--just put this on the top of a script and boom 89% works --note this does not work on big scripts if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end --Leeked by PointCoded to Romania12x script.Parent = nil local player = game.Players.LocalPlayer.Name local p = nil for _,v in pairs(game.Players:GetChildren()) do if (string.lower(player)==string.lower(v.Name)) then p = v end end if (p==nil) then return print("Cannot find player "..player) end local equipped = false local noarrow = false local delayTime = 1 --editable. Description: The interval of time that passes before a player is enabled to shoot another arrow after shooting one local damage = 50 --editable. Description: The amount of damage dealt to any found humanoid. local bowScale = 2 --editable. Description: The WHOLE NUMBER size of the bow. acceptable range is from 1 to Infinity. local velocityMin,velocityMax = 400,600 --editable. Description: The maximum and minimum allowed velocity for arrows. bu = (bowScale+1)/10 hbu = bu/2 dbu = bu*2 cubevec = Vector3.new(bu, bu, bu) reczvec = Vector3.new(bu*2, bu, bu) recxvec = Vector3.new(bu, bu, bu*2) function creczvec(num) return Vector3.new(bu*num, bu, bu) end function crecxvec(num) return Vector3.new(bu, bu, bu*num) end han = nil m = nil rg = nil bowp = { add = function(self, ...) local arg = {...} for i = 1,#arg do table.insert(self.dat, arg[i]) end end; dat = {} } local mid = {"http://www.roblox.com/asset/?id=85561125","http://www.roblox.com/asset/?id=85561640","http://www.roblox.com/asset/?id=85561157","http://www.roblox.com/asset/?id=85643448","http://www.roblox.com/asset/?id=49092825","http://www.roblox.com/asset/?id=36527138"} local sid = {"http://www.roblox.com/asset/?id=16211041","http://www.roblox.com/asset/?id=16211030"} for i = 1,#mid do game:GetService("ContentProvider"):Preload(mid[i]) end for i = 1,#sid do game:GetService("ContentProvider"):Preload(sid[i]) end function cp(pa, mo) local c = pa:clone() c.Parent = mo return c end function xbu(num) if (type(num)==type(1)) then return bu*num end end if (math.floor(bowScale)5) then print("You're going to have a pretty big bow") end function createbow() if (p.Character==nil) then return end local char = p.Character if (char:FindFirstChild("Head")==nil) then return end local he = char["Head"] if (char:FindFirstChild("Right Arm")==nil) then return end local ra = char["Right Arm"] m = Instance.new("Model") m.Name = player.."'s bow" han = Instance.new("Part", m) Instance.new("BlockMesh", han) han.BrickColor = BrickColor.New("Silver flip/flop") han.Name = "Grip" han.FormFactor = 3 han.Size = cubevec han.TopSurface = 0 han.BottomSurface = 0 local ha1 = cp(han, m) ha1.Name = "bowpart" ha1.CFrame = han.CFrame*CFrame.new(bu, 0, -bu) local ha2 = cp(ha1, m) ha2.CFrame = han.CFrame*CFrame.new(-bu, 0, bu) local ha3 = cp(ha1, m) ha3.CFrame = han.CFrame*CFrame.new(dbu, 0, 0) local ha4 = cp(ha1, m) ha4.CFrame = han.CFrame*CFrame.new(bu, 0, bu) local ha5 = cp(ha1, m) ha5.CFrame = han.CFrame*CFrame.new(0, 0, dbu) local ha6 = cp(ha1, m) ha6.BrickColor = BrickColor.new("Medium stone grey") ha6.CFrame = han.CFrame*CFrame.new(bu, 0, 0) local ha7 = cp(ha6, m) ha7.CFrame = han.CFrame*CFrame.new(0, 0, bu) local ha8 = cp(ha1, m) ha8.BrickColor = BrickColor.new("Brown") ha8.CFrame = han.CFrame*CFrame.new(dbu, 0, bu) local ha9 = cp(ha8, m) ha9.CFrame = han.CFrame*CFrame.new(bu, 0, dbu) local h10 = cp(ha8, m) h10.Size = recxvec h10.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -hbu) local h11 = cp(ha8, m) h11.Size = reczvec h11.CFrame = han.CFrame*CFrame.new(-hbu, 0, xbu(3)) local h12 = cp(ha1, m) h12.BrickColor = BrickColor.new("Yellow flip/flop") h12.CFrame = han.CFrame*CFrame.new(dbu, 0, -bu) local h13 = cp(h12, m) h13.CFrame = han.CFrame*CFrame.new(-bu, 0, dbu) local h14 = cp(ha1, m) h14.BrickColor = BrickColor.new("Light orange brown") h14.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -dbu) local h15 = cp(h14, m) h15.CFrame = han.CFrame*CFrame.new(-dbu, 0, xbu(3)) local h16 = cp(ha8, m) h16.Size = crecxvec(3) h16.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(3)) local h17 = cp(ha8, m) h17.Size = creczvec(3) h17.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(4)) local h18 = cp(h16, m) h18.BrickColor = BrickColor.new("Reddish brown") h18.CFrame = han.CFrame*CFrame.new(dbu, 0, -xbu(3)) local h19 = cp(h17, m) h19.BrickColor = BrickColor.new("Reddish brown") h19.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, dbu) local h20 = cp(h12, m) h20.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(3)) local h21 = cp(h12, m) h21.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(3)) local h22 = cp(h14, m) h22.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(4)) local h23 = cp(h14, m) h23.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, xbu(3)) local h24 = cp(h14, m) h24.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(5)) local h25 = cp(h14, m) h25.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, xbu(4)) local h26 = cp(h12, m) h26.Size = recxvec h26.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(6.5)) local h27 = cp(h12, m) h27.Size = reczvec h27.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(4)) local h28 = cp(h14, m) h28.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(8)) local h29 = cp(h14, m) h29.CFrame = han.CFrame*CFrame.new(-xbu(8), 0, xbu(4)) local h30 = cp(ha8, m) h30.Size = crecxvec(4) h30.CFrame = han.CFrame*CFrame.new(xbu(5), 0, -xbu(6.5)) local h31 = cp(ha8, m) h31.Size = creczvec(4) h31.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(5)) local h32 = cp(h30, m) h32.BrickColor = BrickColor.new("Reddish brown") h32.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(6.5)) local h33 = cp(h31, m) h33.BrickColor = BrickColor.new("Reddish brown") h33.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(3)) local h34 = cp(ha1, m) h34.BrickColor = BrickColor.new("Reddish brown") h34.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(9)) local h35 = cp(h34, m) h35.CFrame = han.CFrame*CFrame.new(-xbu(9), 0, xbu(4)) local h36 = cp(ha1, m) h36.BrickColor = BrickColor.new("Dark stone grey") h36.CFrame = han.CFrame*CFrame.new(xbu(2), 0, -xbu(7)) local h37 = cp(h36, m) h37.CFrame = han.CFrame*CFrame.new(xbu(1), 0, -xbu(6)) local h38 = cp(h36, m) h38.CFrame = han.CFrame*CFrame.new(0, 0, -xbu(5)) local h39 = cp(h36, m) h39.CFrame = han.CFrame*CFrame.new(-xbu(1), 0, -xbu(4)) local h40 = cp(h36, m) h40.CFrame = han.CFrame*CFrame.new(-xbu(2), 0, -xbu(3)) local h41 = cp(h36, m) h41.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, -xbu(2)) local h42 = cp(h36, m) h42.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, -xbu(1)) local h43 = cp(h36, m) h43.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, 0) local h44 = cp(h36, m) h44.CFrame = han.CFrame*CFrame.new(-xbu(6), 0, xbu(1)) local h45 = cp(h36, m) h45.CFrame = han.CFrame*CFrame.new(-xbu(7), 0, xbu(2)) bowp:add(ha1, ha2, ha3, ha4, ha5, ha6, ha7, ha8, ha9, h10, h11, h12, h13, h14, h15, h16, h17, h18, h19, h20, h21, h22, h23, h24, h25, h26, h27, h28, h29, h30, h31, h32, h33, h34, h35, h36, h37, h38, h39, h40, h41, h42, h43, h44, h45) for i = 1,#bowp.dat do local w = Instance.new("Weld", bowp.dat[i]) w.Part0 = han w.Part1 = bowp.dat[i] w.C0 = han.CFrame:inverse() w.C1 = bowp.dat[i].CFrame:inverse() end local s1 = Instance.new("Sound", han) s1.Name = "shotsound" s1.Pitch = 1.2 s1.SoundId = sid[1] s1.Volume = 1 local s2 = Instance.new("Sound", han) s2.Name = "arrowsound" s2.Pitch = 1.2 s2.Volume = 1 s2.SoundId = sid[2] rg = Instance.new("Weld", ra) rg.Name = "RightGripC" rg.Part0 = ra rg.Part1 = han rg.C0 = CFrame.new(0, -.75, 0) rg.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90),0) m.Parent = char end function removebow() rg:remove() rg = nil m:remove() han = nil m = nil end function carrow(head, ms) if noarrow then return end noarrow = true local un = head.Size.z/2 local am = Instance.new("Model") am.Name = "Arrow" local a1 = Instance.new("Part", am) Instance.new("BlockMesh", a1).Scale = Vector3.new(0, 1, 1) a1.Name = "shaft" a1.Transparency = 1 a1.FormFactor = 3 a1.TopSurface = 0 a1.BottomSurface = 0 local a1d1 = Instance.new("Decal", a1) a1d1.Face = "Right" a1d1.Texture = mid[1] local a1d2 = Instance.new("Decal", a1) a1d2.Face = "Left" a1d2.Texture = mid[2] a1.Size = Vector3.new(.2, .6, 2) a1.CFrame = CFrame.new((head.CFrame).p+Vector3.new(0,(head.Size.y/2)+2, 0), ms)*CFrame.fromEulerAnglesXYZ(0, 0, math.rad(45)) local s2 = han:FindFirstChild("arrowsound") local s2c = nil if (s2~=nil) then s2c = s2:clone() s2c.Parent = a1 s2c.Pitch = math.random(.8,1.2) end local s1 = han:FindFirstChild("shotsound") if (s1~=nil) then s1.Pitch = math.random(.8,1.2) s1:Play() end local a2 = a1:clone() a2.CFrame = a1.CFrame*CFrame.fromEulerAnglesXYZ(0, 0, -math.rad(90)) local we = Instance.new("Weld", a2) we.Part0 = a1 we.Part1 = a2 we.C0 = a1.CFrame:inverse() we.C1 = a2.CFrame:inverse() a2.Parent = am local a3 = Instance.new("Part", am) Instance.new("BlockMesh", a3).Scale = Vector3.new(1, 1, 0) a3.Name = "back" a3.Transparency = 1 a3.FormFactor = 3 a3.TopSurface = 0 a3.BottomSurface = 0 local a3d = Instance.new("Decal", a3) a3d.Face = "Front" a3d.Texture = mid[3] local a3d = Instance.new("Decal", a3) a3d.Face = "Back" a3d.Texture = mid[3] a3.Size = Vector3.new(.6, .6, .2) a3.CFrame = a1.CFrame*CFrame.new(0, 0, .9) local w3 = Instance.new("Weld", a3) w3.Part0 = a1 w3.Part1 = a3 w3.C0 = a1.CFrame:inverse() w3.C1 = a3.CFrame:inverse() local alreadyhit = false con=a1.Touched:connect(function(hit) if (hit:IsDescendantOf(p.Character)) then return end if alreadyhit then con:disconnect() return end if hit.CanCollide then if (hit~=head) then if (hit.Parent~=workspace) then for _,v in pairs(hit.Parent:GetChildren()) do if (v:IsA("Humanoid")) then if (v.Health<(damage+1)) then hit.Parent:BreakJoints() local tag1 = Instance.new("StringValue", v) tag1.Name = "DamageTag" tag1.Value = p.Name local tag2 = Instance.new("StringValue", v) tag2.Name = "WeaponTag" tag2.Value = "Minecraft Bow" else v.Health = v.Health-damage for i,w in pairs(hit.Parent:GetChildren()) do if (w:IsA("Part")) then for j = 1,6 do local nd = Instance.new("Decal", v) nd.Texture = mid[6] nd.Transparency = .5 nd.Face = j-1 coroutine.resume(coroutine.create(function() wait(.7) nd:remove() end)) end end end end end end end a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z)) local nw = Instance.new("Weld", a1) nw.Part0 = hit nw.Part1 = a1 nw.C0 = hit.CFrame:inverse() nw.C1 = a1.CFrame:inverse() coroutine.resume(coroutine.create(function() wait(10) am:remove() end)) if (s2c~=nil) then s2c:Play() end alreadyhit = true con:disconnect() end end end) con2=a2.Touched:connect(function(hit) if (hit:IsDescendantOf(p.Character)) then return end if alreadyhit then con2:disconnect() return end if hit.CanCollide then if (hit~=head) then if (hit.Parent~=workspace) then for _,v in pairs(hit.Parent:GetChildren()) do if (v:IsA("Humanoid")) then if (v.Health<(damage+1)) then hit.Parent:BreakJoints() local tag1 = Instance.new("StringValue", v) tag1.Name = "DamageTag" tag1.Value = p.Name local tag2 = Instance.new("StringValue", v) tag2.Name = "WeaponTag" tag2.Value = "Minecraft Bow" else v.Health = v.Health-damage for i,w in pairs(hit.Parent:GetChildren()) do if (w:IsA("Part")) then for j = 1,6 do local nd = Instance.new("Decal", w) nd.Texture = mid[6] nd.Transparency = .5 nd.Face = j-1 coroutine.resume(coroutine.create(function() wait(.7) nd:remove() end)) end end end end end end end a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z)) local nw = Instance.new("Weld", a1) nw.Part0 = hit nw.Part1 = a1 nw.C0 = hit.CFrame:inverse() nw.C1 = a1.CFrame:inverse() coroutine.resume(coroutine.create(function() wait(10) am:remove() end)) if (s2c~=nil) then s2c:Play() end alreadyhit = true con2:disconnect() end end end) coroutine.resume(coroutine.create(function() wait(12) if not alreadyhit then alreadyhit = true am:remove() end end)) local xr = math.random(velocityMin,velocityMax) a1.Velocity = a1.CFrame.lookVector*xr a2.Velocity = a1.CFrame.lookVector*xr a3.Velocity = a1.CFrame.lookVector*xr am.Parent = workspace coroutine.resume(coroutine.create(function() wait(delayTime) noarrow = false end)) end local h = Instance.new("HopperBin", p["Backpack"]) h.Name = "MCBow" h.TextureId = mid[5] h.Selected:connect(function(mos) equipped = true mos.Icon = mid[4] local hed = p.Character:FindFirstChild("Head") if (hed==nil) then return end createbow() mos.Button1Down:connect(function() carrow(hed, mos.Hit.p) end) h.Deselected:connect(function() mos.Icon = "rbxasset://textures\\ArrowFarCursor.png" end) end) h.Deselected:connect(function() equipped = false removebow() end)