#include #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define c4sellerx 1512.6119 #define c4sellery -1460.3040 #define c4sellerz 9.5000 #define c4price 500 #define C4BUYDIALOG 20000 #define C4LICDIALOG 20001 //layincar #define C4PLANTDIALOG 20002 forward Float:Distance(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2); public OnFilterScriptInit() { printf("Bloodys C4-System geladen"); Create3DTextLabel("Ich bin der C4 Händler!\nBenutze /c4kaufen, um bei mir eine C4 zu kaufen!",0x00FF00FF,c4sellerx,c4sellery,c4sellerz,5,0,0); return 1; } public OnPlayerConnect(playerid) { SetPVarInt(playerid,"c4car",2500); ApplyAnimation(playerid,"BOMBER","BOM_Plant",2.0,0,0,0,0,0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(c4status,8,cmdtext); dcmd(c4kaufen,8,cmdtext); dcmd(c4legen,7,cmdtext); dcmd(c4zuenden,9,cmdtext); dcmd(c4nehmen,8,cmdtext); dcmd(ac4geben,8,cmdtext); dcmd(c4defuse,8,cmdtext); dcmd(ac4entfernen,12,cmdtext); dcmd(c4check,7,cmdtext); dcmd(c4remove,8,cmdtext); return 0; } dcmd_c4status(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid,"c4counter")==0) return SendClientMessage(playerid,0x00FF00FF,"Du hast keine C4."); else if(GetPVarInt(playerid,"c4counter")==1) return SendClientMessage(playerid,0x00FF00FF,"Du hast eine C4 dabei."); else if (GetPVarInt(playerid,"c4counter")==2 || GetPVarInt(playerid,"c4counter")==3) return SendClientMessage(playerid,0x00FF00FF,"Du hast deine C4 schon platziert."); return 1; } dcmd_c4kaufen(playerid,params[]) { #pragma unused params if(IsPlayerInRangeOfPoint(playerid,5,c4sellerx,c4sellery,c4sellerz)) { if(GetPVarInt(playerid,"c4counter")==0) { new tmpstr[180]; format(tmpstr,sizeof(tmpstr),"Möchtest du eine C4 kaufen? Ganz heiße Ware, damit sind früher Leute explodiert, die bei Fleischberg gegessen haben!\nDer Preis beträgt nur %d$!",c4price); ShowPlayerDialog(playerid,C4BUYDIALOG,DIALOG_STYLE_MSGBOX,"Möchtest du eine C4 kaufen?",tmpstr,"Kaufen!","Lieber doch nicht"); } else { SendClientMessage(playerid,0xFF0000,"Sorry, du hast schon eine C4..verknall erstmal die, Dude!"); } } return 1; } dcmd_c4legen(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid,"c4counter")==0) return SendClientMessage(playerid,0xFF0000FF,"Du hast keine C4 bei dir."); else if(GetPVarInt(playerid,"c4counter")==2 || GetPVarInt(playerid,"c4counter")==3 ) return SendClientMessage(playerid,0xFF0000FF,"Du hast die C4 schon gelegt!"); //Ab diesem Punkt ist der Spieler befugt, eine C4 zu legen. if(IsPlayerInAnyVehicle(playerid)) return ShowPlayerDialog(playerid,C4LICDIALOG,DIALOG_STYLE_MSGBOX,"C4 im Auto legen?","Du bist in einem Fahrzeug. Möchtest du die C4 in das Fahrzeug legen?","Ja","Nein"); new Float:x; new Float:y; new Float:z; GetPlayerPos(playerid,x,y,z); GetXYInFrontOfPlayer(playerid,x,y,0.7); new objectid=CreateObject(1654,x,y,z-0.8,0,0,0); SetPVarInt(playerid,"c4object",objectid); SetPVarFloat(playerid,"c4x",x); SetPVarFloat(playerid,"c4y",y); SetPVarFloat(playerid,"c4z",z); SetPVarInt(playerid,"c4counter",2); ClearAnimations(playerid); ApplyAnimation(playerid,"BOMBER","BOM_Plant",2.0,0,0,0,0,0); SendClientMessage(playerid,0x00FF00FF,"Die C4 wurde erfolgreich gelegt. Benutze /c4zuenden, damit es PUFF macht"); return 1; } dcmd_c4zuenden(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid,"c4counter")==0) return SendClientMessage(playerid,0xFF0000FF,"Du hast überhaupt keine C4, Trottel!"); if(GetPVarInt(playerid,"c4counter")==1) return SendClientMessage(playerid,0xFF0000FF,"Du musst die C4 erstmal legen, Trottel!"); if(GetPVarInt(playerid,"c4counter")==3) { SetPVarInt(playerid,"c4counter",0); return SendClientMessage(playerid,0xFF0000FF,"Fernzünder erfolgreich betätigt"); } //Rausfinden, wo die C4 ist new tmpcar=GetPVarInt(playerid,"c4car"); if(tmpcar!=2500) //Es wird ne Karre gesprengt..yes, baby! { new Float:x; new Float:y; new Float:z; GetVehiclePos(tmpcar,x,y,z); CreateExplosion(x,y,z,7,20.0); // <<< ' ' && ch != delim); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new num = 0, ch = string[stringPos]; do { stringPos++; switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } default: { return -1; } } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new changestr[16], changepos = 0, strpos = stringPos; while(changepos < 16 && string[strpos] && string[strpos] != delim) { changestr[changepos++] = string[strpos++]; } changestr[changepos] = '\0'; setarg(paramPos,0,_:floatstr(changestr)); } case 'p': { delim = format[formatPos++]; continue; } case '\'': { new end = formatPos - 1, ch; while ((ch = format[++end]) && ch != '\'') {} if (!ch) { return -1; } format[end] = '\0'; if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1) { if (format[end + 1]) { return -1; } return 0; } format[end] = '\''; stringPos = ch + (end - formatPos); formatPos = end + 1; } case 'u': { new end = stringPos - 1, id = 0, bool:num = true, ch; while ((ch = string[++end]) && ch != delim) { if (num) { if ('0' <= ch <= '9') { id = (id * 10) + (ch - '0'); } else { num = false; } } } if (num && IsPlayerConnected(id)) { setarg(paramPos, 0, id); } else { #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif string[end] = '\0'; num = false; new name[MAX_PLAYER_NAME]; id = end - stringPos; foreach (Player, playerid) { GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, string[stringPos], true, id)) { setarg(paramPos, 0, playerid); num = true; break; } } if (!num) { setarg(paramPos, 0, INVALID_PLAYER_ID); } string[end] = ch; #if defined __SSCANF_FOREACH__ #undef foreach #undef __SSCANF_FOREACH__ #endif } stringPos = end; } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != delim) { setarg(paramPos, i++, ch); } if (!i) { return -1; } } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ') { stringPos++; } while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' ')) { stringPos++; } paramPos++; } do { if ((delim = format[formatPos++]) > ' ') { if (delim == '\'') { while ((delim = format[formatPos++]) && delim != '\'') {} } else if (delim != 'z') { return delim; } } } while (delim > ' '); return 0; }