-- Define a function to handle errors and log them to the Roblox output window local function handleError(errorMessage) warn("[ERROR]: " .. errorMessage) end -- Wrap the code in a pcall statement to catch any errors that may occur local success, error = pcall(function() -- Get the RunService from the ScriptContext and call SaveInstance on the Workspace local runService = game:GetService("RunService") runService:SaveInstance(game.Workspace) end) -- If an error occurred, handle it and log it to the output window if not success then handleError("SaveInstance may not be supported yet: " .. error) end -- themightycta