on mine of gold ore: {gamble} is true: set block to air chance of 50%: drop 1 gold ore stop trigger chance of 15%: drop 3 gold ore stop trigger chance of 15%: set block to air set {players::*} to all players set {_player} to (random element out of {players::*}) set {_heal} to 1 heal {_player} by {_heal} message "{@P} You have been healed 1 &4heart &9from a random player!" to {_player} stop trigger chance of 10%: set block to air set {players::*} to all players set {_player} to (random element out of {players::*}) give {_player} 1 gold ore message "{@P} You have been given 1 &6gold ore&9 from a random player!" to {_player} stop trigger chance of 10%: cancel event damage player by 1 heart stop trigger