{ "origin": ["#[thou:you][verb1:#verb#][verb2:#verb#][verb3:#verb#][verb4:#verb#][verb5:#verb#][autopsy:#autopsy#][secondrole:#name#]line#"], "line": ["#name#: #power#", "#name#: #power#", "#name#: #power#", "#name#: #power#","#name#: #power2#", "#name#: #power#", "#name#: #power#. You are a third-party: #thirdparty#"], "power": ["#action#", "#action#", "#power2#", "#power#

#[verb1:#verb#][verb2:#verb#][verb3:#verb#][verb4:#verb#][verb5:#verb#]power# " ], "power2": ["#passive protective#. #passive evasion#", "#passive protective#", "#passive evasion#", "#passive protective#. #action#", "#passive evasion#. #action#", "#action#", "#action#", "#oneshots#", "#increased capacity#", "#increased capacity#. #action#"], "passive protective": ["As long as #you are# #alive# #you are# immune to #immunity#","As long as you are #alive#, #person# cannot be #verb.ed# during the #night#", "As long as you are #alive#, #you# cannot be #verb.ed# during the #night#", "If you are lynched, the #last# player to vote for you will #suffer#", "If #you are# #killed#, #victim# will #suffer#", "Upon dying for the #first time#, #thou# will revive #conditions#", "Whenever #someone# targets #you# during the #night#, #you# will #mirror#","You will #verb# anyone targeting #you#","As long as you are #alive#, at the #start# of the #fourth# #night#, #all# players will be #harm.ed#","Any ability directly targeting you, will target #a random player# #instead#"], "passive evasion": ["#you.capitalize# will show up as '#alignment#' #peeked#", "#you.capitalize# won't flip on dying", "#thou.capitalize# won't flip on dying, instead #thou# will show a copy of #another# player's role", "While you are #alive#, each other player's night action has a #50#% chance of targeting #a random player# #instead#", "You are an identical twin with #person#, but your twin doesn't know about you. #all.capitalize# actions targeting one of you will target the other instead", "If you take no action at #night#, #all# actions targeting you will fail","All #verb.s# have a #50#% chance of targeting #you# #instead#","All your #verb1# actions have a #50/50# chance of #harm#ing #you# instead","If you don't use an ability, you will #harm# #a random player#","As long as #you are# #alive#, #you# may always self-target any abilities"], "increased capacity": ["If #alignment.a# player tries to #harm# you at #night#, you will join the mafia as a Mafioso instead", "From the #start# of the #first# day, #a random player# shares share a chat with #you#", "#you.capitalize# will take on the role of the #first# person to die", "When the first player with #verb.a# action dies, you gain their ability", "If you don't act during the #night#, you will #harm# yourself at the end of the phase", "Whenever another player is #harm.ed#, you gain #gift.a#", "Whenever you are targeted with an ability #all# #player#s will gain #that ability#", "You will be #harm.ed# if you #verb1# #alignment.a# #player#","The first time you #verb1# a player, you will #consequence#","If you die, #player# will gain your role #instead of# their own","While you are alive, #you# #vote#","At the end of each #night# you learn all the actions that #player# performed","When you die, #all# players will receive #gift.a#","You may use the same action #two# times in one phase","You can use up to #two# different abilities per phase"], "victim": ["the player responsible", "#person#", "#all# the players"], "50": ["50", "50", "25", "75", "100"], "vote" : ["won't be able to vote","will have two votes (which may be blocked/stolen separately)"], "instead" : ["instead","as well"], "instead of" : ["instead of","as well as"], "conditions" : ["without flipping#but#","with a newly generated role#but#","without flipping, and with a newly generated role#but#","with a complete roleflip","with a completely false (newly generated) roleflip with a random alignment"], "mirror" : ["use #the same# ability back #at them#","gain #that ability#"], "immunity" : ["non-#verb# actions", "#verb1.s# and #verb2.s#", "non-#harm# actions", "being #harm.ed#", "#verb.s#"], "but": [", and will become a mafia-ally", "", ", and, if third-party, #thou# will become a town-ally"], "oneshots": ["You have the following one-shot ability: you can #verb1# #someone# (one use). Action: #verb1#", "You have the following one-shot abilities: #oneshots2#. You can use one ability per #night#", "You can #verb1# someone once in the game, during day or night. Action: #verb1#. Send 'none' if you don't wish to use your ability at night", "You have a one-shot ability. #rare# (1 use)"], "oneshots2": ["#verb1# (1 use), #verb2# (1 use)", "#verb1# (1 use), #verb2# (1 use), #verb3# (1 use)", "#verb1# (1 use), #verb2# (1 use), #verb3# (1 use)", "#verb1# (1 use), #verb2# (1 use), #verb3# (1 use), #verb4# (1 use)"], "killed": ["killed", "#verb.ed#"], "action": ["During the #night# you can #verb1# #another player#. Action: #verb1#", "During the #night# you can #verb1# #another player#. Action: #verb1#", "During the #night# you can #verb1# #another player#. Action: #verb1#", "#rare#"], "consequence" : ["become a copy of that player's role","become a role copy of #a random player#","generate a new role for yourself entirely","gain #gift.a#"], "the same" : ["the same","a random","a newly generated ability that you get to keep"], "that ability": ["that ability", "a newly generated variation of that ability"], "a random player": ["a random player", "a random player who shares your alignment", "a random player who doesn't share your alignment"], "another player": ["#another# #player#", "#another# #player#", "#another# #player#", "#another# #player#", "another player", "#all# the players", "#all# the players targeting #another player#"], "rare": ["You can learn who targets #you# with a #night# action. Action: Patrol","#rarer#", "You can learn the #details# of #another player#. Action: inspect", "You can kill #someone#. Your kills cannot be protected or be immunised against. Action: superkill", "You can hide #once# per game, making you immune from #all# the actions for the #night#. Action: Hide", "You show up as having the ability to #verb1# in censuses", "#once.capitalize# per #day# you can receive a list of #all1# the #list items# left in the game. Action: Census", "During the #night# you #can# gift a random #gift# to #someone#. Action: Gift", "You are a Multiple User Personality. During the #night# you can MUP #someone#: this will either #verb1#, #verb2#, #verb3# or do nothing. Action: MUP", "During the #night# you can target #another# #player#. If they are a third-party, you convert them into being a normal Townie. Action: psych", "During the #night# you learn the role PM of #a random role# in the setup, but not who has it. Actions: (auto)cheat", "You can prime #someone#, or ignite #all# the #primed# players. Actions: Prime/Ignite", "During the #night# you can give #someone# a reflection shield. Any other actions targeting that player will be reflected back#at them#. Action: Reflect", "You may shuffle the setup, exchanging #two# random #player#s' roles. You #don't know# whose roles were exchanged. Actions: Shuffle", "You can suicide-bomb #someone# during the day, #harm#ing you and your target(s). Actions: (day)suicidebomb", "You can quest each #night#: you have a one in #two# chance of gaining a new ability, and #all# actions targeting you will fail. Action: Quest", "You may hack #another player#'s action, modifying it randomly. Actions: Hack", "You can feed #someone# each #night#, which will either #verb1# them or #harm# them (#50/50# chance). Actions: Bake", "You can resurrect #another player# at the cost of your own life. Action: Raise", "#once.capitalize# per #day# you can #autopsy# a dead player. Action: #autopsy#","You can transform into #secondrole#. Action: Transform.

#secondrole#: #power#"], "autopsy": ["defile", "autopsy", "resurrect", "reincarnate", "bury", "channel", "medium"], "rarer": ["During the #night# you automatically #verb1# a random player. Action: #verb1#(auto)", "You can #verb1# #someone#. If you target the same player twice, they will be #harm.ed#. Action: #verb1#"], "at them": ["", " at them", " at a random player", " at #person#"], "don't know": ["don't know", "know", "only know one of the players"], "can" : ["can","will automatically"], "primed": ["primed", "primed or #verb.ed#", "#verb.ed#"], "verb": ["inspect", "kill", "protect", "disable", "vote-steal", "drain", "block", "redirect", "track", "watch", "frame", "CPR", "delay", "befriend", "poison", "infect", "cure", "copy", "guard", "voteblock", "eavesdrop", "abduct", "curse", "randomize", "rob", "#harm#","evolve","morph","consume","irradiate","pry","exchange","negate","attract"], "50/50": ["50/50", "25/75", "75/25"], "harm": ["kill","kill","kill", "poison", "infect", "voteblock", "eradicate"], "details": ["role name", "alignment", "actions owned"], "last": ["last", "first", "second"], "once": ["once", "once", "twice"], "a random role": ["a random role", "the next upcoming role", "a random role which shares no actions in common with any role", "two players (one of which is a lie)"], "all1": ["#all#", "the number of"], "all": ["all", "all", "a random half of", "a random third of"], "list items": ["alignments", "third parties", "role names", "possible player actions", "players who have a #verb# ability"], "player": ["player", "player", "player's target"], "someone": ["a target", "#a random player#", "#someone#'s target", "#all# the players", "#all# the players targeting #someone#", "#person#"], "suffer": ["die", "have their alignment revealed", "lose their role powers", "give away their role to #a random player#", "become poisoned", "become infected"], "another": ["another", "another", "a random"], "peeked": ["when inspected", "on roleflip (with this ability blanked out)", "when inspected and on roleflip (with this ability blanked out)"], "name": ["#adj.capitalize# #sylaa.capitalize##sylb#", "#sylaa.capitalize##sylb#", "#adj.capitalize# #sylaa.capitalize##sylb#", "#sylaa.capitalize##sylb# #sylaa.capitalize##sylb#", "#adj.capitalize# #verb1.capitalize##er#", "#adj.capitalize# #noun.capitalize#"], "er": ["er", "or", "ist"], "thirdparty": ["you win if #you# are #alive# when the game ends", "you win and leave the game if #you are# #alive# at the #start# of the #third# #night#", "you win when #all# other players are dead", "you win if the #alignment# wins", "you win if you are #lynched#"], "first": ["first", "first", "#third#"], "third": ["first", "second", "third", "third", "#fourth#"], "fourth" : ["fourth","fourth","fifth"], "two": ["two", "three", "four"], "first time": ["first time", "first time", "first two times"], "start": ["start", "end"], "night": ["night", "night", "night", "day"], "day": ["#night#", "day", "game"], "lynched": ["lynched", "killed", "#verb.ed#"], "alive": ["alive", "alive", "alive", "dead"], "you are": ["#person# is", "you are", "#person# or #person# is" ], "sylaa": ["#adj#", "#syla#"], "adj": ["fallen", "deep", "depressed", "secret", "police", "alpha", "beta", "omega", "corrupt", "gamma", "doc", "role", "cult", "serial", "double", "frame", "god", "jack", "poison", "random", "super", "crazed", "day", "retired", "bus", "faith", "anti", "mad", "one-shot", "wolf", "#verb1#", "friendly", "hospital", "green", "red", "blue", "yellow", "grey", "black", "white", "orange", "purple", "eaves", "change", "body", "gun", "insane", "forensics", "FBI", "lone", "love", "arson", "murder"], "syla": ["gho", "go", "fish", "mast", "bak", "advo", "cook", "comput", "hack", "were", "bomb", "ascet", "psycho", "mafio", "nin", "inspec", "psychi", "bureau", "surv", "town", "vig", "art", "fat", "all", "ma", "rev", "disa", "inven", "sib", "asc", "copy", "neigh", "direc", "hu", "missio", "para", "cow", "chea", "anarch", "doppel", "ex", "fumble", "evolv", "prof", "hit", "jes", "lynch", "stalk", "scient", "magist", "mag", "mim", "motiva", "mug", "back", "chain"], "sylb": ["lem", "ul", "mind", "ic", "net", "cate", "path", "rate", "ja", "her", "ilante", "tor", "crat", "atrist", "so", "ivor", "ter", "ie", "ist", "iser", "son", "#noun#", "bler", "ling", "etic", "cat", "bor", "man", "nary", "noid", "ard", "pert", "fingers", "#er#", "iler", "struck", "ger", "up", "saw", "ardly"], "noun": ["foo", "ghoul", "#noun#'s", "traitor", "thief", "chief", "voter", "wolf", "nurse", "pimp", "cop", "fiend", "saint", "leader", "driver", "healer", "monk", "hunter", "alien", "angel", "shield", "owner", "dropper", "witch", "miller", "deva", "ganger", "guard", "smith", "clown"], "alignment+": ["#alignment#", "#alignment#", "#alignment#", "#alignment#", "null", "the inspector's alignment"], "alignment": ["town", "mafia", "third party"], "you": ["you", "you", "you", "#a random player#", "#person#"], "person": ["you yourself","Maximum Spin","ToonyMan","TricMagic","hector13","KnightWing64","NJW2000","Jim Groovester","FallacyofUrist"], "gift": ["one-shot ability", "copy of one of #person#'s abilities", "piece of fruit", "newly generated ability"] }