warn'Danmaku V1.6 by NoobyGames12' warn'Do not leak it! or else...' plr = game.Players.LocalPlayer char = plr.Character hum = char.Humanoid local cam = game.Workspace.CurrentCamera t = char.Torso h = char.Head ra = char["Right Arm"] la = char["Left Arm"] rl = char["Right Leg"] ll = char["Left Leg"] tors = char.Torso lleg = char["Left Leg"] root = char.HumanoidRootPart hed = char.Head rleg = char["Right Leg"] rarm = char["Right Arm"] larm = char["Left Arm"] vt = Vector3.new bc = BrickColor.new br = BrickColor.random it = Instance.new cf = CFrame.new local Create = LoadLibrary("RbxUtility").Create CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end local m = Instance.new("Model",char) function CreatePart(parent,transparency,reflectance,material,brickcolor) local p = Instance.new("Part") p.Parent = parent p.Size = Vector3.new(1,1,1) p.Transparency = transparency p.Reflectance = reflectance p.CanCollide = false p.Locked = true p.BrickColor = brickcolor p.Material = material return p end function CreateMesh(parent,meshtype,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = meshtype mesh.Scale = Vector3.new(x1,y1,z1) return mesh end function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) local mesh = Instance.new("SpecialMesh",parent) mesh.MeshType = "FileMesh" mesh.MeshId = meshid mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" mesh.Scale = Vector3.new(x1,y1,z1) mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) return mesh end function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) local weld = Instance.new("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) return weld end local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random()) CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random()) CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false local sine = 0 local change = 1 player=nil mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso local Stats=Instance.new("BoolValue") Stats.Name="Stats" Stats.Parent=Character local Atk=Instance.new("NumberValue") Atk.Name="Damage" Atk.Parent=Stats Atk.Value=1 local Def=Instance.new("NumberValue") Def.Name="Defense" Def.Parent=Stats Def.Value=1 local Speed=Instance.new("NumberValue") Speed.Name="Speed" Speed.Parent=Stats Speed.Value=1 local Mvmt=Instance.new("NumberValue") Mvmt.Name="Movement" Mvmt.Parent=Stats Mvmt.Value=1 local donum=0 function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Really red") w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false local l1 = Instance.new("PointLight",w1) l1.Color = Color3.new(170,0,0) NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Really red") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false local l2 = Instance.new("PointLight",w2) l2.Color = Color3.new(170,0,0) NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red")) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Transparency = 1 c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) local txt = Instance.new("BillboardGui", c) txt.Adornee = c txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 8, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size12" text.TextScaled = true text.TextTransparency = 0.5 text.BackgroundTransparency = 1 text.TextTransparency = 0.5 text.TextStrokeTransparency = 0.5 text.Font = "SciFi" text.TextStrokeColor3 = Color3.new(0,0,0) v=Instance.new("Part") v.Name = "ColorBrick" v.Parent=c v.FormFactor="Symmetric" v.Anchored=true v.CanCollide=false v.BottomSurface="Smooth" v.TopSurface="Smooth" v.Size=Vector3.new(10,5,3) v.Transparency=1 v.CFrame=c.CFrame v.BrickColor=BrickColor.random() v.Transparency=1 text.TextColor3 = t.BrickColor.Color v.Shape="Block" text.Text = tostring(Dealt) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} local rndm=math.random(1,#hitsounds) local r=rndm CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) --http://www.roblox.com/asset/?id=4770560 game:GetService("Debris"):AddItem(prt,2) CF=prt.CFrame coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) for i=0,1,0.2 do wait() Part.CFrame=CF*cf(0,0,-0.4) end for i=0,1,delay do wait() --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) Mesh.Scale=Mesh.Scale end for i=0,1,0.1 do wait() Part.Transparency=i end Part.Parent=nil end),prt,msh,CF) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end dec.Transparency=i dec2.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,0) end Part.Parent=nil end),prt,msh) end function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,0) end Part.Parent=nil end),prt,msh) end function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,0,z3) end Part.Parent=nil end),prt,msh) end function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end prt.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,0) end Part.Parent=nil end),prt,msh) end function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,cframe) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(i*20,0,0) --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt2.Anchored=true prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) game:GetService("Debris"):AddItem(prt2,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame*cf(0,0.5,0) end Part.Parent=nil end),prt2,msh2) end for i=0,1,delay*2 do wait() Part.CFrame=Part.CFrame Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()/10 rand1=math.random()/10 for i=0,1,rand1 do wait() CF=CF*cf(0,math.random()/2,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt,CF,Numbb,randnumb) end function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(0,0.7,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*cf(0,y3/2,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*cf(x,y,z) msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) local num=math.random() local num2=math.random(-3,2)+math.random() local numm=0 for i=0,1,delay*2 do swait() Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) Part.Transparency=i numm=numm+0.01 end Part.Parent=nil Mesh.Parent=nil end),prt,msh,x,y,z) end function dmgstart(dmg,what) hitcon = what.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not hum:IsDescendantOf(Character) then hum:TakeDamage(dmg) end end) end function dmgstop() hitcon:disconnect() end function Cloak() Face.Parent=nil cloaked=true for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() v.Transparency=i end v.Transparency=1 end)) end if v.className=="Hat" then hatp=v.Handle coroutine.resume(coroutine.create(function(derp) for i=0,1,0.2 do wait() derp.Transparency=i end derp.Transparency=1 end),hatp) end end for _,v in pairs(m:children()) do if v.className=="Part" then coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() v.Transparency=i end v.Transparency=1 end)) end end end function UnCloak() so("http://roblox.com/asset/?id=2767090",Torso,1,1.1) Face.Parent=Head cloaked=false for _,v in pairs(Torso.Parent:children()) do if v.className=="Part" and v.Name~="HumanoidRootPart" then coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) end if v.className=="Hat" then hatp=v.Handle coroutine.resume(coroutine.create(function(derp) for i=0,1,0.1 do wait() derp.Transparency=derp.Transparency-0.1 end derp.Transparency=0 end),hatp) end end for _,v in pairs(m:children()) do if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then coroutine.resume(coroutine.create(function() for i=0,1,0.1 do wait() v.Transparency=v.Transparency-0.1 end v.Transparency=0 end)) v.Transparency=0 end end end local coold = false function Twinkle() attack = true for i = 0,5,0.1 do swait() MagicBlock(BrickColor.new("Dark indigo"),sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1) end local bulletgos = it("Model",char) local bulletgos2 = it("Model",char) local a = Instance.new("Part",Character) a.BrickColor = BrickColor.random() a.Name = "Lazer" a.Anchored = true a.Material = "Neon" a.Transparency = 1 a.CanCollide = false local hitbox = Instance.new("Part",char) hitbox.Size = Vector3.new(5,5,5) hitbox.CFrame = mouse.hit hitbox.Anchored = true hitbox.Transparency = 1 hitbox.CanCollide = false local ray = Ray.new( sorb.CFrame.p, -- origin (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction ) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) if hit then local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") if not humanoid then humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") end if humanoid then if humanoid.Parent:IsA"Model" then end end end a.BottomSurface = 10 a.TopSurface = 10 local distance = (sorb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0) game:GetService("Debris"):AddItem(a, 10) game:GetService("Debris"):AddItem(hitbox, 1) local newmesh = Instance.new("BlockMesh",a) MagicBlock(BrickColor.new("Dark indigo"),sorb.CFrame,5,5,5,0.25,0.25,0.25,0.025) MagicShockAlt(BrickColor.new("Dark indigo"),a.CFrame,5,5,1.5,1.5,0.015,1) MagicShockAlt(BrickColor.new("Dark indigo"),a.CFrame,5,5,1.25,1.25,0.015,2) MagicShockAlt(BrickColor.new("Dark indigo"),a.CFrame,5,5,1,1,0.015,1) local lbs = Instance.new("Part") lbs.Parent = char CFuncs["Sound"].Create("rbxassetid://929619479", lbs, 1.5, 1) lbs.Material = "Neon" lbs.Color = BrickColor.new("Really black").Color lbs.CanCollide = false lbs.Shape = "Ball" lbs.Anchored = true lbs.Transparency = 0 lbs.Size = vt(10,10,10) lbs.CFrame = a.CFrame local thing = Instance.new("SpecialMesh",lbs) thing.MeshType = "Sphere" lbs.Anchored = false local bvs = Instance.new("BodyVelocity") bvs.maxForce = Vector3.new(1e9, 1e9, 1e9) bvs.velocity = a.CFrame.lookVector*75 bvs.Parent = lbs lbs.Touched:connect(function(hit) Damagefunc(hit,25,60,math.random(10,20),"Normal",root,.2,1) end) game:GetService("Debris"):AddItem(lbs, 10) local rotation = 0 local rotation2 = 0 for z = 0, 24 do wait() rotation = rotation + 25 rotation2 = rotation2 - 25 local lb = Instance.new("Part") lb.Parent = bulletgos lb.Material = "Neon" lb.Color = BrickColor.new("Dark indigo").Color lb.CanCollide = false lb.Anchored = true lb.Transparency = 0 lb.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb) thing.MeshType = "Sphere" thing.Scale = Vector3.new(0.5,0.5,1.5) lb.CFrame = lbs.CFrame*CFrame.Angles(0,math.rad(rotation2),0) local lb2 = Instance.new("Part") lb2.Parent = bulletgos lb2.Material = "Neon" lb2.Color = lb.Color lb2.CanCollide = false lb2.Anchored = true lb2.Transparency = 0 lb2.Size = vt(2,2,2) lb2.CFrame = lbs.CFrame*CFrame.Angles(0,math.rad(rotation),0) local thing2 = Instance.new("SpecialMesh",lb2) thing2.MeshType = "Sphere" thing2.Scale = Vector3.new(0.5,0.5,1.5) lb.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) lb2.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) local lb3 = Instance.new("Part") lb3.Parent = bulletgos2 lb3.Material = "Neon" lb3.Color = BrickColor.new("Dark indigo").Color lb3.CanCollide = false lb3.Anchored = true lb3.Transparency = 0 lb3.Size = vt(2,2,2) local thing3 = Instance.new("SpecialMesh",lb3) thing3.MeshType = "Sphere" thing3.Scale = Vector3.new(0.5,0.5,1.5) lb3.CFrame = lbs.CFrame*CFrame.Angles(0,math.rad(rotation2),0) local lb4 = Instance.new("Part") lb4.Parent = bulletgos2 lb4.Material = "Neon" lb4.Color = lb3.Color lb4.CanCollide = false lb4.Anchored = true lb4.Transparency = 0 lb4.Size = vt(2,2,2) lb4.CFrame = lbs.CFrame*CFrame.Angles(0,math.rad(rotation),0) local thing4 = Instance.new("SpecialMesh",lb4) thing4.MeshType = "Sphere" thing4.Scale = Vector3.new(0.5,0.5,1.5) lb3.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) lb4.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) end bvs:Destroy() lbs.Anchored = true MagicBlock(BrickColor.new("Dark indigo"),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) lbs.Transparency = 1 MagicBlock(BrickColor.new("Dark indigo"),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) MagicBlock(BrickColor.new("Dark indigo"),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) CFuncs["Sound"].Create("rbxassetid://925629856", lbs, 5, 1) game:GetService("Debris"):AddItem(bulletgos, 7) game:GetService("Debris"):AddItem(bulletgos2, 7) for i,v in pairs(bulletgos:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end for i,v in pairs(bulletgos2:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*50 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end attack = false end function TwinkleBurst() attack = true for i = 0,5,0.1 do swait() MagicBlock(BrickColor.new("Dark indigo"),sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1) end local a = Instance.new("Part",Character) a.BrickColor = BrickColor.random() a.Name = "Lazer" a.Anchored = true a.Material = "Neon" a.Transparency = 1 a.CanCollide = false local hitbox = Instance.new("Part",char) hitbox.Size = Vector3.new(5,5,5) hitbox.CFrame = mouse.hit hitbox.Anchored = true hitbox.Transparency = 1 hitbox.CanCollide = false local ray = Ray.new( sorb.CFrame.p, -- origin (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction ) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) if hit then local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") if not humanoid then humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") end if humanoid then if humanoid.Parent:IsA"Model" then end end end a.BottomSurface = 10 a.TopSurface = 10 local distance = (sorb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0) game:GetService("Debris"):AddItem(a, 5) game:GetService("Debris"):AddItem(hitbox, 1) local newmesh = Instance.new("BlockMesh",a) MagicBlock(BrickColor.new("Dark indigo"),sorb.CFrame,5,5,5,0.25,0.25,0.25,0.025) MagicShockAlt(BrickColor.new("Dark indigo"),a.CFrame,5,5,1.5,1.5,0.015,1) MagicShockAlt(BrickColor.new("Dark indigo"),a.CFrame,5,5,1.25,1.25,0.015,2) MagicShockAlt(BrickColor.new("Dark indigo"),a.CFrame,5,5,1,1,0.015,1) local lbs = Instance.new("Part") lbs.Parent = char CFuncs["Sound"].Create("rbxassetid://929619479", lbs, 1, 1) lbs.Material = "Neon" lbs.Color = BrickColor.new("Really black").Color lbs.CanCollide = false lbs.Shape = "Ball" lbs.Anchored = true lbs.Transparency = 0 lbs.Size = vt(20,20,20) lbs.CFrame = a.CFrame local thing = Instance.new("SpecialMesh",lbs) thing.MeshType = "Sphere" lbs.Anchored = false local bvs = Instance.new("BodyVelocity") bvs.maxForce = Vector3.new(1e9, 1e9, 1e9) bvs.velocity = a.CFrame.lookVector*75 bvs.Parent = lbs lbs.Touched:connect(function(hit) Damagefunc(hit,25,60,math.random(10,20),"Normal",root,.2,1) end) attack = false game:GetService("Debris"):AddItem(lbs, 10) for x = 0, 4 do local bulletgos = it("Model",char) local bulletgos2 = it("Model",char) for z = 0, 24 do local lb = Instance.new("Part") lb.Parent = bulletgos lb.Material = "Neon" lb.Color = BrickColor.new("Dark indigo").Color lb.CanCollide = false lb.Anchored = true lb.Transparency = 0 lb.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb) thing.MeshType = "Sphere" thing.Scale = Vector3.new(0.5,0.5,1.5) lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15 local lb2 = Instance.new("Part") lb2.Parent = bulletgos2 lb2.Material = "Neon" lb2.Color = lb.Color lb2.CanCollide = false lb2.Anchored = true lb2.Transparency = 0 lb2.Size = vt(2,2,2) lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15 local thing2 = Instance.new("SpecialMesh",lb2) thing2.MeshType = "Sphere" thing2.Scale = Vector3.new(0.5,0.5,1.5) lb.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) lb2.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) end MagicBlock(BrickColor.new("Dark indigo"),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) MagicBlock(BrickColor.new("Dark indigo"),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) CFuncs["Sound"].Create("rbxassetid://925629856", lbs, 5, 1) game:GetService("Debris"):AddItem(bulletgos, 7) game:GetService("Debris"):AddItem(bulletgos2, 7) for i,v in pairs(bulletgos:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end for i,v in pairs(bulletgos2:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*-25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end wait(1) end end function TargetTwinkle() attack = true for i = 0,1,0.1 do swait() MagicBlock(BrickColor.new("Dark indigo"),sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.1) end attack = false local a = Instance.new("Part",Character) a.BrickColor = BrickColor.random() a.Name = "Lazer" a.Anchored = true a.Material = "Neon" a.Transparency = 1 a.CanCollide = false local hitbox = Instance.new("Part",char) hitbox.Size = Vector3.new(5,5,5) hitbox.CFrame = mouse.hit hitbox.Anchored = true hitbox.Transparency = 1 hitbox.CanCollide = false local ray = Ray.new( sorb.CFrame.p, -- origin (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction ) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) if hit then local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") if not humanoid then humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") end if humanoid then if humanoid.Parent:IsA"Model" then local bulletgos = it("Model",char) local bulletgos2 = it("Model",char) for z = 0, 24 do wait(0.05) local lb = Instance.new("Part") lb.Parent = bulletgos2 lb.Material = "Neon" lb.Color = BrickColor.new("Dark indigo").Color lb.CanCollide = false lb.Anchored = true lb.Transparency = 0 lb.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb) thing.MeshType = "Sphere" thing.Scale = Vector3.new(0.5,0.5,1.5) lb.CFrame = hit.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15 CFuncs["Sound"].Create("rbxassetid://929619479", lb, 0.5, 1) MagicBlock(BrickColor.new("Dark indigo"),lb.CFrame,2,2,2,0.1,0.1,0.1,0.025) lb.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) end wait(1) MagicBlock(BrickColor.new("Dark indigo"),hit.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),hit.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),hit.CFrame,25,25,25,0.5,0.5,0.5,0.025) MagicBlock(BrickColor.new("Dark indigo"),hit.CFrame,25,25,25,0.5,0.5,0.5,0.025) CFuncs["Sound"].Create("rbxassetid://925629856", hit, 5, 1) game:GetService("Debris"):AddItem(bulletgos, 7) game:GetService("Debris"):AddItem(bulletgos2, 7) for i,v in pairs(bulletgos:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end for i,v in pairs(bulletgos2:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*-25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end end end end a.BottomSurface = 10 a.TopSurface = 10 local distance = (sorb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0) game:GetService("Debris"):AddItem(a, 5) game:GetService("Debris"):AddItem(hitbox, 1) game:GetService("Debris"):AddItem(lbs, 10) end function TargetTwinkleCurse() CFuncs["Sound"].Create("rbxassetid://925333540", char, 0.5, 1) coold = true MagicBlock(BrickColor.new("Really black"),t.CFrame,25,25,25,-0.05,-0.05,-0.05,0.025) MagicBlock(BrickColor.new("Dark indigo"),t.CFrame,25,25,25,-0.05,-0.05,-0.05,0.025) wait(1) attack = true coold = false for i = 0,4,0.1 do swait() MagicBlock(BrickColor.new("Really black"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.1) end attack = false local a = Instance.new("Part",Character) a.BrickColor = BrickColor.random() a.Name = "Lazer" a.Anchored = true a.Material = "Neon" a.Transparency = 1 a.CanCollide = false local hitbox = Instance.new("Part",char) hitbox.Size = Vector3.new(5,5,5) hitbox.CFrame = mouse.hit hitbox.Anchored = true hitbox.Transparency = 1 hitbox.CanCollide = false local ray = Ray.new( sorb.CFrame.p, -- origin (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction ) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) if hit then local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") if not humanoid then humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") end if humanoid then if humanoid.Parent:IsA"Model" then for z = 0, 49 do wait(0.1) local lb = Instance.new("Part") lb.Anchored = true lb.Parent = char lb.Material = "Neon" lb.Color = BrickColor.new("Dark indigo").Color lb.CanCollide = false lb.Transparency = 0 lb.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb) thing.MeshType = "Sphere" thing.Scale = Vector3.new(0.5,0.5,1.5) lb.CFrame = hit.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) lb.CFrame = lb.CFrame + lb.CFrame.lookVector*7.5 CFuncs["Sound"].Create("rbxassetid://929619479", lb, 0.5, 1) MagicBlock(BrickColor.new("Dark indigo"),lb.CFrame,2,2,2,0.1,0.1,0.1,0.025) lb.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) wait(0.1) lb.Anchored = false local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = lb.CFrame.lookVector*-5 bv.Parent = lb MagicBlock(BrickColor.new("Dark indigo"),lb.CFrame,1,1,1,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),lb.CFrame,1,1,1,0.1,0.1,0.1,0.025) CFuncs["Sound"].Create("rbxassetid://925629856", lb, 0.1, 1) game:GetService("Debris"):AddItem(lb, 7) end end end end a.BottomSurface = 10 a.TopSurface = 10 local distance = (sorb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0) game:GetService("Debris"):AddItem(a, 5) game:GetService("Debris"):AddItem(hitbox, 1) game:GetService("Debris"):AddItem(lbs, 10) end function TargetPulse() CFuncs["Sound"].Create("rbxassetid://925333540", char, 0.5, 1) coold = true MagicBlock(BrickColor.new("Really black"),t.CFrame,25,25,25,-0.05,-0.05,-0.05,0.025) MagicBlock(BrickColor.new("Dark indigo"),t.CFrame,25,25,25,-0.05,-0.05,-0.05,0.025) wait(1) attack = true coold = false for i = 0,3,0.1 do swait() MagicBlock(BrickColor.new("Dark indigo"),sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.1) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.1) end attack = false local a = Instance.new("Part",Character) a.BrickColor = BrickColor.random() a.Name = "Lazer" a.Anchored = true a.Material = "Neon" a.Transparency = 1 a.CanCollide = false local hitbox = Instance.new("Part",char) hitbox.Size = Vector3.new(5,5,5) hitbox.CFrame = mouse.hit hitbox.Anchored = true hitbox.Transparency = 1 hitbox.CanCollide = false local ray = Ray.new( sorb.CFrame.p, -- origin (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction ) local ignore = Character local hit, position, normal = workspace:FindPartOnRay(ray, ignore) if hit then local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") if not humanoid then humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") end if humanoid then if humanoid.Parent:IsA"Model" then local bulletgos = it("Model",char) local bulletgos2 = it("Model",char) for z = 0, 49 do wait(0.05) local lb = Instance.new("Part") lb.Parent = bulletgos2 lb.Material = "Neon" lb.Color = BrickColor.new("Dark indigo").Color lb.CanCollide = false lb.Anchored = true lb.Transparency = 0 lb.Size = vt(1,1,10) local thing = Instance.new("SpecialMesh",lb) thing.MeshType = "Sphere" thing.Scale = Vector3.new(1,1,1.25) lb.CFrame = hit.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) lb.CFrame = lb.CFrame + lb.CFrame.lookVector*45 CFuncs["Sound"].Create("rbxassetid://929619479", lb, 0.5, 1) MagicBlock(BrickColor.new("Dark indigo"),lb.CFrame,2,2,2,0.1,0.1,0.1,0.025) lb.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) local lb2 = Instance.new("Part") lb2.Parent = bulletgos lb2.Material = "Neon" lb2.Color = BrickColor.new("Really black").Color lb2.CanCollide = false lb2.Anchored = true lb2.Transparency = 0 lb2.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb2) thing.MeshType = "Sphere" lb2.CFrame = hit.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) lb2.CFrame = lb2.CFrame + lb2.CFrame.lookVector*10 CFuncs["Sound"].Create("rbxassetid://929619479", lb2, 0.5, 1) MagicBlock(BrickColor.new("Dark indigo"),lb2.CFrame,2,2,2,0.1,0.1,0.1,0.025) lb2.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) end wait(1) MagicBlock(BrickColor.new("Dark indigo"),hit.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),hit.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),hit.CFrame,25,25,25,0.5,0.5,0.5,0.025) MagicBlock(BrickColor.new("Dark indigo"),hit.CFrame,25,25,25,0.5,0.5,0.5,0.025) CFuncs["Sound"].Create("rbxassetid://925629856", hit, 5, 1) game:GetService("Debris"):AddItem(bulletgos, 7) game:GetService("Debris"):AddItem(bulletgos2, 7) for i,v in pairs(bulletgos:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*-2.5 bv.Parent = v game:GetService("Debris"):AddItem(v, 10) end end for i,v in pairs(bulletgos2:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*-10 bv.Parent = v game:GetService("Debris"):AddItem(v, 10) end end end end end a.BottomSurface = 10 a.TopSurface = 10 local distance = (sorb.CFrame.p - position).magnitude a.Size = Vector3.new(0.1, 0.1, 0.1) a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0) game:GetService("Debris"):AddItem(a, 5) game:GetService("Debris"):AddItem(hitbox, 1) game:GetService("Debris"):AddItem(lbs, 10) end function TwinkleSpiral() attack = true hum.WalkSpeed = 0 for i = 0,3,0.1 do swait() MagicBlock(BrickColor.new("Dark indigo"),sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05) MagicBlock(BrickColor.new("Dark indigo"),sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(30)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-30)),.1) RW.C0 = clerp(RW.C0, CFrame.new(0.85, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-0.85, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1) end local bulletgos = it("Model",char) local bulletgos2 = it("Model",char) local rotation = 0 local dis = 75 for z = 0, 99 do wait(0.05) rotation = rotation + 6.15 local lb = Instance.new("Part") lb.Parent = bulletgos lb.Material = "Neon" lb.Color = BrickColor.new("Dark indigo").Color lb.CanCollide = false lb.Anchored = true lb.Transparency = 0 lb.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb) thing.MeshType = "Sphere" thing.Scale = Vector3.new(0.5,0.5,1.5) lb.CFrame = root.CFrame lb.CFrame = lb.CFrame*CFrame.Angles(0,math.rad(rotation),0) lb.CFrame = lb.CFrame + lb.CFrame.lookVector*dis/6 CFuncs["Sound"].Create("rbxassetid://929619479", lb, 0.25, 1) MagicBlock(BrickColor.new("Dark indigo"),lb.CFrame,2,2,2,0.1,0.1,0.1,0.025) lb.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) local lb2 = Instance.new("Part") lb2.Parent = bulletgos2 lb2.Material = "Neon" lb2.Color = BrickColor.new("Dark indigo").Color lb2.CanCollide = false lb2.Anchored = true lb2.Transparency = 0 lb2.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb2) thing.MeshType = "Sphere" thing.Scale = Vector3.new(0.5,0.5,1.5) lb2.CFrame = root.CFrame lb2.CFrame = lb2.CFrame*CFrame.Angles(0,math.rad(rotation),0) lb2.CFrame = lb2.CFrame - lb2.CFrame.lookVector*dis/6 CFuncs["Sound"].Create("rbxassetid://929619479", lb2, 0.25, 1) MagicBlock(BrickColor.new("Dark indigo"),lb2.CFrame,2,2,2,0.1,0.1,0.1,0.025) lb2.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) dis = dis + 2.5 end wait(0.5) hum.WalkSpeed = 16 MagicBlock(BrickColor.new("Dark indigo"),root.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),root.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),root.CFrame,25,25,25,0.5,0.5,0.5,0.025) MagicBlock(BrickColor.new("Dark indigo"),root.CFrame,25,25,25,0.5,0.5,0.5,0.025) CFuncs["Sound"].Create("rbxassetid://925629856", root, 5, 1) game:GetService("Debris"):AddItem(bulletgos, 7) game:GetService("Debris"):AddItem(bulletgos2, 7) for i,v in pairs(bulletgos:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end for i,v in pairs(bulletgos2:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*-25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end attack = false end function TwinkleSpiralInpulse() attack = true hum.WalkSpeed = 0 for i = 0,3,0.1 do swait() MagicBlock(BrickColor.new("Dark indigo"),sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05) MagicBlock(BrickColor.new("Dark indigo"),sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(30)),.1) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-30)),.1) RW.C0 = clerp(RW.C0, CFrame.new(0.85, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-0.85, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1) end local bulletgos = it("Model",char) local bulletgos2 = it("Model",char) local rotation = 0 local dis = 75 for z = 0, 99 do wait(0.05) rotation = rotation + 6.15 local lb = Instance.new("Part") lb.Parent = bulletgos2 lb.Material = "Neon" lb.Color = BrickColor.new("Dark indigo").Color lb.CanCollide = false lb.Anchored = true lb.Transparency = 0 lb.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb) thing.MeshType = "Sphere" thing.Scale = Vector3.new(0.5,0.5,1.5) lb.CFrame = root.CFrame lb.CFrame = lb.CFrame*CFrame.Angles(0,math.rad(rotation),0) lb.CFrame = lb.CFrame + lb.CFrame.lookVector*dis/6 CFuncs["Sound"].Create("rbxassetid://929619479", lb, 0.25, 1) MagicBlock(BrickColor.new("Dark indigo"),lb.CFrame,2,2,2,0.1,0.1,0.1,0.025) lb.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) local lb2 = Instance.new("Part") lb2.Parent = bulletgos lb2.Material = "Neon" lb2.Color = BrickColor.new("Dark indigo").Color lb2.CanCollide = false lb2.Anchored = true lb2.Transparency = 0 lb2.Size = vt(2,2,2) local thing = Instance.new("SpecialMesh",lb2) thing.MeshType = "Sphere" thing.Scale = Vector3.new(0.5,0.5,1.5) lb2.CFrame = root.CFrame lb2.CFrame = lb2.CFrame*CFrame.Angles(0,math.rad(rotation),0) lb2.CFrame = lb2.CFrame - lb2.CFrame.lookVector*dis/6 CFuncs["Sound"].Create("rbxassetid://929619479", lb2, 0.25, 1) MagicBlock(BrickColor.new("Dark indigo"),lb2.CFrame,2,2,2,0.1,0.1,0.1,0.025) lb2.Touched:connect(function(hit) Damagefunc(hit,10,18,math.random(10,20),"Normal",root,.2,1) end) dis = dis + 2.5 end wait(0.5) hum.WalkSpeed = 16 MagicBlock(BrickColor.new("Dark indigo"),root.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),root.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) MagicBlock(BrickColor.new("Dark indigo"),root.CFrame,25,25,25,0.5,0.5,0.5,0.025) MagicBlock(BrickColor.new("Dark indigo"),root.CFrame,25,25,25,0.5,0.5,0.5,0.025) CFuncs["Sound"].Create("rbxassetid://925629856", root, 5, 1) game:GetService("Debris"):AddItem(bulletgos, 7) game:GetService("Debris"):AddItem(bulletgos2, 7) for i,v in pairs(bulletgos:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end for i,v in pairs(bulletgos2:children()) do if v:IsA("Part") then v.Anchored = false MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = v.CFrame.lookVector*-25 bv.Parent = v game:GetService("Debris"):AddItem(v, 5) end end attack = false end local enabledb = false mouse.KeyDown:connect(function(k) if k == "z" and attack == false and coold == false then Twinkle() end if k == "x" and attack == false and coold == false then TwinkleBurst() end if k == "c" and attack == false and coold == false then TargetTwinkle() end if k == "v" and attack == false and coold == false then TwinkleSpiral() end if k == "b" and attack == false and coold == false then TwinkleSpiralInpulse() end if k == "n" and attack == false and coold == false then TargetPulse() end if k == "m" and attack == false and coold == false then TargetTwinkleCurse() end end) Humanoid.Animator.Parent = nil idleanim=.4 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if plr.Name ~= "ShADow0nYx" then RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3) if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3) end elseif plr.Name == "ShADow0nYx" then RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(2.5 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(2.5 - 0.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3) if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(10),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 25))),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 25))),.3) end end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if plr.Name ~= "ShADow0nYx" then RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3) if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3) end elseif plr.Name == "ShADow0nYx" then RH.C0=clerp(RH.C0,cf(1 - 0.015 * math.cos(sine / 4),-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0 + 5 * math.cos(sine / 4)),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3) LH.C0=clerp(LH.C0,cf(-1 + 0.015 * math.cos(sine / 4),-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0 + 5 * math.cos(sine / 4)),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3) if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0 - 10 * math.cos(sine / 8))),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0 + 10 * math.cos(sine / 8))),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(20 - 7.5 * math.cos(sine / 4))),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-20 + 7.5 * math.cos(sine / 4))),.3) end end elseif torvel>=22 and hitfloor~=nil then Anim="Run" RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3) LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3) if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3) end end end end