command /ss-teleport: description: Teleport all non-captains to their positions usage: /ssteleport permission: sharpshooter.admin permission message: &b&lNo. trigger: loop all players: heal the loop-player if {captain.%loop-player%} is false: set the loop-player's gamemode to adventure apply JUMP 250 to the loop-player for 50000 seconds apply SLOW 250 to the loop-player for 50000 seconds apply BLINDNESS 10 to the loop-player for 50000 seconds broadcast "{@Prefix} Teleporting players in 3 seconds!" wait 1 second broadcast "{@Prefix} Teleporting players in 2 seconds!" wait 1 second broadcast "{@Prefix} Teleporting players in 1 second!" wait 1 second broadcast "{@Prefix} Teleporting all players to their pads!" loop all players: if {captain.%loop-player%} is false: add 1 to {warps.count} broadcast "{@Prefix} Teleported &6%loop-player% &cto their pad!" damage the loop-player by 3.1 hearts if {warps.count} is equal to 1: command "/warp SS1 %loop-player%" wait 1 tick if {warps.count} is equal to 2: command "/warp SS2 %loop-player%" wait 1 tick if {warps.count} is equal to 3: command "/warp SS3 %loop-player%" wait 1 tick if {warps.count} is equal to 4: command "/warp SS4 %loop-player%" wait 1 tick if {warps.count} is equal to 5: command "/warp SS5 %loop-player%" wait 1 tick if {warps.count} is equal to 6: command "/warp SS6 %loop-player%" wait 1 tick if {warps.count} is equal to 7: command "/warp SS7 %loop-player%" wait 1 tick if {warps.count} is equal to 8: command "/warp SS8 %loop-player%" wait 1 tick if {warps.count} is equal to 9: command "/warp SS9 %loop-player%" wait 1 tick if {warps.count} is equal to 10: command "/warp SS10 %loop-player%" wait 1 tick if {warps.count} is equal to 11: command "/warp SS11 %loop-player%" wait 1 tick if {warps.count} is equal to 12: command "/warp SS12 %loop-player%" wait 1 tick if {warps.count} is equal to 13: command "/warp SS13 %loop-player%" wait 1 tick if {warps.count} is equal to 14: command "/warp SS14 %loop-player%" wait 1 tick if {warps.count} is equal to 15: command "/warp SS15 %loop-player%" wait 1 tick if {warps.count} is equal to 16: command "/warp SS16 %loop-player%" wait 1 tick if {warps.count} is equal to 17: command "/warp SS17 %loop-player%" wait 1 tick if {warps.count} is equal to 18: command "/warp SS18 %loop-player%" wait 1 tick if {warps.count} is equal to 19: command "/warp SS19 %loop-player%" wait 1 tick if {warps.count} is equal to 20: command "/warp SS20 %loop-player%" wait 1 tick if {warps.count} is equal to 21: command "/warp SS21 %loop-player%" wait 1 tick if {warps.count} is equal to 22: command "/warp SS22 %loop-player%" wait 1 tick if {warps.count} is equal to 23: command "/warp SS23 %loop-player%" wait 1 tick if {warps.count} is equal to 24: command "/warp SS24 %loop-player%" wait 1 tick if {warps.count} is equal to 25: command "/warp SS25 %loop-player%" wait 1 tick if {warps.count} is equal to 26: command "/warp SS26 %loop-player%" wait 1 tick if {warps.count} is equal to 27: command "/warp SS27 %loop-player%" wait 1 tick if {warps.count} is equal to 28: command "/warp SS28 %loop-player%" wait 1 tick if {warps.count} is equal to 29: command "/warp SS29 %loop-player%" wait 1 tick if {warps.count} is equal to 30: command "/warp SS30 %loop-player%" wait 1 tick if {warps.count} is equal to 31: command "/warp SS31 %loop-player%" wait 1 tick if {warps.count} is equal to 32: command "/warp SS32 %loop-player%" wait 1 tick if {warps.count} is equal to 33: command "/warp SS33 %loop-player%" wait 1 tick if {warps.count} is equal to 34: command "/warp SS34 %loop-player%" wait 1 tick if {warps.count} is equal to 35: command "/warp SS35 %loop-player%" wait 1 tick if {warps.count} is equal to 36: command "/warp SS36 %loop-player%" wait 1 tick if {warps.count} is equal to 37: command "/warp SS37 %loop-player%" wait 1 tick if {warps.count} is equal to 38: command "/warp SS38 %loop-player%" wait 1 tick if {warps.count} is equal to 39: command "/warp SS39 %loop-player%" wait 1 tick if {warps.count} is equal to 40: command "/warp SS40 %loop-player%" wait 1 tick if {warps.count} is equal to 41: command "/warp SS41 %loop-player%" wait 1 tick if {warps.count} is equal to 42: command "/warp SS42 %loop-player%" wait 1 tick if {warps.count} is equal to 43: command "/warp SS43 %loop-player%" wait 1 tick if {warps.count} is equal to 44: command "/warp SS44 %loop-player%" wait 1 tick if {warps.count} is equal to 45: command "/warp SS45 %loop-player%" wait 1 tick if {warps.count} is equal to 46: command "/warp SS46 %loop-player%" wait 1 tick if {warps.count} is equal to 47: command "/warp SS47 %loop-player%" wait 1 tick if {warps.count} is equal to 48: command "/warp SS48 %loop-player%" wait 1 tick if {warps.count} is equal to 49: command "/warp SS49 %loop-player%" wait 1 tick if {warps.count} is equal to 50: command "/warp SS50 %loop-player%" wait 1 tick if {warps.count} is equal to 51: command "/warp SS51 %loop-player%" wait 1 tick if {warps.count} is equal to 52: command "/warp SS52 %loop-player%" wait 1 tick if {warps.count} is equal to 53: command "/warp SS53 %loop-player%" wait 1 tick if {warps.count} is equal to 54: command "/warp SS54 %loop-player%" wait 1 tick if {warps.count} is equal to 55: command "/warp SS55 %loop-player%" wait 1 tick if {warps.count} is equal to 56: command "/warp SS56 %loop-player%" wait 1 tick if {warps.count} is equal to 57: command "/warp SS57 %loop-player%" wait 1 tick if {warps.count} is equal to 58: command "/warp SS58 %loop-player%" wait 1 tick