using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { // Start is called before the first frame update private Rigidbody enemyRB; private GameObject player; private float speed = 3.0f; void Start() { enemyRB = GetComponent(); player = GameObject.Find("Player"); } // Update is called once per frame void Update() { var lookDirection = (player.transform.position - transform.position).normalized; enemyRB.AddForce(lookDirection * speed); if(transform.position.y < -10) { Destroy(gameObject); } } }