DEFINE NUMBER_OF_GLOBAL_VARIABLES 56 DEFINE SAVED_VARIABLES DEFINE SAVED_VARIABLE $6 DEFINE OBJECTS 0 DEFINE MISSION_VARIABLE_START_ID $50 DEFINE MISSION_NUMBER_OF_VARIABLES 6 DEFINE MISSIONS 1 DEFINE MISSION 0 AT @dummy // main file 03A9: name_thread 'MAIN' 016F: do_fade 1 fade 1 00C0: set_time_of_day 8 0 0185: declare_mission_flag $ONMISSION 0053: create_player 0 at 1250.07 11.0 store_to $PLAYER_CHAR 0176: set_player_heading $PLAYER_CHAR to 180.0 01FA: get_player_char $PLAYER_CHAR store_to $PLAYER_ACTOR 009C: set_deatharrest_state 0 01B9: set_player_control $PLAYER_ACTOR to 0 03C4: set_everyone_ignore_player $PLAYER_ACTOR to 0 0006: 0@ = 0 :loop 0001: wait 0 05AB: get_pad_state actionID 0 store_to 1@ 0019: 1@ > 0 004D: goto_if_false @loop 0019: 0@ > 0 004D: goto_if_false @setTrue 0006: 0@ = 0 0002: goto @loop_continue :setTrue 0006: 0@ = 1 :loop_continue 01EA: print_with_number_now 'NUMBER' number 0@ time 1000 flag 1 // ~1~ 066E: 0@ 0001: wait 3000 0002: goto @loop :dummy