void UISettings_Init () { playergroup g = PlayerGroupActive(); int i = c_syncFrameTypeFirst; // Set Fullscreen Mode for active players. UISetMode(g, c_uiModeFullscreen, c_transitionDurationImmediate); // Disable each UI frame for active players. while (i <= c_syncFrameTypeLast) { UISetFrameVisible(g, i, false); i+=1; } }