package game.pong; import java.awt.Color; import java.awt.Graphics; public class Player { private int y = Game.HEIGHT / 2; private int yVelocity = 0; public int score = 0; private int width = 15; private int height = 60; public Player(){ } public void update(){ y = y + yVelocity; System.out.println(y); } public void paint(Graphics g){ g.setColor(Color.BLUE); g.fillRect(50, y, width, height); } public void setVelocity(int speed){ yVelocity = speed; } public int getX() { return 15; } public int getY() { return y; } public int getWidth(){ return width; } public int getHeight(){ return height; } public int getScore(){ return score; } }