//ADD THIS PART TO SERVER_AIRRAID//MMMYUM//ADD after _city is defined. /* AirraidPlayerMsg = _city; publicVariable "AirraidPlayerMsg"; */ //Radio private ["_playerRadio","_city","_posPlayers"]; _city = AirraidPlayerMsg; _posPlayers = playableUnits; { if (isPlayer _x) then { _playerRadio = "ItemRadio" in items _x; if (_playerRadio) then { cuttext [format["TEST DIAG 1 WARNING! AIRRAID in"], "PLAIN DOWN"];//not sure about cuttext sleep 10; cuttext [format["TEST DIAG 2 WARNING! AIRRAID in" + _city], "PLAIN DOWN"];//not sure about cuttext sleep 10; cuttext [format["TEST DIAG 3 If you are in the area evacuate immediately or face certain death!"], "PLAIN DOWN"];//might execute for every client, or none }; }; } forEach _posPlayers;