model = Instance.new('Model', Player.Character) Model.Name = 'Your Mom' local Clone = Player.Character.Head:Clone() Clone.Parent = Model Clone.BrickColor = BrickColor.new('Cool yellow') local Humanoid = Instance.new('Humanoid', Model) Humanoid.Name = 'NameTagger' Humanoid.MaxHealth = 100 Humanoid.Health = 100 local Weld = Instance.new('Weld', Clone) Weld.Part0 = Clone Weld.Part1 = Player.Character.Head Player.Character.Head.Transparency = 1 if Player.Character:FindFirstChild('Shirt') ~= nil then Player.Character.Shirt:Destroy() end if Player.Character:FindFirstChild('Pants') ~= nil then Player.Character.Pants:Destroy() end if Player.Character:FindFirstChild('Shirt Graphic') ~= nil then Player.Character['Shirt Graphic'].Graphic = '' end Player.Character['Body Colors'].HeadColor = BrickColor.new('Cool yellow') Player.Character['Body Colors'].LeftArmColor = BrickColor.new('Cool yellow') Player.Character['Body Colors'].LeftLegColor = BrickColor.new('Medium blue') Player.Character['Body Colors'].RightArmColor = BrickColor.new('Cool yellow') Player.Character['Body Colors'].RightLegColor = BrickColor.new('Medium blue') Player.Character['Body Colors'].TorsoColor = BrickColor.new('Bright blue') for _,v in pairs(Player.Character:GetChildren()) do if v:IsA('Hat') then v:Destroy() end end end) LocalPlayerPage1.CylinderPlayer.MouseButton1Down:connect(function () Instance.new('CylinderMesh', Player.Character.Head) Instance.new('CylinderMesh', Player.Character.Torso) Instance.new('CylinderMesh', Player.Character['Left Arm']) Instance.new('CylinderMesh', Player.Character['Right Arm']) Instance.new('CylinderMesh', Player.Character['Left Leg']) Instance.new('CylinderMesh', Player.Character['Right Leg']) end) LocalPlayerPage1.FatPlayer.MouseButton1Down:connect(function () Instance.new('SpecialMesh', Player.Character.Head) Instance.new('SpecialMesh', Player.Character.Torso).Scale = Vector3.new(1,1,2) Instance.new('SpecialMesh', Player.Character['Left Arm']) Instance.new('SpecialMesh', Player.Character['Right Arm']) Instance.new('SpecialMesh', Player.Character['Left Leg']) Instance.new('SpecialMesh', Player.Character['Right Leg']) end) LocalPlayerPage1.PaperPlayer.MouseButton1Down:connect(function () Instance.new('BlockMesh', Player.Character.Torso).Scale = Vector3.new(1,1,0) Instance.new('BlockMesh', Player.Character['Left Arm']).Scale = Vector3.new(1,1,0) Instance.new('BlockMesh', Player.Character['Right Arm']).Scale = Vector3.new(1,1,0) Instance.new('BlockMesh', Player.Character['Left Leg']).Scale = Vector3.new(1,1,0) Instance.new('BlockMesh', Player.Character['Right Leg']).Scale = Vector3.new(1,1,0) end) --LocalPlayer Page 2-- LocalPlayerPage2.Midget.MouseButton1Down:connect(function () function scale(chr,scl) for _,v in pairs(Player.Character:GetChildren()) do if v:IsA('Hat') then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = 'Neck' local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = 'Left Shoulder' local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = 'Right Shoulder' local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = 'Left Hip' local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = 'Right Hip' local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(game.Players.LocalPlayer.Character, 0.5) for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA('Hat') then v.Parent = Player.Character end end end) LocalPlayerPage2.Giant.MouseButton1Down:connect(function () function scale(chr,scl) for _,v in pairs(Player.Character:GetChildren()) do if v:IsA('Hat') then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = 'Neck' local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = 'Left Shoulder' local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = 'Right Shoulder' local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = 'Left Hip' local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = 'Right Hip' local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(game.Players.LocalPlayer.Character, 5) for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA('Hat') then v.Parent = Player.Character end end end) LocalPlayerPage2.Fly.MouseButton1Down:connect(function () loadstring(game:GetObjects('rbxassetid://293298728')[1].Source)() end) LocalPlayerPage2.Cape.MouseButton1Down:connect(function () loadstring(game:GetObjects('rbxassetid://293812864')[1].Source)() end) --Toys Page 1-- ToysPage1.Telekinesis.MouseButton1Down:connect(function () loadstring(game:GetObjects('rbxassetid://288628070')[1].Source)() end) ToysPage1.L85A2.MouseButton1Down:connect(function () local tool = DATA.L85A2:Clone() tool.Parent = Player.Backpack end) ToysPage1.SuicideVest.MouseButton1Down:connect(function () local tool = DATA.Detonator:Clone() tool.Parent = Player.Backpack local hit = game.Players.LocalPlayer.Character.Torso if hit.Parent:findFirstChild('Humanoid') ~= nil and hit.Parent:findFirstChild('Chest') == nil then local g = DATA.Chest:Clone() g.Parent = hit.Parent local C = g:GetChildren() for i=1, #C do if C[i].className == 'Part' or C[i].className == 'WedgePart' then local W = Instance.new('Weld') W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new('Weld') Y.Part0 = hit.Parent.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end g.Middle.CFrame = hit.Parent.Torso.CFrame end end) ToysPage1.Boom.MouseButton1Down:connect(function () local tool = DATA.Bomb:Clone() tool.Parent = Player.Backpack end) ToysPage1.PartMaker.MouseButton1Down:connect(function () game:GetObjects('rbxassetid://288113452')[1].Parent = game.Players.LocalPlayer.PlayerGui end) ToysPage1.RainbowPath.MouseButton1Down:connect(function () local tool = DATA.RainbowRoad:Clone() tool.Parent = Player.Backpack end) ToysPage1.BrightRed.MouseButton1Down:connect(function () local tool = DATA.RedPath:Clone() tool.Parent = Player.Backpack end) ToysPage1.BrightBlue.MouseButton1Down:connect(function () local tool = DATA.BluePath:Clone() tool.Parent = Player.Backpack end) ToysPage1.BrightViolet.MouseButton1Down:connect(function () local tool = DATA.VioletPath:Clone() tool.Parent = Player.Backpack end) ToysPage1.BrightGreen.MouseButton1Down:connect(function () local tool = DATA.GreenPath:Clone() tool.Parent = Player.Backpack end) ToysPage1.BrightOrange.MouseButton1Down:connect(function () local tool = DATA.OrangePath:Clone() tool.Parent = Player.Backpack end) ToysPage1.Pink.MouseButton1Down:connect(function () local tool = DATA.PinkPath:Clone() tool.Parent = Player.Backpack end) ToysPage1.Minigun.MouseButton1Down:connect(function () local tool = DATA.M134:Clone() tool.Parent = Player.Backpack end) ToysPage1.Jeep.MouseButton1Down:connect(function () local Jeep = game:GetObjects('rbxassetid://264273799')[1] Jeep.Parent = game.Workspace Jeep:MoveTo(game.Players.LocalPlayer.Character.Torso.Position) Jeep:MakeJoints() end) ToysPage1.L33T.MouseButton1Down:connect(function () local tool = DATA.L33T:Clone() tool.Parent = Player.Backpack end) ToysPage1.LaserArm.MouseButton1Down:connect(function () local tool = DATA.LaserArm:Clone() tool.Parent = Player.Backpack end) ToysPage1.OS.MouseButton1Down:connect(function () local tool = DATA.OrbitalStrike:Clone() tool.Parent = Player.Backpack end) ToysPage1.Bait.MouseButton1Down:connect(function () loadstring(game:GetObjects('rbxassetid://293026637')[1].Source)() end) ToysPage1.HR.MouseButton1Down:connect(function () loadstring(game:GetObjects('rbxassetid://293039308')[1].Source)() end) ToysPage1.RL.MouseButton1Down:connect(function () local tool = DATA.RocketLauncher:Clone() tool.Parent = Player.Backpack end) ToysPage1.Trowel.MouseButton1Down:connect(function () local tool = DATA.ClassicTrowel:Clone() tool.Parent = Player.Backpack end) ToysPage1.Sword.MouseButton1Down:connect(function () local tool = DATA.Sword:Clone() tool.Parent = Player.Backpack end) ToysPage1.Barrett.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA['Barrett .50Cal']:Clone() tool.Parent = Player.Backpack end) ToysPage1.R700.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA.R700:Clone() tool.Parent = Player.Backpack end) ToysPage1.G36C.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA.G36C:Clone() tool.Parent = Player.Backpack end) ToysPage1.L86.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA['L86 LSW']:Clone() tool.Parent = Player.Backpack end) ToysPage1.M1014.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA.M1014:Clone() tool.Parent = Player.Backpack end) ToysPage1.M16.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA.M16:Clone() tool.Parent = Player.Backpack end) ToysPage1.M4A1.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA.M4A1:Clone() tool.Parent = Player.Backpack end) ToysPage1.SCAR.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA['SCAR-L']:Clone() tool.Parent = Player.Backpack end) ToysPage1.TAR.MouseButton1Down:connect(function () if game.Workspace:FindFirstChild('BulletHolder') then game.Workspace.BulletHolder:Destroy() end local BulletHolder = DATA.BulletHolder:Clone() BulletHolder.Parent = game.Workspace wait(0.1) local tool = DATA['TAR-21']:Clone() tool.Parent = Player.Backpack end) --Players Page-- local BannedPlayers = {} game.Players.PlayerAdded:connect(function(player) for i,v in pairs(BannedPlayers) do if player == v then player:Destroy() end end end) wait(1) local PlayersList = PlayersPage:WaitForChild('PlayersList') local Commands = PlayersPage:WaitForChild('Commands') function LoadPlayers() for i,v in pairs(PlayersList:GetChildren())do v:Destroy() end local GetPlayers = game.Players:GetPlayers() for i = 1, #GetPlayers do local YSize = 25 local Position = ((i * YSize) - YSize) local PlayerLabel = PlayersPage.PlayersExample:Clone() PlayerLabel.Name = GetPlayers[i].Name PlayerLabel.Parent = PlayersList PlayerLabel.Text = GetPlayers[i].Name PlayerLabel.Position = UDim2.new(0, 5, 0, Position + 5) PlayersList.CanvasSize = UDim2.new(0, 0, 0, Position + 35) PlayerLabel.BackgroundTransparency = 0.5 PlayerLabel.TextTransparency = 0 PlayerLabel.MouseButton1Down:connect(function () Commands.SelectedPlayer.Value = PlayerLabel.Text PlayersPage.Player.Text = PlayerLabel.Text end) end end LoadPlayers() game.Players.ChildAdded:connect(LoadPlayers) game.Players.ChildRemoved:connect(LoadPlayers) for _,v in pairs(Commands:GetChildren()) do if v:IsA('TextButton') then v.MouseButton1Down:connect(function () if Commands.SelectedPlayer.Value ~= '' then local PlayerSelected = game.Players[Commands.SelectedPlayer.Value] if v.Name == 'FF' then local FF = Instance.new('ForceField', PlayerSelected.Character) elseif v.Name == 'FIRE' then local FIRE1 = Instance.new('Fire', PlayerSelected.Character.Head) local FIRE2 = Instance.new('Fire', PlayerSelected.Character.Torso) local FIRE3 = Instance.new('Fire', PlayerSelected.Character['Left Arm']) local FIRE4 = Instance.new('Fire', PlayerSelected.Character['Right Arm']) local FIRE5 = Instance.new('Fire', PlayerSelected.Character['Left Leg']) local FIRE6 = Instance.new('Fire', PlayerSelected.Character['Right Leg']) elseif v.Name == 'SPARKLES' then local SP1 = Instance.new('Sparkles', PlayerSelected.Character.Head) local SP2 = Instance.new('Sparkles', PlayerSelected.Character.Torso) local SP3 = Instance.new('Sparkles', PlayerSelected.Character['Left Arm']) local SP4 = Instance.new('Sparkles', PlayerSelected.Character['Right Arm']) local SP5 = Instance.new('Sparkles', PlayerSelected.Character['Left Leg']) local SP6 = Instance.new('Sparkles', PlayerSelected.Character['Right Leg']) elseif v.Name == 'SMOKE' then local SMOKE = Instance.new('Smoke', PlayerSelected.Character.Torso) elseif v.Name == 'BOX' then local SB = Instance.new('SelectionBox', PlayerSelected.Character) SB.Adornee = SB.Parent elseif v.Name == 'SPHERE' then local SS = Instance.new('SelectionSphere', PlayerSelected.Character) SS.Adornee = SS.Parent elseif v.Name == 'SPAM' then while wait(0) do game.Chat:Chat(PlayerSelected.Character.Head, 'FREE EXPLOITS? XDDDD') wait(0.2) game.Chat:Chat(PlayerSelected.Character.Head, 'STIGMA V69???') wait(0.2) game.Chat:Chat(PlayerSelected.Character.Head, 'FREE HAX??') wait(0.2) end elseif v.Name == 'SIT' then PlayerSelected.Character.Humanoid.Sit = true elseif v.Name == 'BTOOLS' then Instance.new('HopperBin', PlayerSelected.Backpack).BinType = 2 Instance.new('HopperBin', PlayerSelected.Backpack).BinType = 3 Instance.new('HopperBin', PlayerSelected.Backpack).BinType = 4 elseif v.Name == 'LAG' then PlayerSelected.Character.Torso.Anchored = true PlayerSelected.CameraMode = 'LockFirstPerson' while wait(0) do Instance.new('Smoke', PlayerSelected.Character.Head) Instance.new('Smoke', PlayerSelected.Character.Torso) Instance.new('Smoke', PlayerSelected.Character['Left Arm']) Instance.new('Smoke', PlayerSelected.Character['Right Arm']) Instance.new('Smoke', PlayerSelected.Character['Left Leg']) Instance.new('Smoke', PlayerSelected.Character['Right Leg']) end elseif v.Name == 'KICK' then PlayerSelected:Destroy() elseif v.Name == 'BAN' then BannedPlayers[#BannedPlayers + 1] = v PlayerSelected:Destroy() end end end) end end --Hats Page-- InHatsPage.RemoveHats.MouseButton1Down:connect(function () for _,v in pairs(Player.Character:GetChildren()) do if v:IsA('Hat') then v:Destroy() end end end) InHatsPage.STF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=1285307')[1].Parent = Player.Character end) InHatsPage.RSTF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=72082328')[1].Parent = Player.Character end) InHatsPage.OSTF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=215751161')[1].Parent = Player.Character end) InHatsPage.PSTF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=63043890')[1].Parent = Player.Character end) InHatsPage.GSTF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=100929604')[1].Parent = Player.Character end) InHatsPage.TSTF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=147180077')[1].Parent = Player.Character end) InHatsPage.BSTF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=259423244')[1].Parent = Player.Character end) InHatsPage.BSSTF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=98346834')[1].Parent = Player.Character end) InHatsPage.MBSTF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=119916949')[1].Parent = Player.Character end) InHatsPage.CWS.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=11748356')[1].Parent = Player.Character end) InHatsPage.CWHP.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=1235488')[1].Parent = Player.Character end) InHatsPage.BBR.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=52458643')[1].Parent = Player.Character end) InHatsPage.DE.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=21070012')[1].Parent = Player.Character end) InHatsPage.DF.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=48545806')[1].Parent = Player.Character end) InHatsPage.DI.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=31101391')[1].Parent = Player.Character end) InHatsPage.DAS.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=162067148')[1].Parent = Player.Character end) InHatsPage.DM.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=64444871')[1].Parent = Player.Character end) InHatsPage.DAU.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=138932314')[1].Parent = Player.Character end) InHatsPage.DR.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=250395631')[1].Parent = Player.Character end) InHatsPage.DV.MouseButton1Down:connect(function () game:GetObjects('http://www.roblox.com/asset/?id=96103379')[1].Parent = Player.Character end) --Settings Page-- SettingsPage.BorderBlack.MouseButton1Down:connect(function () local ColorX = 0 local ColorY = 0 local ColorZ = 0 GUI.Top.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Bottom.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Left.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right1.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Tabs.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) end) SettingsPage.BorderRed.MouseButton1Down:connect(function () local ColorX = 255 local ColorY = 0 local ColorZ = 0 GUI.Top.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Bottom.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Left.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right1.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Tabs.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) end) SettingsPage.BorderGreen.MouseButton1Down:connect(function () local ColorX = 0 local ColorY = 255 local ColorZ = 0 GUI.Top.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Bottom.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Left.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right1.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Tabs.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) end) SettingsPage.BorderBlue.MouseButton1Down:connect(function () local ColorX = 0 local ColorY = 0 local ColorZ = 255 GUI.Top.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Bottom.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Left.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right1.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Tabs.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) end) SettingsPage.BorderPink.MouseButton1Down:connect(function () local ColorX = 255 local ColorY = 0 local ColorZ = 255 GUI.Top.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Bottom.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Left.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right1.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Tabs.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) end) SettingsPage.BorderYellow.MouseButton1Down:connect(function () local ColorX = 255 local ColorY = 255 local ColorZ = 0 GUI.Top.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Bottom.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Left.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right1.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Tabs.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) end) SettingsPage.BorderLightBlue.MouseButton1Down:connect(function () local ColorX = 0 local ColorY = 255 local ColorZ = 255 GUI.Top.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Bottom.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Left.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right1.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Tabs.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) end) SettingsPage.BorderWhite.MouseButton1Down:connect(function () local ColorX = 255 local ColorY = 255 local ColorZ = 255 GUI.Top.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Bottom.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Left.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Right1.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) GUI.Tabs.BackgroundColor = BrickColor.new(ColorX,ColorY,ColorZ) end) SettingsPage.Execute.MouseButton1Down:connect(function () delay(0, function () local Script, Loaderr = loadstring(SettingsPage.Script.Text) if not Script then SettingsPage.Output.Text = 'ERROR: ' .. Loaderr return end local Success, Runerr = pcall(Script) if not Success then SettingsPage.Output.Text = 'ERROR ' .. Runerr return end end) end) SettingsPage.ClearS.MouseButton1Down:connect(function () SettingsPage.Script.Text = '' end) SettingsPage.ClearO.MouseButton1Down:connect(function () SettingsPage.Output.Text = '' end) SettingsPage.Set.SetSize.MouseButton1Down:connect(function () function scale(chr,scl) for _,v in pairs(Player.Character:GetChildren()) do if v:IsA('Hat') then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] wait(0.1) Head.formFactor = 3 Torso.formFactor = 3 LA.formFactor = 3 RA.formFactor = 3 LL.formFactor = 3 RL.formFactor = 3 HRP.formFactor = 3 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = 'Neck' local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = 'Left Shoulder' local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = 'Right Shoulder' local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = 'Left Hip' local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = 'Right Hip' local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(game.Players.LocalPlayer.Character, SettingsPage.Set.SizeNumber.Text) for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA('Hat') then v.Parent = Player.Character end end end) SettingsPage.Set.SetTime.MouseButton1Down:connect(function () game.Lighting.TimeOfDay = SettingsPage.Set.TimeNumber.Text end) SettingsPage.Set.OutlinesTrue.MouseButton1Down:connect(function () SettingsPage.Set.OutlinesTrue.Visible = false SettingsPage.Set.OutlinesFalse.Visible = true game.Lighting.Outlines = false end) SettingsPage.Set.OutlinesFalse.MouseButton1Down:connect(function () SettingsPage.Set.OutlinesTrue.Visible = true SettingsPage.Set.OutlinesFalse.Visible = false game.Lighting.Outlines = true end) SettingsPage.Set.DecalSpam.MouseButton1Down:connect(function () for i,v in pairs(game.Workspace:GetChildren()) do for i = 0, 5 do local Decal = Instance.new('Decal', v) Decal.Face = i Decal.Texture = 'http://www.roblox.com/asset/?id=' .. SettingsPage.Set.SpamNumber.Text Decal.Name = 'YourMomSpam' end end end)