Magni's Ant Nation Strike BASIC tower defense game defend the center pancake, ants come from all sides circular table click on screen to squish ants passive assists (tiny Altare, Vesper and Axel) enless game, inifinite levels, increasing difficulty upgradeable attacks and assists (after a level is over, it switches to an upgrade screen) enemies killed give points to spend between levels enemy strength increases faster than player strength (to make every level harder and harder) pancake doesn't heal between levels, must spend points between levels to heal ANTS ants come in groups lined up, from random directions around the table different types of ants every level increases the amount of simultaneous lines, amount of waves, amount of ants per line, ant stats, harder ant variations arrow appears some seconds before the lines spawn showing their type and amount basic ant: low health, low speed, low damage red ant: low health, low speed, high damage yellow ant: low health, high speed, low damage blue ant: high health, low speed, low damage white ant: high health, high speed, high damage green ant: splits into two basic ants on death purple ant: fades in and out (becomes invisible and intangible for a small period) orange ant: explosive, deals damage to center if it dies near it big variation: any color, less quantity, more health and damage, slower spiral variation: any color, moves in a spiral sine variation: any color, moves in a sine wave BOSSES doubter magmite appears every 10 levels stronger every time it appears, accompanied by other ant waves ATTACKS basic squish - click to attack a small area (special upgrade: critical hit chance) [auto-clicking option?] mag-hand assists - place around the map to instantly attack an area, can move placement at any time (special upgrade: more hands) potion throw - effects cycle randomly, on a cooldown (special upgrade: higher chance of a rare potion) [self healing, better passives, enemy slowdown, enemy weakness, enemy damage, rare special potions] upgrade by spending points between levels, special upgrades every 5 levels PASSIVES Altare - light armor protects the center (special upgrade - blood red charisma: enemies are slower) Vesper - ignores everything and fishes for points (special upgrade - boomer haggling: everything costs less) Axel - dashes from the center to attack the nearest ant (special upgrade - northern instinct: more damage to everything) upgrade by spending points between levels, special upgrades every 5 levels