--//====================================================\\-- --|| Edited By iiBosse and XXUNORIBOASXX --\\====================================================//-- --//====================================================\\-- --|| CREATED BY SHACKLUSTER \\-- --|| AND ||-- ----------------------------- --|| EDITED BY GODZILLAGAMER2037 //-- It needed improvement (: --\\====================================================//-- ----------------------------- player=game:GetService('Players').LocalPlayer c=player.Character local color="Purple" local transPoints = { NumberSequenceKeypoint.new(0,.819,.0375), NumberSequenceKeypoint.new(.207,.594,.0187), NumberSequenceKeypoint.new(.4,.55,.031), NumberSequenceKeypoint.new(.57,.619,.05), NumberSequenceKeypoint.new(.76,.8,.0375), NumberSequenceKeypoint.new(1,1,0), } local sizePoints = { NumberSequenceKeypoint.new(0,0.505,0), NumberSequenceKeypoint.new(1,0,0), } local Size = NumberSequence.new(sizePoints) local Transparency = NumberSequence.new(transPoints) efxBlock = Instance.new("Part",c) efxBlock.CanCollide=false efxBlock.BrickColor = BrickColor.new(color) efxBlock.Material = "Neon" efxBlock.FormFactor = "Custom" efxBlock.Transparency = .3 efxBlock.Size = Vector3.new(.25,.25,.25) local mesh = Instance.new("SpecialMesh",efxBlock) mesh.MeshType = Enum.MeshType.Sphere mesh.Scale = Vector3.new(1,1,1) local particles = Instance.new("ParticleEmitter",efxBlock) particles.Color = ColorSequence.new(Color3.new(200/255, 200/255, 10/255),Color3.new(255/255, 255/255, 0/255)) particles.LightEmission = .7 particles.Size = Size particles.Name = "Fire" particles.Transparency = Transparency particles.LockedToPart = false particles.VelocityInheritance = .5 particles.LockedToPart = false particles.Rate = 70 particles.Texture = "rbxassetid://56562006" particles.Lifetime = NumberRange.new(2,2) particles.RotSpeed = NumberRange.new(100,100) particles.Speed = NumberRange.new(1,1) local offset = Vector3.new(-0.11, .23, -0.5) local weld = Instance.new("Weld",c.Head) weld.Part0 = c.Head weld.Part1 = efxBlock weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40)) efxBlock.Parent = c efxBlock2 = Instance.new("Part",c) efxBlock2.CanCollide=false efxBlock2.BrickColor = BrickColor.new(color) efxBlock2.Material = "Neon" efxBlock2.FormFactor = "Custom" efxBlock2.Transparency = .3 efxBlock2.Size = Vector3.new(.25,.25,.25) local mesh2 = Instance.new("SpecialMesh",efxBlock2) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(1,1,1) local particles2 = Instance.new("ParticleEmitter",efxBlock2) particles2.Color =ColorSequence.new(Color3.new(200/255, 200/255, 0/255),Color3.new(255/255, 255/255, 0/255)) particles2.LightEmission = .2 particles2.Size = Size particles2.Name = "Fire" particles2.Transparency = Transparency particles2.LockedToPart = false particles2.VelocityInheritance = .5 particles2.LockedToPart = false particles2.Rate = 70 particles2.Texture = "rbxassetid://56562006" particles2.Lifetime = NumberRange.new(2,2) particles2.RotSpeed = NumberRange.new(100,100) particles2.Speed = NumberRange.new(1,1) local offset = Vector3.new(0.11, .23, -0.5) local weld2 = Instance.new("Weld",c.Head) weld2.Part0 = c.Head weld2.Part1 = efxBlock2 weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40)) efxBlock2.Parent = c --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Model1 = Instance.new("Model") WedgePart2 = Instance.new("WedgePart") WedgePart3 = Instance.new("WedgePart") Part4 = Instance.new("Part") Part5 = Instance.new("Part") Part6 = Instance.new("Part") Part7 = Instance.new("Part") Part8 = Instance.new("Part") Part9 = Instance.new("Part") Part10 = Instance.new("Part") Part11 = Instance.new("Part") Part12 = Instance.new("Part") Part13 = Instance.new("Part") Part14 = Instance.new("Part") Part15 = Instance.new("Part") SpecialMesh16 = Instance.new("SpecialMesh") Part17 = Instance.new("Part") SpecialMesh18 = Instance.new("SpecialMesh") Part19 = Instance.new("Part") SpecialMesh20 = Instance.new("SpecialMesh") Part21 = Instance.new("Part") SpecialMesh22 = Instance.new("SpecialMesh") Part23 = Instance.new("Part") SpecialMesh24 = Instance.new("SpecialMesh") Part25 = Instance.new("Part") SpecialMesh26 = Instance.new("SpecialMesh") Part27 = Instance.new("Part") SpecialMesh28 = Instance.new("SpecialMesh") Part29 = Instance.new("Part") SpecialMesh30 = Instance.new("SpecialMesh") Part31 = Instance.new("Part") Part32 = Instance.new("Part") Part33 = Instance.new("Part") Part34 = Instance.new("Part") Part35 = Instance.new("Part") Part36 = Instance.new("Part") Part37 = Instance.new("Part") ParticleEmitter38 = Instance.new("ParticleEmitter") Part39 = Instance.new("Part") Part40 = Instance.new("Part") Part41 = Instance.new("Part") Part42 = Instance.new("Part") Part43 = Instance.new("Part") Part44 = Instance.new("Part") Part45 = Instance.new("Part") Part46 = Instance.new("Part") Part47 = Instance.new("Part") Part48 = Instance.new("Part") Part49 = Instance.new("Part") Part50 = Instance.new("Part") Part51 = Instance.new("Part") Part52 = Instance.new("Part") Part53 = Instance.new("Part") Part54 = Instance.new("Part") Part55 = Instance.new("Part") Part56 = Instance.new("Part") Part57 = Instance.new("Part") Part58 = Instance.new("Part") Part59 = Instance.new("Part") Part60 = Instance.new("Part") Part61 = Instance.new("Part") Part62 = Instance.new("Part") Part63 = Instance.new("Part") Part64 = Instance.new("Part") Part65 = Instance.new("Part") Part66 = Instance.new("Part") Part67 = Instance.new("Part") Part68 = Instance.new("Part") Part69 = Instance.new("Part") Part70 = Instance.new("Part") Part71 = Instance.new("Part") Part72 = Instance.new("Part") Part73 = Instance.new("Part") Part74 = Instance.new("Part") Part75 = Instance.new("Part") Part76 = Instance.new("Part") Part77 = Instance.new("Part") Part78 = Instance.new("Part") Part79 = Instance.new("Part") Part80 = Instance.new("Part") Part81 = Instance.new("Part") Part82 = Instance.new("Part") Part83 = Instance.new("Part") Part84 = Instance.new("Part") Part85 = Instance.new("Part") Part86 = Instance.new("Part") Part87 = Instance.new("Part") Part88 = Instance.new("Part") Part89 = Instance.new("Part") Part90 = Instance.new("Part") Part91 = Instance.new("Part") Part92 = Instance.new("Part") Part93 = Instance.new("Part") Part94 = Instance.new("Part") Part95 = Instance.new("Part") Part96 = Instance.new("Part") Part97 = Instance.new("Part") Part98 = Instance.new("Part") Part99 = Instance.new("Part") Part100 = Instance.new("Part") Part101 = Instance.new("Part") Part102 = Instance.new("Part") Part103 = Instance.new("Part") Part104 = Instance.new("Part") Part105 = Instance.new("Part") Part106 = Instance.new("Part") Part107 = Instance.new("Part") Part108 = Instance.new("Part") Part109 = Instance.new("Part") Part110 = Instance.new("Part") Part111 = Instance.new("Part") Part112 = Instance.new("Part") Part113 = Instance.new("Part") Part114 = Instance.new("Part") Part115 = Instance.new("Part") Part116 = Instance.new("Part") Part117 = Instance.new("Part") Part118 = Instance.new("Part") Part119 = Instance.new("Part") Part120 = Instance.new("Part") Part121 = Instance.new("Part") Part122 = Instance.new("Part") Part123 = Instance.new("Part") Part124 = Instance.new("Part") Part125 = Instance.new("Part") Part126 = Instance.new("Part") Part127 = Instance.new("Part") Part128 = Instance.new("Part") Part129 = Instance.new("Part") Part130 = Instance.new("Part") Part131 = Instance.new("Part") Part132 = Instance.new("Part") Part133 = Instance.new("Part") Part134 = Instance.new("Part") Part135 = Instance.new("Part") Part136 = Instance.new("Part") Part137 = Instance.new("Part") Part138 = Instance.new("Part") Part139 = Instance.new("Part") Part140 = Instance.new("Part") Part141 = Instance.new("Part") Part142 = Instance.new("Part") Part143 = Instance.new("Part") Part144 = Instance.new("Part") Part145 = Instance.new("Part") Part146 = Instance.new("Part") Part147 = Instance.new("Part") Part148 = Instance.new("Part") Part149 = Instance.new("Part") Part150 = Instance.new("Part") Part151 = Instance.new("Part") Part152 = Instance.new("Part") Part153 = Instance.new("Part") Part154 = Instance.new("Part") Part155 = Instance.new("Part") Part156 = Instance.new("Part") Part157 = Instance.new("Part") Part158 = Instance.new("Part") Part159 = Instance.new("Part") Part160 = Instance.new("Part") Part161 = Instance.new("Part") Part162 = Instance.new("Part") Part163 = Instance.new("Part") Part164 = Instance.new("Part") Part165 = Instance.new("Part") Part166 = Instance.new("Part") Part167 = Instance.new("Part") Part168 = Instance.new("Part") Part169 = Instance.new("Part") Part170 = Instance.new("Part") WedgePart171 = Instance.new("WedgePart") WedgePart172 = Instance.new("WedgePart") WedgePart173 = Instance.new("WedgePart") WedgePart174 = Instance.new("WedgePart") WedgePart175 = Instance.new("WedgePart") WedgePart176 = Instance.new("WedgePart") WedgePart177 = Instance.new("WedgePart") WedgePart178 = Instance.new("WedgePart") WedgePart179 = Instance.new("WedgePart") WedgePart180 = Instance.new("WedgePart") WedgePart181 = Instance.new("WedgePart") WedgePart182 = Instance.new("WedgePart") WedgePart183 = Instance.new("WedgePart") WedgePart184 = Instance.new("WedgePart") WedgePart185 = Instance.new("WedgePart") WedgePart186 = Instance.new("WedgePart") WedgePart187 = Instance.new("WedgePart") WedgePart188 = Instance.new("WedgePart") WedgePart189 = Instance.new("WedgePart") WedgePart190 = Instance.new("WedgePart") WedgePart191 = Instance.new("WedgePart") WedgePart192 = Instance.new("WedgePart") WedgePart193 = Instance.new("WedgePart") WedgePart194 = Instance.new("WedgePart") WedgePart195 = Instance.new("WedgePart") WedgePart196 = Instance.new("WedgePart") WedgePart197 = Instance.new("WedgePart") WedgePart198 = Instance.new("WedgePart") WedgePart199 = Instance.new("WedgePart") WedgePart200 = Instance.new("WedgePart") WedgePart201 = Instance.new("WedgePart") WedgePart202 = Instance.new("WedgePart") Model203 = Instance.new("Model") Part204 = Instance.new("Part") Part205 = Instance.new("Part") ParticleEmitter206 = Instance.new("ParticleEmitter") Model207 = Instance.new("Model") WedgePart208 = Instance.new("WedgePart") Part209 = Instance.new("Part") Part210 = Instance.new("Part") Part211 = Instance.new("Part") Part212 = Instance.new("Part") Part213 = Instance.new("Part") Part214 = Instance.new("Part") Part215 = Instance.new("Part") Part216 = Instance.new("Part") Part217 = Instance.new("Part") Part218 = Instance.new("Part") Part219 = Instance.new("Part") Part220 = Instance.new("Part") Part221 = Instance.new("Part") Part222 = Instance.new("Part") Part223 = Instance.new("Part") Part224 = Instance.new("Part") Part225 = Instance.new("Part") Part226 = Instance.new("Part") Part227 = Instance.new("Part") Part228 = Instance.new("Part") Part229 = Instance.new("Part") Part230 = Instance.new("Part") Part231 = Instance.new("Part") Part232 = Instance.new("Part") Part233 = Instance.new("Part") Part234 = Instance.new("Part") Part235 = Instance.new("Part") Part236 = Instance.new("Part") Part237 = Instance.new("Part") Part238 = Instance.new("Part") Part239 = Instance.new("Part") Part240 = Instance.new("Part") Part241 = Instance.new("Part") Part242 = Instance.new("Part") Part243 = Instance.new("Part") Part244 = Instance.new("Part") Part245 = Instance.new("Part") Part246 = Instance.new("Part") Part247 = Instance.new("Part") Part248 = Instance.new("Part") Part249 = Instance.new("Part") Part250 = Instance.new("Part") ParticleEmitter251 = Instance.new("ParticleEmitter") Model252 = Instance.new("Model") Part253 = Instance.new("Part") Part254 = Instance.new("Part") ParticleEmitter255 = Instance.new("ParticleEmitter") Model256 = Instance.new("Model") Part257 = Instance.new("Part") WedgePart258 = Instance.new("WedgePart") Part259 = Instance.new("Part") Part260 = Instance.new("Part") Part261 = Instance.new("Part") Part262 = Instance.new("Part") Part263 = Instance.new("Part") Part264 = Instance.new("Part") Part265 = Instance.new("Part") Part266 = Instance.new("Part") Part267 = Instance.new("Part") Part268 = Instance.new("Part") Part269 = Instance.new("Part") Part270 = Instance.new("Part") Part271 = Instance.new("Part") Part272 = Instance.new("Part") Part273 = Instance.new("Part") Part274 = Instance.new("Part") Part275 = Instance.new("Part") Part276 = Instance.new("Part") Part277 = Instance.new("Part") Part278 = Instance.new("Part") Part279 = Instance.new("Part") Part280 = Instance.new("Part") Part281 = Instance.new("Part") Part282 = Instance.new("Part") Part283 = Instance.new("Part") Part284 = Instance.new("Part") Part285 = Instance.new("Part") Part286 = Instance.new("Part") Part287 = Instance.new("Part") Part288 = Instance.new("Part") Part289 = Instance.new("Part") Part290 = Instance.new("Part") Part291 = Instance.new("Part") Part292 = Instance.new("Part") Part293 = Instance.new("Part") Part294 = Instance.new("Part") Part295 = Instance.new("Part") Part296 = Instance.new("Part") Part297 = Instance.new("Part") Part298 = Instance.new("Part") Part299 = Instance.new("Part") ParticleEmitter300 = Instance.new("ParticleEmitter") Model301 = Instance.new("Model") Part302 = Instance.new("Part") SpecialMesh303 = Instance.new("SpecialMesh") Script304 = Instance.new("Script") Model0.Name = "Armor" Model0.Parent = mas Model1.Name = "Torso" Model1.Parent = Model0 WedgePart2.Parent = Model1 WedgePart2.Material = Enum.Material.SmoothPlastic WedgePart2.BrickColor = BrickColor.new("Really black") WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012) WedgePart2.Anchored = true WedgePart2.FormFactor = Enum.FormFactor.Custom WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927) WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05) WedgePart2.BottomSurface = Enum.SurfaceType.Smooth WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416) WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0) WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart3.Parent = Model1 WedgePart3.Material = Enum.Material.SmoothPlastic WedgePart3.BrickColor = BrickColor.new("Really black") WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988) WedgePart3.Anchored = true WedgePart3.FormFactor = Enum.FormFactor.Custom WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927) WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05) WedgePart3.BottomSurface = Enum.SurfaceType.Smooth WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007) WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0) WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part4.Name = "Torso1" Part4.Parent = Model1 Part4.Material = Enum.Material.SmoothPlastic Part4.BrickColor = BrickColor.new("Pastel brown") Part4.Transparency = 1 Part4.Rotation = Vector3.new(-180, 0, 0) Part4.Anchored = true Part4.CanCollide = false Part4.FormFactor = Enum.FormFactor.Plate Part4.Size = Vector3.new(2, 2, 1) Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1) Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(1, 1, 0) Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102) Part4.Orientation = Vector3.new(0, 180, 180) Part4.Color = Color3.new(1, 1, 0) Part5.Parent = Model1 Part5.Material = Enum.Material.Neon Part5.BrickColor = BrickColor.new("Purple") Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998) Part5.Anchored = true Part5.CanCollide = false Part5.FormFactor = Enum.FormFactor.Custom Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972) Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1) Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.TopSurface = Enum.SurfaceType.Smooth Part5.Color = Color3.new(1, 1, 0) Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827) Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006) Part5.Color = Color3.new(1, 1, 0) Part6.Parent = Model1 Part6.Material = Enum.Material.SmoothPlastic Part6.BrickColor = BrickColor.new("Really black") Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001) Part6.Anchored = true Part6.CanCollide = false Part6.FormFactor = Enum.FormFactor.Custom Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975) Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746) Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987) Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part7.Parent = Model1 Part7.Material = Enum.Material.SmoothPlastic Part7.BrickColor = BrickColor.new("Really black") Part7.Rotation = Vector3.new(-180, 0.0199999996, 180) Part7.Anchored = true Part7.CanCollide = false Part7.FormFactor = Enum.FormFactor.Custom Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972) Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698) Part7.Orientation = Vector3.new(0, 179.979996, 0) Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part8.Parent = Model1 Part8.Material = Enum.Material.Neon Part8.BrickColor = BrickColor.new("Purple") Part8.Rotation = Vector3.new(-180, 0.0199999996, 180) Part8.Anchored = true Part8.CanCollide = false Part8.FormFactor = Enum.FormFactor.Custom Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791) Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.TopSurface = Enum.SurfaceType.Smooth Part8.Color = Color3.new(1, 1, 0) Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465) Part8.Orientation = Vector3.new(0, 179.979996, 0) Part8.Color = Color3.new(1, 1, 0) Part9.Parent = Model1 Part9.Material = Enum.Material.Neon Part9.BrickColor = BrickColor.new("Purple") Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001) Part9.Anchored = true Part9.CanCollide = false Part9.FormFactor = Enum.FormFactor.Custom Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972) Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Color = Color3.new(1, 1, 0) Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119) Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987) Part9.Color = Color3.new(1, 1, 0) Part10.Parent = Model1 Part10.Material = Enum.Material.SmoothPlastic Part10.BrickColor = BrickColor.new("Really black") Part10.Rotation = Vector3.new(-180, 0.0199999996, 180) Part10.Anchored = true Part10.CanCollide = false Part10.FormFactor = Enum.FormFactor.Custom Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961) Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279) Part10.Orientation = Vector3.new(0, 179.979996, 0) Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part11.Parent = Model1 Part11.Material = Enum.Material.SmoothPlastic Part11.BrickColor = BrickColor.new("Really black") Part11.Rotation = Vector3.new(-180, 0.0199999996, 180) Part11.Anchored = true Part11.CanCollide = false Part11.FormFactor = Enum.FormFactor.Custom Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972) Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.TopSurface = Enum.SurfaceType.Smooth Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514) Part11.Orientation = Vector3.new(0, 179.979996, 0) Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part12.Parent = Model1 Part12.Material = Enum.Material.SmoothPlastic Part12.BrickColor = BrickColor.new("Really black") Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998) Part12.Anchored = true Part12.CanCollide = false Part12.FormFactor = Enum.FormFactor.Custom Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975) Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1) Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.TopSurface = Enum.SurfaceType.Smooth Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304) Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006) Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part13.Parent = Model1 Part13.Material = Enum.Material.SmoothPlastic Part13.BrickColor = BrickColor.new("Really black") Part13.Rotation = Vector3.new(-180, 0.0199999996, 180) Part13.Anchored = true Part13.CanCollide = false Part13.FormFactor = Enum.FormFactor.Custom Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972) Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part13.BottomSurface = Enum.SurfaceType.Smooth Part13.TopSurface = Enum.SurfaceType.Smooth Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563) Part13.Orientation = Vector3.new(0, 179.979996, 0) Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part14.Parent = Model1 Part14.Material = Enum.Material.SmoothPlastic Part14.BrickColor = BrickColor.new("Really black") Part14.Rotation = Vector3.new(-180, 0.0199999996, 180) Part14.Anchored = true Part14.CanCollide = false Part14.FormFactor = Enum.FormFactor.Custom Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972) Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.TopSurface = Enum.SurfaceType.Smooth Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819) Part14.Orientation = Vector3.new(0, 179.979996, 0) Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part15.Parent = Model1 Part15.Material = Enum.Material.Ice Part15.BrickColor = BrickColor.new("Black") Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996) Part15.Anchored = true Part15.CanCollide = false Part15.FormFactor = Enum.FormFactor.Custom Part15.Size = Vector3.new(0.399999499, 1, 0.699999928) Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784) Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.TopSurface = Enum.SurfaceType.Smooth Part15.Color = Color3.new(0.105882, 0.164706, 0.207843) Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327) Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945) Part15.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh16.Parent = Part15 SpecialMesh16.MeshId = "rbxassetid://437432504" SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) SpecialMesh16.MeshType = Enum.MeshType.FileMesh SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) Part17.Parent = Model1 Part17.Material = Enum.Material.Ice Part17.BrickColor = BrickColor.new("Black") Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996) Part17.Anchored = true Part17.CanCollide = false Part17.FormFactor = Enum.FormFactor.Custom Part17.Size = Vector3.new(0.399999499, 1, 0.699999928) Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05) Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.TopSurface = Enum.SurfaceType.Smooth Part17.Color = Color3.new(0.105882, 0.164706, 0.207843) Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673) Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945) Part17.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh18.Parent = Part17 SpecialMesh18.MeshId = "rbxassetid://437432504" SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) SpecialMesh18.MeshType = Enum.MeshType.FileMesh SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) Part19.Parent = Model1 Part19.Material = Enum.Material.Ice Part19.BrickColor = BrickColor.new("Black") Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996) Part19.Anchored = true Part19.CanCollide = false Part19.FormFactor = Enum.FormFactor.Custom Part19.Size = Vector3.new(0.399999499, 1, 0.699999928) Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05) Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part19.Color = Color3.new(0.105882, 0.164706, 0.207843) Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597) Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945) Part19.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh20.Parent = Part19 SpecialMesh20.MeshId = "rbxassetid://437432504" SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) SpecialMesh20.MeshType = Enum.MeshType.FileMesh SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) Part21.Parent = Model1 Part21.Material = Enum.Material.Ice Part21.BrickColor = BrickColor.new("Black") Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996) Part21.Anchored = true Part21.CanCollide = false Part21.FormFactor = Enum.FormFactor.Custom Part21.Size = Vector3.new(0.399999499, 1, 0.699999928) Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05) Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.TopSurface = Enum.SurfaceType.Smooth Part21.Color = Color3.new(0.105882, 0.164706, 0.207843) Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307) Part21.Orientation = Vector3.new(-90, 134.979996, 0) Part21.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh22.Parent = Part21 SpecialMesh22.MeshId = "rbxassetid://437432504" SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) SpecialMesh22.MeshType = Enum.MeshType.FileMesh SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) Part23.Parent = Model1 Part23.Material = Enum.Material.Ice Part23.BrickColor = BrickColor.new("Black") Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004) Part23.Anchored = true Part23.CanCollide = false Part23.FormFactor = Enum.FormFactor.Custom Part23.Size = Vector3.new(0.399999499, 1, 0.699999928) Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05) Part23.BottomSurface = Enum.SurfaceType.Smooth Part23.TopSurface = Enum.SurfaceType.Smooth Part23.Color = Color3.new(0.105882, 0.164706, 0.207843) Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921) Part23.Orientation = Vector3.new(-90, -150.020004, 0) Part23.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh24.Parent = Part23 SpecialMesh24.MeshId = "rbxassetid://437432504" SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) SpecialMesh24.MeshType = Enum.MeshType.FileMesh SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) Part25.Parent = Model1 Part25.Material = Enum.Material.Ice Part25.BrickColor = BrickColor.new("Black") Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004) Part25.Anchored = true Part25.CanCollide = false Part25.FormFactor = Enum.FormFactor.Custom Part25.Size = Vector3.new(0.399999499, 1, 0.699999928) Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05) Part25.BottomSurface = Enum.SurfaceType.Smooth Part25.TopSurface = Enum.SurfaceType.Smooth Part25.Color = Color3.new(0.105882, 0.164706, 0.207843) Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773) Part25.Orientation = Vector3.new(-90, -135.020004, 0) Part25.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh26.Parent = Part25 SpecialMesh26.MeshId = "rbxassetid://437432504" SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) SpecialMesh26.MeshType = Enum.MeshType.FileMesh SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) Part27.Parent = Model1 Part27.Material = Enum.Material.Ice Part27.BrickColor = BrickColor.new("Black") Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996) Part27.Anchored = true Part27.CanCollide = false Part27.FormFactor = Enum.FormFactor.Custom Part27.Size = Vector3.new(0.399999499, 1, 0.699999928) Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784) Part27.BottomSurface = Enum.SurfaceType.Smooth Part27.TopSurface = Enum.SurfaceType.Smooth Part27.Color = Color3.new(0.105882, 0.164706, 0.207843) Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266) Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945) Part27.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh28.Parent = Part27 SpecialMesh28.MeshId = "rbxassetid://437432504" SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) SpecialMesh28.MeshType = Enum.MeshType.FileMesh SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) Part29.Parent = Model1 Part29.Material = Enum.Material.Ice Part29.BrickColor = BrickColor.new("Black") Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996) Part29.Anchored = true Part29.CanCollide = false Part29.FormFactor = Enum.FormFactor.Custom Part29.Size = Vector3.new(0.399999499, 1, 0.699999928) Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05) Part29.BottomSurface = Enum.SurfaceType.Smooth Part29.TopSurface = Enum.SurfaceType.Smooth Part29.Color = Color3.new(0.105882, 0.164706, 0.207843) Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897) Part29.Orientation = Vector3.new(-90, 149.979996, 0) Part29.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh30.Parent = Part29 SpecialMesh30.MeshId = "rbxassetid://437432504" SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) SpecialMesh30.MeshType = Enum.MeshType.FileMesh SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978) Part31.Parent = Model1 Part31.Material = Enum.Material.Neon Part31.BrickColor = BrickColor.new("Purple") Part31.Rotation = Vector3.new(-180, 0.0199999996, 140) Part31.Anchored = true Part31.CanCollide = false Part31.FormFactor = Enum.FormFactor.Custom Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961) Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1) Part31.BottomSurface = Enum.SurfaceType.Smooth Part31.TopSurface = Enum.SurfaceType.Smooth Part31.Color = Color3.new(1, 1, 0) Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152) Part31.Orientation = Vector3.new(0, 179.979996, -40) Part31.Color = Color3.new(1, 1, 0) Part32.Parent = Model1 Part32.Material = Enum.Material.Neon Part32.BrickColor = BrickColor.new("Purple") Part32.Rotation = Vector3.new(-180, 0.0199999996, -150) Part32.Anchored = true Part32.CanCollide = false Part32.FormFactor = Enum.FormFactor.Custom Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961) Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1) Part32.BottomSurface = Enum.SurfaceType.Smooth Part32.TopSurface = Enum.SurfaceType.Smooth Part32.Color = Color3.new(1, 1, 0) Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722) Part32.Orientation = Vector3.new(0, 179.979996, 30) Part32.Color = Color3.new(1, 1, 0) Part33.Parent = Model1 Part33.Material = Enum.Material.Neon Part33.BrickColor = BrickColor.new("Purpled") Part33.Rotation = Vector3.new(-180, 0.0199999996, 180) Part33.Anchored = true Part33.CanCollide = false Part33.FormFactor = Enum.FormFactor.Custom Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961) Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part33.BottomSurface = Enum.SurfaceType.Smooth Part33.TopSurface = Enum.SurfaceType.Smooth Part33.Color = Color3.new(1, 1, 0) Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891) Part33.Orientation = Vector3.new(0, 179.979996, 0) Part33.Color = Color3.new(1, 1, 0) Part34.Parent = Model1 Part34.Material = Enum.Material.Neon Part34.BrickColor = BrickColor.new("Purple") Part34.Rotation = Vector3.new(-180, 0.0199999996, 180) Part34.Anchored = true Part34.CanCollide = false Part34.FormFactor = Enum.FormFactor.Custom Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961) Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part34.BottomSurface = Enum.SurfaceType.Smooth Part34.TopSurface = Enum.SurfaceType.Smooth Part34.Color = Color3.new(1, 1, 0) Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823) Part34.Orientation = Vector3.new(0, 179.979996, 0) Part34.Color = Color3.new(1, 1, 0) Part35.Parent = Model1 Part35.Material = Enum.Material.Neon Part35.BrickColor = BrickColor.new("Purple") Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998) Part35.Anchored = true Part35.CanCollide = false Part35.FormFactor = Enum.FormFactor.Custom Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986) Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1) Part35.BottomSurface = Enum.SurfaceType.Smooth Part35.TopSurface = Enum.SurfaceType.Smooth Part35.Color = Color3.new(1, 1, 0) Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298) Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006) Part35.Color = Color3.new(1, 1, 0) Part36.Parent = Model1 Part36.Material = Enum.Material.Neon Part36.BrickColor = BrickColor.new("Purple") Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001) Part36.Anchored = true Part36.CanCollide = false Part36.FormFactor = Enum.FormFactor.Custom Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974) Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1) Part36.BottomSurface = Enum.SurfaceType.Smooth Part36.TopSurface = Enum.SurfaceType.Smooth Part36.Color = Color3.new(1, 1, 0) Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454) Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987) Part36.Color = Color3.new(1, 1, 0) Part37.Parent = Model1 Part37.Material = Enum.Material.SmoothPlastic Part37.Transparency = 1 Part37.Rotation = Vector3.new(90, 0.0199999996, 180) Part37.Anchored = true Part37.FormFactor = Enum.FormFactor.Custom Part37.Size = Vector3.new(1.9000001, 1, 2) Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05) Part37.BottomSurface = Enum.SurfaceType.Smooth Part37.TopSurface = Enum.SurfaceType.Smooth Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949) Part37.Orientation = Vector3.new(90, -180, 0) ParticleEmitter38.Name = "Void" ParticleEmitter38.Parent = Part37 ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1) ParticleEmitter38.Rotation = NumberRange.new(100, 100) ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907) ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) ParticleEmitter38.Texture = "rbxassetid://341277531" ParticleEmitter38.ZOffset = -1 ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5) ParticleEmitter38.Rate = 1000 ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10) ParticleEmitter38.Speed = NumberRange.new(0, 0) ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) Part39.Parent = Model1 Part39.Material = Enum.Material.Neon Part39.BrickColor = BrickColor.new("Purple") Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994) Part39.Anchored = true Part39.CanCollide = false Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902) Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592) Part39.Color = Color3.new(1, 1, 0) Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646) Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975) Part39.Color = Color3.new(1, 1, 0) Part40.Parent = Model1 Part40.Material = Enum.Material.Neon Part40.BrickColor = BrickColor.new("Purple") Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976) Part40.Anchored = true Part40.CanCollide = false Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335) Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639) Part40.Color = Color3.new(1, 1, 0) Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222) Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175) Part40.Color = Color3.new(1, 1, 0) Part41.Parent = Model1 Part41.Material = Enum.Material.Neon Part41.BrickColor = BrickColor.new("Purple") Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976) Part41.Anchored = true Part41.CanCollide = false Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625) Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653) Part41.Color = Color3.new(1, 1, 0) Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592) Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986) Part41.Color = Color3.new(1, 1, 0) Part42.Parent = Model1 Part42.Material = Enum.Material.Neon Part42.BrickColor = BrickColor.new("Purple") Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966) Part42.Anchored = true Part42.CanCollide = false Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362) Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515) Part42.Color = Color3.new(1, 1, 0) Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417) Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003) Part42.Color = Color3.new(1, 1, 0) Part43.Parent = Model1 Part43.Material = Enum.Material.Neon Part43.BrickColor = BrickColor.new("Purple") Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954) Part43.Anchored = true Part43.CanCollide = false Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973) Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999) Part43.Color = Color3.new(1, 1, 0) Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804) Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005) Part43.Color = Color3.new(1, 1, 0) Part44.Parent = Model1 Part44.Material = Enum.Material.Neon Part44.BrickColor = BrickColor.new("Purple") Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976) Part44.Anchored = true Part44.CanCollide = false Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049) Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484) Part44.Color = Color3.new(1, 1, 0) Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533) Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993) Part44.Color = Color3.new(1, 1, 0) Part45.Parent = Model1 Part45.Material = Enum.Material.Neon Part45.BrickColor = BrickColor.new("Purple") Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006) Part45.Anchored = true Part45.CanCollide = false Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506) Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435) Part45.Color = Color3.new(1, 1, 0) Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225) Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999) Part45.Color = Color3.new(1, 1, 0) Part46.Parent = Model1 Part46.Material = Enum.Material.Neon Part46.BrickColor = BrickColor.new("Purple") Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991) Part46.Anchored = true Part46.CanCollide = false Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578) Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575) Part46.Color = Color3.new(1, 1, 0) Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213) Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996) Part46.Color = Color3.new(1, 1, 0) Part47.Parent = Model1 Part47.Material = Enum.Material.Neon Part47.BrickColor = BrickColor.new("Purple") Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006) Part47.Anchored = true Part47.CanCollide = false Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983) Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646) Part47.Color = Color3.new(1, 1, 0) Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708) Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994) Part47.Color = Color3.new(1, 1, 0) Part48.Parent = Model1 Part48.Material = Enum.Material.Neon Part48.BrickColor = BrickColor.new("Purple") Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942) Part48.Anchored = true Part48.CanCollide = false Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539) Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777) Part48.Color = Color3.new(1, 1, 0) Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183) Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001) Part48.Color = Color3.new(1, 1, 0) Part49.Parent = Model1 Part49.Material = Enum.Material.Neon Part49.BrickColor = BrickColor.new("Purple") Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976) Part49.Anchored = true Part49.CanCollide = false Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835) Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001) Part49.Color = Color3.new(1, 1, 0) Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522) Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999) Part49.Color = Color3.new(1, 1, 0) Part50.Parent = Model1 Part50.Material = Enum.Material.Neon Part50.BrickColor = BrickColor.new("Purple") Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957) Part50.Anchored = true Part50.CanCollide = false Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519) Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321) Part50.Color = Color3.new(1, 1, 0) Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547) Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973) Part50.Color = Color3.new(1, 1, 0) Part51.Parent = Model1 Part51.Material = Enum.Material.Neon Part51.BrickColor = BrickColor.new("Purple") Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003) Part51.Anchored = true Part51.CanCollide = false Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835) Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498) Part51.Color = Color3.new(1, 1, 0) Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685) Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25) Part51.Color = Color3.new(1, 1, 0) Part52.Parent = Model1 Part52.Material = Enum.Material.Neon Part52.BrickColor = BrickColor.new("Purple") Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954) Part52.Anchored = true Part52.CanCollide = false Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216) Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876) Part52.Color = Color3.new(1, 1, 0) Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722) Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002) Part52.Color = Color3.new(1, 1, 0) Part53.Parent = Model1 Part53.Material = Enum.Material.Neon Part53.BrickColor = BrickColor.new("Purple") Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994) Part53.Anchored = true Part53.CanCollide = false Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578) Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884) Part53.Color = Color3.new(1, 1, 0) Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542) Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996) Part53.Color = Color3.new(1, 1, 0) Part54.Parent = Model1 Part54.Material = Enum.Material.Neon Part54.BrickColor = BrickColor.new("Purple") Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948) Part54.Anchored = true Part54.CanCollide = false Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137) Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564) Part54.Color = Color3.new(1, 1, 0) Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808) Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987) Part54.Color = Color3.new(1, 1, 0) Part55.Parent = Model1 Part55.Material = Enum.Material.Neon Part55.BrickColor = BrickColor.new("Purple") Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976) Part55.Anchored = true Part55.CanCollide = false Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517) Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038) Part55.Color = Color3.new(1, 1, 0) Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842) Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996) Part55.Color = Color3.new(1, 1, 0) Part56.Parent = Model1 Part56.Material = Enum.Material.Neon Part56.BrickColor = BrickColor.new("Purple") Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003) Part56.Anchored = true Part56.CanCollide = false Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911) Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904) Part56.Color = Color3.new(1, 1, 0) Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906) Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004) Part56.Color = Color3.new(1, 1, 0) Part57.Parent = Model1 Part57.Material = Enum.Material.Neon Part57.BrickColor = BrickColor.new("Tr. Flu. Yellow") Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966) Part57.Anchored = true Part57.CanCollide = false Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579) Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937) Part57.Color = Color3.new(1, 1, 0) Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334) Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996) Part57.Color = Color3.new(1, 1, 0) Part58.Parent = Model1 Part58.Material = Enum.Material.Neon Part58.BrickColor = BrickColor.new("Purple") Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954) Part58.Anchored = true Part58.CanCollide = false Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973) Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366) Part58.Color = Color3.new(1, 1, 0) Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438) Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162) Part58.Color = Color3.new(1, 1, 0) Part59.Parent = Model1 Part59.Material = Enum.Material.Neon Part59.BrickColor = BrickColor.new("Purple") Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966) Part59.Anchored = true Part59.CanCollide = false Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993) Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932) Part59.Color = Color3.new(1, 1, 0) Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551) Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995) Part59.Color = Color3.new(1, 1, 0) Part60.Parent = Model1 Part60.Material = Enum.Material.Neon Part60.BrickColor = BrickColor.new("Purple") Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009) Part60.Anchored = true Part60.CanCollide = false Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101) Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079) Part60.Color = Color3.new(1, 1, 0) Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222) Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996) Part60.Color = Color3.new(1, 1, 0) Part61.Parent = Model1 Part61.Material = Enum.Material.Neon Part61.BrickColor = BrickColor.new("Purple") Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966) Part61.Anchored = true Part61.CanCollide = false Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456) Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238) Part61.Color = Color3.new(1, 1, 0) Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275) Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991) Part61.Color = Color3.new(1, 1, 0) Part62.Parent = Model1 Part62.Material = Enum.Material.Neon Part62.BrickColor = BrickColor.new("Purple") Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954) Part62.Anchored = true Part62.CanCollide = false Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216) Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308) Part62.Color = Color3.new(1, 1, 0) Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336) Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998) Part62.Color = Color3.new(1, 1, 0) Part63.Parent = Model1 Part63.Material = Enum.Material.Neon Part63.BrickColor = BrickColor.new("Purple") Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976) Part63.Anchored = true Part63.CanCollide = false Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463) Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529) Part63.Color = Color3.new(1, 1, 0) Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217) Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996) Part63.Color = Color3.new(1, 1, 0) Part64.Parent = Model1 Part64.Material = Enum.Material.Neon Part64.BrickColor = BrickColor.new("Purple") Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948) Part64.Anchored = true Part64.CanCollide = false Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049) Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364) Part64.Color = Color3.new(1, 1, 0) Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308) Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991) Part64.Color = Color3.new(1, 1, 0) Part65.Parent = Model1 Part65.Material = Enum.Material.Neon Part65.BrickColor = BrickColor.new("Purple") Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976) Part65.Anchored = true Part65.CanCollide = false Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137) Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743) Part65.Color = Color3.new(1, 1, 0) Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903) Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001) Part65.Color = Color3.new(1, 1, 0) Part66.Parent = Model1 Part66.Material = Enum.Material.Neon Part66.BrickColor = BrickColor.new("Purple") Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973) Part66.Anchored = true Part66.CanCollide = false Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176) Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805) Part66.Color = Color3.new(1, 1, 0) Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003) Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975) Part66.Color = Color3.new(1, 1, 0) Part67.Parent = Model1 Part67.Material = Enum.Material.Neon Part67.BrickColor = BrickColor.new("Purple") Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976) Part67.Anchored = true Part67.CanCollide = false Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345) Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139) Part67.Color = Color3.new(1, 1, 0) Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049) Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989) Part67.Color = Color3.new(1, 1, 0) Part68.Parent = Model1 Part68.Material = Enum.Material.Neon Part68.BrickColor = BrickColor.new("Purple") Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012) Part68.Anchored = true Part68.CanCollide = false Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456) Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359) Part68.Color = Color3.new(1, 1, 0) Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327) Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999) Part68.Color = Color3.new(1, 1, 0) Part69.Parent = Model1 Part69.Material = Enum.Material.Neon Part69.BrickColor = BrickColor.new("Purple") Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994) Part69.Anchored = true Part69.CanCollide = false Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948) Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631) Part69.Color = Color3.new(1, 1, 0) Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917) Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966) Part69.Color = Color3.new(1, 1, 0) Part70.Parent = Model1 Part70.Material = Enum.Material.Neon Part70.BrickColor = BrickColor.new("Purple") Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976) Part70.Anchored = true Part70.CanCollide = false Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983) Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602) Part70.Color = Color3.new(1, 1, 0) Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897) Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985) Part70.Color = Color3.new(1, 1, 0) Part71.Parent = Model1 Part71.Material = Enum.Material.Neon Part71.BrickColor = BrickColor.new("Purple") Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996) Part71.Anchored = true Part71.CanCollide = false Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983) Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537) Part71.Color = Color3.new(1, 1, 0) Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559) Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989) Part71.Color = Color3.new(1, 1, 0) Part72.Parent = Model1 Part72.Material = Enum.Material.Neon Part72.BrickColor = BrickColor.new("Purple") Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015) Part72.Anchored = true Part72.CanCollide = false Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506) Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578) Part72.Color = Color3.new(1, 1, 0) Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144) Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999) Part72.Color = Color3.new(1, 1, 0) Part73.Parent = Model1 Part73.Material = Enum.Material.Neon Part73.BrickColor = BrickColor.new("Purple") Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979) Part73.Anchored = true Part73.CanCollide = false Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659) Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113) Part73.Color = Color3.new(1, 1, 0) Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172) Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001) Part73.Color = Color3.new(1, 1, 0) Part74.Parent = Model1 Part74.Material = Enum.Material.Neon Part74.BrickColor = BrickColor.new("Purple") Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976) Part74.Anchored = true Part74.CanCollide = false Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659) Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937) Part74.Color = Color3.new(1, 1, 0) Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362) Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995) Part74.Color = Color3.new(1, 1, 0) Part75.Parent = Model1 Part75.Material = Enum.Material.Neon Part75.BrickColor = BrickColor.new("Purple") Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009) Part75.Anchored = true Part75.CanCollide = false Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625) Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838) Part75.Color = Color3.new(1, 1, 0) Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079) Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001) Part75.Color = Color3.new(1, 1, 0) Part76.Parent = Model1 Part76.Material = Enum.Material.Neon Part76.BrickColor = BrickColor.new("Tr. Flu. Yellow") Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979) Part76.Anchored = true Part76.CanCollide = false Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036) Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852) Part76.Color = Color3.new(1, 1, 0) Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137) Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994) Part76.Color = Color3.new(1, 1, 0) Part77.Parent = Model1 Part77.Material = Enum.Material.Neon Part77.BrickColor = BrickColor.new("Purple") Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954) Part77.Anchored = true Part77.CanCollide = false Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277) Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273) Part77.Color = Color3.new(1, 1, 0) Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695) Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983) Part77.Color = Color3.new(1, 1, 0) Part78.Parent = Model1 Part78.Material = Enum.Material.Neon Part78.BrickColor = BrickColor.new("Purple") Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75) Part78.Anchored = true Part78.CanCollide = false Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983) Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528) Part78.Color = Color3.new(1, 1, 0) Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443) Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996) Part78.Color = Color3.new(1, 1, 0) Part79.Parent = Model1 Part79.Material = Enum.Material.Neon Part79.BrickColor = BrickColor.new("Tr. Flu. Yellow") Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012) Part79.Anchored = true Part79.CanCollide = false Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463) Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208) Part79.Color = Color3.new(1, 1, 0) Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674) Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989) Part79.Color = Color3.new(1, 1, 0) Part80.Parent = Model1 Part80.Material = Enum.Material.Neon Part80.BrickColor = BrickColor.new("Purple") Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006) Part80.Anchored = true Part80.CanCollide = false Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902) Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861) Part80.Color = Color3.new(1, 1, 0) Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823) Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975) Part80.Color = Color3.new(1, 1, 0) Part81.Parent = Model1 Part81.Material = Enum.Material.Neon Part81.BrickColor = BrickColor.new("Purple") Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991) Part81.Anchored = true Part81.CanCollide = false Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078) Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002) Part81.Color = Color3.new(1, 1, 0) Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324) Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973) Part81.Color = Color3.new(1, 1, 0) Part82.Parent = Model1 Part82.Material = Enum.Material.Neon Part82.BrickColor = BrickColor.new("Purple") Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948) Part82.Anchored = true Part82.CanCollide = false Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101) Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042) Part82.Color = Color3.new(1, 1, 0) Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693) Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999) Part82.Color = Color3.new(1, 1, 0) Part83.Parent = Model1 Part83.Material = Enum.Material.Neon Part83.BrickColor = BrickColor.new("Purple") Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945) Part83.Anchored = true Part83.CanCollide = false Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345) Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582) Part83.Color = Color3.new(1, 1, 0) Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534) Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999) Part83.Color = Color3.new(1, 1, 0) Part84.Parent = Model1 Part84.Material = Enum.Material.Neon Part84.BrickColor = BrickColor.new("Purple") Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942) Part84.Anchored = true Part84.CanCollide = false Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911) Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313) Part84.Color = Color3.new(1, 1, 0) Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449) Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996) Part84.Color = Color3.new(1, 1, 0) Part85.Parent = Model1 Part85.Material = Enum.Material.Neon Part85.BrickColor = BrickColor.new("Purple") Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951) Part85.Anchored = true Part85.CanCollide = false Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506) Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861) Part85.Color = Color3.new(1, 1, 0) Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227) Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993) Part85.Color = Color3.new(1, 1, 0) Part86.Parent = Model1 Part86.Material = Enum.Material.Neon Part86.BrickColor = BrickColor.new("Purple") Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009) Part86.Anchored = true Part86.CanCollide = false Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539) Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736) Part86.Color = Color3.new(1, 1, 0) Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352) Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002) Part86.Color = Color3.new(1, 1, 0) Part87.Parent = Model1 Part87.Material = Enum.Material.Neon Part87.BrickColor = BrickColor.new("Purple") Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976) Part87.Anchored = true Part87.CanCollide = false Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072) Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877) Part87.Color = Color3.new(1, 1, 0) Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613) Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971) Part87.Color = Color3.new(1, 1, 0) Part88.Parent = Model1 Part88.Material = Enum.Material.Neon Part88.BrickColor = BrickColor.new("Purple") Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942) Part88.Anchored = true Part88.CanCollide = false Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453) Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138) Part88.Color = Color3.new(1, 1, 0) Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236) Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991) Part88.Color = Color3.new(1, 1, 0) Part89.Parent = Model1 Part89.Material = Enum.Material.Neon Part89.BrickColor = BrickColor.new("Purple") Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009) Part89.Anchored = true Part89.CanCollide = false Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712) Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496) Part89.Color = Color3.new(1, 1, 0) Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074) Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989) Part89.Color = Color3.new(1, 1, 0) Part90.Parent = Model1 Part90.Material = Enum.Material.Neon Part90.BrickColor = BrickColor.new("Purple") Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009) Part90.Anchored = true Part90.CanCollide = false Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371) Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068) Part90.Color = Color3.new(1, 1, 0) Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407) Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996) Part90.Color = Color3.new(1, 1, 0) Part91.Parent = Model1 Part91.Material = Enum.Material.Neon Part91.BrickColor = BrickColor.new("Purple") Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969) Part91.Anchored = true Part91.CanCollide = false Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176) Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575) Part91.Color = Color3.new(1, 1, 0) Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233) Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001) Part91.Color = Color3.new(1, 1, 0) Part92.Parent = Model1 Part92.Material = Enum.Material.Neon Part92.BrickColor = BrickColor.new("Purple") Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991) Part92.Anchored = true Part92.CanCollide = false Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519) Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695) Part92.Color = Color3.new(1, 1, 0) Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123) Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5) Part92.Color = Color3.new(1, 1, 0) Part93.Parent = Model1 Part93.Material = Enum.Material.Neon Part93.BrickColor = BrickColor.new("Purple") Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957) Part93.Anchored = true Part93.CanCollide = false Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993) Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075) Part93.Color = Color3.new(1, 1, 0) Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452) Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998) Part93.Color = Color3.new(1, 1, 0) Part94.Parent = Model1 Part94.Material = Enum.Material.Neon Part94.BrickColor = BrickColor.new("Purple") Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979) Part94.Anchored = true Part94.CanCollide = false Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277) Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218) Part94.Color = Color3.new(1, 1, 0) Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478) Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002) Part94.Color = Color3.new(1, 1, 0) Part95.Parent = Model1 Part95.Material = Enum.Material.Neon Part95.BrickColor = BrickColor.new("Purple") Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966) Part95.Anchored = true Part95.CanCollide = false Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519) Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168) Part95.Color = Color3.new(1, 1, 0) Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839) Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973) Part95.Color = Color3.new(1, 1, 0) Part96.Parent = Model1 Part96.Material = Enum.Material.Neon Part96.BrickColor = BrickColor.new("Purple") Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948) Part96.Anchored = true Part96.CanCollide = false Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072) Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547) Part96.Color = Color3.new(1, 1, 0) Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147) Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976) Part96.Color = Color3.new(1, 1, 0) Part97.Parent = Model1 Part97.Material = Enum.Material.Neon Part97.BrickColor = BrickColor.new("Purple") Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988) Part97.Anchored = true Part97.CanCollide = false Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456) Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305) Part97.Color = Color3.new(1, 1, 0) Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702) Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999) Part97.Color = Color3.new(1, 1, 0) Part98.Parent = Model1 Part98.Material = Enum.Material.Neon Part98.BrickColor = BrickColor.new("Purple") Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991) Part98.Anchored = true Part98.CanCollide = false Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371) Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157) Part98.Color = Color3.new(1, 1, 0) Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378) Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968) Part98.Color = Color3.new(1, 1, 0) Part99.Parent = Model1 Part99.Material = Enum.Material.Neon Part99.BrickColor = BrickColor.new("Purple") Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991) Part99.Anchored = true Part99.CanCollide = false Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712) Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651) Part99.Color = Color3.new(1, 1, 0) Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337) Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999) Part99.Color = Color3.new(1, 1, 0) Part100.Parent = Model1 Part100.Material = Enum.Material.Neon Part100.BrickColor = BrickColor.new("Purple") Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945) Part100.Anchored = true Part100.CanCollide = false Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362) Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894) Part100.Color = Color3.new(1, 1, 0) Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711) Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002) Part100.Color = Color3.new(1, 1, 0) Part101.Parent = Model1 Part101.Material = Enum.Material.Neon Part101.BrickColor = BrickColor.new("Purple") Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976) Part101.Anchored = true Part101.CanCollide = false Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137) Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541) Part101.Color = Color3.new(1, 1, 0) Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853) Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987) Part101.Color = Color3.new(1, 1, 0) Part102.Parent = Model1 Part102.Material = Enum.Material.Neon Part102.BrickColor = BrickColor.new("Purple") Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957) Part102.Anchored = true Part102.CanCollide = false Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579) Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779) Part102.Color = Color3.new(1, 1, 0) Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912) Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998) Part102.Color = Color3.new(1, 1, 0) Part103.Parent = Model1 Part103.Material = Enum.Material.Neon Part103.BrickColor = BrickColor.new("Purple") Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948) Part103.Anchored = true Part103.CanCollide = false Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625) Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738) Part103.Color = Color3.new(1, 1, 0) Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633) Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002) Part103.Color = Color3.new(1, 1, 0) Part104.Parent = Model1 Part104.Material = Enum.Material.Neon Part104.BrickColor = BrickColor.new("Purple") Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957) Part104.Anchored = true Part104.CanCollide = false Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362) Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851) Part104.Color = Color3.new(1, 1, 0) Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311) Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998) Part104.Color = Color3.new(1, 1, 0) Part105.Parent = Model1 Part105.Material = Enum.Material.Neon Part105.BrickColor = BrickColor.new("Purple") Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982) Part105.Anchored = true Part105.CanCollide = false Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453) Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994) Part105.Color = Color3.new(1, 1, 0) Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024) Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991) Part105.Color = Color3.new(1, 1, 0) Part106.Parent = Model1 Part106.Material = Enum.Material.Neon Part106.BrickColor = BrickColor.new("Purple") Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948) Part106.Anchored = true Part106.CanCollide = false Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463) Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609) Part106.Color = Color3.new(1, 1, 0) Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072) Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996) Part106.Color = Color3.new(1, 1, 0) Part107.Parent = Model1 Part107.Material = Enum.Material.Neon Part107.BrickColor = BrickColor.new("Purple") Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942) Part107.Anchored = true Part107.CanCollide = false Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902) Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552) Part107.Color = Color3.new(1, 1, 0) Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829) Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998) Part107.Color = Color3.new(1, 1, 0) Part108.Parent = Model1 Part108.Material = Enum.Material.Neon Part108.BrickColor = BrickColor.new("Purple") Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006) Part108.Anchored = true Part108.CanCollide = false Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948) Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868) Part108.Color = Color3.new(1, 1, 0) Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878) Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966) Part108.Color = Color3.new(1, 1, 0) Part109.Parent = Model1 Part109.Material = Enum.Material.Neon Part109.BrickColor = BrickColor.new("Purple") Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994) Part109.Anchored = true Part109.CanCollide = false Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712) Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161) Part109.Color = Color3.new(1, 1, 0) Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931) Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991) Part109.Color = Color3.new(1, 1, 0) Part110.Parent = Model1 Part110.Material = Enum.Material.Neon Part110.BrickColor = BrickColor.new("Purple") Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994) Part110.Anchored = true Part110.CanCollide = false Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983) Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155) Part110.Color = Color3.new(1, 1, 0) Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339) Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969) Part110.Color = Color3.new(1, 1, 0) Part111.Parent = Model1 Part111.Material = Enum.Material.Neon Part111.BrickColor = BrickColor.new("Purple") Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969) Part111.Anchored = true Part111.CanCollide = false Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216) Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188) Part111.Color = Color3.new(1, 1, 0) Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476) Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994) Part111.Color = Color3.new(1, 1, 0) Part112.Parent = Model1 Part112.Material = Enum.Material.Neon Part112.BrickColor = BrickColor.new("Purple") Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997) Part112.Anchored = true Part112.CanCollide = false Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835) Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406) Part112.Color = Color3.new(1, 1, 0) Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255) Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25) Part112.Color = Color3.new(1, 1, 0) Part113.Parent = Model1 Part113.Material = Enum.Material.Neon Part113.BrickColor = BrickColor.new("Tr. Flu. Yellow") Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948) Part113.Anchored = true Part113.CanCollide = false Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345) Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891) Part113.Color = Color3.new(1, 1, 0) Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947) Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982) Part113.Color = Color3.new(1, 1, 0) Part114.Parent = Model1 Part114.Material = Enum.Material.Neon Part114.BrickColor = BrickColor.new("Purple") Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979) Part114.Anchored = true Part114.CanCollide = false Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453) Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039) Part114.Color = Color3.new(1, 1, 0) Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113) Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996) Part114.Color = Color3.new(1, 1, 0) Part115.Parent = Model1 Part115.Material = Enum.Material.Neon Part115.BrickColor = BrickColor.new("Purple") Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966) Part115.Anchored = true Part115.CanCollide = false Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579) Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955) Part115.Color = Color3.new(1, 1, 0) Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219) Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973) Part115.Color = Color3.new(1, 1, 0) Part116.Parent = Model1 Part116.Material = Enum.Material.Neon Part116.BrickColor = BrickColor.new("Purpled") Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948) Part116.Anchored = true Part116.CanCollide = false Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078) Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384) Part116.Color = Color3.new(1, 1, 0) Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444) Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008) Part116.Color = Color3.new(1, 1, 0) Part117.Parent = Model1 Part117.Material = Enum.Material.Neon Part117.BrickColor = BrickColor.new("Purple") Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012) Part117.Anchored = true Part117.CanCollide = false Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072) Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309) Part117.Color = Color3.new(1, 1, 0) Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581) Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023) Part117.Color = Color3.new(1, 1, 0) Part118.Parent = Model1 Part118.Material = Enum.Material.Neon Part118.BrickColor = BrickColor.new("Purple") Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966) Part118.Anchored = true Part118.CanCollide = false Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993) Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813) Part118.Color = Color3.new(1, 1, 0) Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599) Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971) Part118.Color = Color3.new(1, 1, 0) Part119.Parent = Model1 Part119.Material = Enum.Material.Neon Part119.BrickColor = BrickColor.new("Purple") Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957) Part119.Anchored = true Part119.CanCollide = false Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335) Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379) Part119.Color = Color3.new(1, 1, 0) Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822) Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996) Part119.Color = Color3.new(1, 1, 0) Part120.Parent = Model1 Part120.Material = Enum.Material.Neon Part120.BrickColor = BrickColor.new("Purple") Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006) Part120.Anchored = true Part120.CanCollide = false Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948) Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816) Part120.Color = Color3.new(1, 1, 0) Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838) Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008) Part120.Color = Color3.new(1, 1, 0) Part121.Parent = Model1 Part121.Material = Enum.Material.Neon Part121.BrickColor = BrickColor.new("Purple") Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988) Part121.Anchored = true Part121.CanCollide = false Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036) Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326) Part121.Color = Color3.new(1, 1, 0) Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825) Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971) Part121.Color = Color3.new(1, 1, 0) Part122.Parent = Model1 Part122.Material = Enum.Material.Neon Part122.BrickColor = BrickColor.new("Purple") Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948) Part122.Anchored = true Part122.CanCollide = false Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983) Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839) Part122.Color = Color3.new(1, 1, 0) Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453) Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985) Part122.Color = Color3.new(1, 1, 0) Part123.Parent = Model1 Part123.Material = Enum.Material.Neon Part123.BrickColor = BrickColor.new("Purple") Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976) Part123.Anchored = true Part123.CanCollide = false Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517) Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392) Part123.Color = Color3.new(1, 1, 0) Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206) Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006) Part123.Color = Color3.new(1, 1, 0) Part124.Parent = Model1 Part124.Material = Enum.Material.Neon Part124.BrickColor = BrickColor.new("Purple") Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948) Part124.Anchored = true Part124.CanCollide = false Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049) Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227) Part124.Color = Color3.new(1, 1, 0) Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176) Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999) Part124.Color = Color3.new(1, 1, 0) Part125.Parent = Model1 Part125.Material = Enum.Material.Neon Part125.BrickColor = BrickColor.new("Purple") Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945) Part125.Anchored = true Part125.CanCollide = false Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659) Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979) Part125.Color = Color3.new(1, 1, 0) Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948) Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999) Part125.Color = Color3.new(1, 1, 0) Part126.Parent = Model1 Part126.Material = Enum.Material.Neon Part126.BrickColor = BrickColor.new("Purple") Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979) Part126.Anchored = true Part126.CanCollide = false Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362) Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901) Part126.Color = Color3.new(1, 1, 0) Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476) Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996) Part126.Color = Color3.new(1, 1, 0) Part127.Parent = Model1 Part127.Material = Enum.Material.Neon Part127.BrickColor = BrickColor.new("Purple") Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945) Part127.Anchored = true Part127.CanCollide = false Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277) Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141) Part127.Color = Color3.new(1, 1, 0) Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964) Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999) Part127.Color = Color3.new(1, 1, 0) Part128.Parent = Model1 Part128.Material = Enum.Material.Neon Part128.BrickColor = BrickColor.new("Purple") Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957) Part128.Anchored = true Part128.CanCollide = false Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036) Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944) Part128.Color = Color3.new(1, 1, 0) Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361) Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971) Part128.Color = Color3.new(1, 1, 0) Part129.Parent = Model1 Part129.Material = Enum.Material.Neon Part129.BrickColor = BrickColor.new("Purple") Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006) Part129.Anchored = true Part129.CanCollide = false Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578) Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647) Part129.Color = Color3.new(1, 1, 0) Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685) Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002) Part129.Color = Color3.new(1, 1, 0) Part130.Parent = Model1 Part130.Material = Enum.Material.Neon Part130.BrickColor = BrickColor.new("Purple") Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982) Part130.Anchored = true Part130.CanCollide = false Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539) Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774) Part130.Color = Color3.new(1, 1, 0) Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657) Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001) Part130.Color = Color3.new(1, 1, 0) Part131.Parent = Model1 Part131.Material = Enum.Material.Neon Part131.BrickColor = BrickColor.new("Purple") Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942) Part131.Anchored = true Part131.CanCollide = false Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911) Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007) Part131.Color = Color3.new(1, 1, 0) Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186) Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004) Part131.Color = Color3.new(1, 1, 0) Part132.Parent = Model1 Part132.Material = Enum.Material.Neon Part132.BrickColor = BrickColor.new("Purple") Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979) Part132.Anchored = true Part132.CanCollide = false Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345) Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536) Part132.Color = Color3.new(1, 1, 0) Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042) Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994) Part132.Color = Color3.new(1, 1, 0) Part133.Parent = Model1 Part133.Material = Enum.Material.Neon Part133.BrickColor = BrickColor.new("Purple") Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948) Part133.Anchored = true Part133.CanCollide = false Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835) Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823) Part133.Color = Color3.new(1, 1, 0) Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398) Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994) Part133.Color = Color3.new(1, 1, 0) Part134.Parent = Model1 Part134.Material = Enum.Material.Neon Part134.BrickColor = BrickColor.new("Purple") Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976) Part134.Anchored = true Part134.CanCollide = false Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049) Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081) Part134.Color = Color3.new(1, 1, 0) Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053) Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991) Part134.Color = Color3.new(1, 1, 0) Part135.Parent = Model1 Part135.Material = Enum.Material.Neon Part135.BrickColor = BrickColor.new("Purple") Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991) Part135.Anchored = true Part135.CanCollide = false Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101) Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055) Part135.Color = Color3.new(1, 1, 0) Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681) Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001) Part135.Color = Color3.new(1, 1, 0) Part136.Parent = Model1 Part136.Material = Enum.Material.Neon Part136.BrickColor = BrickColor.new("Purple") Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009) Part136.Anchored = true Part136.CanCollide = false Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078) Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351) Part136.Color = Color3.new(1, 1, 0) Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359) Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995) Part136.Color = Color3.new(1, 1, 0) Part137.Parent = Model1 Part137.Material = Enum.Material.Neon Part137.BrickColor = BrickColor.new("Purple") Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957) Part137.Anchored = true Part137.CanCollide = false Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456) Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153) Part137.Color = Color3.new(1, 1, 0) Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985) Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997) Part137.Color = Color3.new(1, 1, 0) Part138.Parent = Model1 Part138.Material = Enum.Material.Neon Part138.BrickColor = BrickColor.new("Purple") Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966) Part138.Anchored = true Part138.CanCollide = false Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335) Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385) Part138.Color = Color3.new(1, 1, 0) Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944) Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001) Part138.Color = Color3.new(1, 1, 0) Part139.Parent = Model1 Part139.Material = Enum.Material.Neon Part139.BrickColor = BrickColor.new("Purple") Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976) Part139.Anchored = true Part139.CanCollide = false Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078) Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945) Part139.Color = Color3.new(1, 1, 0) Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379) Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002) Part139.Color = Color3.new(1, 1, 0) Part140.Parent = Model1 Part140.Material = Enum.Material.Neon Part140.BrickColor = BrickColor.new("Purple") Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969) Part140.Anchored = true Part140.CanCollide = false Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973) Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589) Part140.Color = Color3.new(1, 1, 0) Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623) Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995) Part140.Color = Color3.new(1, 1, 0) Part141.Parent = Model1 Part141.Material = Enum.Material.Neon Part141.BrickColor = BrickColor.new("Purple") Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969) Part141.Anchored = true Part141.CanCollide = false Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371) Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521) Part141.Color = Color3.new(1, 1, 0) Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258) Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996) Part141.Color = Color3.new(1, 1, 0) Part142.Parent = Model1 Part142.Material = Enum.Material.Neon Part142.BrickColor = BrickColor.new("Purple") Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948) Part142.Anchored = true Part142.CanCollide = false Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137) Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472) Part142.Color = Color3.new(1, 1, 0) Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109) Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986) Part142.Color = Color3.new(1, 1, 0) Part143.Parent = Model1 Part143.Material = Enum.Material.Neon Part143.BrickColor = BrickColor.new("Purple") Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75) Part143.Anchored = true Part143.CanCollide = false Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335) Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568) Part143.Color = Color3.new(1, 1, 0) Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125) Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175) Part143.Color = Color3.new(1, 1, 0) Part144.Parent = Model1 Part144.Material = Enum.Material.Neon Part144.BrickColor = BrickColor.new("Purple") Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948) Part144.Anchored = true Part144.CanCollide = false Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517) Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746) Part144.Color = Color3.new(1, 1, 0) Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593) Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983) Part144.Color = Color3.new(1, 1, 0) Part145.Parent = Model1 Part145.Material = Enum.Material.Neon Part145.BrickColor = BrickColor.new("Purple") Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003) Part145.Anchored = true Part145.CanCollide = false Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911) Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494) Part145.Color = Color3.new(1, 1, 0) Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858) Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996) Part145.Color = Color3.new(1, 1, 0) Part146.Parent = Model1 Part146.Material = Enum.Material.Neon Part146.BrickColor = BrickColor.new("Purple") Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948) Part146.Anchored = true Part146.CanCollide = false Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517) Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723) Part146.Color = Color3.new(1, 1, 0) Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164) Part146.Orientation = Vector3.new(80, -60.8199997, 30) Part146.Color = Color3.new(1, 1, 0) Part147.Parent = Model1 Part147.Material = Enum.Material.Neon Part147.BrickColor = BrickColor.new("Purple") Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951) Part147.Anchored = true Part147.CanCollide = false Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176) Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436) Part147.Color = Color3.new(1, 1, 0) Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846) Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975) Part147.Color = Color3.new(1, 1, 0) Part148.Parent = Model1 Part148.Material = Enum.Material.Neon Part148.BrickColor = BrickColor.new("Purple") Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945) Part148.Anchored = true Part148.CanCollide = false Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453) Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492) Part148.Color = Color3.new(1, 1, 0) Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651) Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002) Part148.Color = Color3.new(1, 1, 0) Part149.Parent = Model1 Part149.Material = Enum.Material.Neon Part149.BrickColor = BrickColor.new("Purple") Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5) Part149.Anchored = true Part149.CanCollide = false Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036) Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287) Part149.Color = Color3.new(1, 1, 0) Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679) Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994) Part149.Color = Color3.new(1, 1, 0) Part150.Parent = Model1 Part150.Material = Enum.Material.Neon Part150.BrickColor = BrickColor.new("Purple") Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994) Part150.Anchored = true Part150.CanCollide = false Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506) Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945) Part150.Color = Color3.new(1, 1, 0) Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427) Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998) Part150.Color = Color3.new(1, 1, 0) Part151.Parent = Model1 Part151.Material = Enum.Material.Neon Part151.BrickColor = BrickColor.new("Purple") Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991) Part151.Anchored = true Part151.CanCollide = false Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625) Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573) Part151.Color = Color3.new(1, 1, 0) Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394) Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165) Part151.Color = Color3.new(1, 1, 0) Part152.Parent = Model1 Part152.Material = Enum.Material.Neon Part152.BrickColor = BrickColor.new("Purple") Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948) Part152.Anchored = true Part152.CanCollide = false Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659) Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451) Part152.Color = Color3.new(1, 1, 0) Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874) Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999) Part152.Color = Color3.new(1, 1, 0) Part153.Parent = Model1 Part153.Material = Enum.Material.Neon Part153.BrickColor = BrickColor.new("Purple") Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969) Part153.Anchored = true Part153.CanCollide = false Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973) Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774) Part153.Color = Color3.new(1, 1, 0) Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997) Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001) Part153.Color = Color3.new(1, 1, 0) Part154.Parent = Model1 Part154.Material = Enum.Material.Neon Part154.BrickColor = BrickColor.new("Purple") Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988) Part154.Anchored = true Part154.CanCollide = false Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072) Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104) Part154.Color = Color3.new(1, 1, 0) Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367) Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75) Part154.Color = Color3.new(1, 1, 0) Part155.Parent = Model1 Part155.Material = Enum.Material.Neon Part155.BrickColor = BrickColor.new("Purple") Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969) Part155.Anchored = true Part155.CanCollide = false Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277) Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821) Part155.Color = Color3.new(1, 1, 0) Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296) Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983) Part155.Color = Color3.new(1, 1, 0) Part156.Parent = Model1 Part156.Material = Enum.Material.Neon Part156.BrickColor = BrickColor.new("Purple") Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009) Part156.Anchored = true Part156.CanCollide = false Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371) Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144) Part156.Color = Color3.new(1, 1, 0) Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205) Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992) Part156.Color = Color3.new(1, 1, 0) Part157.Parent = Model1 Part157.Material = Enum.Material.Neon Part157.BrickColor = BrickColor.new("Purple") Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957) Part157.Anchored = true Part157.CanCollide = false Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993) Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147) Part157.Color = Color3.new(1, 1, 0) Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788) Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996) Part157.Color = Color3.new(1, 1, 0) Part158.Parent = Model1 Part158.Material = Enum.Material.Neon Part158.BrickColor = BrickColor.new("Purple") Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957) Part158.Anchored = true Part158.CanCollide = false Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579) Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592) Part158.Color = Color3.new(1, 1, 0) Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627) Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973) Part158.Color = Color3.new(1, 1, 0) Part159.Parent = Model1 Part159.Material = Enum.Material.Neon Part159.BrickColor = BrickColor.new("Purple") Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006) Part159.Anchored = true Part159.CanCollide = false Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712) Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224) Part159.Color = Color3.new(1, 1, 0) Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077) Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001) Part159.Color = Color3.new(1, 1, 0) Part160.Parent = Model1 Part160.Material = Enum.Material.Neon Part160.BrickColor = BrickColor.new("Purple") Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963) Part160.Anchored = true Part160.CanCollide = false Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519) Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908) Part160.Color = Color3.new(1, 1, 0) Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386) Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5) Part160.Color = Color3.new(1, 1, 0) Part161.Parent = Model1 Part161.Material = Enum.Material.Neon Part161.BrickColor = BrickColor.new("Purple") Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963) Part161.Anchored = true Part161.CanCollide = false Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983) Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647) Part161.Color = Color3.new(1, 1, 0) Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098) Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966) Part161.Color = Color3.new(1, 1, 0) Part162.Parent = Model1 Part162.Material = Enum.Material.Neon Part162.BrickColor = BrickColor.new("Purple") Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982) Part162.Anchored = true Part162.CanCollide = false Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902) Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861) Part162.Color = Color3.new(1, 1, 0) Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828) Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998) Part162.Color = Color3.new(1, 1, 0) Part163.Parent = Model1 Part163.Material = Enum.Material.Neon Part163.BrickColor = BrickColor.new("Purple") Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945) Part163.Anchored = true Part163.CanCollide = false Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983) Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291) Part163.Color = Color3.new(1, 1, 0) Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359) Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996) Part163.Color = Color3.new(1, 1, 0) Part164.Parent = Model1 Part164.Material = Enum.Material.Neon Part164.BrickColor = BrickColor.new("Purple") Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009) Part164.Anchored = true Part164.CanCollide = false Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578) Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098) Part164.Color = Color3.new(1, 1, 0) Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164) Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996) Part164.Color = Color3.new(1, 1, 0) Part165.Parent = Model1 Part165.Material = Enum.Material.Neon Part165.BrickColor = BrickColor.new("Purple") Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991) Part165.Anchored = true Part165.CanCollide = false Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539) Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446) Part165.Color = Color3.new(1, 1, 0) Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021) Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998) Part165.Color = Color3.new(1, 1, 0) Part166.Parent = Model1 Part166.Material = Enum.Material.Neon Part166.BrickColor = BrickColor.new("Purple") Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969) Part166.Anchored = true Part166.CanCollide = false Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216) Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421) Part166.Color = Color3.new(1, 1, 0) Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967) Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997) Part166.Color = Color3.new(1, 1, 0) Part167.Parent = Model1 Part167.Material = Enum.Material.Neon Part167.BrickColor = BrickColor.new("Purple") Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954) Part167.Anchored = true Part167.CanCollide = false Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176) Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795) Part167.Color = Color3.new(1, 1, 0) Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804) Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991) Part167.Color = Color3.new(1, 1, 0) Part168.Parent = Model1 Part168.Material = Enum.Material.Neon Part168.BrickColor = BrickColor.new("Purple") Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976) Part168.Anchored = true Part168.CanCollide = false Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101) Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841) Part168.Color = Color3.new(1, 1, 0) Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086) Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003) Part168.Color = Color3.new(1, 1, 0) Part169.Parent = Model1 Part169.Material = Enum.Material.Neon Part169.BrickColor = BrickColor.new("Purple") Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994) Part169.Anchored = true Part169.CanCollide = false Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948) Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005) Part169.Color = Color3.new(1, 1, 0) Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812) Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008) Part169.Color = Color3.new(1, 1, 0) Part170.Parent = Model1 Part170.Material = Enum.Material.Neon Part170.BrickColor = BrickColor.new("Purple") Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988) Part170.Anchored = true Part170.CanCollide = false Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463) Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215) Part170.Color = Color3.new(1, 1, 0) Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527) Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25) Part170.Color = Color3.new(1, 1, 0) WedgePart171.Parent = Model1 WedgePart171.Material = Enum.Material.Neon WedgePart171.BrickColor = BrickColor.new("Purple") WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951) WedgePart171.Anchored = true WedgePart171.CanCollide = false WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944) WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353) WedgePart171.Color = Color3.new(1, 1, 0) WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279) WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75) WedgePart171.Color = Color3.new(1, 1, 0) WedgePart172.Parent = Model1 WedgePart172.Material = Enum.Material.Neon WedgePart172.BrickColor = BrickColor.new("Purple") WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003) WedgePart172.Anchored = true WedgePart172.CanCollide = false WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772) WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224) WedgePart172.Color = Color3.new(1, 1, 0) WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212) WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006) WedgePart172.Color = Color3.new(1, 1, 0) WedgePart173.Parent = Model1 WedgePart173.Material = Enum.Material.Neon WedgePart173.BrickColor = BrickColor.new("Purple") WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012) WedgePart173.Anchored = true WedgePart173.CanCollide = false WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547) WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976) WedgePart173.Color = Color3.new(1, 1, 0) WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489) WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175) WedgePart173.Color = Color3.new(1, 1, 0) WedgePart174.Parent = Model1 WedgePart174.Material = Enum.Material.Neon WedgePart174.BrickColor = BrickColor.new("Purple") WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969) WedgePart174.Anchored = true WedgePart174.CanCollide = false WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064) WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646) WedgePart174.Color = Color3.new(1, 1, 0) WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814) WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996) WedgePart174.Color = Color3.new(1, 1, 0) WedgePart175.Parent = Model1 WedgePart175.Material = Enum.Material.Neon WedgePart175.BrickColor = BrickColor.new("Purple") WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985) WedgePart175.Anchored = true WedgePart175.CanCollide = false WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598) WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827) WedgePart175.Color = Color3.new(1, 1, 0) WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082) WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996) WedgePart175.Color = Color3.new(1, 1, 0) WedgePart176.Parent = Model1 WedgePart176.Material = Enum.Material.Neon WedgePart176.BrickColor = BrickColor.new("Purple") WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957) WedgePart176.Anchored = true WedgePart176.CanCollide = false WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795) WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536) WedgePart176.Color = Color3.new(1, 1, 0) WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618) WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997) WedgePart176.Color = Color3.new(1, 1, 0) WedgePart177.Parent = Model1 WedgePart177.Material = Enum.Material.Neon WedgePart177.BrickColor = BrickColor.new("Purple") WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5) WedgePart177.Anchored = true WedgePart177.CanCollide = false WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031) WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764) WedgePart177.Color = Color3.new(1, 1, 0) WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126) WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981) WedgePart177.Color = Color3.new(1, 1, 0) WedgePart178.Parent = Model1 WedgePart178.Material = Enum.Material.Neon WedgePart178.BrickColor = BrickColor.new("Purple") WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954) WedgePart178.Anchored = true WedgePart178.CanCollide = false WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598) WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773) WedgePart178.Color = Color3.new(1, 1, 0) WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702) WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001) WedgePart178.Color = Color3.new(1, 1, 0) WedgePart179.Parent = Model1 WedgePart179.Material = Enum.Material.Neon WedgePart179.BrickColor = BrickColor.new("Purple") WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976) WedgePart179.Anchored = true WedgePart179.CanCollide = false WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795) WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361) WedgePart179.Color = Color3.new(1, 1, 0) WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154) WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002) WedgePart179.Color = Color3.new(1, 1, 0) WedgePart180.Parent = Model1 WedgePart180.Material = Enum.Material.Neon WedgePart180.BrickColor = BrickColor.new("Purple") WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963) WedgePart180.Anchored = true WedgePart180.CanCollide = false WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031) WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738) WedgePart180.Color = Color3.new(1, 1, 0) WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904) WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966) WedgePart180.Color = Color3.new(1, 1, 0) WedgePart181.Parent = Model1 WedgePart181.Material = Enum.Material.Neon WedgePart181.BrickColor = BrickColor.new("Purple") WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966) WedgePart181.Anchored = true WedgePart181.CanCollide = false WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795) WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891) WedgePart181.Color = Color3.new(1, 1, 0) WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898) WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995) WedgePart181.Color = Color3.new(1, 1, 0) WedgePart182.Parent = Model1 WedgePart182.Material = Enum.Material.Neon WedgePart182.BrickColor = BrickColor.new("Purple") WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985) WedgePart182.Anchored = true WedgePart182.CanCollide = false WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772) WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765) WedgePart182.Color = Color3.new(1, 1, 0) WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502) WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008) WedgePart182.Color = Color3.new(1, 1, 0) WedgePart183.Parent = Model1 WedgePart183.Material = Enum.Material.Neon WedgePart183.BrickColor = BrickColor.new("Purple") WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979) WedgePart183.Anchored = true WedgePart183.CanCollide = false WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547) WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021) WedgePart183.Color = Color3.new(1, 1, 0) WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793) WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175) WedgePart183.Color = Color3.new(1, 1, 0) WedgePart184.Parent = Model1 WedgePart184.Material = Enum.Material.Neon WedgePart184.BrickColor = BrickColor.new("Purple") WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966) WedgePart184.Anchored = true WedgePart184.CanCollide = false WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064) WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241) WedgePart184.Color = Color3.new(1, 1, 0) WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529) WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993) WedgePart184.Color = Color3.new(1, 1, 0) WedgePart185.Parent = Model1 WedgePart185.Material = Enum.Material.Neon WedgePart185.BrickColor = BrickColor.new("Purple") WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979) WedgePart185.Anchored = true WedgePart185.CanCollide = false WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169) WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739) WedgePart185.Color = Color3.new(1, 1, 0) WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238) WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985) WedgePart185.Color = Color3.new(1, 1, 0) WedgePart186.Parent = Model1 WedgePart186.Material = Enum.Material.Neon WedgePart186.BrickColor = BrickColor.new("Purple") WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75) WedgePart186.Anchored = true WedgePart186.CanCollide = false WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547) WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359) WedgePart186.Color = Color3.new(1, 1, 0) WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745) WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004) WedgePart186.Color = Color3.new(1, 1, 0) WedgePart187.Parent = Model1 WedgePart187.Material = Enum.Material.Neon WedgePart187.BrickColor = BrickColor.new("Purple") WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966) WedgePart187.Anchored = true WedgePart187.CanCollide = false WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169) WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922) WedgePart187.Color = Color3.new(1, 1, 0) WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069) WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994) WedgePart187.Color = Color3.new(1, 1, 0) WedgePart188.Parent = Model1 WedgePart188.Material = Enum.Material.Neon WedgePart188.BrickColor = BrickColor.new("Purple") WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942) WedgePart188.Anchored = true WedgePart188.CanCollide = false WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944) WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854) WedgePart188.Color = Color3.new(1, 1, 0) WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767) WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995) WedgePart188.Color = Color3.new(1, 1, 0) WedgePart189.Parent = Model1 WedgePart189.Material = Enum.Material.Neon WedgePart189.BrickColor = BrickColor.new("Purple") WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948) WedgePart189.Anchored = true WedgePart189.CanCollide = false WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795) WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655) WedgePart189.Color = Color3.new(1, 1, 0) WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978) WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003) WedgePart189.Color = Color3.new(1, 1, 0) WedgePart190.Parent = Model1 WedgePart190.Material = Enum.Material.Neon WedgePart190.BrickColor = BrickColor.new("Purple") WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973) WedgePart190.Anchored = true WedgePart190.CanCollide = false WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944) WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096) WedgePart190.Color = Color3.new(1, 1, 0) WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994) WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75) WedgePart190.Color = Color3.new(1, 1, 0) WedgePart191.Parent = Model1 WedgePart191.Material = Enum.Material.Neon WedgePart191.BrickColor = BrickColor.new("Purple") WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982) WedgePart191.Anchored = true WedgePart191.CanCollide = false WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031) WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886) WedgePart191.Color = Color3.new(1, 1, 0) WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629) WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966) WedgePart191.Color = Color3.new(1, 1, 0) WedgePart192.Parent = Model1 WedgePart192.Material = Enum.Material.Neon WedgePart192.BrickColor = BrickColor.new("Purple") WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969) WedgePart192.Anchored = true WedgePart192.CanCollide = false WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598) WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673) WedgePart192.Color = Color3.new(1, 1, 0) WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724) WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998) WedgePart192.Color = Color3.new(1, 1, 0) WedgePart193.Parent = Model1 WedgePart193.Material = Enum.Material.Neon WedgePart193.BrickColor = BrickColor.new("Purple") WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976) WedgePart193.Anchored = true WedgePart193.CanCollide = false WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772) WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328) WedgePart193.Color = Color3.new(1, 1, 0) WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358) WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983) WedgePart193.Color = Color3.new(1, 1, 0) WedgePart194.Parent = Model1 WedgePart194.Material = Enum.Material.Neon WedgePart194.BrickColor = BrickColor.new("Purple") WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015) WedgePart194.Anchored = true WedgePart194.CanCollide = false WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598) WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055) WedgePart194.Color = Color3.new(1, 1, 0) WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726) WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996) WedgePart194.Color = Color3.new(1, 1, 0) WedgePart195.Parent = Model1 WedgePart195.Material = Enum.Material.Neon WedgePart195.BrickColor = BrickColor.new("Purple") WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957) WedgePart195.Anchored = true WedgePart195.CanCollide = false WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169) WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563) WedgePart195.Color = Color3.new(1, 1, 0) WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638) WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998) WedgePart195.Color = Color3.new(1, 1, 0) WedgePart196.Parent = Model1 WedgePart196.Material = Enum.Material.Neon WedgePart196.BrickColor = BrickColor.new("Purple") WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997) WedgePart196.Anchored = true WedgePart196.CanCollide = false WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064) WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896) WedgePart196.Color = Color3.new(1, 1, 0) WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416) WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996) WedgePart196.Color = Color3.new(1, 1, 0) WedgePart197.Parent = Model1 WedgePart197.Material = Enum.Material.Neon WedgePart197.BrickColor = BrickColor.new("Purple") WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25) WedgePart197.Anchored = true WedgePart197.CanCollide = false WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547) WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464) WedgePart197.Color = Color3.new(1, 1, 0) WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035) WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004) WedgePart197.Color = Color3.new(1, 1, 0) WedgePart198.Parent = Model1 WedgePart198.Material = Enum.Material.Neon WedgePart198.BrickColor = BrickColor.new("Purple") WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982) WedgePart198.Anchored = true WedgePart198.CanCollide = false WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944) WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962) WedgePart198.Color = Color3.new(1, 1, 0) WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169) WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5) WedgePart198.Color = Color3.new(1, 1, 0) WedgePart199.Parent = Model1 WedgePart199.Material = Enum.Material.Neon WedgePart199.BrickColor = BrickColor.new("Purple") WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015) WedgePart199.Anchored = true WedgePart199.CanCollide = false WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772) WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068) WedgePart199.Color = Color3.new(1, 1, 0) WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765) WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008) WedgePart199.Color = Color3.new(1, 1, 0) WedgePart200.Parent = Model1 WedgePart200.Material = Enum.Material.Neon WedgePart200.BrickColor = BrickColor.new("Purple") WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945) WedgePart200.Anchored = true WedgePart200.CanCollide = false WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169) WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981) WedgePart200.Color = Color3.new(1, 1, 0) WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027) WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985) WedgePart200.Color = Color3.new(1, 1, 0) WedgePart201.Parent = Model1 WedgePart201.Material = Enum.Material.Neon WedgePart201.BrickColor = BrickColor.new("Purple") WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957) WedgePart201.Anchored = true WedgePart201.CanCollide = false WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064) WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191) WedgePart201.Color = Color3.new(1, 1, 0) WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518) WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993) WedgePart201.Color = Color3.new(1, 1, 0) WedgePart202.Parent = Model1 WedgePart202.Material = Enum.Material.Neon WedgePart202.BrickColor = BrickColor.new("Purple") WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5) WedgePart202.Anchored = true WedgePart202.CanCollide = false WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031) WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022) WedgePart202.Color = Color3.new(1, 1, 0) WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067) WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981) WedgePart202.Color = Color3.new(1, 1, 0) Model203.Name = "RightLeg" Model203.Parent = Model0 Part204.Name = "Right Leg1" Part204.Parent = Model203 Part204.Material = Enum.Material.SmoothPlastic Part204.BrickColor = BrickColor.new("Pastel brown") Part204.Transparency = 1 Part204.Rotation = Vector3.new(-180, 0, 180) Part204.Anchored = true Part204.CanCollide = false Part204.FormFactor = Enum.FormFactor.Plate Part204.Size = Vector3.new(1, 2, 1) Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1) Part204.Color = Color3.new(1, 1, 0) Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178) Part204.Orientation = Vector3.new(0, 180, 0) Part204.Color = Color3.new(1, 1, 0) Part205.Parent = Model203 Part205.Material = Enum.Material.SmoothPlastic Part205.Transparency = 1 Part205.Rotation = Vector3.new(90, 0.0199999996, 180) Part205.Anchored = true Part205.FormFactor = Enum.FormFactor.Custom Part205.Size = Vector3.new(1.0999999, 1, 2) Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05) Part205.BottomSurface = Enum.SurfaceType.Smooth Part205.TopSurface = Enum.SurfaceType.Smooth Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041) Part205.Orientation = Vector3.new(90, -180, 0) ParticleEmitter206.Name = "Void" ParticleEmitter206.Parent = Part205 ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1) ParticleEmitter206.Rotation = NumberRange.new(100, 100) ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907) ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) ParticleEmitter206.Texture = "rbxassetid://341277531" ParticleEmitter206.ZOffset = -1 ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5) ParticleEmitter206.Rate = 1000 ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10) ParticleEmitter206.Speed = NumberRange.new(0, 0) ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) Model207.Name = "RightArm" Model207.Parent = Model0 WedgePart208.Parent = Model207 WedgePart208.Material = Enum.Material.SmoothPlastic WedgePart208.BrickColor = BrickColor.new("Really black") WedgePart208.Reflectance = 0.20000000298023 WedgePart208.Rotation = Vector3.new(179.98999, -90, 0) WedgePart208.Anchored = true WedgePart208.CanCollide = false WedgePart208.FormFactor = Enum.FormFactor.Custom WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738) WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493) WedgePart208.BottomSurface = Enum.SurfaceType.Smooth WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338) WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999) WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part209.Name = "Right Arm1" Part209.Parent = Model207 Part209.Material = Enum.Material.SmoothPlastic Part209.BrickColor = BrickColor.new("Pastel brown") Part209.Transparency = 1 Part209.Rotation = Vector3.new(180, 0, 180) Part209.Anchored = true Part209.CanCollide = false Part209.FormFactor = Enum.FormFactor.Plate Part209.Size = Vector3.new(1, 2, 1) Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1) Part209.BottomSurface = Enum.SurfaceType.Smooth Part209.TopSurface = Enum.SurfaceType.Smooth Part209.Color = Color3.new(1, 1, 0) Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416) Part209.Orientation = Vector3.new(0, 180, 0) Part209.Color = Color3.new(1, 1, 0) Part210.Parent = Model207 Part210.Material = Enum.Material.SmoothPlastic Part210.BrickColor = BrickColor.new("Really black") Part210.Rotation = Vector3.new(0, -0.0199999996, 0) Part210.Anchored = true Part210.CanCollide = false Part210.FormFactor = Enum.FormFactor.Custom Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754) Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part210.BottomSurface = Enum.SurfaceType.Smooth Part210.TopSurface = Enum.SurfaceType.Smooth Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773) Part210.Orientation = Vector3.new(0, -0.0199999996, 0) Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part211.Parent = Model207 Part211.Material = Enum.Material.Neon Part211.BrickColor = BrickColor.new("Purple") Part211.Rotation = Vector3.new(0, -0.0199999996, 0) Part211.Anchored = true Part211.CanCollide = false Part211.FormFactor = Enum.FormFactor.Custom Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007) Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part211.BottomSurface = Enum.SurfaceType.Smooth Part211.TopSurface = Enum.SurfaceType.Smooth Part211.Color = Color3.new(1, 1, 0) Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335) Part211.Orientation = Vector3.new(0, -0.0199999996, 0) Part211.Color = Color3.new(1, 1, 0) Part212.Parent = Model207 Part212.Material = Enum.Material.SmoothPlastic Part212.BrickColor = BrickColor.new("Really black") Part212.Rotation = Vector3.new(0, -0.0199999996, 0) Part212.Anchored = true Part212.CanCollide = false Part212.FormFactor = Enum.FormFactor.Custom Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007) Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part212.BottomSurface = Enum.SurfaceType.Smooth Part212.TopSurface = Enum.SurfaceType.Smooth Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612) Part212.Orientation = Vector3.new(0, -0.0199999996, 0) Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part213.Parent = Model207 Part213.Material = Enum.Material.SmoothPlastic Part213.BrickColor = BrickColor.new("Really black") Part213.Rotation = Vector3.new(0, -0.0199999996, 0) Part213.Anchored = true Part213.CanCollide = false Part213.FormFactor = Enum.FormFactor.Custom Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969) Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part213.BottomSurface = Enum.SurfaceType.Smooth Part213.TopSurface = Enum.SurfaceType.Smooth Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702) Part213.Orientation = Vector3.new(0, -0.0199999996, 0) Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part214.Parent = Model207 Part214.Material = Enum.Material.SmoothPlastic Part214.BrickColor = BrickColor.new("Really black") Part214.Rotation = Vector3.new(0, -0.0199999996, 0) Part214.Anchored = true Part214.CanCollide = false Part214.FormFactor = Enum.FormFactor.Custom Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991) Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part214.BottomSurface = Enum.SurfaceType.Smooth Part214.TopSurface = Enum.SurfaceType.Smooth Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764) Part214.Orientation = Vector3.new(0, -0.0199999996, 0) Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part215.Parent = Model207 Part215.Material = Enum.Material.Neon Part215.BrickColor = BrickColor.new("Purple") Part215.Rotation = Vector3.new(0, -0.0199999996, -30) Part215.Anchored = true Part215.CanCollide = false Part215.FormFactor = Enum.FormFactor.Custom Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007) Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1) Part215.BottomSurface = Enum.SurfaceType.Smooth Part215.TopSurface = Enum.SurfaceType.Smooth Part215.Color = Color3.new(1, 1, 0) Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229) Part215.Orientation = Vector3.new(0, -0.0199999996, -30) Part215.Color = Color3.new(1, 1, 0) Part216.Parent = Model207 Part216.Material = Enum.Material.SmoothPlastic Part216.BrickColor = BrickColor.new("Really black") Part216.Rotation = Vector3.new(0, -0.0199999996, 0) Part216.Anchored = true Part216.CanCollide = false Part216.FormFactor = Enum.FormFactor.Custom Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972) Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part216.BottomSurface = Enum.SurfaceType.Smooth Part216.TopSurface = Enum.SurfaceType.Smooth Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396) Part216.Orientation = Vector3.new(0, -0.0199999996, 0) Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part217.Parent = Model207 Part217.Material = Enum.Material.SmoothPlastic Part217.BrickColor = BrickColor.new("Really black") Part217.Rotation = Vector3.new(0, -0.0199999996, 0) Part217.Anchored = true Part217.CanCollide = false Part217.FormFactor = Enum.FormFactor.Custom Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987) Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part217.BottomSurface = Enum.SurfaceType.Smooth Part217.TopSurface = Enum.SurfaceType.Smooth Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527) Part217.Orientation = Vector3.new(0, -0.0199999996, 0) Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part218.Parent = Model207 Part218.Material = Enum.Material.SmoothPlastic Part218.BrickColor = BrickColor.new("Really black") Part218.Rotation = Vector3.new(0, -0.0199999996, 0) Part218.Anchored = true Part218.CanCollide = false Part218.FormFactor = Enum.FormFactor.Custom Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937) Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part218.BottomSurface = Enum.SurfaceType.Smooth Part218.TopSurface = Enum.SurfaceType.Smooth Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702) Part218.Orientation = Vector3.new(0, -0.0199999996, 0) Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part219.Parent = Model207 Part219.Material = Enum.Material.SmoothPlastic Part219.BrickColor = BrickColor.new("Black") Part219.Rotation = Vector3.new(0, -0.0199999996, 0) Part219.Anchored = true Part219.CanCollide = false Part219.FormFactor = Enum.FormFactor.Custom Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967) Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part219.BottomSurface = Enum.SurfaceType.Smooth Part219.TopSurface = Enum.SurfaceType.Smooth Part219.Color = Color3.new(0.105882, 0.164706, 0.207843) Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702) Part219.Orientation = Vector3.new(0, -0.0199999996, 0) Part219.Color = Color3.new(0.105882, 0.164706, 0.207843) Part220.Parent = Model207 Part220.Material = Enum.Material.Neon Part220.BrickColor = BrickColor.new("Purple") Part220.Rotation = Vector3.new(0, -0.0199999996, 0) Part220.Anchored = true Part220.CanCollide = false Part220.FormFactor = Enum.FormFactor.Custom Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931) Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part220.BottomSurface = Enum.SurfaceType.Smooth Part220.TopSurface = Enum.SurfaceType.Smooth Part220.Color = Color3.new(1, 1, 0) Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702) Part220.Orientation = Vector3.new(0, -0.0199999996, 0) Part220.Color = Color3.new(1, 1, 0) Part221.Parent = Model207 Part221.Material = Enum.Material.SmoothPlastic Part221.BrickColor = BrickColor.new("Really black") Part221.Rotation = Vector3.new(0, -0.0199999996, 0) Part221.Anchored = true Part221.CanCollide = false Part221.FormFactor = Enum.FormFactor.Custom Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754) Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part221.BottomSurface = Enum.SurfaceType.Smooth Part221.TopSurface = Enum.SurfaceType.Smooth Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323) Part221.Orientation = Vector3.new(0, -0.0199999996, 0) Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part222.Parent = Model207 Part222.Material = Enum.Material.SmoothPlastic Part222.BrickColor = BrickColor.new("Really black") Part222.Rotation = Vector3.new(0, -0.0199999996, 0) Part222.Anchored = true Part222.CanCollide = false Part222.FormFactor = Enum.FormFactor.Custom Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754) Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part222.BottomSurface = Enum.SurfaceType.Smooth Part222.TopSurface = Enum.SurfaceType.Smooth Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371) Part222.Orientation = Vector3.new(0, -0.0199999996, 0) Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part223.Parent = Model207 Part223.Material = Enum.Material.SmoothPlastic Part223.BrickColor = BrickColor.new("Really black") Part223.Rotation = Vector3.new(0, -0.0199999996, 0) Part223.Anchored = true Part223.CanCollide = false Part223.FormFactor = Enum.FormFactor.Custom Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754) Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part223.BottomSurface = Enum.SurfaceType.Smooth Part223.TopSurface = Enum.SurfaceType.Smooth Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755) Part223.Orientation = Vector3.new(0, -0.0199999996, 0) Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part224.Parent = Model207 Part224.Material = Enum.Material.SmoothPlastic Part224.BrickColor = BrickColor.new("Really black") Part224.Rotation = Vector3.new(0, -0.0199999996, 0) Part224.Anchored = true Part224.CanCollide = false Part224.FormFactor = Enum.FormFactor.Custom Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987) Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part224.BottomSurface = Enum.SurfaceType.Smooth Part224.TopSurface = Enum.SurfaceType.Smooth Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925) Part224.Orientation = Vector3.new(0, -0.0199999996, 0) Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part225.Parent = Model207 Part225.Material = Enum.Material.SmoothPlastic Part225.BrickColor = BrickColor.new("Really black") Part225.Rotation = Vector3.new(0, -0.0199999996, 0) Part225.Anchored = true Part225.CanCollide = false Part225.FormFactor = Enum.FormFactor.Custom Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987) Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part225.BottomSurface = Enum.SurfaceType.Smooth Part225.TopSurface = Enum.SurfaceType.Smooth Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433) Part225.Orientation = Vector3.new(0, -0.0199999996, 0) Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part226.Parent = Model207 Part226.Material = Enum.Material.SmoothPlastic Part226.BrickColor = BrickColor.new("Really black") Part226.Rotation = Vector3.new(0, -0.0199999996, 0) Part226.Anchored = true Part226.CanCollide = false Part226.FormFactor = Enum.FormFactor.Custom Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991) Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part226.BottomSurface = Enum.SurfaceType.Smooth Part226.TopSurface = Enum.SurfaceType.Smooth Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067) Part226.Orientation = Vector3.new(0, -0.0199999996, 0) Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part227.Parent = Model207 Part227.Material = Enum.Material.Neon Part227.BrickColor = BrickColor.new("Purple") Part227.Rotation = Vector3.new(0, -0.0199999996, 0) Part227.Anchored = true Part227.CanCollide = false Part227.FormFactor = Enum.FormFactor.Custom Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007) Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part227.BottomSurface = Enum.SurfaceType.Smooth Part227.TopSurface = Enum.SurfaceType.Smooth Part227.Color = Color3.new(1, 1, 0) Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262) Part227.Orientation = Vector3.new(0, -0.0199999996, 0) Part227.Color = Color3.new(1, 1, 0) Part228.Parent = Model207 Part228.Material = Enum.Material.Neon Part228.BrickColor = BrickColor.new("Purple") Part228.Rotation = Vector3.new(0, -0.0199999996, 0) Part228.Anchored = true Part228.CanCollide = false Part228.FormFactor = Enum.FormFactor.Custom Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762) Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part228.BottomSurface = Enum.SurfaceType.Smooth Part228.TopSurface = Enum.SurfaceType.Smooth Part228.Color = Color3.new(1, 1, 0) Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371) Part228.Orientation = Vector3.new(0, -0.0199999996, 0) Part228.Color = Color3.new(1, 1, 0) Part229.Parent = Model207 Part229.Material = Enum.Material.SmoothPlastic Part229.BrickColor = BrickColor.new("Really black") Part229.Rotation = Vector3.new(0, -0.0199999996, 0) Part229.Anchored = true Part229.CanCollide = false Part229.FormFactor = Enum.FormFactor.Custom Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991) Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part229.BottomSurface = Enum.SurfaceType.Smooth Part229.TopSurface = Enum.SurfaceType.Smooth Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287) Part229.Orientation = Vector3.new(0, -0.0199999996, 0) Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part230.Parent = Model207 Part230.Material = Enum.Material.Neon Part230.BrickColor = BrickColor.new("Purple") Part230.Rotation = Vector3.new(0, -0.0199999996, 0) Part230.Anchored = true Part230.CanCollide = false Part230.FormFactor = Enum.FormFactor.Custom Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007) Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part230.BottomSurface = Enum.SurfaceType.Smooth Part230.TopSurface = Enum.SurfaceType.Smooth Part230.Color = Color3.new(1, 1, 0) Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975) Part230.Orientation = Vector3.new(0, -0.0199999996, 0) Part230.Color = Color3.new(1, 1, 0) Part231.Parent = Model207 Part231.Material = Enum.Material.Neon Part231.BrickColor = BrickColor.new("Purple") Part231.Rotation = Vector3.new(0, -0.0199999996, 0) Part231.Anchored = true Part231.CanCollide = false Part231.FormFactor = Enum.FormFactor.Custom Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007) Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part231.BottomSurface = Enum.SurfaceType.Smooth Part231.TopSurface = Enum.SurfaceType.Smooth Part231.Color = Color3.new(1, 1, 0) Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458) Part231.Orientation = Vector3.new(0, -0.0199999996, 0) Part231.Color = Color3.new(1, 1, 0) Part232.Parent = Model207 Part232.Material = Enum.Material.SmoothPlastic Part232.BrickColor = BrickColor.new("Really black") Part232.Rotation = Vector3.new(0, -0.0199999996, 0) Part232.Anchored = true Part232.CanCollide = false Part232.FormFactor = Enum.FormFactor.Custom Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991) Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part232.BottomSurface = Enum.SurfaceType.Smooth Part232.TopSurface = Enum.SurfaceType.Smooth Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238) Part232.Orientation = Vector3.new(0, -0.0199999996, 0) Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part233.Parent = Model207 Part233.Material = Enum.Material.Neon Part233.BrickColor = BrickColor.new("Purple") Part233.Rotation = Vector3.new(0, -0.0199999996, 0) Part233.Anchored = true Part233.CanCollide = false Part233.FormFactor = Enum.FormFactor.Custom Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762) Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part233.BottomSurface = Enum.SurfaceType.Smooth Part233.TopSurface = Enum.SurfaceType.Smooth Part233.Color = Color3.new(1, 1, 0) Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323) Part233.Orientation = Vector3.new(0, -0.0199999996, 0) Part233.Color = Color3.new(1, 1, 0) Part234.Parent = Model207 Part234.Material = Enum.Material.SmoothPlastic Part234.BrickColor = BrickColor.new("Really black") Part234.Rotation = Vector3.new(0, -0.0199999996, 0) Part234.Anchored = true Part234.CanCollide = false Part234.FormFactor = Enum.FormFactor.Custom Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987) Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part234.BottomSurface = Enum.SurfaceType.Smooth Part234.TopSurface = Enum.SurfaceType.Smooth Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705) Part234.Orientation = Vector3.new(0, -0.0199999996, 0) Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part235.Parent = Model207 Part235.Material = Enum.Material.SmoothPlastic Part235.BrickColor = BrickColor.new("Really black") Part235.Rotation = Vector3.new(0, -0.0199999996, -30) Part235.Anchored = true Part235.CanCollide = false Part235.FormFactor = Enum.FormFactor.Custom Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972) Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1) Part235.BottomSurface = Enum.SurfaceType.Smooth Part235.TopSurface = Enum.SurfaceType.Smooth Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862) Part235.Orientation = Vector3.new(0, -0.0199999996, -30) Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part236.Parent = Model207 Part236.Material = Enum.Material.SmoothPlastic Part236.BrickColor = BrickColor.new("Really black") Part236.Rotation = Vector3.new(0, -0.0199999996, 0) Part236.Anchored = true Part236.CanCollide = false Part236.FormFactor = Enum.FormFactor.Custom Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007) Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part236.BottomSurface = Enum.SurfaceType.Smooth Part236.TopSurface = Enum.SurfaceType.Smooth Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085) Part236.Orientation = Vector3.new(0, -0.0199999996, 0) Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part237.Parent = Model207 Part237.Material = Enum.Material.Neon Part237.BrickColor = BrickColor.new("Purple") Part237.Rotation = Vector3.new(0, -0.0199999996, 0) Part237.Anchored = true Part237.CanCollide = false Part237.FormFactor = Enum.FormFactor.Custom Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854) Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part237.BottomSurface = Enum.SurfaceType.Smooth Part237.TopSurface = Enum.SurfaceType.Smooth Part237.Color = Color3.new(1, 1, 0) Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696) Part237.Orientation = Vector3.new(0, -0.0199999996, 0) Part237.Color = Color3.new(1, 1, 0) Part238.Parent = Model207 Part238.Material = Enum.Material.Neon Part238.BrickColor = BrickColor.new("Purple") Part238.Rotation = Vector3.new(0, -0.0199999996, 0) Part238.Anchored = true Part238.CanCollide = false Part238.FormFactor = Enum.FormFactor.Custom Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762) Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part238.BottomSurface = Enum.SurfaceType.Smooth Part238.TopSurface = Enum.SurfaceType.Smooth Part238.Color = Color3.new(1, 1, 0) Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849) Part238.Orientation = Vector3.new(0, -0.0199999996, 0) Part238.Color = Color3.new(1, 1, 0) Part239.Parent = Model207 Part239.Material = Enum.Material.Neon Part239.BrickColor = BrickColor.new("Purple") Part239.Rotation = Vector3.new(0, -0.0199999996, 0) Part239.Anchored = true Part239.CanCollide = false Part239.FormFactor = Enum.FormFactor.Custom Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854) Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part239.BottomSurface = Enum.SurfaceType.Smooth Part239.TopSurface = Enum.SurfaceType.Smooth Part239.Color = Color3.new(1, 1, 0) Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417) Part239.Orientation = Vector3.new(0, -0.0199999996, 0) Part239.Color = Color3.new(1, 1, 0) Part240.Parent = Model207 Part240.Material = Enum.Material.Neon Part240.BrickColor = BrickColor.new("Purple") Part240.Rotation = Vector3.new(0, -0.0199999996, 0) Part240.Anchored = true Part240.CanCollide = false Part240.FormFactor = Enum.FormFactor.Custom Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854) Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part240.BottomSurface = Enum.SurfaceType.Smooth Part240.TopSurface = Enum.SurfaceType.Smooth Part240.Color = Color3.new(1, 1, 0) Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371) Part240.Orientation = Vector3.new(0, -0.0199999996, 0) Part240.Color = Color3.new(1, 1, 0) Part241.Parent = Model207 Part241.Material = Enum.Material.Neon Part241.BrickColor = BrickColor.new("Purple") Part241.Rotation = Vector3.new(0, -0.0199999996, 0) Part241.Anchored = true Part241.CanCollide = false Part241.FormFactor = Enum.FormFactor.Custom Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007) Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part241.BottomSurface = Enum.SurfaceType.Smooth Part241.TopSurface = Enum.SurfaceType.Smooth Part241.Color = Color3.new(1, 1, 0) Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156) Part241.Orientation = Vector3.new(0, -0.0199999996, 0) Part241.Color = Color3.new(1, 1, 0) Part242.Parent = Model207 Part242.Material = Enum.Material.SmoothPlastic Part242.BrickColor = BrickColor.new("Purple") Part242.Reflectance = 0.20000000298023 Part242.Rotation = Vector3.new(0, -0.0199999996, 0) Part242.Anchored = true Part242.CanCollide = false Part242.FormFactor = Enum.FormFactor.Custom Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974) Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part242.BottomSurface = Enum.SurfaceType.Smooth Part242.TopSurface = Enum.SurfaceType.Smooth Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015) Part242.Orientation = Vector3.new(0, -0.0199999996, 0) Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part243.Parent = Model207 Part243.Material = Enum.Material.SmoothPlastic Part243.BrickColor = BrickColor.new("Really black") Part243.Reflectance = 0.20000000298023 Part243.Rotation = Vector3.new(0, -0.0199999996, 0) Part243.Anchored = true Part243.CanCollide = false Part243.FormFactor = Enum.FormFactor.Custom Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974) Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part243.BottomSurface = Enum.SurfaceType.Smooth Part243.TopSurface = Enum.SurfaceType.Smooth Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854) Part243.Orientation = Vector3.new(0, -0.0199999996, 0) Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part244.Parent = Model207 Part244.Material = Enum.Material.SmoothPlastic Part244.BrickColor = BrickColor.new("Really black") Part244.Rotation = Vector3.new(0, -0.0199999996, 0) Part244.Anchored = true Part244.CanCollide = false Part244.FormFactor = Enum.FormFactor.Custom Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007) Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part244.BottomSurface = Enum.SurfaceType.Smooth Part244.TopSurface = Enum.SurfaceType.Smooth Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594) Part244.Orientation = Vector3.new(0, -0.0199999996, 0) Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part245.Parent = Model207 Part245.Material = Enum.Material.Neon Part245.BrickColor = BrickColor.new("Purple") Part245.Rotation = Vector3.new(0, -0.0199999996, 0) Part245.Anchored = true Part245.CanCollide = false Part245.FormFactor = Enum.FormFactor.Custom Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854) Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part245.BottomSurface = Enum.SurfaceType.Smooth Part245.TopSurface = Enum.SurfaceType.Smooth Part245.Color = Color3.new(1, 1, 0) Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831) Part245.Orientation = Vector3.new(0, -0.0199999996, 0) Part245.Color = Color3.new(1, 1, 0) Part246.Parent = Model207 Part246.Material = Enum.Material.Neon Part246.BrickColor = BrickColor.new("Purple") Part246.Rotation = Vector3.new(0, -0.0199999996, -30) Part246.Anchored = true Part246.CanCollide = false Part246.FormFactor = Enum.FormFactor.Custom Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007) Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1) Part246.BottomSurface = Enum.SurfaceType.Smooth Part246.TopSurface = Enum.SurfaceType.Smooth Part246.Color = Color3.new(1, 1, 0) Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406) Part246.Orientation = Vector3.new(0, -0.0199999996, -30) Part246.Color = Color3.new(1, 1, 0) Part247.Parent = Model207 Part247.Material = Enum.Material.SmoothPlastic Part247.BrickColor = BrickColor.new("Really black") Part247.Rotation = Vector3.new(0, -0.0199999996, 0) Part247.Anchored = true Part247.CanCollide = false Part247.FormFactor = Enum.FormFactor.Custom Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007) Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part247.BottomSurface = Enum.SurfaceType.Smooth Part247.TopSurface = Enum.SurfaceType.Smooth Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134) Part247.Orientation = Vector3.new(0, -0.0199999996, 0) Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part248.Parent = Model207 Part248.Material = Enum.Material.Neon Part248.BrickColor = BrickColor.new("Purple") Part248.Rotation = Vector3.new(0, -0.0199999996, 0) Part248.Anchored = true Part248.CanCollide = false Part248.FormFactor = Enum.FormFactor.Custom Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762) Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part248.BottomSurface = Enum.SurfaceType.Smooth Part248.TopSurface = Enum.SurfaceType.Smooth Part248.Color = Color3.new(1, 1, 0) Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755) Part248.Orientation = Vector3.new(0, -0.0199999996, 0) Part248.Color = Color3.new(1, 1, 0) Part249.Parent = Model207 Part249.Material = Enum.Material.Neon Part249.BrickColor = BrickColor.new("Purple") Part249.Rotation = Vector3.new(0, -0.0199999996, 0) Part249.Anchored = true Part249.CanCollide = false Part249.FormFactor = Enum.FormFactor.Custom Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007) Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1) Part249.BottomSurface = Enum.SurfaceType.Smooth Part249.TopSurface = Enum.SurfaceType.Smooth Part249.Color = Color3.new(1, 1, 0) Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029) Part249.Orientation = Vector3.new(0, -0.0199999996, 0) Part249.Color = Color3.new(1, 1, 0) Part250.Parent = Model207 Part250.Material = Enum.Material.SmoothPlastic Part250.Transparency = 1 Part250.Rotation = Vector3.new(90, 0.0199999996, 180) Part250.Anchored = true Part250.FormFactor = Enum.FormFactor.Custom Part250.Size = Vector3.new(1.0999999, 1, 2) Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05) Part250.BottomSurface = Enum.SurfaceType.Smooth Part250.TopSurface = Enum.SurfaceType.Smooth Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159) Part250.Orientation = Vector3.new(90, -180, 0) ParticleEmitter251.Name = "Void" ParticleEmitter251.Parent = Part250 ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1) ParticleEmitter251.Rotation = NumberRange.new(100, 100) ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907) ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) ParticleEmitter251.Texture = "rbxassetid://341277531" ParticleEmitter251.ZOffset = -1 ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5) ParticleEmitter251.Rate = 1000 ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10) ParticleEmitter251.Speed = NumberRange.new(0, 0) ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) Model252.Name = "LeftLeg" Model252.Parent = Model0 Part253.Name = "Left Leg1" Part253.Parent = Model252 Part253.Material = Enum.Material.SmoothPlastic Part253.BrickColor = BrickColor.new("Pastel brown") Part253.Transparency = 1 Part253.Rotation = Vector3.new(-180, 0, 180) Part253.Anchored = true Part253.CanCollide = false Part253.FormFactor = Enum.FormFactor.Plate Part253.Size = Vector3.new(1, 2, 1) Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1) Part253.Color = Color3.new(1, 1, 0) Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026) Part253.Orientation = Vector3.new(0, 180, 0) Part253.Color = Color3.new(1, 1, 0) Part254.Parent = Model252 Part254.Material = Enum.Material.SmoothPlastic Part254.Transparency = 1 Part254.Rotation = Vector3.new(90, 0.0199999996, 180) Part254.Anchored = true Part254.FormFactor = Enum.FormFactor.Custom Part254.Size = Vector3.new(1.0999999, 1, 2) Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05) Part254.BottomSurface = Enum.SurfaceType.Smooth Part254.TopSurface = Enum.SurfaceType.Smooth Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813) Part254.Orientation = Vector3.new(90, -180, 0) ParticleEmitter255.Name = "Void" ParticleEmitter255.Parent = Part254 ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1) ParticleEmitter255.Rotation = NumberRange.new(100, 100) ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907) ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) ParticleEmitter255.Texture = "rbxassetid://341277531" ParticleEmitter255.ZOffset = -1 ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5) ParticleEmitter255.Rate = 1000 ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10) ParticleEmitter255.Speed = NumberRange.new(0, 0) ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) Model256.Name = "LeftArm" Model256.Parent = Model0 Part257.Name = "Left Arm1" Part257.Parent = Model256 Part257.Material = Enum.Material.SmoothPlastic Part257.BrickColor = BrickColor.new("Pastel brown") Part257.Transparency = 1 Part257.Rotation = Vector3.new(-180, 0, 0) Part257.Anchored = true Part257.CanCollide = false Part257.FormFactor = Enum.FormFactor.Plate Part257.Size = Vector3.new(1, 2, 1) Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1) Part257.BottomSurface = Enum.SurfaceType.Smooth Part257.TopSurface = Enum.SurfaceType.Smooth Part257.Color = Color3.new(1, 1, 0) Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304) Part257.Orientation = Vector3.new(0, 180, 180) Part257.Color = Color3.new(1, 1, 0) WedgePart258.Parent = Model256 WedgePart258.Material = Enum.Material.SmoothPlastic WedgePart258.BrickColor = BrickColor.new("Really black") WedgePart258.Reflectance = 0.20000000298023 WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0) WedgePart258.Anchored = true WedgePart258.CanCollide = false WedgePart258.FormFactor = Enum.FormFactor.Custom WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738) WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179) WedgePart258.BottomSurface = Enum.SurfaceType.Smooth WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497) WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999) WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part259.Parent = Model256 Part259.Material = Enum.Material.Neon Part259.BrickColor = BrickColor.new("Purple") Part259.Rotation = Vector3.new(-180, 0.0199999996, 150) Part259.Anchored = true Part259.CanCollide = false Part259.FormFactor = Enum.FormFactor.Custom Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007) Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1) Part259.BottomSurface = Enum.SurfaceType.Smooth Part259.TopSurface = Enum.SurfaceType.Smooth Part259.Color = Color3.new(1, 1, 0) Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801) Part259.Orientation = Vector3.new(0, 179.979996, -30) Part259.Color = Color3.new(1, 1, 0) Part260.Parent = Model256 Part260.Material = Enum.Material.SmoothPlastic Part260.BrickColor = BrickColor.new("Really black") Part260.Rotation = Vector3.new(-180, 0.0199999996, 180) Part260.Anchored = true Part260.CanCollide = false Part260.FormFactor = Enum.FormFactor.Custom Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972) Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part260.BottomSurface = Enum.SurfaceType.Smooth Part260.TopSurface = Enum.SurfaceType.Smooth Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786) Part260.Orientation = Vector3.new(0, 179.979996, 0) Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part261.Parent = Model256 Part261.Material = Enum.Material.SmoothPlastic Part261.BrickColor = BrickColor.new("Really black") Part261.Rotation = Vector3.new(-180, 0.0199999996, 180) Part261.Anchored = true Part261.CanCollide = false Part261.FormFactor = Enum.FormFactor.Custom Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937) Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part261.BottomSurface = Enum.SurfaceType.Smooth Part261.TopSurface = Enum.SurfaceType.Smooth Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176) Part261.Orientation = Vector3.new(0, 179.979996, 0) Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part262.Parent = Model256 Part262.Material = Enum.Material.SmoothPlastic Part262.BrickColor = BrickColor.new("Really black") Part262.Rotation = Vector3.new(-180, 0.0199999996, 180) Part262.Anchored = true Part262.CanCollide = false Part262.FormFactor = Enum.FormFactor.Custom Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754) Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part262.BottomSurface = Enum.SurfaceType.Smooth Part262.TopSurface = Enum.SurfaceType.Smooth Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181) Part262.Orientation = Vector3.new(0, 179.979996, 0) Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part263.Parent = Model256 Part263.Material = Enum.Material.SmoothPlastic Part263.BrickColor = BrickColor.new("Really black") Part263.Rotation = Vector3.new(-180, 0.0199999996, 180) Part263.Anchored = true Part263.CanCollide = false Part263.FormFactor = Enum.FormFactor.Custom Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987) Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part263.BottomSurface = Enum.SurfaceType.Smooth Part263.TopSurface = Enum.SurfaceType.Smooth Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635) Part263.Orientation = Vector3.new(0, 179.979996, 0) Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part264.Parent = Model256 Part264.Material = Enum.Material.SmoothPlastic Part264.BrickColor = BrickColor.new("Really black") Part264.Rotation = Vector3.new(-180, 0.0199999996, 180) Part264.Anchored = true Part264.CanCollide = false Part264.FormFactor = Enum.FormFactor.Custom Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969) Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part264.BottomSurface = Enum.SurfaceType.Smooth Part264.TopSurface = Enum.SurfaceType.Smooth Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328) Part264.Orientation = Vector3.new(0, 179.979996, 0) Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part265.Parent = Model256 Part265.Material = Enum.Material.SmoothPlastic Part265.BrickColor = BrickColor.new("Really black") Part265.Rotation = Vector3.new(-180, 0.0199999996, 180) Part265.Anchored = true Part265.CanCollide = false Part265.FormFactor = Enum.FormFactor.Custom Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991) Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part265.BottomSurface = Enum.SurfaceType.Smooth Part265.TopSurface = Enum.SurfaceType.Smooth Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189) Part265.Orientation = Vector3.new(0, 179.979996, 0) Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part266.Parent = Model256 Part266.Material = Enum.Material.Neon Part266.BrickColor = BrickColor.new("Purple") Part266.Rotation = Vector3.new(-180, 0.0199999996, 180) Part266.Anchored = true Part266.CanCollide = false Part266.FormFactor = Enum.FormFactor.Custom Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007) Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part266.BottomSurface = Enum.SurfaceType.Smooth Part266.TopSurface = Enum.SurfaceType.Smooth Part266.Color = Color3.new(1, 1, 0) Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695) Part266.Orientation = Vector3.new(0, 179.979996, 0) Part266.Color = Color3.new(1, 1, 0) Part267.Parent = Model256 Part267.Material = Enum.Material.SmoothPlastic Part267.BrickColor = BrickColor.new("Black") Part267.Rotation = Vector3.new(-180, 0.0199999996, 180) Part267.Anchored = true Part267.CanCollide = false Part267.FormFactor = Enum.FormFactor.Custom Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967) Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part267.BottomSurface = Enum.SurfaceType.Smooth Part267.TopSurface = Enum.SurfaceType.Smooth Part267.Color = Color3.new(0.105882, 0.164706, 0.207843) Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328) Part267.Orientation = Vector3.new(0, 179.979996, 0) Part267.Color = Color3.new(0.105882, 0.164706, 0.207843) Part268.Parent = Model256 Part268.Material = Enum.Material.Neon Part268.BrickColor = BrickColor.new("Purple") Part268.Rotation = Vector3.new(-180, 0.0199999996, 180) Part268.Anchored = true Part268.CanCollide = false Part268.FormFactor = Enum.FormFactor.Custom Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854) Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part268.BottomSurface = Enum.SurfaceType.Smooth Part268.TopSurface = Enum.SurfaceType.Smooth Part268.Color = Color3.new(1, 1, 0) Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181) Part268.Orientation = Vector3.new(0, 179.979996, 0) Part268.Color = Color3.new(1, 1, 0) Part269.Parent = Model256 Part269.Material = Enum.Material.Neon Part269.BrickColor = BrickColor.new("Purple") Part269.Rotation = Vector3.new(-180, 0.0199999996, 180) Part269.Anchored = true Part269.CanCollide = false Part269.FormFactor = Enum.FormFactor.Custom Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931) Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part269.BottomSurface = Enum.SurfaceType.Smooth Part269.TopSurface = Enum.SurfaceType.Smooth Part269.Color = Color3.new(1, 1, 0) Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176) Part269.Orientation = Vector3.new(0, 179.979996, 0) Part269.Color = Color3.new(1, 1, 0) Part270.Parent = Model256 Part270.Material = Enum.Material.SmoothPlastic Part270.BrickColor = BrickColor.new("Really black") Part270.Rotation = Vector3.new(-180, 0.0199999996, 180) Part270.Anchored = true Part270.CanCollide = false Part270.FormFactor = Enum.FormFactor.Custom Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007) Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part270.BottomSurface = Enum.SurfaceType.Smooth Part270.TopSurface = Enum.SurfaceType.Smooth Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266) Part270.Orientation = Vector3.new(0, 179.979996, 0) Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part271.Parent = Model256 Part271.Material = Enum.Material.Neon Part271.BrickColor = BrickColor.new("Purple") Part271.Rotation = Vector3.new(-180, 0.0199999996, 180) Part271.Anchored = true Part271.CanCollide = false Part271.FormFactor = Enum.FormFactor.Custom Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762) Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part271.BottomSurface = Enum.SurfaceType.Smooth Part271.TopSurface = Enum.SurfaceType.Smooth Part271.Color = Color3.new(1, 1, 0) Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029) Part271.Orientation = Vector3.new(0, 179.979996, 0) Part271.Color = Color3.new(1, 1, 0) Part272.Parent = Model256 Part272.Material = Enum.Material.Neon Part272.BrickColor = BrickColor.new("Purple") Part272.Rotation = Vector3.new(-180, 0.0199999996, 180) Part272.Anchored = true Part272.CanCollide = false Part272.FormFactor = Enum.FormFactor.Custom Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007) Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part272.BottomSurface = Enum.SurfaceType.Smooth Part272.TopSurface = Enum.SurfaceType.Smooth Part272.Color = Color3.new(1, 1, 0) Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568) Part272.Orientation = Vector3.new(0, 179.979996, 0) Part272.Color = Color3.new(1, 1, 0) Part273.Parent = Model256 Part273.Material = Enum.Material.SmoothPlastic Part273.BrickColor = BrickColor.new("Really black") Part273.Rotation = Vector3.new(-180, 0.0199999996, 150) Part273.Anchored = true Part273.CanCollide = false Part273.FormFactor = Enum.FormFactor.Custom Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972) Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1) Part273.BottomSurface = Enum.SurfaceType.Smooth Part273.TopSurface = Enum.SurfaceType.Smooth Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091) Part273.Orientation = Vector3.new(0, 179.979996, -30) Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part274.Parent = Model256 Part274.Material = Enum.Material.Neon Part274.BrickColor = BrickColor.new("Purple") Part274.Rotation = Vector3.new(-180, 0.0199999996, 180) Part274.Anchored = true Part274.CanCollide = false Part274.FormFactor = Enum.FormFactor.Custom Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007) Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part274.BottomSurface = Enum.SurfaceType.Smooth Part274.TopSurface = Enum.SurfaceType.Smooth Part274.Color = Color3.new(1, 1, 0) Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055) Part274.Orientation = Vector3.new(0, 179.979996, 0) Part274.Color = Color3.new(1, 1, 0) Part275.Parent = Model256 Part275.Material = Enum.Material.Neon Part275.BrickColor = BrickColor.new("Purple") Part275.Rotation = Vector3.new(-180, 0.0199999996, 150) Part275.Anchored = true Part275.CanCollide = false Part275.FormFactor = Enum.FormFactor.Custom Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007) Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1) Part275.BottomSurface = Enum.SurfaceType.Smooth Part275.TopSurface = Enum.SurfaceType.Smooth Part275.Color = Color3.new(1, 1, 0) Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319) Part275.Orientation = Vector3.new(0, 179.979996, -30) Part275.Color = Color3.new(1, 1, 0) Part276.Parent = Model256 Part276.Material = Enum.Material.SmoothPlastic Part276.BrickColor = BrickColor.new("Really black") Part276.Rotation = Vector3.new(-180, 0.0199999996, 180) Part276.Anchored = true Part276.CanCollide = false Part276.FormFactor = Enum.FormFactor.Custom Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991) Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part276.BottomSurface = Enum.SurfaceType.Smooth Part276.TopSurface = Enum.SurfaceType.Smooth Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667) Part276.Orientation = Vector3.new(0, 179.979996, 0) Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part277.Parent = Model256 Part277.Material = Enum.Material.Neon Part277.BrickColor = BrickColor.new("Purple") Part277.Rotation = Vector3.new(-180, 0.0199999996, 180) Part277.Anchored = true Part277.CanCollide = false Part277.FormFactor = Enum.FormFactor.Custom Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762) Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part277.BottomSurface = Enum.SurfaceType.Smooth Part277.TopSurface = Enum.SurfaceType.Smooth Part277.Color = Color3.new(1, 1, 0) Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197) Part277.Orientation = Vector3.new(0, 179.979996, 0) Part277.Color = Color3.new(1, 1, 0) Part278.Parent = Model256 Part278.Material = Enum.Material.SmoothPlastic Part278.BrickColor = BrickColor.new("Really black") Part278.Rotation = Vector3.new(-180, 0.0199999996, 180) Part278.Anchored = true Part278.CanCollide = false Part278.FormFactor = Enum.FormFactor.Custom Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754) Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part278.BottomSurface = Enum.SurfaceType.Smooth Part278.TopSurface = Enum.SurfaceType.Smooth Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123) Part278.Orientation = Vector3.new(0, 179.979996, 0) Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part279.Parent = Model256 Part279.Material = Enum.Material.SmoothPlastic Part279.BrickColor = BrickColor.new("Really black") Part279.Rotation = Vector3.new(-180, 0.0199999996, 180) Part279.Anchored = true Part279.CanCollide = false Part279.FormFactor = Enum.FormFactor.Custom Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007) Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part279.BottomSurface = Enum.SurfaceType.Smooth Part279.TopSurface = Enum.SurfaceType.Smooth Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743) Part279.Orientation = Vector3.new(0, 179.979996, 0) Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part280.Parent = Model256 Part280.Material = Enum.Material.SmoothPlastic Part280.BrickColor = BrickColor.new("Really black") Part280.Reflectance = 0.20000000298023 Part280.Rotation = Vector3.new(-180, 0.0199999996, 180) Part280.Anchored = true Part280.CanCollide = false Part280.FormFactor = Enum.FormFactor.Custom Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974) Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part280.BottomSurface = Enum.SurfaceType.Smooth Part280.TopSurface = Enum.SurfaceType.Smooth Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786) Part280.Orientation = Vector3.new(0, 179.979996, 0) Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part281.Parent = Model256 Part281.Material = Enum.Material.Neon Part281.BrickColor = BrickColor.new("Purple") Part281.Rotation = Vector3.new(-180, 0.0199999996, 180) Part281.Anchored = true Part281.CanCollide = false Part281.FormFactor = Enum.FormFactor.Custom Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854) Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part281.BottomSurface = Enum.SurfaceType.Smooth Part281.TopSurface = Enum.SurfaceType.Smooth Part281.Color = Color3.new(1, 1, 0) Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123) Part281.Orientation = Vector3.new(0, 179.979996, 0) Part281.Color = Color3.new(1, 1, 0) Part282.Parent = Model256 Part282.Material = Enum.Material.SmoothPlastic Part282.BrickColor = BrickColor.new("Really black") Part282.Rotation = Vector3.new(-180, 0.0199999996, 180) Part282.Anchored = true Part282.CanCollide = false Part282.FormFactor = Enum.FormFactor.Custom Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007) Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part282.BottomSurface = Enum.SurfaceType.Smooth Part282.TopSurface = Enum.SurfaceType.Smooth Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207) Part282.Orientation = Vector3.new(0, 179.979996, 0) Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part283.Parent = Model256 Part283.Material = Enum.Material.Neon Part283.BrickColor = BrickColor.new("Purple") Part283.Rotation = Vector3.new(-180, 0.0199999996, 180) Part283.Anchored = true Part283.CanCollide = false Part283.FormFactor = Enum.FormFactor.Custom Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007) Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part283.BottomSurface = Enum.SurfaceType.Smooth Part283.TopSurface = Enum.SurfaceType.Smooth Part283.Color = Color3.new(1, 1, 0) Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725) Part283.Orientation = Vector3.new(0, 179.979996, 0) Part283.Color = Color3.new(1, 1, 0) Part284.Parent = Model256 Part284.Material = Enum.Material.Neon Part284.BrickColor = BrickColor.new("Purple") Part284.Rotation = Vector3.new(-180, 0.0199999996, 180) Part284.Anchored = true Part284.CanCollide = false Part284.FormFactor = Enum.FormFactor.Custom Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854) Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part284.BottomSurface = Enum.SurfaceType.Smooth Part284.TopSurface = Enum.SurfaceType.Smooth Part284.Color = Color3.new(1, 1, 0) Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583) Part284.Orientation = Vector3.new(0, 179.979996, 0) Part284.Color = Color3.new(1, 1, 0) Part285.Parent = Model256 Part285.Material = Enum.Material.Neon Part285.BrickColor = BrickColor.new("Purple") Part285.Rotation = Vector3.new(-180, 0.0199999996, 180) Part285.Anchored = true Part285.CanCollide = false Part285.FormFactor = Enum.FormFactor.Custom Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007) Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part285.BottomSurface = Enum.SurfaceType.Smooth Part285.TopSurface = Enum.SurfaceType.Smooth Part285.Color = Color3.new(1, 1, 0) Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772) Part285.Orientation = Vector3.new(0, 179.979996, 0) Part285.Color = Color3.new(1, 1, 0) Part286.Parent = Model256 Part286.Material = Enum.Material.SmoothPlastic Part286.BrickColor = BrickColor.new("Really black") Part286.Rotation = Vector3.new(-180, 0.0199999996, 180) Part286.Anchored = true Part286.CanCollide = false Part286.FormFactor = Enum.FormFactor.Custom Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987) Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part286.BottomSurface = Enum.SurfaceType.Smooth Part286.TopSurface = Enum.SurfaceType.Smooth Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292) Part286.Orientation = Vector3.new(0, 179.979996, 0) Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part287.Parent = Model256 Part287.Material = Enum.Material.SmoothPlastic Part287.BrickColor = BrickColor.new("Really black") Part287.Rotation = Vector3.new(-180, 0.0199999996, 180) Part287.Anchored = true Part287.CanCollide = false Part287.FormFactor = Enum.FormFactor.Custom Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754) Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part287.BottomSurface = Enum.SurfaceType.Smooth Part287.TopSurface = Enum.SurfaceType.Smooth Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506) Part287.Orientation = Vector3.new(0, 179.979996, 0) Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part288.Parent = Model256 Part288.Material = Enum.Material.SmoothPlastic Part288.BrickColor = BrickColor.new("Really black") Part288.Rotation = Vector3.new(-180, 0.0199999996, 180) Part288.Anchored = true Part288.CanCollide = false Part288.FormFactor = Enum.FormFactor.Custom Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991) Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part288.BottomSurface = Enum.SurfaceType.Smooth Part288.TopSurface = Enum.SurfaceType.Smooth Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716) Part288.Orientation = Vector3.new(0, 179.979996, 0) Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part289.Parent = Model256 Part289.Material = Enum.Material.Neon Part289.BrickColor = BrickColor.new("Purple") Part289.Rotation = Vector3.new(-180, 0.0199999996, 180) Part289.Anchored = true Part289.CanCollide = false Part289.FormFactor = Enum.FormFactor.Custom Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854) Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part289.BottomSurface = Enum.SurfaceType.Smooth Part289.TopSurface = Enum.SurfaceType.Smooth Part289.Color = Color3.new(1, 1, 0) Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631) Part289.Orientation = Vector3.new(0, 179.979996, 0) Part289.Color = Color3.new(1, 1, 0) Part290.Parent = Model256 Part290.Material = Enum.Material.Neon Part290.BrickColor = BrickColor.new("Purple") Part290.Rotation = Vector3.new(-180, 0.0199999996, 180) Part290.Anchored = true Part290.CanCollide = false Part290.FormFactor = Enum.FormFactor.Custom Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762) Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part290.BottomSurface = Enum.SurfaceType.Smooth Part290.TopSurface = Enum.SurfaceType.Smooth Part290.Color = Color3.new(1, 1, 0) Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555) Part290.Orientation = Vector3.new(0, 179.979996, 0) Part290.Color = Color3.new(1, 1, 0) Part291.Parent = Model256 Part291.Material = Enum.Material.Neon Part291.BrickColor = BrickColor.new("Purple") Part291.Rotation = Vector3.new(-180, 0.0199999996, 180) Part291.Anchored = true Part291.CanCollide = false Part291.FormFactor = Enum.FormFactor.Custom Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007) Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part291.BottomSurface = Enum.SurfaceType.Smooth Part291.TopSurface = Enum.SurfaceType.Smooth Part291.Color = Color3.new(1, 1, 0) Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615) Part291.Orientation = Vector3.new(0, 179.979996, 0) Part291.Color = Color3.new(1, 1, 0) Part292.Parent = Model256 Part292.Material = Enum.Material.SmoothPlastic Part292.BrickColor = BrickColor.new("Really black") Part292.Rotation = Vector3.new(-180, 0.0199999996, 180) Part292.Anchored = true Part292.CanCollide = false Part292.FormFactor = Enum.FormFactor.Custom Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987) Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part292.BottomSurface = Enum.SurfaceType.Smooth Part292.TopSurface = Enum.SurfaceType.Smooth Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828) Part292.Orientation = Vector3.new(0, 179.979996, 0) Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part293.Parent = Model256 Part293.Material = Enum.Material.SmoothPlastic Part293.BrickColor = BrickColor.new("Really black") Part293.Rotation = Vector3.new(-180, 0.0199999996, 180) Part293.Anchored = true Part293.CanCollide = false Part293.FormFactor = Enum.FormFactor.Custom Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007) Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part293.BottomSurface = Enum.SurfaceType.Smooth Part293.TopSurface = Enum.SurfaceType.Smooth Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868) Part293.Orientation = Vector3.new(0, 179.979996, 0) Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part294.Parent = Model256 Part294.Material = Enum.Material.SmoothPlastic Part294.BrickColor = BrickColor.new("Really black") Part294.Rotation = Vector3.new(-180, 0.0199999996, 180) Part294.Anchored = true Part294.CanCollide = false Part294.FormFactor = Enum.FormFactor.Custom Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754) Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part294.BottomSurface = Enum.SurfaceType.Smooth Part294.TopSurface = Enum.SurfaceType.Smooth Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631) Part294.Orientation = Vector3.new(0, 179.979996, 0) Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part295.Parent = Model256 Part295.Material = Enum.Material.SmoothPlastic Part295.BrickColor = BrickColor.new("Really black") Part295.Rotation = Vector3.new(-180, 0.0199999996, 180) Part295.Anchored = true Part295.CanCollide = false Part295.FormFactor = Enum.FormFactor.Custom Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991) Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part295.BottomSurface = Enum.SurfaceType.Smooth Part295.TopSurface = Enum.SurfaceType.Smooth Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131) Part295.Orientation = Vector3.new(0, 179.979996, 0) Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part296.Parent = Model256 Part296.Material = Enum.Material.SmoothPlastic Part296.BrickColor = BrickColor.new("Really black") Part296.Reflectance = 0.20000000298023 Part296.Rotation = Vector3.new(-180, 0.0199999996, 180) Part296.Anchored = true Part296.CanCollide = false Part296.FormFactor = Enum.FormFactor.Custom Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974) Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part296.BottomSurface = Enum.SurfaceType.Smooth Part296.TopSurface = Enum.SurfaceType.Smooth Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023) Part296.Orientation = Vector3.new(0, 179.979996, 0) Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part297.Parent = Model256 Part297.Material = Enum.Material.Neon Part297.BrickColor = BrickColor.new("Purple") Part297.Rotation = Vector3.new(-180, 0.0199999996, 180) Part297.Anchored = true Part297.CanCollide = false Part297.FormFactor = Enum.FormFactor.Custom Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762) Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part297.BottomSurface = Enum.SurfaceType.Smooth Part297.TopSurface = Enum.SurfaceType.Smooth Part297.Color = Color3.new(1, 1, 0) Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506) Part297.Orientation = Vector3.new(0, 179.979996, 0) Part297.Color = Color3.new(1, 1, 0) Part298.Parent = Model256 Part298.Material = Enum.Material.SmoothPlastic Part298.BrickColor = BrickColor.new("Really black") Part298.Rotation = Vector3.new(-180, 0.0199999996, 180) Part298.Anchored = true Part298.CanCollide = false Part298.FormFactor = Enum.FormFactor.Custom Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987) Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465) Part298.BottomSurface = Enum.SurfaceType.Smooth Part298.TopSurface = Enum.SurfaceType.Smooth Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876) Part298.Orientation = Vector3.new(0, 179.979996, 0) Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part299.Parent = Model256 Part299.Material = Enum.Material.SmoothPlastic Part299.Transparency = 1 Part299.Rotation = Vector3.new(90, 0.0199999996, 180) Part299.Anchored = true Part299.FormFactor = Enum.FormFactor.Custom Part299.Size = Vector3.new(1.0999999, 1, 2) Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05) Part299.BottomSurface = Enum.SurfaceType.Smooth Part299.TopSurface = Enum.SurfaceType.Smooth Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562) Part299.Orientation = Vector3.new(90, -180, 0) ParticleEmitter300.Name = "Void" ParticleEmitter300.Parent = Part299 ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1) ParticleEmitter300.Rotation = NumberRange.new(100, 100) ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907) ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) ParticleEmitter300.Texture = "rbxassetid://341277531" ParticleEmitter300.ZOffset = -1 ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5) ParticleEmitter300.Rate = 1000 ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10) ParticleEmitter300.Speed = NumberRange.new(0, 0) ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 1, 0)) Model301.Name = "Head" Model301.Parent = Model0 Part302.Name = "Head1" Part302.Parent = Model301 Part302.Material = Enum.Material.SmoothPlastic Part302.BrickColor = BrickColor.new("Pastel brown") Part302.Transparency = 1 Part302.Rotation = Vector3.new(-180, 0, 180) Part302.Anchored = true Part302.CanCollide = false Part302.FormFactor = Enum.FormFactor.Symmetric Part302.Size = Vector3.new(2, 1, 1) Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1) Part302.TopSurface = Enum.SurfaceType.Smooth Part302.Color = Color3.new(1, 1, 0) Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873) Part302.Orientation = Vector3.new(0, 180, 0) Part302.Color = Color3.new(1, 1, 0) SpecialMesh303.Parent = Part302 SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25) SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25) Script304.Name = "Welds" Script304.Parent = Model0 Script304.Disabled = true table.insert(cors,sandbox(Script304,function() --Saz --A new system which is a combination of fast-welds and hard-welds. --Should be far, far better. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway. --The fact that you're reading this means you should likely kill yourself. Immediately. wait(.33) Tool=script.Parent Nib=Tool.Parent for _,v in pairs(Nib:children()) do if v.className=="Hat" then v:Remove() end end wait(1) weldparts=function() print("Welding") lel={} function jarate(p) for i=1, #p do table.insert(lel,p[i]) k=p[i]:children() if #k>0 then jarate(k) end end end for _,v in pairs(script.Parent:children()) do if v.Name~="Cloak" and v.className~="Script" then v:BreakJoints() jarate(v:children()) end end for _,v in pairs(lel) do if v.className=="Weld" or v.className=="Motor6D" then v:Remove() end end for _,v in pairs(script.Parent["RightLeg"]:children()) do if v.Name~="Right Leg1" then w=Instance.new("Weld") w.Part0=script.Parent["RightLeg"]["Right Leg1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Right Leg"] w.Part1=script.Parent["RightLeg"]["Right Leg1"] w.Parent=w.Part0 w.C0=CFrame.new(0,-.1,0) for _,v in pairs(script.Parent["LeftLeg"]:children()) do if v.Name~="Left Leg1" then w=Instance.new("Weld") w.Part0=script.Parent["LeftLeg"]["Left Leg1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Left Leg"] w.Part1=script.Parent["LeftLeg"]["Left Leg1"] w.Parent=w.Part0 w.C0=CFrame.new(0,-.1,0) for _,v in pairs(script.Parent["RightArm"]:children()) do if v.Name~="Right Arm1" then w=Instance.new("Weld") w.Part0=script.Parent["RightArm"]["Right Arm1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part1 end end w=Instance.new("Weld") w.Part0=Nib["Right Arm"] w.Part1=script.Parent["RightArm"]["Right Arm1"] w.Parent=w.Part0 w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90)) for _,v in pairs(script.Parent["LeftArm"]:children()) do if v.Name~="Left Arm1" then w=Instance.new("Weld") w.Part0=script.Parent["LeftArm"]["Left Arm1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Left Arm"] w.Part1=script.Parent["LeftArm"]["Left Arm1"] w.Parent=w.Part0 for _,v in pairs(script.Parent["Head"]:children()) do if v.Name~="Head1" then w=Instance.new("Weld") w.Part0=script.Parent["Head"]["Head1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=w.Part0 end end w=Instance.new("Weld") w.Part0=Nib["Head"] w.Part1=script.Parent["Head"]["Head1"] w.Parent=w.Part0 for _,v in pairs(script.Parent["Torso"]:children()) do if v.Name~="Torso1" then w=Instance.new("Weld") w.Part0=script.Parent["Torso"]["Torso1"] w.Part1=v w.C1=v.CFrame:inverse()*CFrame.new(v.Position) w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position) w.Parent=script.Parent["Torso"]["Torso1"] end end w=Instance.new("Weld") w.Part0=Nib["Torso"] w.Part1=script.Parent["Torso"]["Torso1"] w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0) w.Parent=w.Part0 for _,v in pairs(lel) do if v:IsA("BasePart") then v.Anchored=false end end wait(1) w=Instance.new("Weld") w.Part0=Nib.Torso w.Part1=Tool.Torso.Torso1 w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" wait(.06) while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do wait(.03) w=Instance.new("Weld") w.Part0=Nib.Torso w.Part1=Tool.Torso.Torso1 w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" end w=Instance.new("Weld") w.Part0=Nib["Right Leg"] w.Part1=Tool.RightLeg["Right Leg1"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Left Leg"] w.Part1=Tool.LeftLeg["Left Leg1"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Right Arm"] w.Part1=Tool.RightArm["Right Arm1"] w.C0=CFrame.new(0,0,0) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" w=Instance.new("Weld") w.Part0=Nib["Left Arm"] w.Part1=Tool.LeftArm["Left Arm1"] w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) w.C1=CFrame.new(0,0,0) w.Parent=w.Part1 w.Name="ClothingWeld" wait() end weldparts() end)) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end -- Made by PPATTA/Cass/Inkyy/lynkss/h6IIow (ORIGINAL BY SHACKLUSTER) local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Model") o2 = Instance.new("Part") o3 = Instance.new("SpecialMesh") o4 = Instance.new("Model") o5 = Instance.new("Part") o6 = Instance.new("SpecialMesh") o7 = Instance.new("Weld") o8 = Instance.new("Part") o9 = Instance.new("SpecialMesh") o10 = Instance.new("Weld") o11 = Instance.new("Part") o12 = Instance.new("SpecialMesh") o13 = Instance.new("Weld") o14 = Instance.new("Part") o15 = Instance.new("SpecialMesh") o16 = Instance.new("Weld") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Weld") o20 = Instance.new("Part") o21 = Instance.new("SpecialMesh") o22 = Instance.new("Weld") o23 = Instance.new("Part") o24 = Instance.new("SpecialMesh") o25 = Instance.new("Weld") o26 = Instance.new("Part") o27 = Instance.new("SpecialMesh") o28 = Instance.new("Weld") o29 = Instance.new("Part") o30 = Instance.new("SpecialMesh") o31 = Instance.new("Weld") o32 = Instance.new("Part") o33 = Instance.new("SpecialMesh") o34 = Instance.new("Weld") o35 = Instance.new("Part") o36 = Instance.new("SpecialMesh") o37 = Instance.new("Weld") o38 = Instance.new("Part") o39 = Instance.new("SpecialMesh") o40 = Instance.new("Weld") o41 = Instance.new("Part") o42 = Instance.new("SpecialMesh") o43 = Instance.new("Weld") o44 = Instance.new("Part") o45 = Instance.new("SpecialMesh") o46 = Instance.new("Weld") o47 = Instance.new("Part") o48 = Instance.new("SpecialMesh") o49 = Instance.new("Weld") o50 = Instance.new("Part") o51 = Instance.new("SpecialMesh") o52 = Instance.new("Weld") o53 = Instance.new("Part") o54 = Instance.new("SpecialMesh") o55 = Instance.new("Weld") o56 = Instance.new("Part") o57 = Instance.new("SpecialMesh") o58 = Instance.new("Weld") o59 = Instance.new("Part") o60 = Instance.new("SpecialMesh") o61 = Instance.new("Weld") o62 = Instance.new("Part") o63 = Instance.new("SpecialMesh") o64 = Instance.new("Weld") o1.Name = "Head_" o1.Parent = mas o2.Name = "REF" o2.Parent = o1 o2.Transparency = 1 o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913) o2.Rotation = Vector3.new(180, 0.0199999996, -180) o2.Anchored = false o2.CanCollide = false o2.FormFactor = Enum.FormFactor.Symmetric o2.Size = Vector3.new(2, 1, 1) o2.CFrame = CFrame.new(110.644409, 4.68007088, -60.6269913, -0.99999994, 1.23944917e-22, 0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, -0.000331714633, -1.09697344e-22, -0.99999994) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913) o3.Parent = o2 o3.Scale = Vector3.new(1.25, 1.25, 1.25) o4.Name = "Hat" o4.Parent = o1 o56.Name = "NinjaHalfmask" o56.Parent = o1 o56.Position = Vector3.new(110.62999, 4.40999889, -60.6299591) o56.Rotation = Vector3.new(-180, 0, -180) o56.Anchored = false o56.FormFactor = Enum.FormFactor.Custom o56.Size = Vector3.new(1.39999914, 0.80000025, 1.39999986) o56.CFrame = CFrame.new(110.62999, 4.40999889, -60.6299591, -1, 0, 0, 0, 1, 0, 0, 0, -1) o56.BottomSurface = Enum.SurfaceType.Smooth o56.TopSurface = Enum.SurfaceType.Smooth o56.Position = Vector3.new(110.62999, 4.40999889, -60.6299591) o57.Parent = o56 o57.MeshId = "http://www.roblox.com/asset/?id=72541091" o57.Scale = Vector3.new(1, 1, 0.949999988) o57.TextureId = "rbxassetid://0" o57.VertexColor = Vector3.new(0, 0, 0) o57.MeshType = Enum.MeshType.FileMesh o58.Name = "Joint" o58.Parent = o56 o58.C0 = CFrame.new(-0.0144195557, 0.270071983, -0.00296783447, 0.99999994, -1.23944917e-22, -0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, 0.000331714633, 1.09697344e-22, 0.99999994) o58.Part0 = o56 o58.Part1 = o2 o61.Name = "Joint" o61.Parent = o59 o61.C0 = CFrame.new(-0.0643463135, -1.15692234, -0.00032043457, 0.99999994, -1.23944917e-22, -0.000331714633, -6.51779555e-05, 0.980506241, -0.196488023, 0.000325248257, 0.196488023, 0.980506182) o61.Part0 = o59 o61.Part1 = o2 o64.Name = "Joint" o64.Parent = o61 o64.C0 = CFrame.new(-0.0451278687, 0.602211952, -0.865444183, 0.999979198, -1.23196559e-22, 0.00646429276, -0.000884826644, 0.990587771, 0.13687627, -0.00640344899, -0.136879131, 0.990567029) o64.Part0 = o62 o64.Part1 = o2 mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = workspace ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end wait() Workspace["Head_"].Parent = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character["Head_"].Name = "Familiar Head" w = Instance.new("Weld", game.Players.LocalPlayer.Character["Head"]) w.Part0 = game.Players.LocalPlayer.Character["Head"] w.Part1 = o2 w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0) game.Players.LocalPlayer.Character["Head"].Transparency = 0 for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Head"]:GetChildren()) do if v.ClassName == "Part" then v.CanCollide = false v.Anchored = false end end for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Head"].Hat:GetChildren()) do v.Anchored = false v.CanCollide = false end local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Model") o2 = Instance.new("Script") o3 = Instance.new("Model") o4 = Instance.new("Part") o5 = Instance.new("SpecialMesh") o6 = Instance.new("Weld") o7 = Instance.new("Part") o8 = Instance.new("BlockMesh") o9 = Instance.new("Weld") o10 = Instance.new("Part") o11 = Instance.new("SpecialMesh") o12 = Instance.new("Weld") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Weld") o16 = Instance.new("Part") o17 = Instance.new("SpecialMesh") o18 = Instance.new("Weld") o19 = Instance.new("Part") o20 = Instance.new("BlockMesh") o21 = Instance.new("Weld") o22 = Instance.new("Part") o23 = Instance.new("SpecialMesh") o24 = Instance.new("Weld") o25 = Instance.new("Part") o26 = Instance.new("BlockMesh") o27 = Instance.new("Weld") o28 = Instance.new("LocalScript") o29 = Instance.new("IntValue") o30 = Instance.new("IntValue") o31 = Instance.new("IntValue") o32 = Instance.new("IntValue") o33 = Instance.new("IntValue") o34 = Instance.new("IntValue") o35 = Instance.new("IntValue") o36 = Instance.new("Part") o37 = Instance.new("SpecialMesh") o38 = Instance.new("Script") o39 = Instance.new("Weld") o40 = Instance.new("Part") o41 = Instance.new("SpecialMesh") o42 = Instance.new("Script") o43 = Instance.new("Weld") o44 = Instance.new("Part") o45 = Instance.new("SpecialMesh") o46 = Instance.new("Script") o47 = Instance.new("Weld") o48 = Instance.new("Part") o49 = Instance.new("CylinderMesh") o50 = Instance.new("Script") o51 = Instance.new("Weld") o52 = Instance.new("Part") o53 = Instance.new("SpecialMesh") o54 = Instance.new("Weld") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Weld") o58 = Instance.new("Part") o59 = Instance.new("SpecialMesh") o60 = Instance.new("Weld") o61 = Instance.new("Part") o62 = Instance.new("SpecialMesh") o63 = Instance.new("Weld") o64 = Instance.new("Part") o65 = Instance.new("BlockMesh") o66 = Instance.new("Part") o67 = Instance.new("SpecialMesh") o68 = Instance.new("Weld") o69 = Instance.new("Part") o70 = Instance.new("SpecialMesh") o71 = Instance.new("Weld") o72 = Instance.new("Part") o73 = Instance.new("BlockMesh") o74 = Instance.new("Weld") o75 = Instance.new("Part") o76 = Instance.new("SpecialMesh") o77 = Instance.new("Weld") o78 = Instance.new("Part") o79 = Instance.new("BlockMesh") o80 = Instance.new("Weld") o81 = Instance.new("Part") o82 = Instance.new("BlockMesh") o83 = Instance.new("Weld") o84 = Instance.new("Part") o85 = Instance.new("SpecialMesh") o86 = Instance.new("Weld") o87 = Instance.new("Part") o88 = Instance.new("SpecialMesh") o89 = Instance.new("Weld") o90 = Instance.new("Part") o91 = Instance.new("SpecialMesh") o92 = Instance.new("Weld") o93 = Instance.new("Part") o94 = Instance.new("SpecialMesh") o95 = Instance.new("Weld") o96 = Instance.new("Part") o97 = Instance.new("BlockMesh") o98 = Instance.new("Weld") o99 = Instance.new("Part") o100 = Instance.new("SpecialMesh") o101 = Instance.new("Weld") o102 = Instance.new("Part") o103 = Instance.new("BlockMesh") o104 = Instance.new("Weld") o1.Name = "Armor" o1.Parent = mas o2.Name = "Welds" o2.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --Saz --A new system which is a combination of fast-welds and hard-welds. --Should be far, far better. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway. --The fact that you're reading this means you should likely kill yourself. Immediately. wait(.33) Tool=script.Parent Nib=Tool.Parent running=0 jumping=0 clothinganim=function() torsovel=Nib.Torso.Velocity vely=torsovel.y velh=Vector3.new(torsovel.x,0,torsovel.z) coseff=math.cos(time()*2) / 18 jumping=0 if vely > 6 then jumping=1 coseff=0 elseif vely<-6 then jumping=-1 coseff=0 end running=0 if velh.magnitude > 5 then running=1 coseff=0 end rundir=1 dir=Nib.Torso.Velocity magfor=(dir-Nib.Torso.CFrame.lookVector*dir.magnitude).magnitude magback=(dir-Nib.Torso.CFrame.lookVector*-dir.magnitude).magnitude if magfor > magback then rundir=-1 end runeff=(((velh.magnitude / math.pi / 9) * running) * rundir) * 1.1 jumpeff=(math.abs(vely / 4) * jumping) / 9 fluidback=-.2 + jumpeff - (runeff / 3) fluidback2=-.8 + coseff + runeff * 2 - jumpeff*2 if fluidback > -.05 then fluidback=-.05 end if fluidback < -math.rad(175) then fluidback=-math.rad(175) end if fluidback2 > 1.6 then fluidback2=1.6 end if fluidback2 < -1.55 then fluidback2=-1.55 end gottagofast=(dir-Vector3.new(0,0,0)).magnitude/10 + .08 Tool.Cloak.CloakScript.Initial.Value = -6 - math.deg(fluidback*1.5) + (jumpeff) Tool.Cloak.CloakScript.Progression.Value = gottagofast*1.5 + - (jumpeff * 2) - 1 Tool.Cloak.CloakScript.Right1.Value=40-gottagofast*17.5 + (jumpeff * 3) Tool.Cloak.CloakScript.Right2.Value=20-gottagofast*8 + (jumpeff * 4) Tool.Cloak.CloakScript.Left1.Value=40-gottagofast*17.5 + (jumpeff * 3) Tool.Cloak.CloakScript.Left2.Value=20-gottagofast*8 + (jumpeff * 4) end weldparts=function() print("Welding") lel={} function jarate(p) for i=1, #p do table.insert(lel,p[i]) k=p[i]:children() if #k>0 then jarate(k) end end end for _,v in pairs(script.Parent:children()) do if v.Name~="Cloak" and v.className~="Script" then v:BreakJoints() jarate(v:children()) end end for _,v in pairs(lel) do if v.className=="Weld" or v.className=="Motor6D" then v:Remove() end end end weldparts() wait(.5) LEL=game:GetService("RunService").Stepped:connect(clothinganim) end,o2) end)) o3.Name = "Cloak" o3.Parent = o1 o4.Name = "Tier6L" o4.Parent = o3 o4.Material = Enum.Material.SmoothPlastic o4.BrickColor = BrickColor.new("Really black") o4.Position = Vector3.new(61.7912445, 1.25607467, -7180.82422) o4.Rotation = Vector3.new(-86.7399979, 5.03999996, 147.070007) o4.CanCollide = false o4.FormFactor = Enum.FormFactor.Custom o4.Size = Vector3.new(0.200000003, 2.19999981, 0.600000024) o4.CFrame = CFrame.new(61.7912445, 1.25607467, -7180.82422, -0.836119115, -0.541471124, 0.0878807157, 0.10452985, -1.06138032e-07, 0.994521618, -0.538504481, 0.840725243, 0.056600064) o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o4.Position = Vector3.new(61.7912445, 1.25607467, -7180.82422) o4.Orientation = Vector3.new(-84, 57.2200012, 90) o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o5.Parent = o4 o5.Scale = Vector3.new(0.550000012, 1, 1) o5.MeshType = Enum.MeshType.Wedge o5.Scale = Vector3.new(0.550000012, 1, 1) o6.Name = "Joint" o6.Parent = o4 o6.C0 = CFrame.new(-0.0329589844, 0.100097656, 2.759552, -4.52394415e-05, 0.99939096, 0.0348952115, 1, 4.41140946e-05, 3.30192197e-05, 3.14597382e-05, 0.0348952115, -0.999391079) o6.Part0 = o4 o6.Part1 = o64 o7.Name = "Tier4" o7.Parent = o3 o7.Material = Enum.Material.SmoothPlastic o7.BrickColor = BrickColor.new("Really black") o7.Position = Vector3.new(61.9097748, 3.12423563, -7180.62842) o7.Rotation = Vector3.new(-86.1999969, 5.88000011, -122.980003) o7.CanCollide = false o7.FormFactor = Enum.FormFactor.Custom o7.Size = Vector3.new(2.4000001, 0.200000003, 0.400000036) o7.CFrame = CFrame.new(61.9097748, 3.12423563, -7180.62842, -0.541471064, 0.834458232, 0.102458574, 1.34532456e-08, -0.121869415, 0.992546022, 0.840725303, 0.537434757, 0.0659888163) o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Position = Vector3.new(61.9097748, 3.12423563, -7180.62842) o7.Orientation = Vector3.new(-83, 57.2200012, 180) o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o8.Parent = o7 o8.Scale = Vector3.new(1, 0.550000012, 1) o8.Scale = Vector3.new(1, 0.550000012, 1) o9.Name = "Joint" o9.Parent = o7 o9.C0 = CFrame.new(0, 0.00854492188, 0.880432129, 1, 4.40463482e-05, 3.28889328e-05, 4.46135346e-05, -0.99984777, -0.0174494404, 3.21153384e-05, 0.0174494442, -0.99984777) o9.Part0 = o7 o9.Part1 = o64 o10.Name = "Tier6R" o10.Parent = o3 o10.Material = Enum.Material.SmoothPlastic o10.BrickColor = BrickColor.new("Really black") o10.Position = Vector3.new(61.6828423, 1.25604415, -7180.65576) o10.Rotation = Vector3.new(-86.7399979, 5.03999996, -32.9300003) o10.CanCollide = false o10.FormFactor = Enum.FormFactor.Custom o10.Size = Vector3.new(0.200000003, 2.19999981, 0.600000024) o10.CFrame = CFrame.new(61.6828423, 1.25604415, -7180.65576, 0.836119175, 0.541471064, 0.0878807157, -0.104529843, 1.12366251e-07, 0.994521618, 0.538504422, -0.840725303, 0.056600064) o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o10.Position = Vector3.new(61.6828423, 1.25604415, -7180.65576) o10.Orientation = Vector3.new(-84, 57.2200012, -90) o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o11.Parent = o10 o11.Scale = Vector3.new(0.550000012, 1, 1) o11.MeshType = Enum.MeshType.Wedge o11.Scale = Vector3.new(0.550000012, 1, 1) o12.Name = "Joint" o12.Parent = o10 o12.C0 = CFrame.new(0.0329589844, 0.100097656, 2.75958252, 4.51798369e-05, -0.99939096, -0.0348952152, -1, -4.40545264e-05, -3.30171388e-05, 3.14597382e-05, 0.0348952152, -0.999391079) o12.Part0 = o10 o12.Part1 = o64 o13.Name = "Tier2" o13.Parent = o3 o13.Material = Enum.Material.SmoothPlastic o13.BrickColor = BrickColor.new("Really black") o13.Position = Vector3.new(61.9512939, 3.51092005, -7180.60254) o13.Rotation = Vector3.new(-85.9199982, 6.30000019, 56.9900017) o13.CanCollide = false o13.FormFactor = Enum.FormFactor.Custom o13.Size = Vector3.new(2.4000001, 0.200000003, 0.400000036) o13.CFrame = CFrame.new(61.9512939, 3.51092005, -7180.60254, 0.541472912, -0.833535492, 0.10973569, -1.20988261e-07, 0.13052462, 0.991444767, -0.840728939, -0.536840379, 0.0706755593) o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o13.Position = Vector3.new(61.9512939, 3.51092005, -7180.60254) o13.Orientation = Vector3.new(-82.5, 57.2200012, 0) o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o14.Parent = o13 o14.Scale = Vector3.new(1, 0.550000012, 1) o14.Scale = Vector3.new(1, 0.550000012, 1) o15.Name = "Joint" o15.Parent = o13 o15.C0 = CFrame.new(-0.00048828125, -0.00268554688, 0.490692139, -1.00000405, -4.36902046e-05, -3.27304006e-05, -4.42266464e-05, 0.999965429, 0.00872571021, 3.24249268e-05, 0.00872471556, -0.999961913) o15.Part0 = o13 o15.Part1 = o64 o16.Name = "Tier5L" o16.Parent = o3 o16.Material = Enum.Material.SmoothPlastic o16.BrickColor = BrickColor.new("Really black") o16.Position = Vector3.new(62.5848083, 2.63398647, -7181.72168) o16.Rotation = Vector3.new(93.5299988, -5.46000004, -127.550003) o16.CanCollide = false o16.FormFactor = Enum.FormFactor.Custom o16.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024) o16.CFrame = CFrame.new(62.5848083, 2.63398647, -7181.72168, -0.606665313, 0.789254844, -0.0951735154, 0.106710076, -0.0377883092, -0.993571579, -0.787777841, -0.612922907, -0.0612967759) o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o16.Position = Vector3.new(62.5848083, 2.63398647, -7181.72168) o16.Orientation = Vector3.new(83.5, -122.779999, 109.5) o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o17.Parent = o16 o17.Scale = Vector3.new(0.550000012, 1, 1) o17.MeshType = Enum.MeshType.Wedge o17.Scale = Vector3.new(0.550000012, 1, 1) o18.Name = "Joint" o18.Parent = o16 o18.C0 = CFrame.new(-0.414550781, -1.21582031, -1.37017822, -0.333852053, 0.94231075, 0.0246626958, -0.942634106, -0.33373633, -0.00876811519, -3.1657517e-05, -0.0261731111, 0.999657452) o18.Part0 = o16 o18.Part1 = o64 o19.Name = "Tier5" o19.Parent = o3 o19.Material = Enum.Material.SmoothPlastic o19.BrickColor = BrickColor.new("Really black") o19.Position = Vector3.new(61.8614883, 2.63791513, -7180.66016) o19.Rotation = Vector3.new(93.5299988, -5.46000004, -57.0499992) o19.CanCollide = false o19.FormFactor = Enum.FormFactor.Custom o19.Size = Vector3.new(2.4000001, 0.200000003, 0.600000024) o19.CFrame = CFrame.new(61.8614883, 2.63791513, -7180.66016, 0.541470945, 0.835320532, -0.0951727629, -8.41937435e-08, -0.113203257, -0.993571639, -0.840725422, 0.537990034, -0.061296273) o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines o19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o19.Position = Vector3.new(61.8614883, 2.63791513, -7180.66016) o19.Orientation = Vector3.new(83.5, -122.779999, -180) o19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o20.Parent = o19 o20.Scale = Vector3.new(1, 0.550000012, 1) o20.Scale = Vector3.new(1, 0.550000012, 1) o21.Name = "Joint" o21.Parent = o19 o21.C0 = CFrame.new(-0.00048828125, 0.0185546875, -1.37005615, -1, -4.39487958e-05, -3.28037859e-05, 4.47923449e-05, -0.999657393, -0.0261740107, -3.16422302e-05, -0.0261740107, 0.999657393) o21.Part0 = o19 o21.Part1 = o64 o22.Name = "Tier5R" o22.Parent = o3 o22.Material = Enum.Material.SmoothPlastic o22.BrickColor = BrickColor.new("Really black") o22.Position = Vector3.new(61.1939087, 2.63406706, -7179.56299) o22.Rotation = Vector3.new(93.5299988, -5.46000004, 13.4499998) o22.CanCollide = false o22.FormFactor = Enum.FormFactor.Custom o22.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024) o22.CFrame = CFrame.new(61.1939087, 2.63406706, -7179.56299, 0.968161643, -0.231579393, -0.0951733962, -0.106710136, -0.0377878621, -0.993571639, 0.226493433, 0.972095311, -0.061296802) o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o22.Position = Vector3.new(61.1939087, 2.63406706, -7179.56299) o22.Orientation = Vector3.new(83.5, -122.779999, -109.5) o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o23.Parent = o22 o23.Scale = Vector3.new(0.550000012, 1, 1) o23.MeshType = Enum.MeshType.Wedge o23.Scale = Vector3.new(0.550000012, 1, 1) o24.Name = "Joint" o24.Parent = o22 o24.C0 = CFrame.new(0.414672852, -1.21484375, -1.37014771, -0.333767116, -0.942340016, -0.0246845838, 0.942664266, -0.333653569, -0.00870657712, -3.17431986e-05, -0.0261731967, 0.999657452) o24.Part0 = o22 o24.Part1 = o64 o25.Name = "Tier6" o25.Parent = o3 o25.Material = Enum.Material.SmoothPlastic o25.BrickColor = BrickColor.new("Really black") o25.Position = Vector3.new(61.7986336, 1.95236802, -7180.70068) o25.Rotation = Vector3.new(93.2600021, -5.03999996, -57.0699997) o25.CanCollide = false o25.FormFactor = Enum.FormFactor.Custom o25.Size = Vector3.new(2.4000001, 0.200000003, 0.800000012) o25.CFrame = CFrame.new(61.7986336, 1.95236802, -7180.70068, 0.541468561, 0.836115897, -0.0878793746, -4.34719283e-08, -0.104528502, -0.994521856, -0.840721488, 0.538502276, -0.0565988719) o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o25.Position = Vector3.new(61.7986336, 1.95236802, -7180.70068) o25.Orientation = Vector3.new(84, -122.779999, -180) o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o26.Parent = o25 o26.Scale = Vector3.new(1, 0.550000012, 1) o26.Scale = Vector3.new(1, 0.550000012, 1) o27.Name = "Joint" o27.Parent = o25 o27.C0 = CFrame.new(-0.00048828125, 0.033203125, -2.05944824, -1.00000453, -4.39882278e-05, -3.27453017e-05, 4.51505184e-05, -0.999394894, -0.0348971263, -3.12998891e-05, -0.0348961428, 0.999390841) o27.Part0 = o25 o27.Part1 = o64 o28.Name = "CloakScript" o28.Parent = o3 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --SazErenos wait(1.2) --FOUL SORCERY Tool=script.Parent --Ihaveaproblemsendhelp Nub=game.Players.LocalPlayer.Character Tier1M=Tool.Tier1 Tier2M=Tool.Tier2 --nope Tier3M=Tool.Tier4 Tier4M=Tool.Tier5 Tier5M=Tool.Tier6 t1w,t2w,t3w,t4w,t5w,l1w,l2w,r1w,r2w,t4l,t4r,t5r,t5l,t6r,t6l=nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil initialWeld=function() t1w=Instance.new("Motor6D",Tier1M) t1w.Name="TierWeld" t1w.Part0=Nub.Torso t1w.Part1=Tier1M t1w.C0=CFrame.new(0,1,0.8)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(-90)) t1w.C1=CFrame.new(0,.32,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) t1w.MaxVelocity=.08 t1w.DesiredAngle=.08 wait(.1) end initialWeld() wait(1) while true do if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed <= 35 then t1w.DesiredAngle=math.rad(script.Initial.Value + game.Players.LocalPlayer.Character.Humanoid.WalkSpeed + script.Progression.Value + script.Hard.Value) end if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed >= 35 then t1w.DesiredAngle=math.rad(script.Initial.Value + 35 + script.Progression.Value + script.Hard.Value) end wait() end end,o28) end)) o29.Name = "Progression" o29.Parent = o28 o29.Value = -1 o30.Name = "Right1" o30.Parent = o28 o30.Value = 39 o31.Name = "Right2" o31.Parent = o28 o31.Value = 19 o32.Name = "Left1" o32.Parent = o28 o32.Value = 39 o33.Name = "Left2" o33.Parent = o28 o33.Value = 19 o34.Name = "Initial" o34.Parent = o28 o34.Value = 11 o35.Name = "Hard" o35.Parent = o28 o35.Value = -2 o36.Name = "Tier10" o36.Parent = o3 o36.Material = Enum.Material.Neon o36.BrickColor = BrickColor.new("Cool yellow") o36.Position = Vector3.new(61.4215698, 2.85112214, -7180.03271) o36.Rotation = Vector3.new(66.8899994, -20.6800003, -63.2299995) o36.CanCollide = false o36.FormFactor = Enum.FormFactor.Custom o36.Size = Vector3.new(0.200000003, 0.200000003, 1.73100019) o36.CFrame = CFrame.new(61.4215698, 2.85112214, -7180.03271, 0.421343029, 0.835325956, -0.353151202, -0.496777713, -0.113201156, -0.860463202, -0.75874579, 0.537987471, 0.367275447) o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines o36.Color = Color3.new(0.819608, 0.819608, 0) o36.Position = Vector3.new(61.4215698, 2.85112214, -7180.03271) o36.Orientation = Vector3.new(59.3699989, -43.8800011, -102.839996) o36.Color = Color3.new(0.819608, 0.819608, 0) o37.Parent = o36 o37.Scale = Vector3.new(1, 0.100000001, 1) o37.MeshType = Enum.MeshType.Sphere o37.Scale = Vector3.new(1, 0.100000001, 1) o38.Name = "Transparency script" o38.Parent = o36 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() while true do SHE=script.Parent SHE.Transparency = 0.9 wait (0.1) SHE.Transparency = 0.8 wait (0.1) SHE.Transparency = 0.7 wait (0.1) SHE.Transparency = 0.6 wait (0.1) SHE.Transparency = 0.5 wait (0.1) SHE.Transparency = 0.4 wait (0.1) SHE.Transparency = 0.3 wait (0.1) SHE.Transparency = 0.2 wait (0.1) SHE.Transparency = 0.1 wait(0.1) SHE.Transparency = 0.2 wait (0.1) SHE.Transparency = 0.3 wait (0.1) SHE.Transparency = 0.4 wait (0.1) SHE.Transparency = 0.5 wait (0.1) SHE.Transparency = 0.6 wait (0.1) SHE.Transparency = 0.7 wait (0.1) SHE.Transparency = 0.8 wait (0.1) SHE.Transparency = 0.9 wait (0.1) SHE.Transparency = 1 wait(1) end end,o38) end)) o39.Name = "Joint" o39.Parent = o36 o39.C0 = CFrame.new(0.08203125, 0.0725097656, -1.38867188, -0.866049051, -0.0131210685, 0.499792576, 3.97264957e-05, -0.999660254, -0.0261765383, 0.499966562, -0.0226496756, 0.865749478) o39.Part0 = o36 o39.Part1 = o64 o40.Name = "Tier8" o40.Parent = o3 o40.Material = Enum.Material.Neon o40.BrickColor = BrickColor.new("Cool yellow") o40.Position = Vector3.new(61.7780037, 2.5119791, -7180.65088) o40.Rotation = Vector3.new(91.8399963, -6.55000019, -57.2200012) o40.CanCollide = false o40.FormFactor = Enum.FormFactor.Custom o40.Size = Vector3.new(0.200000003, 0.200000003, 1.85700011) o40.CFrame = CFrame.new(61.7780037, 2.5119791, -7180.65088, 0.537817359, 0.835323751, -0.113999695, -0.0346577577, -0.11319986, -0.992967486, -0.842354715, 0.537985861, -0.0319304466) o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines o40.Color = Color3.new(0.819608, 0.819608, 0) o40.Position = Vector3.new(61.7780037, 2.5119791, -7180.65088) o40.Orientation = Vector3.new(83.1999969, -105.650002, -162.979996) o40.Color = Color3.new(0.819608, 0.819608, 0) o41.Parent = o40 o41.Scale = Vector3.new(1, 0.100000001, 1) o41.MeshType = Enum.MeshType.Sphere o41.Scale = Vector3.new(1, 0.100000001, 1) o42.Name = "Transparency script" o42.Parent = o40 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() while true do SHE=script.Parent SHE.Transparency = 0.9 wait (0.1) SHE.Transparency = 0.8 wait (0.1) SHE.Transparency = 0.7 wait (0.1) SHE.Transparency = 0.6 wait (0.1) SHE.Transparency = 0.5 wait (0.1) SHE.Transparency = 0.4 wait (0.1) SHE.Transparency = 0.3 wait (0.1) SHE.Transparency = 0.2 wait (0.1) SHE.Transparency = 0.1 wait(0.1) SHE.Transparency = 0.2 wait (0.1) SHE.Transparency = 0.3 wait (0.1) SHE.Transparency = 0.4 wait (0.1) SHE.Transparency = 0.5 wait (0.1) SHE.Transparency = 0.6 wait (0.1) SHE.Transparency = 0.7 wait (0.1) SHE.Transparency = 0.8 wait (0.1) SHE.Transparency = 0.9 wait (0.1) SHE.Transparency = 1 wait(1) end end,o42) end)) o43.Name = "Joint" o43.Parent = o40 o43.C0 = CFrame.new(0, 0.0690917969, -1.503479, -0.999392569, -0.000951845373, 0.034837883, 3.9577084e-05, -0.999657393, -0.0261774324, 0.0348508544, -0.0261601526, 0.99905014) o43.Part0 = o40 o43.Part1 = o64 o44.Name = "Tier9" o44.Parent = o3 o44.Material = Enum.Material.Neon o44.BrickColor = BrickColor.new("Cool yellow") o44.Position = Vector3.new(62.2033043, 2.91456223, -7181.22656) o44.Rotation = Vector3.new(118.82, 10.8599997, -58.2700005) o44.CanCollide = false o44.FormFactor = Enum.FormFactor.Custom o44.Size = Vector3.new(0.200000003, 0.200000003, 1.67100012) o44.CFrame = CFrame.new(62.2033043, 2.91456223, -7181.22656, 0.51650852, 0.835321009, 0.18832688, 0.496801734, -0.113197848, -0.86044991, -0.697434187, 0.53799057, -0.473456919) o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines o44.Color = Color3.new(0.819608, 0.819608, 0) o44.Position = Vector3.new(62.2033043, 2.91456223, -7181.22656) o44.Orientation = Vector3.new(59.3699989, 158.309998, 102.839996) o44.Color = Color3.new(0.819608, 0.819608, 0) o45.Parent = o44 o45.Scale = Vector3.new(1, 0.100000001, 1) o45.MeshType = Enum.MeshType.Sphere o45.Scale = Vector3.new(1, 0.100000001, 1) o46.Name = "Transparency script" o46.Parent = o44 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() while true do SHE=script.Parent SHE.Transparency = 0.9 wait (0.1) SHE.Transparency = 0.8 wait (0.1) SHE.Transparency = 0.7 wait (0.1) SHE.Transparency = 0.6 wait (0.1) SHE.Transparency = 0.5 wait (0.1) SHE.Transparency = 0.4 wait (0.1) SHE.Transparency = 0.3 wait (0.1) SHE.Transparency = 0.2 wait (0.1) SHE.Transparency = 0.1 wait(0.1) SHE.Transparency = 0.2 wait (0.1) SHE.Transparency = 0.3 wait (0.1) SHE.Transparency = 0.4 wait (0.1) SHE.Transparency = 0.5 wait (0.1) SHE.Transparency = 0.6 wait (0.1) SHE.Transparency = 0.7 wait (0.1) SHE.Transparency = 0.8 wait (0.1) SHE.Transparency = 0.9 wait (0.1) SHE.Transparency = 1 wait(1) end end,o46) end)) o47.Name = "Joint" o47.Parent = o44 o47.C0 = CFrame.new(-0.0244140625, 0.0690917969, -1.28125, -0.866000533, 0.0130518731, -0.499872804, 4.50308435e-05, -0.999657273, -0.0261794534, -0.500043154, -0.0226939265, 0.865703106) o47.Part0 = o44 o47.Part1 = o64 o48.Name = "Tier11" o48.Parent = o3 o48.Material = Enum.Material.Neon o48.BrickColor = BrickColor.new("Cool yellow") o48.Position = Vector3.new(61.8991051, 3.72734714, -7180.61328) o48.Rotation = Vector3.new(91.8399963, -6.55000019, -57.2200012) o48.CanCollide = false o48.FormFactor = Enum.FormFactor.Custom o48.Size = Vector3.new(0.272999972, 0.200000003, 1.85700011) o48.CFrame = CFrame.new(61.8991051, 3.72734714, -7180.61328, 0.537819922, 0.835326314, -0.113998443, -0.0346590541, -0.113197207, -0.992967665, -0.842357457, 0.537988663, -0.0319281556) o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines o48.Color = Color3.new(0.819608, 0.819608, 0) o48.Position = Vector3.new(61.8991051, 3.72734714, -7180.61328) o48.Orientation = Vector3.new(83.1999969, -105.650002, -162.979996) o48.Color = Color3.new(0.819608, 0.819608, 0) o49.Parent = o48 o49.Scale = Vector3.new(1, 0.100000001, 1) o49.Scale = Vector3.new(1, 0.100000001, 1) o50.Name = "Transparency script" o50.Parent = o48 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() while true do SHE=script.Parent SHE.Transparency = 0.9 wait (0.1) SHE.Transparency = 0.8 wait (0.1) SHE.Transparency = 0.7 wait (0.1) SHE.Transparency = 0.6 wait (0.1) SHE.Transparency = 0.5 wait (0.1) SHE.Transparency = 0.4 wait (0.1) SHE.Transparency = 0.3 wait (0.1) SHE.Transparency = 0.2 wait (0.1) SHE.Transparency = 0.1 wait(0.1) SHE.Transparency = 0.2 wait (0.1) SHE.Transparency = 0.3 wait (0.1) SHE.Transparency = 0.4 wait (0.1) SHE.Transparency = 0.5 wait (0.1) SHE.Transparency = 0.6 wait (0.1) SHE.Transparency = 0.7 wait (0.1) SHE.Transparency = 0.8 wait (0.1) SHE.Transparency = 0.9 wait (0.1) SHE.Transparency = 1 wait(1) end end,o50) end)) o51.Name = "Joint" o51.Parent = o48 o51.C0 = CFrame.new(0.0087890625, 0.0852050781, -0.281646729, -0.999396324, -0.000952661037, 0.0348390788, 4.05609608e-05, -0.999660611, -0.0261805691, 0.0348521098, -0.0261624437, 0.999050021) o51.Part0 = o48 o51.Part1 = o64 o52.Name = "Tier7R1" o52.Parent = o3 o52.Material = Enum.Material.SmoothPlastic o52.BrickColor = BrickColor.new("Really black") o52.Position = Vector3.new(60.942131, 1.06799221, -7179.03271) o52.Rotation = Vector3.new(93.25, -5.03999996, 3.93000007) o52.CanCollide = false o52.FormFactor = Enum.FormFactor.Custom o52.Size = Vector3.new(0.200000003, 0.400000215, 1) o52.CFrame = CFrame.new(60.942131, 1.06799221, -7179.03271, 0.993798077, -0.0682692677, -0.0878834128, -0.0914257318, -0.0506294779, -0.994522989, 0.0634447858, 0.996391952, -0.0565572046) o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o52.Position = Vector3.new(60.942131, 1.06799221, -7179.03271) o52.Orientation = Vector3.new(84, -122.760002, -118.980003) o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o53.Parent = o52 o53.Scale = Vector3.new(0.550000012, 1, 1) o53.MeshType = Enum.MeshType.Wedge o53.Scale = Vector3.new(0.550000012, 1, 1) o54.Name = "Joint" o54.Parent = o52 o54.C0 = CFrame.new(0.69329834, -1.74853516, -2.91992188, -0.484728932, -0.874136567, -0.0305380616, 0.874670923, -0.484432995, -0.0169308037, 6.03124499e-06, -0.0349161252, 0.99938947) o54.Part0 = o52 o54.Part1 = o64 o55.Name = "Tier1L" o55.Parent = o3 o55.Material = Enum.Material.SmoothPlastic o55.BrickColor = BrickColor.new("Really black") o55.Position = Vector3.new(62.4946327, 3.99739218, -7181.32227) o55.Rotation = Vector3.new(94.3499985, -6.71999979, -146.960007) o55.CanCollide = false o55.FormFactor = Enum.FormFactor.Custom o55.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024) o55.CFrame = CFrame.new(62.4946327, 3.99739218, -7181.32227, -0.832543492, 0.541470706, -0.117003933, 0.139170229, -1.9466097e-07, -0.99026823, -0.536201179, -0.840725541, -0.0753564909) o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o55.Position = Vector3.new(62.4946327, 3.99739218, -7181.32227) o55.Orientation = Vector3.new(82, -122.779999, 90) o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o56.Parent = o55 o56.Scale = Vector3.new(0.550000012, 1, 1) o56.MeshType = Enum.MeshType.Wedge o56.Scale = Vector3.new(0.550000012, 1, 1) o57.Name = "Joint" o57.Parent = o55 o57.C0 = CFrame.new(0.000244140625, -0.899902344, 0.000366210938, -4.37498093e-05, 1, 7.4505806e-09, -1, -4.36902046e-05, -3.26558948e-05, -3.26484442e-05, 3.7252903e-09, 0.99999994) o57.Part0 = o55 o57.Part1 = o64 o58.Name = "Tier7R2" o58.Parent = o3 o58.Material = Enum.Material.SmoothPlastic o58.BrickColor = BrickColor.new("Really black") o58.Position = Vector3.new(60.8807182, 0.37198472, -7179.07275) o58.Rotation = Vector3.new(-86.75, 5.03999996, -3.93000007) o58.CanCollide = false o58.FormFactor = Enum.FormFactor.Custom o58.Size = Vector3.new(0.200000003, 0.400000215, 0.400000006) o58.CFrame = CFrame.new(60.8807182, 0.37198472, -7179.07275, 0.993798077, 0.0682692677, 0.0878834128, -0.0914257318, 0.0506294779, 0.994522989, 0.0634447858, -0.996391952, 0.0565572046) o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o58.Position = Vector3.new(60.8807182, 0.37198472, -7179.07275) o58.Orientation = Vector3.new(-84, 57.2400017, -61.0200005) o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o59.Parent = o58 o59.Scale = Vector3.new(0.550000012, 1, 1) o59.MeshType = Enum.MeshType.Wedge o59.Scale = Vector3.new(0.550000012, 1, 1) o60.Name = "Joint" o60.Parent = o58 o60.C0 = CFrame.new(0.693237305, 1.74804688, 3.61978149, -0.484728932, -0.874136567, -0.0305380616, -0.874670923, 0.484432995, 0.0169308037, -6.03124499e-06, 0.0349161252, -0.99938947) o60.Part0 = o58 o60.Part1 = o64 o61.Name = "Tier1R" o61.Parent = o3 o61.Material = Enum.Material.SmoothPlastic o61.BrickColor = BrickColor.new("Really black") o61.Position = Vector3.new(61.519886, 3.99742651, -7179.80908) o61.Rotation = Vector3.new(94.3499985, -6.71999979, 33.0400009) o61.CanCollide = false o61.FormFactor = Enum.FormFactor.Custom o61.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024) o61.CFrame = CFrame.new(61.519886, 3.99742651, -7179.80908, 0.832543492, -0.541470706, -0.117003933, -0.139170229, 1.9466097e-07, -0.99026823, 0.536201179, 0.840725541, -0.0753564909) o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o61.RightSurface = Enum.SurfaceType.SmoothNoOutlines o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o61.Position = Vector3.new(61.519886, 3.99742651, -7179.80908) o61.Orientation = Vector3.new(82, -122.779999, -90) o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o62.Parent = o61 o62.Scale = Vector3.new(0.550000012, 1, 1) o62.MeshType = Enum.MeshType.Wedge o62.Scale = Vector3.new(0.550000012, 1, 1) o63.Name = "Joint" o63.Parent = o61 o63.C0 = CFrame.new(0, -0.899902344, 0.000366210938, 4.37498093e-05, -1, -7.4505806e-09, 1, 4.36902046e-05, 3.26558948e-05, -3.26484442e-05, 3.7252903e-09, 0.99999994) o63.Part0 = o61 o63.Part1 = o64 o64.Name = "Tier1F" o64.Parent = o3 o64.Material = Enum.Material.SmoothPlastic o64.BrickColor = BrickColor.new("Really black") o64.Position = Vector3.new(62.0071144, 3.99706364, -7180.56592) o64.Rotation = Vector3.new(94.3499985, -6.71999979, 123.040001) o64.CanCollide = false o64.FormFactor = Enum.FormFactor.Custom o64.Size = Vector3.new(1.19999981, 0.200000003, 0.600000024) o64.CFrame = CFrame.new(62.0071144, 3.99706364, -7180.56592, -0.541430533, -0.832567155, -0.117021613, 2.64523806e-05, 0.139170229, -0.99026829, 0.84075141, -0.536164403, -0.0753290504) o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o64.Position = Vector3.new(62.0071144, 3.99706364, -7180.56592) o64.Orientation = Vector3.new(82, -122.769997, 0.00999999978) o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o65.Parent = o64 o65.Scale = Vector3.new(1, 0.550000012, 1) o65.Scale = Vector3.new(1, 0.550000012, 1) o66.Name = "Tier1L" o66.Parent = o3 o66.Material = Enum.Material.SmoothPlastic o66.BrickColor = BrickColor.new("Really black") o66.Transparency = 1 o66.Position = Vector3.new(62.1119499, 4.8883028, -7180.49805) o66.Rotation = Vector3.new(180, 32.7799988, -172) o66.CanCollide = false o66.FormFactor = Enum.FormFactor.Custom o66.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024) o66.CFrame = CFrame.new(62.1119499, 4.8883028, -7180.49805, -0.832540989, 0.117010318, 0.541474938, 0.139169142, 0.990268528, -1.42618228e-05, -0.53620708, 0.0753448084, -0.840723932) o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o66.Position = Vector3.new(62.1119499, 4.8883028, -7180.49805) o66.Orientation = Vector3.new(0, 147.220001, 8) o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o67.Parent = o66 o67.Scale = Vector3.new(0.550000012, 1, 1) o67.MeshType = Enum.MeshType.Wedge o67.Scale = Vector3.new(0.550000012, 1, 1) o68.Name = "Joint" o68.Parent = o66 o68.C0 = CFrame.new(-0.000244140625, -0.899963379, 0.00048828125, -5.0008297e-05, 1.00000095, 1.23679638e-06, 1.9364059e-05, 9.9465251e-07, -1.00000012, -1.00000095, -4.99784946e-05, -1.93342566e-05) o68.Part0 = o66 o68.Part1 = o64 o69.Name = "Tier1R" o69.Parent = o3 o69.Material = Enum.Material.SmoothPlastic o69.BrickColor = BrickColor.new("Really black") o69.Transparency = 1 o69.Position = Vector3.new(61.901619, 3.10601306, -7180.63379) o69.Rotation = Vector3.new(180, 32.7799988, 8) o69.CanCollide = false o69.FormFactor = Enum.FormFactor.Custom o69.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024) o69.CFrame = CFrame.new(61.901619, 3.10601306, -7180.63379, 0.832540989, -0.117010318, 0.541474938, -0.139169142, -0.990268528, -1.42618228e-05, 0.53620708, -0.0753448084, -0.840723932) o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o69.Position = Vector3.new(61.901619, 3.10601306, -7180.63379) o69.Orientation = Vector3.new(0, 147.220001, -172) o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o70.Parent = o69 o70.Scale = Vector3.new(0.550000012, 1, 1) o70.MeshType = Enum.MeshType.Wedge o70.Scale = Vector3.new(0.550000012, 1, 1) o71.Name = "Joint" o71.Parent = o69 o71.C0 = CFrame.new(0.000244140625, -0.899841309, 0, 5.0008297e-05, -1.00000095, -1.23679638e-06, -1.9364059e-05, -9.9465251e-07, 1.00000012, -1.00000095, -4.99784946e-05, -1.93342566e-05) o71.Part0 = o69 o71.Part1 = o64 o72.Name = "Tier1" o72.Parent = o3 o72.Material = Enum.Material.SmoothPlastic o72.BrickColor = BrickColor.new("Really black") o72.Transparency = 1 o72.Position = Vector3.new(62.0073242, 3.9970901, -7180.56592) o72.Rotation = Vector3.new(180, 32.7799988, 98) o72.CanCollide = false o72.FormFactor = Enum.FormFactor.Custom o72.Size = Vector3.new(1.19999981, 0.200000003, 0.600000024) o72.CFrame = CFrame.new(62.0073242, 3.9970901, -7180.56592, -0.116992086, -0.832546175, 0.541471183, -0.990274668, 0.13912642, -4.66114434e-05, -0.0752942115, -0.536210358, -0.840726376) o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines o72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o72.Position = Vector3.new(62.0073242, 3.9970901, -7180.56592) o72.Orientation = Vector3.new(0, 147.220001, -82) o72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o73.Parent = o72 o73.Scale = Vector3.new(1, 0.550000012, 1) o73.Scale = Vector3.new(1, 0.550000012, 1) o74.Name = "Joint" o74.Parent = o72 o74.C0 = CFrame.new(6.10351563e-05, 0.000244140625, 0, 1.32992864e-05, -4.41484153e-05, 1.00000024, -5.0008297e-05, 1.00000107, 4.43905592e-05, -1.00000095, -5.0008297e-05, 1.33290887e-05) o74.Part0 = o72 o74.Part1 = o64 o75.Name = "Tier6L4" o75.Parent = o3 o75.Material = Enum.Material.SmoothPlastic o75.BrickColor = BrickColor.new("Really black") o75.Position = Vector3.new(62.5524025, 0.74961257, -7181.93213) o75.Rotation = Vector3.new(-86.7399979, 5.03999996, 127.57) o75.CanCollide = false o75.FormFactor = Enum.FormFactor.Custom o75.Size = Vector3.new(0.200006768, 0.600020528, 0.400013566) o75.CFrame = CFrame.new(62.5524025, 0.74961257, -7181.93213, -0.607381761, -0.789548516, 0.0878630728, 0.0985275507, 0.0348783582, 0.994521856, -0.788287938, 0.612713575, 0.0566079617) o75.BackSurface = Enum.SurfaceType.SmoothNoOutlines o75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o75.RightSurface = Enum.SurfaceType.SmoothNoOutlines o75.TopSurface = Enum.SurfaceType.SmoothNoOutlines o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o75.Position = Vector3.new(62.5524025, 0.74961257, -7181.93213) o75.Orientation = Vector3.new(-84, 57.2099991, 70.5100021) o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o76.Parent = o75 o76.Scale = Vector3.new(0.550000012, 1, 1) o76.MeshType = Enum.MeshType.Wedge o76.Scale = Vector3.new(0.550000012, 1, 1) o77.Name = "Joint" o77.Parent = o75 o77.C0 = CFrame.new(-0.42578125, 1.38085938, 3.25909424, -0.33389321, 0.942041874, 0.03288785, 0.942616999, 0.33368814, 0.0116998889, 4.76539135e-05, 0.034905687, -0.999389768) o77.Part0 = o75 o77.Part1 = o64 o78.Name = "Tier6L3" o78.Parent = o3 o78.Material = Enum.Material.SmoothPlastic o78.BrickColor = BrickColor.new("Really black") o78.Position = Vector3.new(62.5971031, 1.24478269, -7181.9043) o78.Rotation = Vector3.new(93.2600021, -5.03999996, 142.429993) o78.CanCollide = false o78.FormFactor = Enum.FormFactor.Custom o78.Size = Vector3.new(0.600020349, 0.200006768, 0.600020349) o78.CFrame = CFrame.new(62.5971031, 1.24478269, -7181.9043, -0.789519489, -0.607415795, -0.0878888816, 0.0349066034, 0.0985290408, -0.994520783, 0.612749457, -0.788261473, -0.0565879531) o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o78.Position = Vector3.new(62.5971031, 1.24478269, -7181.9043) o78.Orientation = Vector3.new(84, -122.779999, 19.5100002) o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o79.Parent = o78 o79.Scale = Vector3.new(1, 0.550000012, 1) o79.Scale = Vector3.new(1, 0.550000012, 1) o80.Name = "Joint" o80.Parent = o78 o80.C0 = CFrame.new(1.38183594, -0.425292969, -2.76107788, 0.942631483, 0.333648652, 0.0116658174, -0.3338525, 0.942056239, 0.0328883603, -1.68606639e-05, -0.0348947793, 0.999390244) o80.Part0 = o78 o80.Part1 = o64 o81.Name = "Tier6LMain" o81.Parent = o3 o81.Material = Enum.Material.SmoothPlastic o81.BrickColor = BrickColor.new("Really black") o81.Position = Vector3.new(62.5012169, 1.94748783, -7181.7417) o81.Rotation = Vector3.new(93.2600021, -5.03999996, 142.429993) o81.CanCollide = false o81.FormFactor = Enum.FormFactor.Custom o81.Size = Vector3.new(0.200006768, 0.200006768, 0.800027072) o81.CFrame = CFrame.new(62.5012169, 1.94748783, -7181.7417, -0.789519489, -0.607415795, -0.0878888816, 0.0349066034, 0.0985290408, -0.994520783, 0.612749457, -0.788261473, -0.0565879531) o81.BackSurface = Enum.SurfaceType.SmoothNoOutlines o81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o81.RightSurface = Enum.SurfaceType.SmoothNoOutlines o81.TopSurface = Enum.SurfaceType.SmoothNoOutlines o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o81.Position = Vector3.new(62.5012169, 1.94748783, -7181.7417) o81.Orientation = Vector3.new(84, -122.779999, 19.5100002) o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o82.Parent = o81 o82.Scale = Vector3.new(1, 0.550000012, 1) o82.Scale = Vector3.new(1, 0.550000012, 1) o83.Name = "Joint" o83.Parent = o81 o83.C0 = CFrame.new(1.18212891, -0.424804688, -2.0614624, 0.942631483, 0.333648652, 0.0116658174, -0.3338525, 0.942056239, 0.0328883603, -1.68606639e-05, -0.0348947793, 0.999390244) o83.Part0 = o81 o83.Part1 = o64 o84.Name = "Tier6L2" o84.Parent = o3 o84.Material = Enum.Material.SmoothPlastic o84.BrickColor = BrickColor.new("Really black") o84.Position = Vector3.new(62.737011, 1.93674994, -7181.92578) o84.Rotation = Vector3.new(93.2600021, -5.03999996, -127.57) o84.CanCollide = false o84.FormFactor = Enum.FormFactor.Custom o84.Size = Vector3.new(0.200006768, 0.400013745, 0.800027072) o84.CFrame = CFrame.new(62.737011, 1.93674994, -7181.92578, -0.607381761, 0.789548516, -0.0878630728, 0.0985275507, -0.0348783582, -0.994521856, -0.788287938, -0.612713575, -0.0566079617) o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o84.Position = Vector3.new(62.737011, 1.93674994, -7181.92578) o84.Orientation = Vector3.new(84, -122.790001, 109.489998) o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o85.Parent = o84 o85.Scale = Vector3.new(0.550000012, 1, 1) o85.MeshType = Enum.MeshType.Wedge o85.Scale = Vector3.new(0.550000012, 1, 1) o86.Name = "Joint" o86.Parent = o84 o86.C0 = CFrame.new(-0.42578125, -1.48144531, -2.06188965, -0.33389321, 0.942041874, 0.03288785, -0.942616999, -0.33368814, -0.0116998889, -4.76539135e-05, -0.034905687, 0.999389768) o86.Part0 = o84 o86.Part1 = o64 o87.Name = "Tier7L1" o87.Parent = o3 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Really black") o87.Position = Vector3.new(62.962429, 1.06780791, -7182.16992) o87.Rotation = Vector3.new(93.2600021, -5.03999996, -118.07) o87.CanCollide = false o87.FormFactor = Enum.FormFactor.Custom o87.Size = Vector3.new(0.200000003, 0.400000215, 1) o87.CFrame = CFrame.new(62.962429, 1.06780791, -7182.16992, -0.468739659, 0.878966868, -0.0878643394, 0.0914138556, -0.0506663397, -0.994522154, -0.878604114, -0.474205911, -0.0566005707) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o87.Position = Vector3.new(62.962429, 1.06780791, -7182.16992) o87.Orientation = Vector3.new(84, -122.790001, 119) o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o88.Parent = o87 o88.Scale = Vector3.new(0.550000012, 1, 1) o88.MeshType = Enum.MeshType.Wedge o88.Scale = Vector3.new(0.550000012, 1, 1) o89.Name = "Joint" o89.Parent = o87 o89.C0 = CFrame.new(-0.693847656, -1.7487793, -2.92007446, -0.484890431, 0.874047995, 0.0305117071, -0.874581456, -0.484593689, -0.0169628896, -4.07546759e-05, -0.0349086337, 0.999389648) o89.Part0 = o87 o89.Part1 = o64 o90.Name = "Tier7L2" o90.Parent = o3 o90.Material = Enum.Material.SmoothPlastic o90.BrickColor = BrickColor.new("Really black") o90.Position = Vector3.new(62.9009933, 0.372151852, -7182.20898) o90.Rotation = Vector3.new(-86.7399979, 5.03999996, 118.07) o90.CanCollide = false o90.FormFactor = Enum.FormFactor.Custom o90.Size = Vector3.new(0.200000003, 0.400000215, 0.400000006) o90.CFrame = CFrame.new(62.9009933, 0.372151852, -7182.20898, -0.468739659, -0.878961146, 0.0879217535, 0.0914138556, 0.0507313088, 0.994518816, -0.878604114, 0.474209636, 0.0565695837) o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o90.Position = Vector3.new(62.9009933, 0.372151852, -7182.20898) o90.Orientation = Vector3.new(-84, 57.2400017, 60.9700012) o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o91.Parent = o90 o91.Scale = Vector3.new(0.550000012, 1, 1) o91.MeshType = Enum.MeshType.Wedge o91.Scale = Vector3.new(0.550000012, 1, 1) o92.Name = "Joint" o92.Parent = o90 o92.C0 = CFrame.new(-0.693359375, 1.7487793, 3.61941528, -0.484890431, 0.874047995, 0.0305117071, 0.874581456, 0.484595925, 0.0168975964, -1.63801014e-05, 0.0348769873, -0.999390781) o92.Part0 = o90 o92.Part1 = o64 o93.Name = "Tier6R4" o93.Parent = o3 o93.Material = Enum.Material.SmoothPlastic o93.BrickColor = BrickColor.new("Really black") o93.Position = Vector3.new(60.9893341, 0.749352932, -7179.50488) o93.Rotation = Vector3.new(-86.75, 5.03999996, -13.4300003) o93.CanCollide = false o93.FormFactor = Enum.FormFactor.Custom o93.Size = Vector3.new(0.200000003, 0.600000203, 0.400000036) o93.CFrame = CFrame.new(60.9893341, 0.749352932, -7179.50488, 0.968900442, 0.231356189, 0.0878930613, -0.0985364318, 0.0348387659, 0.994522333, 0.227025986, -0.972256124, 0.0565524623) o93.BackSurface = Enum.SurfaceType.SmoothNoOutlines o93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o93.RightSurface = Enum.SurfaceType.SmoothNoOutlines o93.TopSurface = Enum.SurfaceType.SmoothNoOutlines o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o93.Position = Vector3.new(60.9893341, 0.749352932, -7179.50488) o93.Orientation = Vector3.new(-84, 57.2400017, -70.5299988) o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o94.Parent = o93 o94.Scale = Vector3.new(0.550000012, 1, 1) o94.MeshType = Enum.MeshType.Wedge o94.Scale = Vector3.new(0.550000012, 1, 1) o95.Name = "Joint" o95.Parent = o93 o95.C0 = CFrame.new(0.425170898, 1.38037109, 3.2593689, -0.333719164, -0.942103028, -0.0329053067, -0.94267869, 0.333515167, 0.0116652027, -1.52401626e-05, 0.0349105448, -0.999389589) o95.Part0 = o93 o95.Part1 = o64 o96.Name = "Tier6R3" o96.Parent = o3 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Really black") o96.Position = Vector3.new(61.0336609, 1.24466634, -7179.47656) o96.Rotation = Vector3.new(93.2600021, -5.03999996, -76.5699997) o96.CanCollide = false o96.FormFactor = Enum.FormFactor.Custom o96.Size = Vector3.new(0.600000024, 0.200000003, 0.600000024) o96.CFrame = CFrame.new(61.0336609, 1.24466634, -7179.47656, 0.231317252, 0.968910336, -0.087885499, 0.0348755084, -0.0985349268, -0.994521201, -0.972264171, 0.226983964, -0.0565842204) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o96.Position = Vector3.new(61.0336609, 1.24466634, -7179.47656) o96.Orientation = Vector3.new(84, -122.779999, 160.509995) o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o97.Parent = o96 o97.Scale = Vector3.new(1, 0.550000012, 1) o97.Scale = Vector3.new(1, 0.550000012, 1) o98.Name = "Joint" o98.Parent = o96 o98.C0 = CFrame.new(1.38037109, 0.424682617, -2.76123047, -0.942664385, 0.33355701, 0.0116339773, -0.333759815, -0.942088544, -0.0329047963, -1.5553087e-05, -0.034899652, 0.999389946) o98.Part0 = o96 o98.Part1 = o64 o99.Name = "Tier6R2" o99.Parent = o3 o99.Material = Enum.Material.SmoothPlastic o99.BrickColor = BrickColor.new("Really black") o99.Position = Vector3.new(61.071785, 1.93672037, -7179.33887) o99.Rotation = Vector3.new(93.25, -5.03999996, 13.4300003) o99.CanCollide = false o99.FormFactor = Enum.FormFactor.Custom o99.Size = Vector3.new(0.200000003, 0.400000215, 0.800000012) o99.CFrame = CFrame.new(61.071785, 1.93672037, -7179.33887, 0.968900442, -0.231356189, -0.0878930613, -0.0985364318, -0.0348387659, -0.994522333, 0.227025986, 0.972256124, -0.0565524623) o99.BackSurface = Enum.SurfaceType.SmoothNoOutlines o99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o99.RightSurface = Enum.SurfaceType.SmoothNoOutlines o99.TopSurface = Enum.SurfaceType.SmoothNoOutlines o99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o99.Position = Vector3.new(61.071785, 1.93672037, -7179.33887) o99.Orientation = Vector3.new(84, -122.760002, -109.470001) o99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o100.Parent = o99 o100.Scale = Vector3.new(0.550000012, 1, 1) o100.MeshType = Enum.MeshType.Wedge o100.Scale = Vector3.new(0.550000012, 1, 1) o101.Name = "Joint" o101.Parent = o99 o101.C0 = CFrame.new(0.424682617, -1.48095703, -2.06188965, -0.333719164, -0.942103028, -0.0329053067, 0.94267869, -0.333515167, -0.0116652027, 1.52401626e-05, -0.0349105448, 0.999389589) o101.Part0 = o99 o101.Part1 = o64 o102.Name = "Tier6RMain" o102.Parent = o3 o102.Material = Enum.Material.SmoothPlastic o102.BrickColor = BrickColor.new("Really black") o102.Position = Vector3.new(61.1413612, 1.94756675, -7179.63037) o102.Rotation = Vector3.new(93.2600021, -5.03999996, -76.5699997) o102.CanCollide = false o102.FormFactor = Enum.FormFactor.Custom o102.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012) o102.CFrame = CFrame.new(61.1413612, 1.94756675, -7179.63037, 0.231317252, 0.968910336, -0.087885499, 0.0348755084, -0.0985349268, -0.994521201, -0.972264171, 0.226983964, -0.0565842204) o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o102.Position = Vector3.new(61.1413612, 1.94756675, -7179.63037) o102.Orientation = Vector3.new(84, -122.779999, 160.509995) o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o103.Parent = o102 o103.Scale = Vector3.new(1, 0.550000012, 1) o103.Scale = Vector3.new(1, 0.550000012, 1) o104.Name = "Joint" o104.Parent = o102 o104.C0 = CFrame.new(1.18115234, 0.424560547, -2.06143188, -0.942664385, 0.33355701, 0.0116339773, -0.333759815, -0.942088544, -0.0329047963, -1.5553087e-05, -0.034899652, 0.999389946) o104.Part0 = o102 o104.Part1 = o64 mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game.Players.LocalPlayer.Character ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end wait(1) wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local sick = Instance.new("Sound",Character) sick.SoundId = "rbxassetid://1509634377" sick.Looped = true sick.Pitch = 1 sick.Volume = 5 sick:Play() IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end --//=================================\\ --|| CUSTOMIZATION --\\=================================// Player_Size = 1 --Size of the player. Animation_Speed = 3 Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) local Speed = 16 local Effects2 = {} --//=================================\\ --|| END OF CUSTOMIZATION --\\=================================// local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function createaccessory(attachmentpart,mesh,texture,scale,offset,color) local acs = Instance.new("Part") acs.CanCollide = false acs.Anchored = false acs.Size = Vector3.new(0,0,0) acs.CFrame = attachmentpart.CFrame acs.Parent = Character acs.BrickColor = color local meshs = Instance.new("SpecialMesh") meshs.MeshId = mesh meshs.TextureId = texture meshs.Parent = acs meshs.Scale = scale meshs.Offset = offset weldBetween(attachmentpart,acs) end function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) if TYPE == "Gem" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) weldBetween(PART,acs) elseif TYPE == "Skull" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) weldBetween(PART,acs) elseif TYPE == "Eye" then local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) weldBetween(PART,acs) end end --//=================================\\ --|| USEFUL VALUES --\\=================================// local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local CHANGEDEFENSE = 0 local CHANGEDAMAGE = 0 local CHANGEMOVEMENT = 0 local ANIM = "Idle" local ATTACK = false local ATTACK2 = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local WALK = 0 local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" --ROBLOXIDLEANIMATION.Parent = Humanoid local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Weapon = IT("Model") Weapon.Name = "Adds" local Effects = IT("Folder", Weapon) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} local HITBLOCKSOUNDS = {"199148933", "199148947"} local UNANCHOR = true local SKILLTEXTCOLOR = BRICKC"Cool yellow".Color --//=================================\\ --\\=================================// --//=================================\\ --|| SAZERENOS' ARTIFICIAL HEARTBEAT --\\=================================// ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// --//=================================\\ --|| SOME FUNCTIONS --\\=================================// function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end function CreateSound(ID, PARENT, VOLUME, PITCH) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = IT("Sound", PARENT) NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID Swait() NEWSOUND:play() game:GetService("Debris"):AddItem(NEWSOUND, 10) end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "Sphere" mesh.Scale = SIZE mesh.Offset = VT(0,0,0) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.Transparency = wave.Transparency + (1/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end function CheckTableForString(Table, String) for i, v in pairs(Table) do if string.find(string.lower(String), string.lower(v)) then return true end end return false end function CheckIntangible(Hit) local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} if Hit and Hit.Parent then if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then return true end end return false end Debris = game:GetService("Debris") function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) local Direction = CFrame.new(StartPos, Vec).lookVector local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) if RayHit and CheckIntangible(RayHit) then if DelayIfHit then wait() end RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) end return RayHit, RayPos, RayNormal end function turnto(position) RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) end --//=================================\\ --|| SPEECH --\\=================================// function chatfunc(text,waitt) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,5,0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" naeeym2.AlwaysOnTop = true local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "SciFi" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 1 tecks2.TextColor3 = SKILLTEXTCOLOR tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) for i = 1,string.len(text),1 do tecks2.Text = string.sub(text,1,i) Swait() end wait(waitt) coroutine.resume(coroutine.create(function() for i = 1, 10 do tecks2.TextTransparency = tecks2.TextTransparency + 0.1 Swait() end naeeym2:Destroy() end)) end) chat() end --//=================================\\ --|| WEAPON CREATION --\\=================================// local naeeym2 = IT("BillboardGui",Character) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,15) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.MaxDistance = 75 naeeym2.Adornee = Character.Head naeeym2.Name = "Name" local tecks2 = IT("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "The Reborn" tecks2.Font = "Bodoni" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0.5 tecks2.TextColor3 = C3(0,0,0) tecks2.TextStrokeColor3 = BRICKC"Bright yellow".Color tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 local EYE2 = CreatePart(3, Character, "Granite", 0, 0, "Crimson", "Eyeball", VT(0.04,0.37,0.13),false) MakeForm(EYE2,"Ball") CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) local LASTPART = Head for i = 1, 20 do local MATH = (1-(i/25)) if LASTPART == Head then local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) LASTPART = Horn Horn.Color = C3((i*3-3)/255,(i*3-3)/255,0) else local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) LASTPART = Horn Horn.Color = C3((i*3-3)/255,(i*3-3)/255,0) end end local LASTPART = Head for i = 1, 20 do local MATH = (1-(i/25)) if LASTPART == Head then local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) LASTPART = Horn Horn.Color = C3((i*3-3)/255,(i*3-3)/255,0) else local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) LASTPART = Horn Horn.Color = C3((i*3-3)/255,(i*3-3)/255,0) end end local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "Handle", VT(0,0,0),false) local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.15,3,0.15),false) MakeForm(Handle,"Cyl") CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(0.05,8,1.5),false) MakeForm(part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, -0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(0.05,8,1.5),false) MakeForm(part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, 0.75) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.07,7.8,1.3),false) MakeForm(part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.07,7.8,1.3),false) MakeForm(part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, 0.65) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(1,1,1),false) MakeForm(part,"Ball") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 1.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.7,0.7,0.7),false) MakeForm(part,"Ball") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 1.75, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.4,0.4,0.4),false) MakeForm(part,"Ball") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 2.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -0.9, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(0.18,0.6,0.18),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) for i = 1, 5 do local RingPiece = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "ClawPart", VT(0.3,0.08,0.2),false) local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, Handle, RingPiece, CF(0, 5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45+i*15), RAD(0)), CF(0, 0, 0) * CF(0, 0, -0.35)) end local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(0.5,0.2,0.5),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 4.85, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) for i = 1, 5 do local RingPiece = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "ClawPart", VT(0.3,0.08,0.2),false) local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, Handle, RingPiece, CF(0, 5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-165+i*25), RAD(0)), CF(0, 0, 0) * CF(0, 0, -0.7)) end local A = IT("Attachment",Handle) A.Position = VT(0, 9, 0) local B = IT("Attachment",Handle) B.Position = VT(0, 1, 0) local Trail = IT("Trail",Handle) Trail.Attachment0 = A Trail.Attachment1 = B Trail.Lifetime = 0.2 Trail.Color = ColorSequence.new(BRICKC"Cool yellow".Color) Trail.Transparency = NumberSequence.new(0, 1) Trail.Enabled = true local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "Handle", VT(0,0,0),false) local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, LeftArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.15,3,0.15),false) MakeForm(Handle,"Cyl") CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(0.05,8,1.5),false) MakeForm(part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, -0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(0.05,8,1.5),false) MakeForm(part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, 0.75) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.07,7.8,1.3),false) MakeForm(part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.07,7.8,1.3),false) MakeForm(part,"Wedge") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 5, 0.65) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(1,1,1),false) MakeForm(part,"Ball") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 1.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.7,0.7,0.7),false) MakeForm(part,"Ball") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 1.75, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Handle", VT(0.4,0.4,0.4),false) MakeForm(part,"Ball") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 2.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2,0.2,0.2),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -0.9, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(0.18,0.6,0.18),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) for i = 1, 5 do local RingPiece = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "ClawPart", VT(0.3,0.08,0.2),false) local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, Handle, RingPiece, CF(0, 5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45+i*15), RAD(0)), CF(0, 0, 0) * CF(0, 0, -0.35)) end local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(0.5,0.2,0.5),false) MakeForm(part,"Cyl") CreateWeldOrSnapOrMotor("Weld", Handle, Handle, part, CF(0, 4.85, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) for i = 1, 5 do local RingPiece = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "ClawPart", VT(0.3,0.08,0.2),false) local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, Handle, RingPiece, CF(0, 5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-165+i*25), RAD(0)), CF(0, 0, 0) * CF(0, 0, -0.7)) end local A = IT("Attachment",Handle) A.Position = VT(0, 9, 0) local B = IT("Attachment",Handle) B.Position = VT(0, 1, 0) local Trail = IT("Trail",Handle) Trail.Attachment0 = A Trail.Attachment1 = B Trail.Lifetime = 0.2 Trail.Color = ColorSequence.new(BRICKC"Cool yellow".Color) Trail.Transparency = NumberSequence.new(0, 1) Trail.Enabled = true function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH) local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false) for i = 1, 45 do local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false) local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0)) end local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0)) coroutine.resume(coroutine.create(function() if DOESSPIN == true then while true do wait() PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1) end end end)) end local Portal = CreatePart(3, Weapon, "Neon", 0, 1, "Cool yellow", "Handle", VT(1,0,1),false) CreateMesh("BlockMesh", Portal, "", "", "", VT(6,0,6), VT(0,0,0)) local portalweld = CreateWeldOrSnapOrMotor("Weld", Portal, RootPart, Portal, CF(1.6 * Player_Size, 1.6 * Player_Size, 2.4 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-25)), CF(0, 0, 0)) local decal = IT("Decal",Portal) decal.Face = "Top" decal.Texture = "http://www.roblox.com/asset/?id=991894290" local decal = IT("Decal",Portal) decal.Face = "Bottom" decal.Texture = "http://www.roblox.com/asset/?id=991894290" local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) local mesh = Instance.new("SpecialMesh",limb1a) mesh.MeshType = "Sphere" limb1a.Name = "Right Arm 01" CreateNeonCircle(limb1a,CF(0,0,0.2),0.4,true,"Cool yellow","Neon",0.1,0.1) local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) LIMB.Name = "Right Arm part" MakeForm(LIMB,"Ball") local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) LIMB.Name = "Right Arm part" MakeForm(LIMB,"Ball") local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Cool yellow", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) LIMB.Name = "Right Arm part" MakeForm(LIMB,"Ball") CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Cool yellow","Neon",0.1,0.4) CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3) local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Cool yellow", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) local mesh = Instance.new("SpecialMesh",limb1b) mesh.MeshType = "Sphere" limb1b.Name = "Right Arm 02" CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Cool yellow","Neon",0.1,0.5) CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Really black","SmoothPlastic",0.4,0.4) CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Cool yellow","Neon",0.05,0.3) CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2) CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Cool yellow","Neon",0.05,0.3) CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2) local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) LIMB.Name = "Right Arm part" MakeForm(LIMB,"Ball") local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false) LIMB.Name = "Right Arm part" MakeForm(LIMB,"Ball") local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Cool yellow", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) LIMB.Name = "Right Arm part" MakeForm(LIMB,"Ball") CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Cool yellow","Neon",0.1,0.4) CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3) local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false) local mesh = Instance.new("SpecialMesh",limb1c) mesh.MeshType = "Sphere" limb1c.Name = "Right Arm 03" local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) local mesh = Instance.new("SpecialMesh",part) mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://218516421" mesh.Scale = VT(8,8,8) local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) CreateNeonCircle(limb1c,CF(0,-1,-0.1),1,true,"Cool yellow","Neon",0.1,0.1) CreateNeonCircle(limb1c,CF(0,0,0),1.2,false,"Really black","SmoothPlastic",0.3,0.3) CreateNeonCircle(limb1c,CF(0,1,-0.3),1,true,"Cool yellow","Neon",0.1,0.1) local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) local hand1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) local mesh = Instance.new("SpecialMesh",hand1) mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://549645787" mesh.Scale = VT(6,6,6) mesh.Offset = VT(0,0,-0.5) local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0)) for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) if c.Material ~= Enum.Material.Neon then c.Color = C3(0,0,0) end end end Weapon.Parent = Character Humanoid.Died:connect(function() ATTACK = true end) local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Power Bomb", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 1") local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] From The Sky", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 2") local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Beam Of Power", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 3") local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Wrath", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 4") --//=================================\\ --|| DAMAGE FUNCTIONS --\\=================================// function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) local BODYGYRO = IT("BodyGyro", STATPART) local BODYPOSITION = IT("BodyPosition", STATPART) BODYPOSITION.P = 2000 BODYPOSITION.D = 100 BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) game:GetService("Debris"):AddItem(STATPART ,5) local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) BILLBOARDGUI.Adornee = STATPART BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) BILLBOARDGUI.AlwaysOnTop = false local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) TEXTLABEL.BackgroundTransparency = 1 TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) TEXTLABEL.Text = TEXT TEXTLABEL.Font = "SciFi" TEXTLABEL.FontSize="Size42" TEXTLABEL.TextColor3 = COLOR TEXTLABEL.TextStrokeTransparency = 1 TEXTLABEL.TextScaled = true TEXTLABEL.TextWrapped = true coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) if LABELTYPE == "Normal" then for i = 1, 30 do Swait() STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end elseif LABELTYPE == "Debuff" then for i = 1, 30 do Swait() STATPART.Position = STATPART.Position - VT(0, i/10 ,0) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end elseif LABELTYPE == "Shock" then local ORIGIN = STATPART.Position for i = 1, 30 do Swait() STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end end THEPART.Parent = nil end),STATPART, BODYPOSITION, TEXTLABEL) end --//=================================\\ --|| DAMAGING --\\=================================// function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") local dmg = math.random(min,max) if humanoid.Health > 0 then if beserk == true then humanoid.Health = 0 else CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength if math.random(1,100) < critrate+1 then humanoid.Health = humanoid.Health - dmg*critmultiplier StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) else humanoid.Health = humanoid.Health - dmg StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) end local defence = Instance.new("BoolValue",hit.Parent) defence.Name = ("HitBy"..Player.Name) game:GetService("Debris"):AddItem(defence, 0.5) end end end end function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) local dmg = math.random(min,max) for i,v in ipairs(workspace:GetChildren()) do if v:FindFirstChild("HitBy"..Player.Name) == nil then local body = v:GetChildren() for part = 1, #body do if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then if(body[part].Position - position).Magnitude < radius then if v.ClassName == "Model" then if v:FindFirstChild("Humanoid") then if v.Humanoid.Health ~= 0 then if CanBeDodgedByJumping == true then if body[part].Position.Y < position.Y+5 then if math.random(1,100) < critrate+1 then v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) else v.Humanoid.Health = v.Humanoid.Health - dmg StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) end local defence = Instance.new("BoolValue",v) defence.Name = ("HitBy"..Player.Name) game:GetService("Debris"):AddItem(defence, 0.5) end else if beserk == true then v.Humanoid.Health = 0 end if math.random(1,100) < critrate+1 then v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) else v.Humanoid.Health = v.Humanoid.Health - dmg StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) end local defence = Instance.new("BoolValue",v) defence.Name = ("HitBy"..Player.Name) game:GetService("Debris"):AddItem(defence, 0.5) end end end end body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength end end end if v.ClassName == "Part" then if v.Anchored == false and (v.Position - position).Magnitude < radius then v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength end end end end end function AoEStun(POS,RANGE,LAST) for i,v in ipairs(workspace:GetChildren()) do if v:FindFirstChild("StunnedBy"..Player.Name) == nil then local body = v:GetChildren() for part = 1, #body do if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then if(body[part].Position - POS).Magnitude < RANGE then if v.ClassName == "Model" then if v:FindFirstChild("Humanoid") then if v.Humanoid.Health ~= 0 then Stun(v.Humanoid,LAST) local defence = Instance.new("BoolValue",v) defence.Name = ("StunnedBy"..Player.Name) game:GetService("Debris"):AddItem(defence, 0.1) end end end end end end end end end function Stun(HUMANOID,LAST) if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then HUMANOID.PlatformStand = true local defence = Instance.new("BoolValue",HUMANOID.Parent) defence.Name = ("StunnedBy"..Player.Name) game:GetService("Debris"):AddItem(defence, LAST) if HUMANOID.Parent:FindFirstChild("Head") then StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) end coroutine.resume(coroutine.create(function() Swait(LAST*100) HUMANOID.PlatformStand = false end)) end end function Poison(HUMANOID,LAST,DAMAGE) if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then local defence = Instance.new("BoolValue",HUMANOID.Parent) defence.Name = ("PoisonedBy"..Player.Name) game:GetService("Debris"):AddItem(defence, LAST) coroutine.resume(coroutine.create(function() for i = 1, LAST/2 do if HUMANOID.Parent:FindFirstChild("Head") then StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0)) end Swait(2) HUMANOID.Health = HUMANOID.Health - DAMAGE end end)) end end function killnearest(position,range,maxstrength) for i,v in ipairs(workspace:GetChildren()) do local body = v:GetChildren() for part = 1, #body do if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then if(body[part].Position - position).Magnitude < range then if v.ClassName == "Model" then v:BreakJoints() end --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength end end end if v.ClassName == "Part" then if v.Anchored == false and (v.Position - position).Magnitude < range then --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength end end end end --//=================================\\ --|| ATTACK FUNCTIONS AND STUFF --\\=================================// function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) if FLOOR ~= nil then coroutine.resume(coroutine.create(function() local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Cool yellow", "Cool yellow", VT(0,0,0)) PART.CFrame = CF(POSITION) for i = 1, 45 do local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Cool yellow", "Cool yellow", BLOCKSIZE) RingPiece.Material = FLOOR.Material RingPiece.Color = FLOOR.Color RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) coroutine.resume(coroutine.create(function() Swait(SWAIT) RingPiece.Anchored = false end)) end PART:remove() end)) end end function CreateFlyingDebree() end function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) if DoesCourontine == false then local Direction = CF(Part.Position,ToLocation) local Distance = (Part.Position - ToLocation).magnitude for i = 1, AmountOfTime do Swait() Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) Direction = Part.CFrame end elseif DoesCourontine == true then coroutine.resume(coroutine.create(function() local Direction = CF(Part.Position,ToLocation) local Distance = (Part.Position - ToLocation).magnitude for i = 1, AmountOfTime do Swait() Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) Direction = Part.CFrame end end)) end end function AttackTemplate() ATTACK = true Rooted = false for i=0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end ATTACK = false Rooted = false end function AttackTemplate2() ATTACK2 = true Rooted = false for i=0, 1, 0.1 / Animation_Speed do Swait() RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-35)), 0.4 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) end ATTACK2 = false Rooted = false end function Strike1() ATTACK2 = true Rooted = false for i=0, 1, 0.1 / Animation_Speed do Swait() RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(5), RAD(8), RAD(-75)), 0.4 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-5), RAD(0)), 0.4 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) end CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], hand1, 2, 1) for i=0, 0.3, 0.1 / Animation_Speed do Swait() AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false) AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false) AoEDamage(hand1.Position,10,25,35,12,false,2,2,false) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end for i=0, 0.3, 0.1 / Animation_Speed do Swait() AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false) AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false) AoEDamage(hand1.Position,10,25,35,12,false,2,2,false) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end ATTACK2 = false Rooted = false end function Taunt() CreateSound("159882644", Head, 10, 1) ATTACK = true ATTACK2 = true Rooted = true for i=0, 5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-15), RAD(8), RAD(-40)), 0.7 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 0.7 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.7 / Animation_Speed) end ATTACK = false ATTACK2 = false Rooted = false end function VoidBomb() ATTACK2 = true Rooted = false for i=0, 1, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Cool yellow", "Bomb", VT(0,0,0)) BOMB.CFrame = hand1.CFrame MakeForm(BOMB,"Ball") for i = 1, 10 do Swait() turnto(Mouse.Hit.p) BOMB.CFrame = hand1.CFrame BOMB.Transparency = BOMB.Transparency - 0.1 BOMB.Size = BOMB.Size + VT(4/10,4/10,4/10) end CreateSound("588693156", BOMB, 7, 1) coroutine.resume(coroutine.create(function() FireArc(BOMB,Mouse.Hit.p,30,10,true) local LOOP = 0 local TRAILCOLORS = {"Gold","Cool yellow","Curry"} for i = 1, 30 do Swait() LOOP = LOOP + 1 if LOOP == 8 then LOOP = 0 MagicSphere(BOMB.Size/1.4,15,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3)) end MagicSphere(VT(1.5,1.5,1.5),35,BOMB.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35))) end AoEDamage(BOMB.Position,30,55,85,12,false,2,2,false) BOMB.Transparency = 1 Debris:AddItem(BOMB,10) MagicSphere(BOMB.Size/1.4,25,BOMB.CFrame,"Really black",VT(2,2,2)) MagicSphere(BOMB.Size/1.4,65,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3)) MagicSphere(BOMB.Size/1.7,65,BOMB.CFrame,"Cool yellow",VT(0.3,0.3,0.3)) MagicSphere(BOMB.Size,65,BOMB.CFrame,"Cool yellow",VT(0.3,0.3,0.3)) CreateSound("231917750", BOMB, 10, 1) CreateSound("289842971", BOMB, 5, 1.3) local HITFLOOR = Raycast(BOMB.Position, (CF(BOMB.Position, BOMB.Position + VT(0, -1, 0))).lookVector, 2, Character) CreateDebreeRing(HITFLOOR,BOMB.Position+VT(0,-2,0),2,VT(3,3,3),75) for i = 1, 35 do MagicSphere(VT(0.2,0.2,0.2),65,CF(BOMB.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,BOMB.Position),"Cool yellow",VT(0.001,0.001,1),0) end end)) for i=0, 1, 0.1 / Animation_Speed do Swait() RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end ATTACK2 = false Rooted = false end function AeroSmash() ATTACK2 = true Rooted = false for i=0, 1, 0.1 / Animation_Speed do Swait() RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(25), RAD(8), RAD(-35)), 0.4 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) end for i=0, 0.3, 0.1 / Animation_Speed do Swait() RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) end Rooted = true ATTACK = true local ToLocation = Mouse.Hit.p local Direction = CF(RootPart.Position,ToLocation) local Distance = (RootPart.Position - ToLocation).magnitude local TRAILCOLORS = {"Dark Red","Cool yellow","Curry"} for i = 1, 60 do Swait() MagicSphere(VT(1.5,1.5,1.5),35,RootPart.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35))) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) RootPart.CFrame = Direction*CF(0,(0.6)+((30)-((i))),-Distance/60),VT(Mouse.Hit.p.X,RootPart.Position.Y) Direction = RootPart.CFrame end local HITFLOOR = Raycast(RootPart.Position+VT(0,6,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 13, Character) CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),5,VT(6,6,6),55) CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),7,VT(7,7,7),65) CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),9,VT(8,8,8),75) CreateSound("289842971", RootPart, 5, 1) AoEDamage(RootPart.Position,50,55,85,12,false,2,2,false) for i=0, 2, 0.1 / Animation_Speed do RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end Swait(45) ATTACK = false ATTACK2 = false Rooted = false end function VoidDriller() ATTACK = true ATTACK2 = true Rooted = true local TRAILCOLORS = {"Gold","Cool yellow","Curry"} CreateSound("233856097", RootPart, 5, 1) for i=1, 30 do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end CreateSound("588736245", RootPart, 10, 1) local HITITEM, HITPOS = Raycast(hand1.Position+VT(0,-2,0), RootPart.CFrame.lookVector, 100, Character) if HITITEM ~= nil then if HITITEM.Parent:FindFirstChildOfClass("Humanoid") then HITITEM.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true local HITFLOOR = Raycast(HITPOS, (CF(HITPOS, HITPOS + VT(0, -1, 0))).lookVector, 5, HITITEM.Parent) CreateDebreeRing(HITFLOOR,HITPOS+VT(0,-6,0),3,VT(7,7,7),35) AoEDamage(HITPOS,5,65,75,25,false,2,2,false) CreateSound("289842971", HITITEM, 5, 2) end end for i = 1, 45 do MagicSphere(VT(0.5,0.5,15),50,CF(RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,HITPOS),"Cool yellow",VT(0.02,0.02,-0.03)) end local DIST = (hand1.Position - HITPOS).magnitude local TotalBeams = math.ceil(DIST / 5) local Direction = CFrame.new(HITPOS, hand1.Position).lookVector for i = 1, TotalBeams do local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams)))) AoEDamage(NewPos,20,25,35,12,false,2,2,false) MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0)) MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0)) MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0)) MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0)) end for i=1, 10 do Swait() RootPart.CFrame = RootPart.CFrame*CF(0,0,1) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end for i=1, 10 do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end ATTACK = false ATTACK2 = false Rooted = false end function VoidsWrath() ATTACK = true ATTACK2 = true Rooted = true CreateSound("588734767", RootPart, 5, 0.5) local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Cool yellow", "Beam", VT(0,0,0)) local HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace) local DIST = (hand1.Position - HITPOS).magnitude MakeForm(BEAM,"Cyl") for i=1, 100 do Swait() BEAM.Transparency = BEAM.Transparency - 0.01 HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace) DIST = (hand1.Position - HITPOS).magnitude BEAM.Size = VT(0.5, DIST, 0.5) BEAM.CFrame = CF(hand1.Position, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Cool yellow",VT(0.01,0.01,0.01),0) MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Cool yellow",VT(0.01,0.01,0.01),0) MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Cool yellow",VT(0.01,0.01,0.01),0) MagicSphere(VT(2,2,2),15,RightArm.CFrame*CF(0,-1.3,0),"Cool yellow",VT(0,0,0)) turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(15), RAD(0)), 1 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) end local POS = hand1.Position local CFRAME = RootPart.CFrame coroutine.resume(coroutine.create(function() for i = 1, 20 do BEAM.CFrame = CF(POS, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) CreateSound("588736245", Effects, 0.7, 1) local TotalBeams = math.ceil(DIST / 5) local Direction = CFrame.new(HITPOS, POS).lookVector for i = 1, TotalBeams do local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams)))) AoEDamage(NewPos,30,55,85,12,false,2,2,false) end local BEAM1 = CreatePart(3, Effects, "Neon", 0, 1, "Cool yellow", "Beam", VT(0.5,DIST,0.5)) BEAM1.CFrame = BEAM.CFrame MakeForm(BEAM1,"Cyl") local BEAM2 = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Beam", VT(0.5,DIST,0.5)) BEAM2.CFrame = BEAM.CFrame MakeForm(BEAM2,"Cyl") local BEAM3 = CreatePart(3, Effects, "Neon", 0, 1, "Cool yellow", "Beam", VT(0.5,DIST,0.5)) BEAM3.CFrame = BEAM.CFrame MakeForm(BEAM3,"Cyl") BEAM.Transparency = i/20 MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Cool yellow",VT(0.2,0.2,0.2)) MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Cool yellow",VT(0.8,0.8,0.8)) MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Cool yellow",VT(1.4,1.4,1.4)) for i = 1, 45 do MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,35,-25).p,BEAM.Position),"Cool yellow",VT(0.02,0.02,-0.03)) end for i = 1, 45 do MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,25,-20).p,BEAM.Position),"Cool yellow",VT(0.02,0.02,-0.03)) end for i = 1, 45 do MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,BEAM.Position),"Cool yellow",VT(0.02,0.02,-0.03)) end for i = 1, 50 do Swait() BEAM1.Size = BEAM1.Size + VT(0.2,0,0.2) BEAM2.Size = BEAM2.Size + VT(0.8,0,0.8) BEAM3.Size = BEAM3.Size + VT(1.4,0,1.4) BEAM1.Transparency = i/50 BEAM2.Transparency = i/50 BEAM3.Transparency = i/50 end BEAM1:remove() BEAM2:remove() BEAM3:remove() Swait(2) end BEAM:remove() end)) ATTACK = false ATTACK2 = false Rooted = false end --//=================================\\ --|| ASSIGN THINGS TO KEYS --\\=================================// function MouseDown(Mouse) if ATTACK2 == false and ATTACK == false then Strike1() end end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if ATTACK == false and ATTACK2 == false then if Key == "z" then VoidBomb() end if Key == "b" then AeroSmash() end if Key == "c" then VoidDriller() end if Key == "x" then VoidsWrath() end if Key == "t" then Taunt() end end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) --//=================================\\ --\\=================================// function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end --//=================================\\ --|| WRAP THE WHOLE SCRIPT UP --\\=================================// Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false end end) Speed = 45 local FF = IT("ForceField",Character) FF.Visible = false while true do Swait() ANIMATE.Parent = nil local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) local WALKSPEEDVALUE = 3 if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end if ATTACK2 == false then RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-35)), 0.4 / Animation_Speed) limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed) limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) end if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" WALK = WALK + 1 / Animation_Speed if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then WALK = 0 if WALKINGANIM == true then WALKINGANIM = false elseif WALKINGANIM == false then WALKINGANIM = true end end --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) end end portalweld.C0 = Clerp(portalweld.C0, CF(1.6, 1.6, 2.4) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * ANGLES(RAD(0), RAD(SINE*5), RAD(0)), 1) unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end Humanoid.Name = "Void" Humanoid.PlatformStand = false end --//=================================\\ --\\=================================// --//====================================================\\-- --|| END OF SCRIPT --\\====================================================//--